This 2025 biggest dissapointment. I had more fun with krastorio 2
Krastorio is vanilla repeated with more layers. SA actually had new shit to think about like the spoilage mechanic and recycling.
You may have had a discussion if you had said SE instead.
>>714879414 (OP)nortubel > factorio
>>714879414 (OP)OP is wrong. Basically, autistists in factorio learned to play a specific way. Mods don't really change from this formulaic gameplay, and just make the basic recipes require more ingredients. The new factorio expansion comes out that mixes up the core gameplay, which is really challenging for autists and requires them to rethink their core ideas in the game. Instead of seeing this as an exciting new challenge, they are scared of change and are upset at the game making them think outside the box
The expansion is fucking amazing and adds tons of depth to the game. But we all know how baby duck syndrome works.
>>714879414 (OP)Its just so tedious. Locking fun vanilla things like Spidertrons, artillery and cliff explosives behind planets sucks
I hate that they nerfed the fuck out of laser turrets to force people to use gun turrets in space
>>714879862I like how after making this post, two perfect examples proving it right are posted right after.
>>714879869 >>714879972
Factorio is fun, but i just cant get past the shitty fucking graphics. it's 2025 so why arent they using 3d models instead of those choppy 2d sprites? one of the many reasons i prefer dyson sphere and satisfactory.
>>714880058artillery shells requiring tungston is pretty shit, especially since the behemoth worms outrange everything else except railguns
>>714880084Those graphics look worse than Factorio though.
>>714879620can someone explain this norbutel spam
>want to start another factorio run
>remember the start
fug
>>714880231>Those graphics look worse than Factorio though.Are you retarded?
>>714880213How is that shit? It's just part of the supply convoys that go back and forth between planets.
space platforms and logistics are garbage and can suck my ass, so many quirks and shit QoL all around those
otherwise it's very good at shaking things up, if you ever wanted more of the same exact shit but 10 times more tedious there are plenty of mods for that
>>714879414 (OP)Everything is like half of a good idea that they failed to flesh out
Hopefully they'll update it to make it suck less but I'm not holding my breath
>>714880084Satisfactory must be the worst factory game I've ever played in my life. Dyson Sphere was good though.
>>714880309Not him but it is worse because Factorio has a distinctive style where everything is cohesive. Your image looks like assets lifted straight out of some free asset shop.
Of course you are likely some gaylord who thinks 3D models > 2D sprites so whatever I say won't matter.
>>714880309he's right though, satisfactory looks like fucking shit, factorio has insane soul
>>714880332It's a limited resource.
>just build bigger bro!I don't want to make my fucking factory bigger the shit lags enough as it is. Why the fuck can't I just lob a piece of steel with my artillery? Making it REQUIRE tungston is retarded. At least make a poorfag tier that doesn't require transports.
>>714879414 (OP)Space Age is just mod fodder. It's not supposed to be good by itself.
Give it 10 more years, and the mod scene will be so autistic that you'll go nonverbal just looking at it.
>>714880213>especially since the behemoth worms outrange everything else except railgunsKind of true, though now that you can remote control tanks it's not that big a deal unless you go entirely afk before setting up an outpost on vulcanus.
>start playing gleba
>hate it and worst planet by far
>finish playing gleba
>love it and best planet by far
>>714880567>limited resourcelul wut. Do you ever expand past the first patch you encounter? I think a super computer would crash before a resource is ever run out.
>>714880640This. The devs themselves even said that they kept the DLC on the simpler side on purpose BECAUSE they knew that it'd allow modders to have a field day adding all the complexities and intricacies that they wanted. If people think Gleba is bad now, just wait until it's incorporated into mods.
>>714880517That's not satisfactory, nor is it satisfactory. That's DSP.
>>714880567wat
sir, I need to ask you about PC specs, because med sized worms have patches of tungsten big enough to last for weeks if not months of constant playing, considering you use tungsten for ammo and belts. Behemoth worms have patches that takes several years to deplete
and you can autoamte supply with 2 small cargo platforms and just think of it as better trains
>>714880309Are you? Highly detailed 2D sprites are "better graphics"than off the shelf asset flip 3D models.
>>714880640>play base game for 4 years>play with TC mods for 5 years>go back to base game for the first time>gameplay is way better>Space Age releases>have tons of fun and beat it twice>think about mods, but realize they were ultimately lame in the base gameMods in Factorio are not like mods in Minecraft. They don't really add anything new or exciting, just make the regular game more complex.
>>714880640I don't think the planet system works too well for it, there's a few nice planets but it just feels like it invalidates and completely kills any potential new overhauls or even old ones to work with it.
>>714880567with mining efficiency research, modules and quality on the drills a single patch is virtually infinite
definitely large enough to never run out before a fag like you quits the game
>>714880242Whats there to explain its some random shill
>>714880691>unless you go entirely afkyes that's the issue
>>714881062I just wish there was a space elevator and space platform interaction in the base game.
Space elevator has a space platform at the top, you'd have belts transporting shit from the space elevator to other space platforms that come and dock on the space elevator's platform to receive resources. It would be way cooler than the shitty rocket-based transport that happens now.
>>714881868That would kind of suck because then the only resource used when transporting from the surface and back is energy which is one of the easiest logistical puzzles to solve.
>>714882057Everything is energy once you get drones, this just cuts out the middleman. It would make it far more engaging to get shit around in space if you had to set up your space platforms to dock with the space elevator, instead of just dropping pods like some crippled invalid.
>>714880517Sure. You could smear shit all over the game and there will be some faggot saying it's SOUL.
Simply using sprites is not soul. Factorio was always ugly. I have 500+ hours in the game, and it's fucking ugly as fuck. I just got used it ages ago, so I don't mind it, but I can still remember how ugly it looked the first time I launched it.
>>714883549>factorio looks good when you get used to itmeanwhile satisfactory looks worse the more you see it kek
I just want to have fun. Is it fine to play vanilla until I've mastered it and then jump into Space Age?
>>714883806unless you're going for achievements it's better to just start with space age
you can avoid all the planet/space shit until you're ready
>>714883726Does Satisfactory live rent-free in your head? Is this the only other engineering game you know? What the fuck is this response, you retarded nigger zoomer.
>>714884489>retarded nigger zoomerOnly the retarded nigger zoomers like satisfactory's art style.
>>714879414 (OP)The expansion was 100% undercooked. It needed a few more months in development. They know the rocket launching system with SA was not it. It needed more work and they should have polished it properly.
>>714884553>100% undercookedIt's overcooked. They shouldn't have removed 80% of those trees from Gleba.
>>714879862It really didn't mix up anything and the planetary sciences are way way too fucking simple. Especially with how absolutely broken the new stuff is that completely trivialises the game. The only difficult part of the expansion is scaling up promethium production in a way that doesn't rape your UPS.
Its an excellent foundation, but its way too simple and easy.
>>714884537>literally ``no u'' replyLmao, these retard can't even come up with insults.
Also I have not even mentioned Satisfactory, just stop seething about it.
I just don't like the whole concept of going to space and having a bunch of different factories on different planets. I like having one massive factory I iterate upon all the time
So glad I never bought this shit.
Garbage game. Garbage dev.
>>714885071I like the concept of a bunch of planets trading stuff back and forth but in practice it feels like it's missing something,
>>714885071I think the main issue with Factorio was always WASD controlled character. A game about creating giant factories should play like a sim/strategy where you just simply click stuff to build/manage without the need to bring your character there. People often rush to bots as fast as possible just so they finally can stop controlling the character all the time.
And Space Age with its interplanetary travel just shows how terrible having character is. Having several bases would probably be fun if you could easily switch between the bases and fully operate them. Something spoiled on Gleba and the base went offline? I wish I could just do few clicks to fix it instead of spending 10 minutes just to bring my character back to Gleba.
>>714886081yeah a proper fucking space trading system and not this clunky and retarded rocket/platform shit we got
>>714880084Whatever you posted is 100x uglier than Factorio. Kill yourself.
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>>714886096You can fix shit remotely with bots now. 2.0 let construction bots fuck with inventories. Right click an item to remove it via bot, left click with a ghost item to order a bot to place it.
As long as your network covers everything and has a connection to the landing hub you can fix up a remote factory while at most having to send new shit to it via platform.
>>714880084people are dogpiling on you because you had to be a retard and post mobile game tier graphics
but i kinda agree, especially on gleba
holy fuck it's like every living thing on earth threw up, took a shit and pissed at the same time
i don't care if that's the point, it's still ugly as fuck and hard to read
>>714880084I like dyson sphere and agree that it is pretty, but it can't hold a candle to the factory sizes you can get in factorio
and hitting latitude lines with a blueprint causes physical pain
Autistic people being unable to accept change and unable to understand irony/sarcasm stopped being funny years ago and now it's just annoying.
>>714885071I like a lot of space age but I generally agree, Iโd rather just be able to do everything in one huge facility. Iโve been looking into this one mod that puts all of the planet resources onto Nauvis and gets rid of space platforms but havenโt had a chance to try it yet
>>714887758>gets rid of space platformsThat sounds stupid. Just put the shit on Nauvis and keep the other shit in case you wanted to use it.
>>714879582>SA actually had new shit to think about like the spoilage mechanic and recyclingI didn't enjoy thinking about any of those
>>714880084DSP looks like a fucking mobile game and it's made by literal chinese bug 'people'
Satisfactory looks like an unreal engine student project with resized/recolored stock assets everywhere clipping into eachother
I like those games but saying they're even close to the quality of Factorio visually is really fucking stupid.
>>714887194Right, I mentioned bots, but the issue is that bots can't fix everything if you make mistakes. On Gleba if the power goes off and you don't have backup solar panels, then the bots are useless. Or if you need to insert few fresh seeds or bacteria to restart the cycle, and you haven't prepared facilities for that in advance.
>>714887862Well the whole point is that itโs a one-planet overhaul so space platforms would be pointless
>>714886081You're essentially just doing the same shit 4 times. Figure out the planet gimmick, mass produce science, mass produce LDS, processing units and rocket fuel, then have enough silos to transport to and from your base. Its boring. Not to mention that if something fucks up, like one planet suffers a black out, you have to physically go ALL THE WAY there and ALL THE WAY back and its just a nightmare. Doesn't help that the new tech is genuinely cool like foundries, mech armor, em plants, fusion power, green belts etc
>>714888198>space platforms would be pointlessBuilding a big ass space platform and getting free resources is pointless?
>>714888178>On Gleba if the power goes off and you don't have backup solar panels, then the bots are uselessEverything will always have limitations if you fuck up badly enough. If you just want some kind of god mode where you can fix anything then use the editor. A spidertron with a roboport will be able to fix 99.999% of issues, unless you really fuck up or run it into a nest and let it die.
>>714880084They use 3D models to render the sprites.
Top down view makes camera angles pretty pointless, especially since there are no z-levels, so it saves resources to do it this way.
Would be nice to have an even higher res sprite when zoomed in, but it's pretty irrelevant 95% of the time because you'll be too zoomed out for more detail to matter.
>>714887350That's art direction, but true.
Basically all these automation games offer less building options than modded minecraft, like in factorio it is absolutely an afterthought considering there are maybe 5 or so building pieces total.
>>714888285yeah that sounds really boring and pointless
>>714888284>mass produce LDS, processing units and rocket fuelaquillo is supposed to teach you that you should be using space platforms to transfer these from gleba.
>>714886096I like the idea of having a character with the ability to fire weapons and have better armor and pilot vehicles, but I hate walking so slow until you get a high quality piece of mech armor so you can jam in a fuckload of exo skeletons. A good chunk of the hours I've spent in Factorio is just walking.
>>714879862I like the expansion but we all know that it was rushed. Gleba didn't even have bacteria until people at the LAN event complained about mining miniscule patches of iron/copper wasn't fun. Those tiny stone nodes? Imagine that but for all the resources.
The Biolab also was put in because the rewards from Gleba were shit compared to Fulgora and Vulcanus.
Aquilo feels unfinished. Enemies got taken out because they couldn't balance them and the heat mechanic ensures you never see the awesome snow sprites that they put into the game for some reason. Railguns are worthless besides for finishing the game. Plus the final reward for even bothering to do promethium is a retarded bonus to SPM. I was hoping for new spaceship parts or literally anything besides NUMBER GO UP.
Everything in 2.0 that added QoL was fantastic.
Lots of space age is great with each planet (Besides Fulgora) looking fantastic. I was just expecting SPACE age to be more about space instead of having the entirety of space be platforms moving back and forth. I was hoping for big space stations around each planet with goods being shipped to and from them along with dedicated factories for making space-specific items.
>>714888178If your factory is completely incapable of restarting with platform assistance it starts being a factory design problem instead of a game problem.
Spidertrons are the simplest solution, but even a single heating tower and filtered burner inserters can take orbitally supplied carbon and cold start a bot network.
>>714880084DSP has a great artstyle but I wouldn't say it has great graphics. Which is probably a good thing so it doesn't run like shit like satisfactory does.
>>714888651Just use long reach. If you're not having fun just mod the unfun parts away.
I am ready to admit that I don't enjoy Factorio a whole lot. I am too unorganized for the make-your-own-goals playstyle.
>>714888284Once you get spidertrons none of that is an issue anymore. Plus a full blackout is almost impossible if you bother placing a few dozen solar panels on any planet. I always separate a planets power generation with a power switch hooked to an accumulator for that exact reason.
>>714889275>make-your-own-goals playstyle.is it really though?
the game does set goals (though you can deviate)
>>714889430yeah but you can put buildings down wherever instead of in a specific place.
>go to Gleba first
>3 laser turrets and about 10 solar panels to power it
>laser starts shooting at an asteroid and everything powers down
>keep going anyways
>spaceship dies almost as soon as we get into orbit, just pack everytihng up and drop it down to the surface to minimize losses
>don't have a way to get a new spaceship over here to drop supplies down, so we have to basically start over
>I use bots to rig up a spaceship building section on nauvis while my brothers keep trying to survive on gleba
>build up a working factory after several days, get rockets working again to get us off gleba
>my over-engineered behemoth ship makes it to gleba without any problems
>go to vulcanus
>no threats, just boring
>go to fulgora
>no threats, just boring
>go to aquilo
>no threats, just boring
The game shouldn't even let you go to Gleba first since all the other planets are so trivial.
>>714889663this is your brain on mobileslop, humanity is fucking done
>>714889909I wonder how many people went to Gleba first, got stranded, and just quit the game. I didn't actually know you could manually drop items from your ship to the planet so I built up from scratch on all of them until figuring it out on Aquilo when that wasn't possible.
>>714884762Stop being a furry Earandel
I'd rather play something like Mindustry.
>>714890864I don't know who that is, but they could have at least included an official hard mode mod or something. The fucking tree farmer buildings even have a pipe on them for the lubricant to come out. It's fucking retarded that they just repurposed the 2 fruits to make everything with slightly different recipes using bioflux.
>>714891080>Gleba is retardedYes. Just remove it.
>>714891080You do know you can use biochambers for oil recipes right?
>>714879414 (OP)It's released in 2024
>>714891353>biochambers for oil recipesYes and it's fucking stupid. Instead of having the unique mechianic (farming trees) they casualized it and cut it down to just 2 tree types.
>>714879414 (OP)SA was literally just a desperate attempt at trying to combat actual good mod authors getting money from wube
The entire goal of introducing this as a paid mod was to try to leverage the current modders into taking money from donators but making it so certain mods would be 'paid only' and thus 'official'
Ultimately it all fell apart but more to the point, SA was a mixture of shitty ideas, poorly executed in a way to say 'hey, give us money, these are official but shitty mods'
Happi
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>>714879414 (OP)>Krastorio 2 + Space Age combined mod finally came out
>>714880084>post the ugliest most soulless mobile-game looking graphics possiblelmao
>>714891558Does the CIA know you escaped the MKUltra program?
>>714891714I was just getting ready to do another playthrough and I was interested in this as well. Iโll probably start it this evening
>>714891542I'm not going to cry about missing out on the sulfur fruitโข and plastic fruitโข
>>714892726>DIRECTLY into plastic or sulfurOk yeah that's fucking stupid. It should turn into an intermidiate product that is used to become the sulfur/plastic.
>>714891714OH FUCK OH SHIT OH FUCK OH SHIT
>>714879414 (OP)>game adds too much contentany other examples of this?
>>714889909Yeah this. Gleba should have been the last planet.
>>714880309Pity (You). Spend it responsibly.
>>714889909I play on peaceful. Enemies are annoying.
>>714889909I only hate gleba because the science pack spoils. That one detail fucking ruins it for me. It's bad enough you have to deal with eggs hatching. If you've figured that out the game should not punish you further. Fuck that. Whoever decided the pack should spoil is a fucking faggot. I'm guessing the furry cuck.
>>714894198The science packs spoiling wouldn't even be an issue if you could put the good lab on that planet, but they fuck you if you want to just use Gleba for the science research.
>>714894198>deal with eggs hatching What? Just turn all the eggs into science packs so that doesn't happen.
>>714894198my only issue is that it spoils at the same time in space
i'd be 100% okay with it if it spoiled super slow while in space to compensate for the fact that rockets can only go so fast, but honestly even then it's kind of irrelevant because you lose like 10%~15% at worst as long as you aren't doing really retarded shit
>>714894198I felt the same way so I just installed a mod that disabled spoilage just for the science pack. I don't mind it for anything else on Gleba, it makes the factory more interesting
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>>714879414 (OP)Sounds like a (you) issue
I got this stupid achievement but I'm 100% powered by my nuclear plants, wth?
>>714896058omg I'm retarded. I'm going to kill myself now.
I was hyped for the expansion while grinding out a space exploration playthrough, but I have to admit I really donโt like the space age platforms system
>everything has to be constantly circulated around the platform
>everything needs some sort of system to stop it from clogging with resources
>magic asteroid transforming science is needed to make sure you can get even amounts of every resource
>the ground-space logistics is kind of lame
I honestly much prefered what I learned in space exploration
>send 500 stacks to any other pad after building a rocket, limiting factor is usually rocket fuel
>since its inefficient to send partial rockets you have to find a way to pad your cargo or just eat the inefficiency
>have to schedule regular deliveries to other sites and regularly export material elsewhere
>I ended up having a massive rail system that serviced buffers for a series of rocket launch pads, and a main landing pad that distributed any products from any other planets through the main base
>I sometimes ended up with the inefficiency of sending stuff like vulcanite back to navius when it was just going to get launched to another planet anyways, but the logistic simplicity of just having everything in one amazon warehouse was much better
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>>714896315I'm such a himbo. God damn.
>>714896184In the end a nuclear reactor is just boiling water to spin a turbine anyway.
>>714896936Yeah, I know. Apparently I just typed without thinking for a nano-second.
That's why I wrote that I'm retarded, lel.
>>714887350>nooo this foreign alien planet isnt attractive to me and is challenging to build on noooooyou're entitled, and gay
>>714891558>SA was literally-- was litearlly planned from the get-go and part of the original design documents for the game, discussed well before the base game exited its early alpha and beta stages and made its way onto Steam in Early Access.
The dev blog talked about several of the ideas, including orbital platforms even way back then, but over time they had to limit scope to be able to deliver the base game. It's actually *literally* where Earendel got the inspiration from to create the Space Exploration mod.
Then eventually, with the base game taking off and year-over-year doing as well as it did, they felt secure enough to dedicate their time and effort to doing a big oldskool expansion pack to round out the game in a way to live up to its original design documents. They brought on board Earendel to help work out the concepts further, since he had shown with Space Exploration to be capable of supporting such a vision and could help them polish it into fine detail.
So; fuck off. You know nothing.
>>714897004That's odd. Both posts are definitely posted by me but the first one doesn't show a (you).
Am I retarded again?
>>714887976Top rigid in your thinking. Spoilage was my favorite mechanic because you are making YTMND blue ball machines.
>>714896058I never bother building solar anymore. Nuclear is stupidly easy especially with the fluid changes. Even on ships nuclear is the way to go so you can use beacons without issue.
>>714897392>replying to schizosHe won't care anon. Even with everything you said being true.
>>714898735solar is way too much material and space investment for a return that only works when the sun is out. and you have to spend another shitload of material on making accumulators unless you want to rig some insanity system that takes excess solar energy and turns it into some other form of power like steam
>>714895349Aquillo lacked a refrigeration tech unlock because they launched the expansion unfinished.
There's no other fucking reason. They rushed it out once they saw it was launchable.
This is irrefutable. Of course Gleba's spoilage mechanic is annoying as fuck. It only makes sense Aquillo would give you a way to remedy that. Every other planet before gives you ways to make the next planet easier to solve and automate.
Aquillo being what it is, they absolutely fucked up not letting you have a way to reduce spoilage by a significant amount to give you a way to keep the agriculture science flowing more for less.
>introduce elevated trains while also making trains obsolete.
Why did they do this?
>>714895349I'm fine with it spoiling but it needs to be paused when it's in space, I shouldn't have to spend 20 hours tweaking my ships/landing pads just to make sure I'm not losing 30% of my gleba science.
>>714899741What's worse, if you're not using agriculture science packs for a tech you're currently researching, you're literally losing all the fucking work your gleba factory does and attracting the locals to attack you while generating more evolution factor.
There's ways around most of this with certain circuit conditions but yeah it's gay. The pack not spoiling would be ideal because it just lets you bring it over to Nauvis like the others and just let it sit and wait until it's needed.
That's what pisses me off. It's not like you need to be smarter to deal with it. It's just a pain in the ass for nothing.
>>714899670>He needs an excuse to use trainsI think video games like Call Of Duty might be more to your licking.
>>714900080Why would he lick call of duty? What the fuck? Do you mean the disc case or the screen or...?
Vulcanus and Fulgora needed enemies
>Demolishers
yeah but they don't attack you like biters and pentapods so there's no defense consideration.
The worms should be angered by noise pollution so you turn off bits of your factory when they get close. And they stop attacking try to retreat once below 75% HP so you can instead set up some defenses to scare them off.
And fulgora should have had robot enemies ripped straight from the matrix that respond to radio pollution jamming their wires or something.
>>714900080>can't read>licks video gamesPerhaps /co/ would be more your speed.
Lol, i only just got in to this game a few weeks ago.
Went in blind, ragequite a lot in the begining and then watched a few tutorials on yt.
Pretty much my main problem was i did not build in any buffers in my factory and that fucked up a lot of shit.
And the main bus, that thing makes a lot of shit so much easier.
but i still have not made my way of the planet, and my latest base is constantly getting atacked so i'm expanding nuclear and lasers so when i do get off the planet i can just leave it alone.
>>714900325Fulgora's 'enemy' is supposed to be the lightning storms it had, but I know what you mean. Aquillo's floating brain claw enemy which was the first reveal we got about spage age got scrapped.
If even that shit didn't make it you have to wonder just how much more shit they scrapped before the release. They dumped a massive amount immediately after the play-test lan party.
It was a fucking shitshow and they were obviously scrambling.
The fact they just went ahead and released the game after the lan-party probably means they're just tired of working on the fucking game and want to move on desperately.
Space age honestly left a lot to be desired. The fact there's no option in the game creation menu to turn off spoilage mechanics sucks ass.
>>714900306>>714900597>a typoI bring dishonor to house! AIIEEE!
>>714880084I just wish DSP had multiplayer.
>>714879414 (OP)Is quality even worth it? Seems like a hell of a lot of faff to get high quality items.
>>714901385it does
https://thunderstore.io/c/dyson-sphere-program/p/nebula/NebulaMultiplayerMod/
>>714900080based assburger
>>714900654Nuclear is great because you barely need any uranium to keep it all functioning. Assuming you're playing space age once you get some space science you can get kovarex enrichment which basically can make your first uranium patch last literally hundreds of hours.
Just make sure you automate stuff like logistic and construction robots+roboports so you can remotely do stuff while you're away.
>>714901385>qualityAnything on a space platform benefits greatly from quality but it's absolutely not actually required. I've played through twice now once with quality and once without and both were fun. If you just want some nice quality of life do Fulgora and then recycle items into uncommon quality. Your medium power poles alone get a huge benefit with even just that one extra rank. Not needed but still useful and easy.
The only thing I didn't like about the expansion was building and flying the spaceships. Everything else was perfect.
>>714901791>Just make sure you automate stuff like logistic and construction robots+roboports so you can remotely do stuff while you're away.Yeah, still finding my way around that, i did some easy circuits for my fluid production, and now i want to build a entire network that keeps the power on for my lasers and keeps the mini guns fed with ammo and the light oil going to the flamers.
I'm making a ammo&fluid train network for my guns&flamers.
But i so far have not seenthe biggest bitters yet, but my defenses fuck up the big blue ones fast so i hope it's enough.
>>714895668We bragging now?
I'm super casual with this game tbqh, I just want to built shit and see stuff working
>>714902283Uranium ammo will shit on biters if you decide to use gun turrets. Flamethrowers are also fantastic. Lasers are nice for setting and forgetting but do require a decent amount of damage upgrades + power to make up for their ease of use.
>>714899067>Every other planet before gives you ways to make the next planet easier to solve and automate.Giving you a tech that makes what you did on the previous planet pointless would be the opposite of that.
>>714904602>Pointless Elaborate.
>>714903373I like to use all of them together, it's fun to see a massive swarm go to your wall and them all dissapear in a second.
>>714902283behemoth biters are a pretty solid difficulty spike. they soak a shitton of damage and will give unhardened defences a run for their money.
>gun turretsif you can keep them topped with uranium ammo and some damage upgrades theyโll shred almost anything enmasse, but you will usually run into uranium shortages if you lean heavily on it. piercing ammo is OK but struggles.
>flamethrowersgods gift. if theyโre strategically placed with a good arc and the rest covered by other turrets, theyโll chunk down heavy waves of bugs and soften them a great deal for everything else, saving a lot of ammo. unfortunately because of their arc and travel time they cant be the only thing defending a wall
>laserssuper easy to place and supply but a huge number strains your power grid by a lot. theyโre also individually rather weak and need to be packed together, usually in double file, in order to cut through tougher packs. good for isolated areas you cant easily run physical ammo to but they have drawbacks
>>714904845Since gleba always comes before aquilo, it isn't that you get a tool that makes gleba easier. Rather, getting refrigeration from acquilo just means the solutions you came up for gleba with aren't needed anymore.
>>714902996Anon... I have triple that
>>714880691Do worms attempt to repatriate cleared chunks? I nuked a dozen or so worms on my first arrival and have had zero issues on my 400-hour save
>>714905803That's not true at all. You get plenty of techs later that makes it possible to upgrade your current solution at the cost of complexity. Take nuclear for example. You can ignore kovarex entirely and just mine a bunch of uranium and use basic processing to get enough U-235. Or you can research Kovarex and set up a new production chain that produces far more of the U-235 at the cost of added complexity.
Hell, another example is Vulcanus being required for deep ocean rails which makes Fulgora far more simple because you don't have to worry about only building in the shallows anymore. Your Anti-biter effort on Nauvis is simplified by unlocking Artillery. Some kind of fridge from Aquilo makes your current solution even BETTER instead of trivializing it. The added complexity would come from needing a fluoroketone loop to keep it cool.
>>714906354Yeah. It's pretty rare for a base to be spawned at just the right distance for the worm to outrange your turret though.
We're talking about the ones on nauvis not the demolishers right?
>>714879414 (OP)>110 hours of fun>preparing for aquilo>โhaha lets try a small megabase on vulcanua firstโ>70 hours later, maybe 60% done>so burned out>havenโt touched the game ever aince8/10, I liked all 3 new planets, idk aboit aquilo
still not sure what to think of quality but quality medium power poles are great shit so itโs less bad than what I expected ig
>>714904602Aquillo's big thing is interplanetary logistics. It requires a network of platforms bringing and shipping constantly.
Of course refrigeration would make the process easier than it was before you arrived there.
It opens up the ability to make builds that utilize spoilable ingredients in space mid-space travel.
If you can't see how that might be good you're lacking in creativity. Shipping ingredients and assembling them in space can massively lessen the amount of rockets you need to send up certain materials that are otherwise heavily limited by load capacity.
That is an actual logistics challenge. Not the fucking mess that Gleba is by design.
>>714906764Oh I'm thinking of demolishers, whoops
I would think you'd be getting massively overrun by biters long before random camps were spawning close enough to hit you with worm artillery
>>714906438> the cost of added complexity.The complexity is roughly zero since you can read entire belt with a single circuit network cable in spage. Measure whatโs on belt, insert if too few rocks, take out if too many rocks
> Vulcanus being required for deep ocean rails which makes Fulgora far more simple because you don't have to worry about only building in the shallows anymoreโฆ or you just go set up miners on another tiny island with infinite scrap since a majority of them is trivial to connect without needing deep ocean rails. The actual โbuild shit anywhereโ is foundation that is unlocked on aquilo, not nigh-worthless deep oil railway. Foundry for holmium plates or even big miners are wayyy more useful for fuggora, as far as lava unlocks go.
>>714907248They should have made it so that you can close a side of the splitter instead of having to set it as the deconstruct square.
That would have been better than having to use stupid and weird work-arounds.
Everyone knows you can do it. Might as well add it as an option already, I don't get why they don't. They spend so much time with bug reports they might as well actually add proper implementation instead of letting modders wipe their ass for the little things.
>>714907474That's cool but we were talking about Gleba.
Actually diagnosed ADHD and it shows.
I spend hours going to and from my main base.
>Need to set up smelters
>Need to build a station for the ore to come in, i'll do that real quick
>Need to also design a waiting station for those to sit while waiting, shouldn't take a few minutes
>I should make the tracks go to ore patches or nearby
>While i'm here, I could get the diggers started so the ore is coming in while I finish the other stuff
>Oh, these need power so i'll get some power lines
>Wait, I only need a little bit, solar should be good enough, I'll just get a quick setup to make arrays and accumulators
>I really need more girders for arrays, lets get a few smelters going to trickle those in for the solar stuff.
>Okay now that's done i'll go finish the smelters while I wait for the arrays
>Hmm, the pollution is getting close to that base, i'll go clean it out first so i'm not interrupted
>Now that's done I could quickly put up a wall and some turrents, will take like 5 minutes
>Okay so where was I, oh yeah smelters
>Oh yeah, trains
>Oh yeah, diggers
>Oh yeah, power
>Oh yeah, girders
>>714907950Gleba doesnโt need anything from other planets because you only want its science and stackable inserter material thingy from it. Artillery and tesla turrets have some marginal use (first to prevent goonswarms, second for lil crawlers if you fuck up eggs) but overall gleba js remarkably self-contained and surprisingly simple to do with belts instead of robots
>>714906782>trying to megabase on vulcanus before you get foundation from aquilo to fill in lava
>>714908569That wasnt an issue at all with infinite pipe throughtput and cliff explosives. Actual issue was needing like 1100 acid vents to power everything and the sheer tedium of setting up like 450 engine assembling machines because numbers get silly if you donโt cheese everything with legendary quality bullshitium from asteroid recycling loop
>>714901791This design is prone to clogging
>>714908395The game legit had me thinking I had memory problems for a while.
>>714909286So am I after a curry, just needs a little physical intervention every now and then
>>714888738>Look at video>Nutrients on a recycler makes spoilageWHAT!!! are you telling me that the convoluted loop that i made to get carbon was for fucking nothing!
>>714910318You got experience anon, think of it that way.
>>714910318>gleba fried another persons brainExpected. Also same
>>714910318>>714910932I think the average Gleba experience is to get annoyed at having to fix things, begrudgingly get it to a technically stable state, and leave praying you never have to think about it again. and then have to come back later to fix the evolution problem
>>714910841>>714910932You don't understand! i fine tuned that shit to the point i barely had to spoilage to burn and instead resorted to circuits and belt reading to feed the burners with rocket fuel!
>>714891714can a brother been get spoonfedim brain dead
>>714912106https://mods.factorio.com/mod/Krastorio2-spaced-out
probably
dicks
md5: 924bc37222d08c335af34d1405508da7
๐
>>714895536I saw an option to change the rate of spoilage when I started a new run today. I think they must have updated that at some point. Set it to 0% and forget it if it bothers you that much.
>>714912896I think it was always there but only goes down to 10% and it applies to everything which is a bit much, i just dont want the actual bottles to spoil in transit or more annoyingly inside the labs
>>714912326Thought about adding this to my run with a bunch of planet mods. Not sure how the tech cards would interact with the new planets and science. Or if the new Krastorio stuff would trivialize the planets.
When the fuck are these assholes actually adding a fucking tutorial for circuits that teaches you something beyond vague bullshit that doesn't even get you started? They've added parameters and train interrupts and ways to connect shit more in 2.0. How the fuck do they get away with not giving us a fucking tutorial for all of the changes included in this shit?
>>714915546idk just look at the wiki for shit
>>714915546Just add more wires until it works.