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Anonymous No.714879414 [Report] >>714879620 >>714879862 >>714879869 >>714880430 >>714880462 >>714880640 >>714884553 >>714891524 >>714891558 >>714891714 >>714893480 >>714895668 >>714901385 >>714906782 >>714912367
This 2025 biggest dissapointment. I had more fun with krastorio 2
Anonymous No.714879582 [Report] >>714887976
Krastorio is vanilla repeated with more layers. SA actually had new shit to think about like the spoilage mechanic and recycling.

You may have had a discussion if you had said SE instead.
Anonymous No.714879620 [Report] >>714880242
>>714879414 (OP)
nortubel > factorio
Anonymous No.714879809 [Report]
Anonymous No.714879862 [Report] >>714880058 >>714884950 >>714888738
>>714879414 (OP)
OP is wrong. Basically, autistists in factorio learned to play a specific way. Mods don't really change from this formulaic gameplay, and just make the basic recipes require more ingredients. The new factorio expansion comes out that mixes up the core gameplay, which is really challenging for autists and requires them to rethink their core ideas in the game. Instead of seeing this as an exciting new challenge, they are scared of change and are upset at the game making them think outside the box

The expansion is fucking amazing and adds tons of depth to the game. But we all know how baby duck syndrome works.
Anonymous No.714879869 [Report] >>714880058
>>714879414 (OP)
Its just so tedious. Locking fun vanilla things like Spidertrons, artillery and cliff explosives behind planets sucks
Anonymous No.714879972 [Report] >>714880058
I hate that they nerfed the fuck out of laser turrets to force people to use gun turrets in space
Anonymous No.714880058 [Report] >>714880213
>>714879862
I like how after making this post, two perfect examples proving it right are posted right after. >>714879869 >>714879972
Anonymous No.714880084 [Report] >>714880231 >>714880473 >>714880509 >>714886854 >>714887350 >>714887356 >>714887989 >>714888524 >>714888963 >>714891718 >>714901385 >>714906541
Factorio is fun, but i just cant get past the shitty fucking graphics. it's 2025 so why arent they using 3d models instead of those choppy 2d sprites? one of the many reasons i prefer dyson sphere and satisfactory.
Anonymous No.714880213 [Report] >>714880332 >>714880691
>>714880058
artillery shells requiring tungston is pretty shit, especially since the behemoth worms outrange everything else except railguns
Anonymous No.714880231 [Report] >>714880309
>>714880084
Those graphics look worse than Factorio though.
Anonymous No.714880242 [Report] >>714881492
>>714879620
can someone explain this norbutel spam
Anonymous No.714880305 [Report]
>want to start another factorio run
>remember the start
fug
Anonymous No.714880309 [Report] >>714880515 >>714880517 >>714881012 >>714893546
>>714880231
>Those graphics look worse than Factorio though.
Are you retarded?
Anonymous No.714880332 [Report] >>714880567
>>714880213
How is that shit? It's just part of the supply convoys that go back and forth between planets.
Anonymous No.714880383 [Report]
space platforms and logistics are garbage and can suck my ass, so many quirks and shit QoL all around those
otherwise it's very good at shaking things up, if you ever wanted more of the same exact shit but 10 times more tedious there are plenty of mods for that
Anonymous No.714880430 [Report]
>>714879414 (OP)
filtered
Anonymous No.714880462 [Report]
>>714879414 (OP)
Everything is like half of a good idea that they failed to flesh out
Hopefully they'll update it to make it suck less but I'm not holding my breath
Anonymous No.714880473 [Report]
>>714880084
Satisfactory must be the worst factory game I've ever played in my life. Dyson Sphere was good though.
Anonymous No.714880509 [Report]
>>714880084
zoomzoom
Anonymous No.714880515 [Report]
>>714880309
Not him but it is worse because Factorio has a distinctive style where everything is cohesive. Your image looks like assets lifted straight out of some free asset shop.
Of course you are likely some gaylord who thinks 3D models > 2D sprites so whatever I say won't matter.
Anonymous No.714880517 [Report] >>714880856 >>714883549
>>714880309
he's right though, satisfactory looks like fucking shit, factorio has insane soul
Anonymous No.714880567 [Report] >>714880725 >>714880979 >>714881075
>>714880332
It's a limited resource.
>just build bigger bro!
I don't want to make my fucking factory bigger the shit lags enough as it is. Why the fuck can't I just lob a piece of steel with my artillery? Making it REQUIRE tungston is retarded. At least make a poorfag tier that doesn't require transports.
Anonymous No.714880640 [Report] >>714880807 >>714881062 >>714881070
>>714879414 (OP)
Space Age is just mod fodder. It's not supposed to be good by itself.
Give it 10 more years, and the mod scene will be so autistic that you'll go nonverbal just looking at it.
Anonymous No.714880691 [Report] >>714881584 >>714906354
>>714880213
>especially since the behemoth worms outrange everything else except railguns
Kind of true, though now that you can remote control tanks it's not that big a deal unless you go entirely afk before setting up an outpost on vulcanus.
Anonymous No.714880703 [Report] >>714901781
>start playing gleba
>hate it and worst planet by far
>finish playing gleba
>love it and best planet by far
Anonymous No.714880725 [Report]
>>714880567
>limited resource
lul wut. Do you ever expand past the first patch you encounter? I think a super computer would crash before a resource is ever run out.
Anonymous No.714880807 [Report]
>>714880640
This. The devs themselves even said that they kept the DLC on the simpler side on purpose BECAUSE they knew that it'd allow modders to have a field day adding all the complexities and intricacies that they wanted. If people think Gleba is bad now, just wait until it's incorporated into mods.
Anonymous No.714880856 [Report]
>>714880517
That's not satisfactory, nor is it satisfactory. That's DSP.
Anonymous No.714880979 [Report]
>>714880567
wat
sir, I need to ask you about PC specs, because med sized worms have patches of tungsten big enough to last for weeks if not months of constant playing, considering you use tungsten for ammo and belts. Behemoth worms have patches that takes several years to deplete
and you can autoamte supply with 2 small cargo platforms and just think of it as better trains
Anonymous No.714881012 [Report]
>>714880309

Are you? Highly detailed 2D sprites are "better graphics"than off the shelf asset flip 3D models.
Anonymous No.714881062 [Report] >>714881868
>>714880640
>play base game for 4 years
>play with TC mods for 5 years
>go back to base game for the first time
>gameplay is way better
>Space Age releases
>have tons of fun and beat it twice
>think about mods, but realize they were ultimately lame in the base game
Mods in Factorio are not like mods in Minecraft. They don't really add anything new or exciting, just make the regular game more complex.
Anonymous No.714881070 [Report]
>>714880640
I don't think the planet system works too well for it, there's a few nice planets but it just feels like it invalidates and completely kills any potential new overhauls or even old ones to work with it.
Anonymous No.714881075 [Report]
>>714880567
with mining efficiency research, modules and quality on the drills a single patch is virtually infinite
definitely large enough to never run out before a fag like you quits the game
Anonymous No.714881492 [Report]
>>714880242
Whats there to explain its some random shill
Anonymous No.714881584 [Report]
>>714880691
>unless you go entirely afk
yes that's the issue
Anonymous No.714881868 [Report] >>714882057
>>714881062
I just wish there was a space elevator and space platform interaction in the base game.
Space elevator has a space platform at the top, you'd have belts transporting shit from the space elevator to other space platforms that come and dock on the space elevator's platform to receive resources. It would be way cooler than the shitty rocket-based transport that happens now.
Anonymous No.714882057 [Report] >>714882281
>>714881868
That would kind of suck because then the only resource used when transporting from the surface and back is energy which is one of the easiest logistical puzzles to solve.
Anonymous No.714882281 [Report]
>>714882057
Everything is energy once you get drones, this just cuts out the middleman. It would make it far more engaging to get shit around in space if you had to set up your space platforms to dock with the space elevator, instead of just dropping pods like some crippled invalid.
Anonymous No.714883549 [Report] >>714883726
>>714880517
Sure. You could smear shit all over the game and there will be some faggot saying it's SOUL.
Simply using sprites is not soul. Factorio was always ugly. I have 500+ hours in the game, and it's fucking ugly as fuck. I just got used it ages ago, so I don't mind it, but I can still remember how ugly it looked the first time I launched it.
Anonymous No.714883726 [Report] >>714884489
>>714883549
>factorio looks good when you get used to it
meanwhile satisfactory looks worse the more you see it kek
Anonymous No.714883806 [Report] >>714884402
I just want to have fun. Is it fine to play vanilla until I've mastered it and then jump into Space Age?
Anonymous No.714884402 [Report]
>>714883806
unless you're going for achievements it's better to just start with space age
you can avoid all the planet/space shit until you're ready
Anonymous No.714884489 [Report] >>714884537
>>714883726
Does Satisfactory live rent-free in your head? Is this the only other engineering game you know? What the fuck is this response, you retarded nigger zoomer.
Anonymous No.714884537 [Report] >>714885070
>>714884489
>retarded nigger zoomer
Only the retarded nigger zoomers like satisfactory's art style.
Anonymous No.714884553 [Report] >>714884762
>>714879414 (OP)
The expansion was 100% undercooked. It needed a few more months in development. They know the rocket launching system with SA was not it. It needed more work and they should have polished it properly.
Anonymous No.714884762 [Report] >>714890864
>>714884553
>100% undercooked
It's overcooked. They shouldn't have removed 80% of those trees from Gleba.
Anonymous No.714884950 [Report]
>>714879862
It really didn't mix up anything and the planetary sciences are way way too fucking simple. Especially with how absolutely broken the new stuff is that completely trivialises the game. The only difficult part of the expansion is scaling up promethium production in a way that doesn't rape your UPS.
Its an excellent foundation, but its way too simple and easy.
Anonymous No.714885070 [Report]
>>714884537
>literally ``no u'' reply
Lmao, these retard can't even come up with insults.
Also I have not even mentioned Satisfactory, just stop seething about it.
Anonymous No.714885071 [Report] >>714886081 >>714886096 >>714887758
I just don't like the whole concept of going to space and having a bunch of different factories on different planets. I like having one massive factory I iterate upon all the time
Anonymous No.714885185 [Report]
So glad I never bought this shit.
Garbage game. Garbage dev.
Anonymous No.714886081 [Report] >>714886210 >>714888284
>>714885071
I like the concept of a bunch of planets trading stuff back and forth but in practice it feels like it's missing something,
Anonymous No.714886096 [Report] >>714887194 >>714888651
>>714885071
I think the main issue with Factorio was always WASD controlled character. A game about creating giant factories should play like a sim/strategy where you just simply click stuff to build/manage without the need to bring your character there. People often rush to bots as fast as possible just so they finally can stop controlling the character all the time.
And Space Age with its interplanetary travel just shows how terrible having character is. Having several bases would probably be fun if you could easily switch between the bases and fully operate them. Something spoiled on Gleba and the base went offline? I wish I could just do few clicks to fix it instead of spending 10 minutes just to bring my character back to Gleba.
Anonymous No.714886210 [Report]
>>714886081
yeah a proper fucking space trading system and not this clunky and retarded rocket/platform shit we got
Anonymous No.714886854 [Report]
>>714880084
Whatever you posted is 100x uglier than Factorio. Kill yourself.
Anonymous No.714887194 [Report] >>714888178
>>714886096
You can fix shit remotely with bots now. 2.0 let construction bots fuck with inventories. Right click an item to remove it via bot, left click with a ghost item to order a bot to place it.
As long as your network covers everything and has a connection to the landing hub you can fix up a remote factory while at most having to send new shit to it via platform.
Anonymous No.714887350 [Report] >>714888524 >>714897320
>>714880084
people are dogpiling on you because you had to be a retard and post mobile game tier graphics
but i kinda agree, especially on gleba
holy fuck it's like every living thing on earth threw up, took a shit and pissed at the same time
i don't care if that's the point, it's still ugly as fuck and hard to read
Anonymous No.714887356 [Report]
>>714880084
I like dyson sphere and agree that it is pretty, but it can't hold a candle to the factory sizes you can get in factorio
and hitting latitude lines with a blueprint causes physical pain
Anonymous No.714887642 [Report]
Autistic people being unable to accept change and unable to understand irony/sarcasm stopped being funny years ago and now it's just annoying.
Anonymous No.714887758 [Report] >>714887862
>>714885071
I like a lot of space age but I generally agree, I’d rather just be able to do everything in one huge facility. I’ve been looking into this one mod that puts all of the planet resources onto Nauvis and gets rid of space platforms but haven’t had a chance to try it yet
Anonymous No.714887862 [Report] >>714888198
>>714887758
>gets rid of space platforms
That sounds stupid. Just put the shit on Nauvis and keep the other shit in case you wanted to use it.
Anonymous No.714887976 [Report] >>714897640
>>714879582
>SA actually had new shit to think about like the spoilage mechanic and recycling
I didn't enjoy thinking about any of those
Anonymous No.714887989 [Report]
>>714880084
DSP looks like a fucking mobile game and it's made by literal chinese bug 'people'
Satisfactory looks like an unreal engine student project with resized/recolored stock assets everywhere clipping into eachother

I like those games but saying they're even close to the quality of Factorio visually is really fucking stupid.
Anonymous No.714888178 [Report] >>714888442 >>714888780
>>714887194
Right, I mentioned bots, but the issue is that bots can't fix everything if you make mistakes. On Gleba if the power goes off and you don't have backup solar panels, then the bots are useless. Or if you need to insert few fresh seeds or bacteria to restart the cycle, and you haven't prepared facilities for that in advance.
Anonymous No.714888198 [Report] >>714888285
>>714887862
Well the whole point is that it’s a one-planet overhaul so space platforms would be pointless
Anonymous No.714888284 [Report] >>714888612 >>714889393
>>714886081
You're essentially just doing the same shit 4 times. Figure out the planet gimmick, mass produce science, mass produce LDS, processing units and rocket fuel, then have enough silos to transport to and from your base. Its boring. Not to mention that if something fucks up, like one planet suffers a black out, you have to physically go ALL THE WAY there and ALL THE WAY back and its just a nightmare. Doesn't help that the new tech is genuinely cool like foundries, mech armor, em plants, fusion power, green belts etc
Anonymous No.714888285 [Report] >>714888585
>>714888198
>space platforms would be pointless
Building a big ass space platform and getting free resources is pointless?
Anonymous No.714888442 [Report]
>>714888178
>On Gleba if the power goes off and you don't have backup solar panels, then the bots are useless
Everything will always have limitations if you fuck up badly enough. If you just want some kind of god mode where you can fix anything then use the editor. A spidertron with a roboport will be able to fix 99.999% of issues, unless you really fuck up or run it into a nest and let it die.
Anonymous No.714888524 [Report]
>>714880084
They use 3D models to render the sprites.
Top down view makes camera angles pretty pointless, especially since there are no z-levels, so it saves resources to do it this way.
Would be nice to have an even higher res sprite when zoomed in, but it's pretty irrelevant 95% of the time because you'll be too zoomed out for more detail to matter.
>>714887350
That's art direction, but true.
Basically all these automation games offer less building options than modded minecraft, like in factorio it is absolutely an afterthought considering there are maybe 5 or so building pieces total.
Anonymous No.714888585 [Report]
>>714888285
yeah that sounds really boring and pointless
Anonymous No.714888612 [Report]
>>714888284
>mass produce LDS, processing units and rocket fuel
aquillo is supposed to teach you that you should be using space platforms to transfer these from gleba.
Anonymous No.714888651 [Report] >>714889204
>>714886096
I like the idea of having a character with the ability to fire weapons and have better armor and pilot vehicles, but I hate walking so slow until you get a high quality piece of mech armor so you can jam in a fuckload of exo skeletons. A good chunk of the hours I've spent in Factorio is just walking.
Anonymous No.714888738 [Report] >>714910318
>>714879862
I like the expansion but we all know that it was rushed. Gleba didn't even have bacteria until people at the LAN event complained about mining miniscule patches of iron/copper wasn't fun. Those tiny stone nodes? Imagine that but for all the resources.
The Biolab also was put in because the rewards from Gleba were shit compared to Fulgora and Vulcanus.

Aquilo feels unfinished. Enemies got taken out because they couldn't balance them and the heat mechanic ensures you never see the awesome snow sprites that they put into the game for some reason. Railguns are worthless besides for finishing the game. Plus the final reward for even bothering to do promethium is a retarded bonus to SPM. I was hoping for new spaceship parts or literally anything besides NUMBER GO UP.

Everything in 2.0 that added QoL was fantastic.
Lots of space age is great with each planet (Besides Fulgora) looking fantastic. I was just expecting SPACE age to be more about space instead of having the entirety of space be platforms moving back and forth. I was hoping for big space stations around each planet with goods being shipped to and from them along with dedicated factories for making space-specific items.
Anonymous No.714888780 [Report]
>>714888178
If your factory is completely incapable of restarting with platform assistance it starts being a factory design problem instead of a game problem.
Spidertrons are the simplest solution, but even a single heating tower and filtered burner inserters can take orbitally supplied carbon and cold start a bot network.
Anonymous No.714888963 [Report]
>>714880084
DSP has a great artstyle but I wouldn't say it has great graphics. Which is probably a good thing so it doesn't run like shit like satisfactory does.
Anonymous No.714889204 [Report]
>>714888651
Just use long reach. If you're not having fun just mod the unfun parts away.
Anonymous No.714889275 [Report] >>714889430
I am ready to admit that I don't enjoy Factorio a whole lot. I am too unorganized for the make-your-own-goals playstyle.
Anonymous No.714889393 [Report]
>>714888284
Once you get spidertrons none of that is an issue anymore. Plus a full blackout is almost impossible if you bother placing a few dozen solar panels on any planet. I always separate a planets power generation with a power switch hooked to an accumulator for that exact reason.
Anonymous No.714889430 [Report] >>714889663
>>714889275
>make-your-own-goals playstyle.
is it really though?
the game does set goals (though you can deviate)
Anonymous No.714889663 [Report] >>714889994
>>714889430
yeah but you can put buildings down wherever instead of in a specific place.
Anonymous No.714889909 [Report] >>714890549 >>714893519 >>714893667 >>714894198
>go to Gleba first
>3 laser turrets and about 10 solar panels to power it
>laser starts shooting at an asteroid and everything powers down
>keep going anyways
>spaceship dies almost as soon as we get into orbit, just pack everytihng up and drop it down to the surface to minimize losses
>don't have a way to get a new spaceship over here to drop supplies down, so we have to basically start over
>I use bots to rig up a spaceship building section on nauvis while my brothers keep trying to survive on gleba
>build up a working factory after several days, get rockets working again to get us off gleba
>my over-engineered behemoth ship makes it to gleba without any problems
>go to vulcanus
>no threats, just boring
>go to fulgora
>no threats, just boring
>go to aquilo
>no threats, just boring
The game shouldn't even let you go to Gleba first since all the other planets are so trivial.
Anonymous No.714889994 [Report]
>>714889663
this is your brain on mobileslop, humanity is fucking done
Anonymous No.714890549 [Report]
>>714889909
I wonder how many people went to Gleba first, got stranded, and just quit the game. I didn't actually know you could manually drop items from your ship to the planet so I built up from scratch on all of them until figuring it out on Aquilo when that wasn't possible.
Anonymous No.714890864 [Report] >>714891080
>>714884762
Stop being a furry Earandel
Anonymous No.714890891 [Report]
I'd rather play something like Mindustry.
Anonymous No.714891080 [Report] >>714891324 >>714891353
>>714890864
I don't know who that is, but they could have at least included an official hard mode mod or something. The fucking tree farmer buildings even have a pipe on them for the lubricant to come out. It's fucking retarded that they just repurposed the 2 fruits to make everything with slightly different recipes using bioflux.
Anonymous No.714891324 [Report]
>>714891080
>Gleba is retarded
Yes. Just remove it.
Anonymous No.714891353 [Report] >>714891542
>>714891080
You do know you can use biochambers for oil recipes right?
Anonymous No.714891524 [Report]
>>714879414 (OP)
It's released in 2024
Anonymous No.714891542 [Report] >>714892726
>>714891353
>biochambers for oil recipes
Yes and it's fucking stupid. Instead of having the unique mechianic (farming trees) they casualized it and cut it down to just 2 tree types.
Anonymous No.714891558 [Report] >>714891784 >>714897392
>>714879414 (OP)
SA was literally just a desperate attempt at trying to combat actual good mod authors getting money from wube
The entire goal of introducing this as a paid mod was to try to leverage the current modders into taking money from donators but making it so certain mods would be 'paid only' and thus 'official'

Ultimately it all fell apart but more to the point, SA was a mixture of shitty ideas, poorly executed in a way to say 'hey, give us money, these are official but shitty mods'
Anonymous No.714891714 [Report] >>714891930 >>714893351 >>714912106
>>714879414 (OP)
>Krastorio 2 + Space Age combined mod finally came out
Anonymous No.714891718 [Report]
>>714880084
>post the ugliest most soulless mobile-game looking graphics possible
lmao
Anonymous No.714891784 [Report]
>>714891558
Does the CIA know you escaped the MKUltra program?
Anonymous No.714891930 [Report]
>>714891714
I was just getting ready to do another playthrough and I was interested in this as well. I’ll probably start it this evening
Anonymous No.714892726 [Report] >>714893309
>>714891542
I'm not going to cry about missing out on the sulfur fruit™ and plastic fruit™
Anonymous No.714893309 [Report]
>>714892726
>DIRECTLY into plastic or sulfur
Ok yeah that's fucking stupid. It should turn into an intermidiate product that is used to become the sulfur/plastic.
Anonymous No.714893351 [Report]
>>714891714
OH FUCK OH SHIT OH FUCK OH SHIT
Anonymous No.714893480 [Report]
>>714879414 (OP)
>game adds too much content
any other examples of this?
Anonymous No.714893519 [Report]
>>714889909
Yeah this. Gleba should have been the last planet.
Anonymous No.714893546 [Report]
>>714880309
Pity (You). Spend it responsibly.
Anonymous No.714893667 [Report]
>>714889909
I play on peaceful. Enemies are annoying.
Anonymous No.714894198 [Report] >>714894393 >>714895115 >>714895349 >>714895536
>>714889909
I only hate gleba because the science pack spoils. That one detail fucking ruins it for me. It's bad enough you have to deal with eggs hatching. If you've figured that out the game should not punish you further. Fuck that. Whoever decided the pack should spoil is a fucking faggot. I'm guessing the furry cuck.
Anonymous No.714894393 [Report]
>>714894198
The science packs spoiling wouldn't even be an issue if you could put the good lab on that planet, but they fuck you if you want to just use Gleba for the science research.
Anonymous No.714895115 [Report] >>714895325
>>714894198
>deal with eggs hatching
What? Just turn all the eggs into science packs so that doesn't happen.
Anonymous No.714895325 [Report]
>>714895115
kek
Anonymous No.714895349 [Report] >>714899067 >>714899741
>>714894198
my only issue is that it spoils at the same time in space
i'd be 100% okay with it if it spoiled super slow while in space to compensate for the fact that rockets can only go so fast, but honestly even then it's kind of irrelevant because you lose like 10%~15% at worst as long as you aren't doing really retarded shit
Anonymous No.714895536 [Report] >>714912896
>>714894198
I felt the same way so I just installed a mod that disabled spoilage just for the science pack. I don't mind it for anything else on Gleba, it makes the factory more interesting
Anonymous No.714895668 [Report] >>714902996
>>714879414 (OP)
Sounds like a (you) issue
Anonymous No.714896058 [Report] >>714896184 >>714897004 >>714898735
I got this stupid achievement but I'm 100% powered by my nuclear plants, wth?
Anonymous No.714896184 [Report] >>714896315 >>714896936 >>714897004
>>714896058
omg I'm retarded. I'm going to kill myself now.
Anonymous No.714896315 [Report] >>714896923
>>714896184
kek
Anonymous No.714896859 [Report]
I was hyped for the expansion while grinding out a space exploration playthrough, but I have to admit I really don’t like the space age platforms system
>everything has to be constantly circulated around the platform
>everything needs some sort of system to stop it from clogging with resources
>magic asteroid transforming science is needed to make sure you can get even amounts of every resource
>the ground-space logistics is kind of lame
I honestly much prefered what I learned in space exploration
>send 500 stacks to any other pad after building a rocket, limiting factor is usually rocket fuel
>since its inefficient to send partial rockets you have to find a way to pad your cargo or just eat the inefficiency
>have to schedule regular deliveries to other sites and regularly export material elsewhere
>I ended up having a massive rail system that serviced buffers for a series of rocket launch pads, and a main landing pad that distributed any products from any other planets through the main base
>I sometimes ended up with the inefficiency of sending stuff like vulcanite back to navius when it was just going to get launched to another planet anyways, but the logistic simplicity of just having everything in one amazon warehouse was much better
Anonymous No.714896923 [Report]
>>714896315
I'm such a himbo. God damn.
Anonymous No.714896936 [Report] >>714897070
>>714896184
In the end a nuclear reactor is just boiling water to spin a turbine anyway.
Anonymous No.714897004 [Report] >>714897431
>>714896058
>>714896184
Anonymous No.714897070 [Report]
>>714896936
Yeah, I know. Apparently I just typed without thinking for a nano-second.
That's why I wrote that I'm retarded, lel.
Anonymous No.714897210 [Report]
I liked Aquilo.
Anonymous No.714897320 [Report]
>>714887350
>nooo this foreign alien planet isnt attractive to me and is challenging to build on nooooo
you're entitled, and gay
Anonymous No.714897392 [Report] >>714898896
>>714891558
>SA was literally
-- was litearlly planned from the get-go and part of the original design documents for the game, discussed well before the base game exited its early alpha and beta stages and made its way onto Steam in Early Access.
The dev blog talked about several of the ideas, including orbital platforms even way back then, but over time they had to limit scope to be able to deliver the base game. It's actually *literally* where Earendel got the inspiration from to create the Space Exploration mod.

Then eventually, with the base game taking off and year-over-year doing as well as it did, they felt secure enough to dedicate their time and effort to doing a big oldskool expansion pack to round out the game in a way to live up to its original design documents. They brought on board Earendel to help work out the concepts further, since he had shown with Space Exploration to be capable of supporting such a vision and could help them polish it into fine detail.

So; fuck off. You know nothing.
Anonymous No.714897431 [Report]
>>714897004
That's odd. Both posts are definitely posted by me but the first one doesn't show a (you).
Am I retarded again?
Anonymous No.714897640 [Report]
>>714887976
Top rigid in your thinking. Spoilage was my favorite mechanic because you are making YTMND blue ball machines.
Anonymous No.714898735 [Report] >>714899008
>>714896058
I never bother building solar anymore. Nuclear is stupidly easy especially with the fluid changes. Even on ships nuclear is the way to go so you can use beacons without issue.
Anonymous No.714898896 [Report]
>>714897392
>replying to schizos
He won't care anon. Even with everything you said being true.
Anonymous No.714899008 [Report]
>>714898735
solar is way too much material and space investment for a return that only works when the sun is out. and you have to spend another shitload of material on making accumulators unless you want to rig some insanity system that takes excess solar energy and turns it into some other form of power like steam
Anonymous No.714899067 [Report] >>714904602
>>714895349
Aquillo lacked a refrigeration tech unlock because they launched the expansion unfinished.
There's no other fucking reason. They rushed it out once they saw it was launchable.
This is irrefutable. Of course Gleba's spoilage mechanic is annoying as fuck. It only makes sense Aquillo would give you a way to remedy that. Every other planet before gives you ways to make the next planet easier to solve and automate.
Aquillo being what it is, they absolutely fucked up not letting you have a way to reduce spoilage by a significant amount to give you a way to keep the agriculture science flowing more for less.
Anonymous No.714899670 [Report] >>714900080
>introduce elevated trains while also making trains obsolete.

Why did they do this?
Anonymous No.714899741 [Report] >>714900032
>>714895349
I'm fine with it spoiling but it needs to be paused when it's in space, I shouldn't have to spend 20 hours tweaking my ships/landing pads just to make sure I'm not losing 30% of my gleba science.
Anonymous No.714900032 [Report]
>>714899741
What's worse, if you're not using agriculture science packs for a tech you're currently researching, you're literally losing all the fucking work your gleba factory does and attracting the locals to attack you while generating more evolution factor.
There's ways around most of this with certain circuit conditions but yeah it's gay. The pack not spoiling would be ideal because it just lets you bring it over to Nauvis like the others and just let it sit and wait until it's needed.
That's what pisses me off. It's not like you need to be smarter to deal with it. It's just a pain in the ass for nothing.
Anonymous No.714900080 [Report] >>714900306 >>714900597 >>714901717
>>714899670
>He needs an excuse to use trains

I think video games like Call Of Duty might be more to your licking.
Anonymous No.714900306 [Report] >>714900817
>>714900080
Why would he lick call of duty? What the fuck? Do you mean the disc case or the screen or...?
Anonymous No.714900325 [Report] >>714900663
Vulcanus and Fulgora needed enemies
>Demolishers
yeah but they don't attack you like biters and pentapods so there's no defense consideration.
The worms should be angered by noise pollution so you turn off bits of your factory when they get close. And they stop attacking try to retreat once below 75% HP so you can instead set up some defenses to scare them off.
And fulgora should have had robot enemies ripped straight from the matrix that respond to radio pollution jamming their wires or something.
Anonymous No.714900597 [Report] >>714900817
>>714900080
>can't read
>licks video games
Perhaps /co/ would be more your speed.
Anonymous No.714900654 [Report] >>714901791
Lol, i only just got in to this game a few weeks ago.
Went in blind, ragequite a lot in the begining and then watched a few tutorials on yt.
Pretty much my main problem was i did not build in any buffers in my factory and that fucked up a lot of shit.
And the main bus, that thing makes a lot of shit so much easier.
but i still have not made my way of the planet, and my latest base is constantly getting atacked so i'm expanding nuclear and lasers so when i do get off the planet i can just leave it alone.
Anonymous No.714900663 [Report]
>>714900325
Fulgora's 'enemy' is supposed to be the lightning storms it had, but I know what you mean. Aquillo's floating brain claw enemy which was the first reveal we got about spage age got scrapped.
If even that shit didn't make it you have to wonder just how much more shit they scrapped before the release. They dumped a massive amount immediately after the play-test lan party.
It was a fucking shitshow and they were obviously scrambling.
The fact they just went ahead and released the game after the lan-party probably means they're just tired of working on the fucking game and want to move on desperately.
Space age honestly left a lot to be desired. The fact there's no option in the game creation menu to turn off spoilage mechanics sucks ass.
Anonymous No.714900817 [Report]
>>714900306
>>714900597
>a typo

I bring dishonor to house! AIIEEE!
Anonymous No.714901385 [Report] >>714901594 >>714901791
>>714880084
I just wish DSP had multiplayer.
>>714879414 (OP)
Is quality even worth it? Seems like a hell of a lot of faff to get high quality items.
Anonymous No.714901594 [Report]
>>714901385
it does
https://thunderstore.io/c/dyson-sphere-program/p/nebula/NebulaMultiplayerMod/
Anonymous No.714901717 [Report]
>>714900080
based assburger
Anonymous No.714901781 [Report]
>>714880703

COCK CRAB
Anonymous No.714901791 [Report] >>714902283 >>714909286
>>714900654
Nuclear is great because you barely need any uranium to keep it all functioning. Assuming you're playing space age once you get some space science you can get kovarex enrichment which basically can make your first uranium patch last literally hundreds of hours.
Just make sure you automate stuff like logistic and construction robots+roboports so you can remotely do stuff while you're away.

>>714901385
>quality
Anything on a space platform benefits greatly from quality but it's absolutely not actually required. I've played through twice now once with quality and once without and both were fun. If you just want some nice quality of life do Fulgora and then recycle items into uncommon quality. Your medium power poles alone get a huge benefit with even just that one extra rank. Not needed but still useful and easy.
Anonymous No.714901906 [Report]
The only thing I didn't like about the expansion was building and flying the spaceships. Everything else was perfect.
Anonymous No.714902283 [Report] >>714903373 >>714905407
>>714901791
>Just make sure you automate stuff like logistic and construction robots+roboports so you can remotely do stuff while you're away.
Yeah, still finding my way around that, i did some easy circuits for my fluid production, and now i want to build a entire network that keeps the power on for my lasers and keeps the mini guns fed with ammo and the light oil going to the flamers.
I'm making a ammo&fluid train network for my guns&flamers.
But i so far have not seenthe biggest bitters yet, but my defenses fuck up the big blue ones fast so i hope it's enough.
Anonymous No.714902996 [Report] >>714906217
>>714895668
We bragging now?
I'm super casual with this game tbqh, I just want to built shit and see stuff working
Anonymous No.714903373 [Report] >>714905253
>>714902283
Uranium ammo will shit on biters if you decide to use gun turrets. Flamethrowers are also fantastic. Lasers are nice for setting and forgetting but do require a decent amount of damage upgrades + power to make up for their ease of use.
Anonymous No.714904602 [Report] >>714904845 >>714906821
>>714899067
>Every other planet before gives you ways to make the next planet easier to solve and automate.
Giving you a tech that makes what you did on the previous planet pointless would be the opposite of that.
Anonymous No.714904845 [Report] >>714905803
>>714904602
>Pointless
Elaborate.
Anonymous No.714905253 [Report]
>>714903373
I like to use all of them together, it's fun to see a massive swarm go to your wall and them all dissapear in a second.
Anonymous No.714905407 [Report]
>>714902283
behemoth biters are a pretty solid difficulty spike. they soak a shitton of damage and will give unhardened defences a run for their money.
>gun turrets
if you can keep them topped with uranium ammo and some damage upgrades they’ll shred almost anything enmasse, but you will usually run into uranium shortages if you lean heavily on it. piercing ammo is OK but struggles.
>flamethrowers
gods gift. if they’re strategically placed with a good arc and the rest covered by other turrets, they’ll chunk down heavy waves of bugs and soften them a great deal for everything else, saving a lot of ammo. unfortunately because of their arc and travel time they cant be the only thing defending a wall
>lasers
super easy to place and supply but a huge number strains your power grid by a lot. they’re also individually rather weak and need to be packed together, usually in double file, in order to cut through tougher packs. good for isolated areas you cant easily run physical ammo to but they have drawbacks
Anonymous No.714905803 [Report] >>714906438
>>714904845
Since gleba always comes before aquilo, it isn't that you get a tool that makes gleba easier. Rather, getting refrigeration from acquilo just means the solutions you came up for gleba with aren't needed anymore.
Anonymous No.714906217 [Report]
>>714902996
Anon... I have triple that
Anonymous No.714906354 [Report] >>714906764
>>714880691
Do worms attempt to repatriate cleared chunks? I nuked a dozen or so worms on my first arrival and have had zero issues on my 400-hour save
Anonymous No.714906438 [Report] >>714907474
>>714905803
That's not true at all. You get plenty of techs later that makes it possible to upgrade your current solution at the cost of complexity. Take nuclear for example. You can ignore kovarex entirely and just mine a bunch of uranium and use basic processing to get enough U-235. Or you can research Kovarex and set up a new production chain that produces far more of the U-235 at the cost of added complexity.
Hell, another example is Vulcanus being required for deep ocean rails which makes Fulgora far more simple because you don't have to worry about only building in the shallows anymore. Your Anti-biter effort on Nauvis is simplified by unlocking Artillery. Some kind of fridge from Aquilo makes your current solution even BETTER instead of trivializing it. The added complexity would come from needing a fluoroketone loop to keep it cool.
Anonymous No.714906541 [Report]
>>714880084
retard
Anonymous No.714906764 [Report] >>714906935
>>714906354
Yeah. It's pretty rare for a base to be spawned at just the right distance for the worm to outrange your turret though.
We're talking about the ones on nauvis not the demolishers right?
Anonymous No.714906782 [Report] >>714908569
>>714879414 (OP)
>110 hours of fun
>preparing for aquilo
>”haha lets try a small megabase on vulcanua first”
>70 hours later, maybe 60% done
>so burned out
>haven’t touched the game ever aince
8/10, I liked all 3 new planets, idk aboit aquilo
still not sure what to think of quality but quality medium power poles are great shit so it’s less bad than what I expected ig
Anonymous No.714906821 [Report]
>>714904602
Aquillo's big thing is interplanetary logistics. It requires a network of platforms bringing and shipping constantly.
Of course refrigeration would make the process easier than it was before you arrived there.
It opens up the ability to make builds that utilize spoilable ingredients in space mid-space travel.
If you can't see how that might be good you're lacking in creativity. Shipping ingredients and assembling them in space can massively lessen the amount of rockets you need to send up certain materials that are otherwise heavily limited by load capacity.
That is an actual logistics challenge. Not the fucking mess that Gleba is by design.
Anonymous No.714906935 [Report]
>>714906764
Oh I'm thinking of demolishers, whoops
I would think you'd be getting massively overrun by biters long before random camps were spawning close enough to hit you with worm artillery
Anonymous No.714907248 [Report] >>714907865
Anonymous No.714907474 [Report] >>714907950
>>714906438
> the cost of added complexity.
The complexity is roughly zero since you can read entire belt with a single circuit network cable in spage. Measure what’s on belt, insert if too few rocks, take out if too many rocks
> Vulcanus being required for deep ocean rails which makes Fulgora far more simple because you don't have to worry about only building in the shallows anymore
… or you just go set up miners on another tiny island with infinite scrap since a majority of them is trivial to connect without needing deep ocean rails. The actual “build shit anywhere” is foundation that is unlocked on aquilo, not nigh-worthless deep oil railway. Foundry for holmium plates or even big miners are wayyy more useful for fuggora, as far as lava unlocks go.
Anonymous No.714907865 [Report]
>>714907248
They should have made it so that you can close a side of the splitter instead of having to set it as the deconstruct square.
That would have been better than having to use stupid and weird work-arounds.
Everyone knows you can do it. Might as well add it as an option already, I don't get why they don't. They spend so much time with bug reports they might as well actually add proper implementation instead of letting modders wipe their ass for the little things.
Anonymous No.714907950 [Report] >>714908554
>>714907474
That's cool but we were talking about Gleba.
Anonymous No.714908395 [Report] >>714909361
Actually diagnosed ADHD and it shows.
I spend hours going to and from my main base.
>Need to set up smelters
>Need to build a station for the ore to come in, i'll do that real quick
>Need to also design a waiting station for those to sit while waiting, shouldn't take a few minutes
>I should make the tracks go to ore patches or nearby
>While i'm here, I could get the diggers started so the ore is coming in while I finish the other stuff
>Oh, these need power so i'll get some power lines
>Wait, I only need a little bit, solar should be good enough, I'll just get a quick setup to make arrays and accumulators
>I really need more girders for arrays, lets get a few smelters going to trickle those in for the solar stuff.
>Okay now that's done i'll go finish the smelters while I wait for the arrays
>Hmm, the pollution is getting close to that base, i'll go clean it out first so i'm not interrupted
>Now that's done I could quickly put up a wall and some turrents, will take like 5 minutes
>Okay so where was I, oh yeah smelters
>Oh yeah, trains
>Oh yeah, diggers
>Oh yeah, power
>Oh yeah, girders
Anonymous No.714908554 [Report]
>>714907950
Gleba doesn’t need anything from other planets because you only want its science and stackable inserter material thingy from it. Artillery and tesla turrets have some marginal use (first to prevent goonswarms, second for lil crawlers if you fuck up eggs) but overall gleba js remarkably self-contained and surprisingly simple to do with belts instead of robots
Anonymous No.714908569 [Report] >>714909157
>>714906782
>trying to megabase on vulcanus before you get foundation from aquilo to fill in lava
Anonymous No.714909157 [Report]
>>714908569
That wasnt an issue at all with infinite pipe throughtput and cliff explosives. Actual issue was needing like 1100 acid vents to power everything and the sheer tedium of setting up like 450 engine assembling machines because numbers get silly if you don’t cheese everything with legendary quality bullshitium from asteroid recycling loop
Anonymous No.714909286 [Report] >>714909418
>>714901791
This design is prone to clogging
Anonymous No.714909361 [Report]
>>714908395
The game legit had me thinking I had memory problems for a while.
Anonymous No.714909418 [Report]
>>714909286
So am I after a curry, just needs a little physical intervention every now and then
Anonymous No.714909707 [Report]
spage sucks
Anonymous No.714910318 [Report] >>714910841 >>714910932 >>714911304
>>714888738
>Look at video
>Nutrients on a recycler makes spoilage
WHAT!!! are you telling me that the convoluted loop that i made to get carbon was for fucking nothing!
Anonymous No.714910841 [Report] >>714911730
>>714910318
You got experience anon, think of it that way.
Anonymous No.714910932 [Report] >>714911304 >>714911730
>>714910318
>gleba fried another persons brain

Expected. Also same
Anonymous No.714911304 [Report]
>>714910318
>>714910932
I think the average Gleba experience is to get annoyed at having to fix things, begrudgingly get it to a technically stable state, and leave praying you never have to think about it again. and then have to come back later to fix the evolution problem
Anonymous No.714911730 [Report]
>>714910841
>>714910932
You don't understand! i fine tuned that shit to the point i barely had to spoilage to burn and instead resorted to circuits and belt reading to feed the burners with rocket fuel!
Anonymous No.714912106 [Report] >>714912326
>>714891714
can a brother been get spoonfedim brain dead
Anonymous No.714912326 [Report] >>714912679 >>714913958
>>714912106
https://mods.factorio.com/mod/Krastorio2-spaced-out
probably
Anonymous No.714912367 [Report]
>>714879414 (OP)
>2025

hmm
Anonymous No.714912679 [Report]
>>714912326
thanks
Anonymous No.714912896 [Report] >>714913829
>>714895536
I saw an option to change the rate of spoilage when I started a new run today. I think they must have updated that at some point. Set it to 0% and forget it if it bothers you that much.
Anonymous No.714913829 [Report]
>>714912896
I think it was always there but only goes down to 10% and it applies to everything which is a bit much, i just dont want the actual bottles to spoil in transit or more annoyingly inside the labs
Anonymous No.714913958 [Report]
>>714912326
Thought about adding this to my run with a bunch of planet mods. Not sure how the tech cards would interact with the new planets and science. Or if the new Krastorio stuff would trivialize the planets.
Anonymous No.714915546 [Report] >>714917131 >>714917886
When the fuck are these assholes actually adding a fucking tutorial for circuits that teaches you something beyond vague bullshit that doesn't even get you started? They've added parameters and train interrupts and ways to connect shit more in 2.0. How the fuck do they get away with not giving us a fucking tutorial for all of the changes included in this shit?
Anonymous No.714917131 [Report]
>>714915546
idk just look at the wiki for shit
Anonymous No.714917886 [Report]
>>714915546
Just add more wires until it works.