>>714902283
behemoth biters are a pretty solid difficulty spike. they soak a shitton of damage and will give unhardened defences a run for their money.
>gun turrets
if you can keep them topped with uranium ammo and some damage upgrades they’ll shred almost anything enmasse, but you will usually run into uranium shortages if you lean heavily on it. piercing ammo is OK but struggles.
>flamethrowers
gods gift. if they’re strategically placed with a good arc and the rest covered by other turrets, they’ll chunk down heavy waves of bugs and soften them a great deal for everything else, saving a lot of ammo. unfortunately because of their arc and travel time they cant be the only thing defending a wall
>lasers
super easy to place and supply but a huge number strains your power grid by a lot. they’re also individually rather weak and need to be packed together, usually in double file, in order to cut through tougher packs. good for isolated areas you cant easily run physical ammo to but they have drawbacks