Zoomers now think Halo defined FPS games - /v/ (#714924076) [Archived: 405 hours ago]

Anonymous
7/9/2025, 2:07:15 AM No.714924076
halo defined
halo defined
md5: 4ef5eb4b8103384c752a70d582bcc5c0๐Ÿ”
As a certified Half Life 2 hater, what exactly did Halo 1 innovate on and define?
Replies: >>714924291 >>714924587 >>714924719 >>714924829 >>714924956 >>714925023 >>714925247 >>714925563 >>714925659 >>714925809 >>714925827 >>714926168 >>714926726 >>714930264 >>714930351 >>714930461 >>714930627 >>714933776 >>714937254 >>714942359 >>714942485 >>714942572 >>714942956 >>714943176 >>714943385 >>714943524 >>714943527 >>714943851 >>714943959 >>714944187 >>714945229 >>714945249 >>714946085 >>714947053 >>714947395 >>714947964 >>714952492 >>714958416
Anonymous
7/9/2025, 2:08:44 AM No.714924205
>random retard nobody on youtube is an entire generalized 15-year generation
Shit bait thread
Replies: >>714925129
Anonymous
7/9/2025, 2:10:00 AM No.714924291
>>714924076 (OP)
First big CONSOLE fps. Kind of like how Elder Scrolls got popular when it went to consoles.

Before that FPS games were mostly on PC and PCs weren't the primary place for games. Unreal Tournament, Tribes, yeah they were big games..for PC. But the PC playing population wasn't a big market.
Replies: >>714924362 >>714932335 >>714944242 >>714946127 >>714950090 >>714950508
Anonymous
7/9/2025, 2:10:48 AM No.714924362
>>714924291
Dude. Goldeneye on the N64 sold over 8 million copies.
Replies: >>714924492 >>714924540
Anonymous
7/9/2025, 2:11:13 AM No.714924392
1733193334681413
1733193334681413
md5: a75454d243e0938dbf711df987d5cc95๐Ÿ”
I remember when people were actually arguing about this. I'm so old...
Anonymous
7/9/2025, 2:11:56 AM No.714924447
Zoomers have started to eat cakes on their birthdays. What do we do, millannial bros?
Replies: >>714924813
Anonymous
7/9/2025, 2:12:27 AM No.714924492
>>714924362
There's a better universe somewhere where FPS on console went the Goldeneye/PD/Timesplitters route instead of the Halo route.
Replies: >>714942457
Anonymous
7/9/2025, 2:13:02 AM No.714924540
>>714924362
Yeah I don't give a flying farting fucking fuck about what N64 games did, N64 is the worst Nintendo console.
Replies: >>714924630 >>714927208
Anonymous
7/9/2025, 2:13:59 AM No.714924587
>>714924076 (OP)
hotkey grenade
Anonymous
7/9/2025, 2:14:37 AM No.714924630
>>714924540
That's not how it works lil dude
Replies: >>714924680 >>714927208
Anonymous
7/9/2025, 2:15:23 AM No.714924680
>>714924630
How about I spank you, bitchboy?
Don't speak to me like that ever again, faggot.
Replies: >>714925035 >>714927208
Anonymous
7/9/2025, 2:15:48 AM No.714924719
>>714924076 (OP)
>two weapon limit
>grenade button
>melee button
>recharging health
>AI that isn't braindead

Really the only thing the Half-Life series defined was the shitty standing around while people talk to you non-cutscenes and platforming.
Replies: >>714924875 >>714924960 >>714925141 >>714925715
Anonymous
7/9/2025, 2:17:09 AM No.714924813
>>714924447
The west has fallen. I will retreat to my bedroom to goon and AI generate pictures of a massively obese and nude Zarya eating fast food
Replies: >>714927350
Anonymous
7/9/2025, 2:17:18 AM No.714924829
>>714924076 (OP)
aim assist maybe?
Anonymous
7/9/2025, 2:18:08 AM No.714924875
>>714924719
the AI was still braindead in terms of fighting effectively but it was better at larping like a coherent group
Anonymous
7/9/2025, 2:19:31 AM No.714924956
>>714924076 (OP)
Not much I care about, with the exception of vehicles.
The game didn't innovate vehicles period, but at that point in time. the Warthog was one of the best feeling/controlling ones I'd seen, and other games like borderlands started copying that.
Replies: >>714925141 >>714944485
Anonymous
7/9/2025, 2:19:35 AM No.714924960
>>714924719
>>two weapon limit
Terrible and I hate it
>>grenade button
Genuinely a nice feature.
>>melee button
Duke 3D did it first, but, I'll admit, the kinda melee Halo added meant more due to the damage you do with it.
>>AI that isn't braindead
Yeah the aliens are fun to fight
Anonymous
7/9/2025, 2:20:43 AM No.714925023
>>714924076 (OP)
Zoomers are just parroting what milenials say. Halo was fun, but it wasn't innovative even for the time.
Replies: >>714925507
Anonymous
7/9/2025, 2:20:51 AM No.714925035
>>714924680
You seem upset that you can't come up with a proper counterargument. That, or you're desperate to keep your shitty thread alive. Pretty pathetic either way.
Replies: >>714925796 >>714927208
Anonymous
7/9/2025, 2:22:32 AM No.714925129
>>714924205
fpbp
Anonymous
7/9/2025, 2:22:47 AM No.714925141
Half-Life_2_cover
Half-Life_2_cover
md5: bf4d4c90f00c0a4549c98098ff6e76ae๐Ÿ”
>>714924719
>>recharging health
Mixed on it. Sometimes it's good, sometimes it's bad. Not back tracking for health and armor/relying on savescumming keep the player moving, but you also don't have to improve your playing like I try to in 90's style FPS games to keep my armor and health numbers above a certain threshold.

>>714924956
The vehicles in Halo 2 absolutely mog any vehicle segment in Dog Life 2

t. somebody who first played Halo 2 in MCC
Replies: >>714925715
Anonymous
7/9/2025, 2:24:30 AM No.714925247
>>714924076 (OP)
It brought the first really good 3d fps experience to consoles. Goldeneye was limited in its movement, and really just played like a slower doom style shooter with worse movement. The FPS genre was always defined by PC titles like doom, quake, unreal tournament, farcry, crysis, etc.
Anonymous
7/9/2025, 2:28:51 AM No.714925507
>>714925023
>it wasn't innovative even for the time
It was literally the first console FPS that didn't feel like shit or compromised compared to a PC shooter. None of that horseshit stand still and aim Goldeneye shit
Replies: >>714925606 >>714925618 >>714925946
Anonymous
7/9/2025, 2:29:49 AM No.714925563
Alex
Alex
md5: 70d8717a8b764ade701e1d7d28b2b1f8๐Ÿ”
>>714924076 (OP)
It didn't innovate anything, it was just a damn good shooter that you can still go back to and enjoy. Yeah half the campaign is recycled but fighting covies is a lot of fun. Hell they are still using the same old covenant roster in the new games because it just works. Plus most people's exposure to the game was through couch coop which can make any game fun. The way the game alternates back and forth from open NPC battles to tight corridor shootouts keeps the game interesting. A lot of shooters started adding in these big open vehicle sections after Halo
Anonymous
7/9/2025, 2:30:35 AM No.714925606
>>714925507
No, that was GoldenEye. People made a big deal about Halo because it was on Xbox, that's all.
Anonymous
7/9/2025, 2:30:51 AM No.714925618
>>714925507
>that didn't feel like shit or compromised compared to a PC shooter.
>Only 2 weapons
Anonymous
7/9/2025, 2:31:28 AM No.714925659
>>714924076 (OP)
It did but in a bad way
Anonymous
7/9/2025, 2:32:10 AM No.714925715
>>714924719
>>714925141
well, halo actually had a hybrid system of recharging shields and a classic health bar under that.
I liked the mix and it felt cool.
You could get fucked up an be on edge despite your full shields because you knew how close you were to death once they were down, even when not playing on heroic or harder.
Anonymous
7/9/2025, 2:33:35 AM No.714925796
>>714925035

I'm not arguing anything, retard.
I'm calling you lame and gay and Nintendo 64 is the console for retards.
Anonymous
7/9/2025, 2:33:41 AM No.714925809
>>714924076 (OP)
Half-Life didn't define shit in the genre besides cancerous mandatory cutscenes that are in-engine so you can't skip them on subsequent replays. That cancer is strictly a Half-Life creation.
Replies: >>714925882 >>714925913
Anonymous
7/9/2025, 2:34:06 AM No.714925827
>>714924076 (OP)
tell me OP, why does something need to innovate to define something?
plenty of innovations are sloppy and halfassed, even if they are great ideas.
Replies: >>714943042
Anonymous
7/9/2025, 2:35:07 AM No.714925882
>>714925809
sounds like you didn't enjoy the full game
Anonymous
7/9/2025, 2:35:34 AM No.714925913
>>714925809
>but bro it's so immersive that you can't skip cutscenes, it's just like real life! you can't skip the boring conversations!
Anonymous
7/9/2025, 2:36:01 AM No.714925946
>>714925507
>slow
>as linear as possible (like literal hallways for large portions of the game)
>small overall arsenal
>2 weapons at any given time
Whether you like the game or not doesn't change the fact it reduced what console FPS had already done, on weaker hardware no less, but massively downgraded from PC shooters. To the first point, compare Halo to Turok (1997, N64) and Goldeneye (1997, N64). The games had huge arsenals, all of which you could carry at once, large levels that weren't strictly linear, and ran much faster.
Replies: >>714928786 >>714949014
Anonymous
7/9/2025, 2:37:38 AM No.714926037
The only innovative part that Halo brought was brining over Arena style FPS MP gameplay to consoles.
Replies: >>714926356
Anonymous
7/9/2025, 2:38:06 AM No.714926067
>Erm, your toxically masculine dudebto shooter, ruined video games... I used to be able to play my transgender DOOM WADs in peace before sll the MW2 lobbies told me that I wasn't a real woman. Just... learn to do better. Half Life 2 is about loving fucking scienceโ„ข, mmkay?
Replies: >>714926183
Anonymous
7/9/2025, 2:39:32 AM No.714926168
>>714924076 (OP)
As an oldfag let me put this down:
>Controls and movement
Zoomcells are claiming Golden Eye (Perfect Dark was better) but that still felt very clunky. Halo had aim assist sure but it also felt like you were actually in control of your character
>Regenerating health
The shield regenerating was kind of a big deal.It meant that as long as you didn't take health damage you could just keep on going and didn't have to bother looking for health/armor pickups. It increased the accessibilty by a lot
>Seamless vehicle gameplay
Vehicles in FPS weren't new. But it always felt clunky and not attached to the world. Halo changed that.
But more then that Halo was a complete kind of package game just like Half Life 2 was. It just clicked and was better than the sum of it's parts.
Replies: >>714926290 >>714926451 >>714926852
Anonymous
7/9/2025, 2:39:47 AM No.714926183
>>714926067
>Lel dudebro
Never understood how Gaylo even got that moniker Gears was always more of an actual dudebro game
Replies: >>714946214
Anonymous
7/9/2025, 2:41:16 AM No.714926290
>>714926168
>just like Half Life 2 was.

Are you really gonna defend that ending and how it has less weapons than even HL1 and especially Opposing Force?
Anonymous
7/9/2025, 2:42:20 AM No.714926356
>>714926037
Turok 2, Rage Wars, and 3 already did that. Probably some other games I'm not thinking of.
Anonymous
7/9/2025, 2:43:41 AM No.714926451
>>714926168
>Seamless vehicle gameplay
>Vehicles in FPS weren't new. But it always felt clunky and not attached to the world. Halo changed that.
I think this is a big one people gloss over. Even in the mid-late 2000s, vehicles in other titles didn't feel like they were in the "same game" as the on-foot segments. The physics and how they interacted with the environment felt completely alien and different to how your character handled. Halo is the first shooter I ever played where on-foot and vehicle felt cohesive. Vehicles didn't feel glued to the ground, or come to a sudden 60-to-0 stop the moment they hit a rock, they didn't slide down slight inclines when parked etc.

There are games released today that still fuck this up.
Replies: >>714926752 >>714926852
Anonymous
7/9/2025, 2:47:28 AM No.714926726
1741638061280644
1741638061280644
md5: 92cfad8d37f0231e85c2136bee4a9366๐Ÿ”
>>714924076 (OP)
That's wrong though. Halo 2 is the only game ever made.
Anonymous
7/9/2025, 2:47:49 AM No.714926752
>>714926451
Battlezone II: Combat Commander did it pretty well, but I don't think it's as polished as Halo. I just watched some gameplay as a refresher and the guy never gets out of the vehicle despite the fact that you can. Halo 1 writes a story that justifies several onfoot excursions.
Replies: >>714927068
Anonymous
7/9/2025, 2:49:15 AM No.714926852
>>714926168
>>714926451
For me, it was just the ability to get in a vehicle with your friend and drive or shoot with them. I thought it was the most immersive thing when I bought Halo PC and got Custom Edition and it had custom maps with huge ships that you could walk in while someone else drove (even if you were constantly in danger of clipping out lol)
Replies: >>714927068
Anonymous
7/9/2025, 2:52:21 AM No.714927068
>>714926752
I played a lot of Battlezone II (and I). But it just never felt the same. The gap between being on foot and in a vehicle was too big. On foot you're an ant unless you are able to snipe the driver. In Halo you at least had a chance. Also a difference in physics making Halo feel more real.

>>714926852
I spend so much time with a buddy in the second level of Halo where you get the Warthog just messing about.
Replies: >>714927145
Anonymous
7/9/2025, 2:52:54 AM No.714927103
It fixed shooters by letting you only have 2 weapons and popularized getting shot then going to hide until your health comes back.
Anonymous
7/9/2025, 2:53:37 AM No.714927145
>>714927068
Yeah you're right. There's a lot of subtleties that Halo gets right.
Replies: >>714927242
Anonymous
7/9/2025, 2:54:29 AM No.714927208
Screenshot 2025-04-06 235825
Screenshot 2025-04-06 235825
md5: 8299e66273d333d94705d4a53559bc85๐Ÿ”
>>714925035
>>714924680
>>714924630
>>714924540
Anonymous
7/9/2025, 2:55:05 AM No.714927242
>>714927145
Ngl. I'm getting massive Battlezone II flashbacks and I really want to reinstall right now. So thanks for reviving that childhood memory.
Anonymous
7/9/2025, 2:56:46 AM No.714927350
>>714924813
i ai generate a femboy trained on my face, so i can see femboy me getting plowed by muscular, but not too muscular, hung, but not too hung futas.
Replies: >>714927441
Anonymous
7/9/2025, 2:58:16 AM No.714927441
1741931877297072
1741931877297072
md5: 5b74976901a0f5130accce630ed7919e๐Ÿ”
>>714927350
Anonymous
7/9/2025, 3:18:52 AM No.714928786
>>714925946
more guns being carried at the same time isn't always better though. same for wastes of open space that are over fast.
Replies: >>714928960
Anonymous
7/9/2025, 3:21:18 AM No.714928960
>>714928786
Having just played Boltgun, no, having access to your full arsenal is important.

Only times where I'd say the 2 weapon limit doesn't matter is games like COD where they're all basically the same.
Replies: >>714929209
Anonymous
7/9/2025, 3:24:42 AM No.714929209
>>714928960
>boltgun
dude, boltgun is a completely different kind of game lmao
its designed around needing all of your weapons, halo is designed around making you choose.
kids these days don't know shit.
>in b4 "no im not a kid"
oh yes you fucking are if you are gonna bring up the latest well-made DOOM clone.
Replies: >>714929338
Anonymous
7/9/2025, 3:26:56 AM No.714929338
steam
steam
md5: d657415e5d5d4bb3a8f759d879fa2569๐Ÿ”
>>714929209
My Steam account is older than you you Halo loving jabronie
Replies: >>714930096 >>714944343
Anonymous
7/9/2025, 3:27:01 AM No.714929342
It defined the era of shitty console FPS. There's no arguing that. It's objectively true.
Anonymous
7/9/2025, 3:38:28 AM No.714930096
>>714929338
a screenshot isn't gonna mean anything to me when you are too young to know what DOOM was, kid.
Replies: >>714930332
Anonymous
7/9/2025, 3:40:57 AM No.714930264
my first fps
my first fps
md5: 97665567f61a9629471956d0728fa2ce๐Ÿ”
>>714924076 (OP)
>what exactly did Halo 1 innovate on and define?
by being a slow piece of shit no worth playing for free
Anonymous
7/9/2025, 3:41:48 AM No.714930332
shadow warrior achievement
shadow warrior achievement
md5: 5795ead4365d986e82bbec3c1ee6fe07๐Ÿ”
>>714930096
You're a crying bitch that's trying way too hard to larp as an old fag to make Halo's retarded 2 weapon system worth defending.
Replies: >>714932347
Anonymous
7/9/2025, 3:41:56 AM No.714930351
>>714924076 (OP)
reposted thread award
Anonymous
7/9/2025, 3:43:16 AM No.714930461
>>714924076 (OP)
>what exactly did Halo 1 innovate on and define?
made movement slower
made it so you carry fewer weapons
made regenerating health and other hyper casual systems commonplace

it is the definition of fps, because console casuals are the definition of gamers
Anonymous
7/9/2025, 3:45:45 AM No.714930627
>>714924076 (OP)
What do you mean 'now'? halo invented fps has been a meme forever
Anonymous
7/9/2025, 3:59:50 AM No.714931473
Halo really fell off when the you first release the flood. Maybe if you were stupid the tiny dopamine bursts you got from killing the tiny flood things were enough to satisfy your ignorance of the samey looking boring shit as the robot tells you about the flood. The slowness of Halo really catches up to you there.
Replies: >>714934427
Anonymous
7/9/2025, 4:10:46 AM No.714932229
kids are stupid, fucking dumb as shit, but they aren't that fucking stupid
Anonymous
7/9/2025, 4:12:15 AM No.714932335
>>714924291
It literally wasn't zoomie.
Anonymous
7/9/2025, 4:12:33 AM No.714932347
>>714930332
congrats on taking that screenshot, kid
SOLID argument for why every shooter needs to always give you all of your weapons at any moment XD
Replies: >>714944390
Anonymous
7/9/2025, 4:33:30 AM No.714933693
You posted this a few times now
Stop
Anonymous
7/9/2025, 4:35:02 AM No.714933776
>>714924076 (OP)
Im waiting until CoD defined the genre videos
Replies: >>714934019 >>714934218
Anonymous
7/9/2025, 4:38:32 AM No.714934019
>>714933776
Tons of people pretend COD MW1 did that, when I was there, paid $50 for the PC version and didn't really like it.
Replies: >>714934218
Anonymous
7/9/2025, 4:41:53 AM No.714934218
>>714933776
>>714934019
Cod unironically changed the genre.
Of most influential FPS games
DOOM
QUAKE
COD
Replies: >>714934828
Anonymous
7/9/2025, 4:45:25 AM No.714934427
>>714931473
Yeah but that was shocking back in the day, your alien shooter game turned into a horror game where you fight completely different enemies out of nowhere
Anonymous
7/9/2025, 4:52:15 AM No.714934828
>>714934218
CoD is just a refinement of MOH.Also where the fuck is Unreal at? Peak FPS is Quake Arena and/or Unreal Tournament.
Replies: >>714935903 >>714944867
Anonymous
7/9/2025, 4:54:17 AM No.714934974
Halo only defined console FPS.
Anonymous
7/9/2025, 5:09:29 AM No.714935903
>>714934828
Quake and Unreal did the same shit
Replies: >>714936754
Anonymous
7/9/2025, 5:22:58 AM No.714936754
>>714935903
If you have an IQ of 5, maybe.
Anonymous
7/9/2025, 5:32:06 AM No.714937254
>>714924076 (OP)
It basically invented the modern console FPS, you can get an OG Xbox and a copy of Halo CE and it will play the same as most modern FPS games. Try doing that with any Build Engine game, Turok, GoldenEye or even Half Life.
I still don't get the seethe, the game plays smoothly, has some cool large scale levels, the combat scenarios are interesting because the AI acts smart and adapts to the level layout, weapons are all fun to use and synergize together. It's a solid game that nailed the basics even if it has some stinkers like the library. The argument that it killed boomer shooters doesn't even hold up because the genre was on the decline.
Replies: >>714938269
Anonymous
7/9/2025, 5:49:37 AM No.714938269
>>714937254
>Try doing that with any Build Engine game

Are you on crack? Duke 3D still plays amazing

>GoldenEye

In the unrereleased remake, the modern controls make the game play excellently. I managed to beat it on 00 Agent which I never managed to do as a kid.

>Turok

Turok also has a great modern port that fixes the controls

>Half Life

??? Do you mean the PS2 version or something?

Also hello mcfly, black and white buttons, worst controller idea ever.
Replies: >>714938590 >>714939384
Anonymous
7/9/2025, 5:55:29 AM No.714938590
>>714938269
I didn't say they were unplayable or played like shit, I said they don't play like modern FPS games at all. That's why Halo CE is so influential, it invented the modern console FPS.
Anonymous
7/9/2025, 6:09:24 AM No.714939384
>>714938269
Goldeneye already let you play with controls somewhat similar to more modern ones. You just needed 2 controllers.
Replies: >>714939458
Anonymous
7/9/2025, 6:10:46 AM No.714939458
>>714939384
But with the shitty 64 controller, double the pain
Replies: >>714939510
Anonymous
7/9/2025, 6:11:47 AM No.714939510
>>714939458
The N64's stick allowed for better precision than anything after.
Anonymous
7/9/2025, 7:05:12 AM No.714942359
>>714924076 (OP)
LOL!
Anonymous
7/9/2025, 7:07:14 AM No.714942457
>>714924492
explain the difference between goldeneye route and halo route
never played golden eye
Replies: >>714944993 >>714947235 >>714949790
Anonymous
7/9/2025, 7:07:37 AM No.714942485
>>714924076 (OP)
unironically considered the first true FPS game ('cause true 3D and it standardized left stick movement and right stick aiming) over doom
>t. 2004 baby
saucy
7/9/2025, 7:08:52 AM No.714942553
>Half-Life: Run, Think, Shoot.
>Doom: Run Like Hell
>Quake: Nail 'em to the Wall
>Halo: ???
Replies: >>714942646 >>714943042
Anonymous
7/9/2025, 7:09:18 AM No.714942572
>>714924076 (OP)
What an awful-looking YouTube video.

Halo has a really nice control scheme, and the multiplayer is fun.
Regenerating health and floaty jumps are two design choices that would feel horrible in a game played mostly with a keyboard and mouse, but they make for pretty fantastic splitscreen multiplayer.
Anonymous
7/9/2025, 7:10:27 AM No.714942646
>>714942553
>halo: combat evolved
This is the sole (you) that you get, remove all content from name field to be considered human again
Replies: >>714942723
saucy
7/9/2025, 7:11:49 AM No.714942723
>>714942646
What innovative combat did Halo introduce?

DOOM has intense speed
Quake has intense brutality.
Half-Life has intense brain activity.
Replies: >>714942919 >>714943042
Anonymous
7/9/2025, 7:15:42 AM No.714942919
>>714942723
>Half-Life has intense brain activity
lmao
Replies: >>714943010
Anonymous
7/9/2025, 7:16:09 AM No.714942956
>>714924076 (OP)
wonder what kind of celebration the planet will have when a single zoomer manages to get even one thing right in their worthless retard lives? Who am I kidding, that will never happen.

Kill all zoomers and start again.
saucy
7/9/2025, 7:17:40 AM No.714943010
gordon-sees-action-v0-3w5yx6o4vrbf1
gordon-sees-action-v0-3w5yx6o4vrbf1
md5: a59404b552b96bf53b59a9539bef2fc0๐Ÿ”
>>714942919
NEURON ACTIVATION!!!
Anonymous
7/9/2025, 7:18:31 AM No.714943042
>>714942553
>>714942723

>>714925827
Replies: >>714943235
Anonymous
7/9/2025, 7:20:58 AM No.714943176
>>714924076 (OP)
i already thought it did, there is no now about it. every console fps since halo ce has had controls almost exactly like halo ce, and if they didn't, they sucked by default because it wasn't the right way to have a game handle. 2 weapon limit, recharging shields (later just health period), grenade slot, light, much of this on the dpad and shoulders. its just right. it also defined graphical expectations, multiplayer, and weapon sandbox too.

as for pc, guess what, halo wasn't ever really meant to be on pc (despite releasing there) and i would say that makes half life 1 the definitive pc fps.

your shit opinion is invalid
saucy
7/9/2025, 7:21:52 AM No.714943235
>>714943042
Typically innovation is necessary due to the amorphous and often ambiguous identities of a genre. For example, Dracula defined horror in the same way Frankenstein did, but both of these books innovated on what we NOW know as Gothic Literature. Gothic Literature at the time, was not a thing, but after heavy use of gothic themes, we were able to piece together a convincing theme of what truly makes horror work in a setting. Without innovation, it is hard to define what exactly makes something or someone special.
Replies: >>714943338
Anonymous
7/9/2025, 7:24:08 AM No.714943338
>>714943235
>Without innovation, it is hard to define what exactly makes something or someone special.
You didn't get the hint.
Its excellence in execution.
The same thing a lot of people already talked about in the thread.
Replies: >>714943426
Anonymous
7/9/2025, 7:25:04 AM No.714943385
1748233647126955
1748233647126955
md5: 9e6b06014342babb7fbd28b95d4acd6b๐Ÿ”
>>714924076 (OP)
It doesn't matter if you seethe for another twenty years.
Halo is still better than your favorite game.
saucy
7/9/2025, 7:25:45 AM No.714943426
>>714943338
Excellence in execution could be defined as a virtuoso of credible talents, but it still doesn't really define a genre. For example, Slumdog Millionaire is a virtuoso, but it didn't define the genre of cheap DSLR camera movie-making.
Replies: >>714943546
Anonymous
7/9/2025, 7:27:48 AM No.714943524
>>714924076 (OP)
>what exactly did Halo 1 innovate on and define
Halo deserves a lot of credit for its AI systems. Units acted like squads without the same kind of smoke and mirrors you'd see in previous games like Half-Life, and it did so with distinct enemies comprising each unit. This was a big step ahead, as before, whether enemies of different types and functions worked together was something entirely decided by their placement in the map, nothing else. Not to mention, while they're doofuses, your allied units were also a bit better than what else was in the industry at the time.

It also should get some credit for pushing along weakpoints in enemies, being a lot more dynamic and varied than the kind of things you'd see in Goldeneye and Perfect Dark, despite not being as in-depth as the latter.

Vehicles were pretty big and self-explanatory
Anonymous
7/9/2025, 7:27:53 AM No.714943527
>>714924076 (OP)
>As a certified Half Life 2 hater, what exactly did Halo 1 innovate on and define?
It deluded people into thinking that consoles could keep up with the evolution of FPS games on PC, killing the genre entirely by the time the 2010s started rolling around.
Anonymous
7/9/2025, 7:28:11 AM No.714943546
>>714943426
That's because it wasn't excellent enough in its execution to be a really popular game.
Halo was.
Replies: >>714943773
saucy
7/9/2025, 7:32:29 AM No.714943773
>>714943546
It could be argued that Halo did innovate some things. For example, there are no first person shooters out there with RTS mechanics. Halo stands alone in that faculty. Originally, Halo was a Real-Time-Strategy game, with Spartans being powerful units that could turn the tide while fighting among normal infantry men and tanks, however, this gameplay plan was quickly scrapped and the devs of the original game chose a FPS format. The fluidity of the new gameplay just seemed to click, and the rest of Bungie's foray into the genre worked even better. Halo could be coined for inventing the first RTS-driven FPS, which is in effect, something no other shooter can claim.
Replies: >>714944050 >>714944214
Anonymous
7/9/2025, 7:32:43 AM No.714943782
It didn't really innovate anything at all, it just did a couple things well that when combined made it lightning in a bottle at the time. Consider there just weren't that many options for console shooters that had: 4 way split screen, multiplayer, physics, ragdolls, all in the same game. Small stuff. Console shooter games with mp and local split screen that allowed for more than 2 players weren't common, I can't think of any others that did besides maybe timesplitters? Most of them were only 2 players iirc, but I digress.

The customizable MP settings made it more replayable, the ragdolls and vehicle physics made deaths unpredictable and funny. Kids spent hours flipping scorpions on blood gulch. Compare some of these things to a game like the first red faction, another good console FPS that released around the same time, and you can see it already looked quite aged by the time it came out compared to halo, for the sake of the destruction feature which was the only thing it did well. It had a really decent replayable multiplayer component for a console shooter, it's basically what carried halo all throughout the trilogy.
Anonymous
7/9/2025, 7:34:08 AM No.714943851
>>714924076 (OP)
the enemy AI was phenomenal imo. It probably still holds up
Anonymous
7/9/2025, 7:35:11 AM No.714943897
It's funny how people still complain about the 2 weapon limit, and how the arguments decades later still just sound like babies whining
>but I don't CAAAAAAAAAARE that it's a deliberate decision, not a console limitation
>I don't CARE that it capitalizes on this to be a unique sense of fun as you scavenge weapons
>I don't CARE that the mechanic completely justified itself as something different, not something lesser
>what I WANT is to be able to use ALL the weapons and permanently stick to whatever SINGLE one that I find FUN
>and I WANT it NOW NOW NOW NOW NOW NOW NOW NOW NOW NOW NOW NOW NOW
Like, baby doll, honey bun, chill out

And it's like, there are genuine complaints you can have in regards to things like
>oh well it's actually still less because it actually takes weapon decisions away from the player, as what you use for each situation can only ever be decided by how the dev populated the map, even moreso when they would deliberately place limited ammo in other games
but you never hear stuff like that. It's only ever the "I need to use MY autismo favorite gun ALL the time" silliness
Replies: >>714943936
Anonymous
7/9/2025, 7:36:09 AM No.714943936
>>714943897
who are you quoting
Replies: >>714944110
Anonymous
7/9/2025, 7:36:31 AM No.714943959
>>714924076 (OP)
Halo was just the first normie FPS. Goldeneye looked like shit and doesn't resemble any sort of modern FPS design.
Anonymous
7/9/2025, 7:38:20 AM No.714944050
>>714943773
namefag
Replies: >>714944157
Anonymous
7/9/2025, 7:39:08 AM No.714944110
>>714943936
You
Replies: >>714944237
saucy
7/9/2025, 7:40:03 AM No.714944157
>>714944050
No Chat-GPT here!
Anonymous
7/9/2025, 7:40:34 AM No.714944187
>>714924076 (OP)
Halo turned FPS into a conveyor slop genre. That's why it's dead these days and only some niche indie projects are good. Nobody makes big budget AAA fps anymore.
Anonymous
7/9/2025, 7:41:08 AM No.714944214
>>714943773
that click you talk about, that's the execution.
in amateur filmmaking I would call it polish.
its what todd howard wished he was talking about when he said things "just work"
its the holy grail of anything made by man.

innovation is only half of what drives us forward.
improving on that innovation and integrating it is the other half, and it is often the one that successfully integrates things into a cohesive, balanced package that defines them.
weapons, vehicles, ai, level design, general gameplay, music, multiplayer, and what I would like to call "the novelty threshold".

Halo had all of that.
The biggest bitch anyone can make about it was its level reuse. Not for the levels being shit, but that they reused them at all.

That is because the entire experience is so well executed. There was precious little to criticize at the time.
Replies: >>714944513
Anonymous
7/9/2025, 7:41:34 AM No.714944237
>>714944110
what post did i say any of that in
Replies: >>714944265
Anonymous
7/9/2025, 7:41:39 AM No.714944242
>>714924291
Considering 2.3 million people are playing CS right now, and like 20k are playing Halo Infinite, it's just flat out wrong. Half life and Half Life 2 defined the genre, and a big reason they were able to is because the mod support made everything else.

Halo is just console UT with a story.
Replies: >>714944334 >>714944389 >>714944414 >>714946492
Anonymous
7/9/2025, 7:42:05 AM No.714944265
>>714944237
The one I'm quoting
Replies: >>714944302
Anonymous
7/9/2025, 7:42:42 AM No.714944302
>>714944265
post number?
Replies: >>714944362
Anonymous
7/9/2025, 7:43:17 AM No.714944334
>>714944242
CS is not halflife.
nor is it a pureblooded FPS.
its a team based competitive FPS with gambling and real world money applications.

CS defined its own genre.
Not halflife.
Replies: >>714944516
Anonymous
7/9/2025, 7:43:36 AM No.714944343
>>714929338
>See this and think 19 is a lot
>Mine is 18

Fuck.
Anonymous
7/9/2025, 7:43:54 AM No.714944362
>>714944302
Yeah, it has one
Anonymous
7/9/2025, 7:43:56 AM No.714944365
1751386854259691
1751386854259691
md5: 7ced5a67efd339fa69fcefca460dad58๐Ÿ”
>Halo killed FPS games
I sleep
>Counter Strike killed FPS games.
Real shit
Replies: >>714945063
Anonymous
7/9/2025, 7:44:35 AM No.714944389
>>714944242
This is a thread about console shooters, anon.
Anonymous
7/9/2025, 7:44:37 AM No.714944390
>>714932347
The only reason you get two weapons in Halo is because the Xbox didn't have enough ram to give you more. They then kept it because they coudln't figure out how to ma
Replies: >>714944429 >>714944505 >>714944742
Anonymous
7/9/2025, 7:45:11 AM No.714944414
>>714944242
>Considering 2.3 million people are playing CS right now
Damn, it's almost like now is now and not then
Anonymous
7/9/2025, 7:45:19 AM No.714944429
>>714944390
anon?
Anonymous
7/9/2025, 7:46:15 AM No.714944481
I like halo. At it's best it's Metal Slug but FPS and one couldn't really ask for more. It follows the main plot of metal slug as well. Good times.
Anonymous
7/9/2025, 7:46:18 AM No.714944485
>>714924956
In retrospect the CE warthog drives like it weighs 30tons and the insta kill splatter at the slightest nudge was annoying
Anonymous
7/9/2025, 7:46:42 AM No.714944505
>>714944390
>he was so mad he couldn't even finish typing.
see? two weapons bitching isn't even worth considering a criticism.
they got nothing besides impotent rage and the kid trying to flex screenshots of how old someone's account was.
saucy
7/9/2025, 7:46:57 AM No.714944513
>>714944214
Halo 1 and 2 had very average execution in both storytelling and voice acting imo. Halo 3 and Reach were where the series really started to shine in presentation and cinematics.

Although I will say the music in the Halo franchise is excellent from start to finish.
Replies: >>714944612
Anonymous
7/9/2025, 7:47:00 AM No.714944516
>>714944334
CS is just somebodies shoot off with HL physics. All the FPS we play now are the same. They are just half life mods. Another example would be Warcraft 3. Nobody fucking remembers that game for Warcraft 3 itself but it's the most influential game of all time because without it we would not have Dota, or League of Legends, or all those garbage AoS shits because acutal Aeon of Strife was nowhere near as popular as Dota.
Replies: >>714944680
Anonymous
7/9/2025, 7:48:44 AM No.714944612
>>714944513
average in several areas can be fine.
from my time looking at various shit, I would say its more about lacking weakness and having a few strong points.
the end result is things people can love about a thing and few things to hate, and a lot to merely be satisfied with.
Replies: >>714944834
Anonymous
7/9/2025, 7:49:50 AM No.714944680
>>714944516
there is a reason half life deathmatch isnt the one with millions of players.
Replies: >>714944804
Anonymous
7/9/2025, 7:50:51 AM No.714944742
fil
fil
md5: ecfcb02b53b6f64a1e69c9c870b79979๐Ÿ”
>>714944390
Anonymous
7/9/2025, 7:51:53 AM No.714944804
>>714944680
Yes because it's mods are the important part and it used to be when you bought cool game you now got a bunch of other cool games for free that are the basis for all the games we play today.

HL wasn't even the first game for this, obviously, but it and it's sequel are the two most important.
Replies: >>714944916 >>714945080
saucy
7/9/2025, 7:52:28 AM No.714944834
>>714944612
Halo 2 has some of the best multiplayer I've ever experienced, and that's coming from someone who dumped hundreds of hours into Rainbow Six 3, Starseige Tribes, and TF2. Halo is like that though, some game modes are just amazing, while othersโ€”which the player might care about moreโ€”are lacking.
Anonymous
7/9/2025, 7:53:04 AM No.714944867
>>714934828
>Also where the fuck is Unreal at
Unreal had cool engine at the time, that's it
Anonymous
7/9/2025, 7:54:05 AM No.714944916
>>714944804
no, when it came to mods gmod was what defined things
Anonymous
7/9/2025, 7:55:48 AM No.714944993
a fine day to bond some burgers
a fine day to bond some burgers
md5: 2b1539b5707bc1b436c15195cfe63650๐Ÿ”
>>714942457
Goldeneye wasn't out of place in the golden age of shooters
>all your guns at once rather than a two weapon limit and whatever they decide you're allowed to have at that point in time, so if you want to save the best guns to go apeshit at the end of a level you're free to do so
>survivability dependent on health and armor meters rather than blundering through firefights and hiding until your health regenerates

But it also innovated with anatomy-specific shooting, intelligent for its era AI, stealth elements, a sniper rifle with a zooming scope, allied NPC companions and neutral NPCs, objectives that weren't just murder everything and push switches/find keys, elaborate setpieces, and much like Duke Nukem 3D,, its environments actually felt like real places rather than abstractions a la Doom or Quake. Perfect Dark elaborated on these innovations even further with stuff like all its famous alt-fire modes on its weaponry.

It feels like it would've been a natural progression from the manic freewheeling that first person shooters played like in the 90s; a kind of parallel FPS evolution that included Half-Life 1/2 and RTCW, with an emphasis on classic mechanics but contemporary settings and hitscan weaponry. This basically sat stagnant as a shooter design philosophy until Wolfenstein The New Order helped kickstart the FPS renaissance in 2014 and later FEAR-inspired shooters like Selaco or Trepang came from smaller developers.
Anonymous
7/9/2025, 7:57:07 AM No.714945063
>>714944365
CS gave players what they want and I don't know why they want it.
Anonymous
7/9/2025, 7:57:29 AM No.714945080
>>714944804
>Yes because it's mods are the important part
doom did this earlier anon.
half life defined some physics at best.
it did more to innovate slightly in some areas and inspire other games that would define their niches.
it did not define anything on its own.
Replies: >>714945230
Anonymous
7/9/2025, 8:00:22 AM No.714945229
>>714924076 (OP)
Butthurt about other people were having fun with their friends.
Replies: >>714945443
Anonymous
7/9/2025, 8:00:25 AM No.714945230
>>714945080
>HL wasn't even the first game for this, obviously, but it and it's sequel are the two most important.
Replies: >>714949784
Anonymous
7/9/2025, 8:00:40 AM No.714945249
>>714924076 (OP)
it was one of the first major twin stick multiplayer shooters?
Anonymous
7/9/2025, 8:04:28 AM No.714945443
>>714945229
this. i can understand not liking the game and not finding it appealing but the excessive hateboner some people have for this IP to me just screams "i had no irl friends growing up"
Replies: >>714945529
Anonymous
7/9/2025, 8:06:06 AM No.714945529
>>714945443
"I like this video game" and "This is the video game that defines the FPS genre" are two entirely different statements you duplicitous faggot.
Replies: >>714945638
Anonymous
7/9/2025, 8:07:56 AM No.714945638
>>714945529
you're exactly the kind of person i was referring to
Replies: >>714945726
Anonymous
7/9/2025, 8:09:28 AM No.714945726
>>714945638
The premise of this thread is not "was Halo fun" you fucking faggot.
Replies: >>714945783
Anonymous
7/9/2025, 8:10:36 AM No.714945783
>>714945726
i'm sorry you had such a lonely upbringing anon, there is no reason to hold such hatred in your heart for halo
Replies: >>714945890
Anonymous
7/9/2025, 8:12:32 AM No.714945890
>>714945783
I enjoyed Halo 1, 2 and 3 but that doesn't change the fact you are a fucking duplicitous piece of shit.
Replies: >>714946020
Anonymous
7/9/2025, 8:15:07 AM No.714946020
1738632960714977_thumb.jpg
1738632960714977_thumb.jpg
md5: 2db9d0b6a19736d5ee122e6d727cd67e๐Ÿ”
>>714945890
i'm not sure what halo did to you to deserve so much hatred from you
Replies: >>714946132
Anonymous
7/9/2025, 8:16:26 AM No.714946085
>>714924076 (OP)
It innovated on only being able to carry a couple of weapons because controllers don't have enough buttons and it innovated and being boring shite where you hide behind walls to wait for the epin shield to regen if you take a hit.
Anonymous
7/9/2025, 8:17:07 AM No.714946127
>>714924291
>First big CONSOLE fps.
I'm old and this is what it was. Wolfenstein 3D launched the genre, Doom made it big, Halo popularized console shooters and online play.
Replies: >>714946189
Anonymous
7/9/2025, 8:17:16 AM No.714946132
>>714946020
Retard
Anonymous
7/9/2025, 8:18:37 AM No.714946189
>>714946127
Halo didn't have online play KWAB
Replies: >>714946875
Anonymous
7/9/2025, 8:19:04 AM No.714946214
>>714926183
Halo was the first FPS to appeal to normalfags, so the nerds who grew up with DOOM and Quake projected their insecurities by painting all of the invaders to their fandom as backward baseball hat wearing frat bros. Microsoft decided to lean into that, and were followed by basically every gayming outlet of the time, which cemented it in the collective conscious forevermore.
Replies: >>714946498
Anonymous
7/9/2025, 8:22:34 AM No.714946380
CoD > Halo
Bungie has bever made a good game.
Anonymous
7/9/2025, 8:24:48 AM No.714946492
>>714944242
Where the fuck do CS players even come from? It's pulled insane numbers for over a decade but I've never met someone irl who's played it. Most people don't even know what it is. Who are these people?
Replies: >>714946545
Anonymous
7/9/2025, 8:24:59 AM No.714946498
>>714946214
Quake and Doom both appealed to normalfags. That's why somebody like Joe Rogan played it. Halo appealed to children. Most importantly American children. That generation went on to be the largest consumer of console games ever whereas Quake boomers were already getting old at the time.
Replies: >>714946854
Anonymous
7/9/2025, 8:26:00 AM No.714946545
>>714946492
Europeans.
Anonymous
7/9/2025, 8:30:42 AM No.714946803
The only thing halo did was find a way to cure my insomnia because it was so fucking boring it put me to sleep.
Anonymous
7/9/2025, 8:31:59 AM No.714946854
>>714946498
Normalfags didn't even into computers en masse until the early 2000's, anon. Having a home PC that could run games was still semi-rare until the 2010's, and you were considered at least a borderline nerd for being into it - all the "normal" people were playing on their Wiis, Xbawxes and PS2s. DOOM in particular was never a normalfag game because the premise itself incensed everybody's Christian moms.
Replies: >>714946926 >>714947327
Anonymous
7/9/2025, 8:32:25 AM No.714946875
1720724085995808
1720724085995808
md5: 44e5816484618b405619db11256990b0๐Ÿ”
>>714946189
Bro I said I'm old I don't remember anything.
Anonymous
7/9/2025, 8:33:21 AM No.714946926
>>714946854
https://youtu.be/AXb0VxQ8Ltg

Bro Doom was getting referenced on Friends. Doom was for fucking normies.
Replies: >>714947195 >>714947206
Anonymous
7/9/2025, 8:36:16 AM No.714947053
>>714924076 (OP)
>what exactly did Halo 1 innovate on and define?
That FPS are consolefag games and should only be played with a controller.
Anonymous
7/9/2025, 8:39:02 AM No.714947195
>>714946926
I always forget how annoying and jewish 90s sitcom slop is. It's amazing that people still watch this.
Anonymous
7/9/2025, 8:39:14 AM No.714947206
>>714946926
>thing getting referenced on popular tv means everyone liked thing
Don't be a retard. People who never touched a PC knew about DOOM from the news because of leftover satanic panic shit. People knowing about a thing doesn't make it mainstream; it's like saying wearing a fursuit is for normalfags because they've seen youtube videos about Furcon. Even in your example, Chandler, the snarky sometimes-awkward smart guy dweeb character, is the one who plays DOOM. That's how people saw it.
Anonymous
7/9/2025, 8:39:55 AM No.714947235
>>714942457
TERRIBLE mission design and fully automated aiming.
Replies: >>714951051
Anonymous
7/9/2025, 8:40:33 AM No.714947264
2398_f586bc1406b28d4b fang halo
2398_f586bc1406b28d4b fang halo
md5: 9c48373aa5da1733e559034536dbacf2๐Ÿ”
I remember everyone in middle school keyboard class getting Halo CE on flash drives and we always had a student teacher who didn't give a shit so we played LAN matches with the whole class and it was the funnest shit ever because I never had a good computer at home because of my gay boomer parents and never had an xbox because xbox is for fags
I would snipe someone and across the room hear somebody yell FUCK and it was the funniest shit ever
Replies: >>714948004
Anonymous
7/9/2025, 8:41:54 AM No.714947327
>>714946854
That is incorrect. Normalfags did like Doom. It had mass appeal. But you explain it yourself. Computers were not ubiquitous. Not everyone had a PC, so it never went as far as it could, even though it went very far. I know tons of boomers who played Doom, who were very normal people like cops or body builders. The thing is, Halo appealed to children because it was on their children's toy (I'm not using these in a derogatory sense). Suddenly, the box in American kids home now had a game for all these kids to play. It's important to not that Halo was not that much of a success. Yes it sold well but the Xbox itself did not even reach mass appeal, the PS2 did. What happened next, is all those kids grew to teenagers and young adults, and the xbox 360 was able to become a cultural phenomena, far out performing the xbox. That made Halo 3 far bigger than Halo 1 and 2, and cemented the normalfag boxes position.
Replies: >>714948020
Anonymous
7/9/2025, 8:43:31 AM No.714947395
>>714924076 (OP)
it was the first FPS to lower the FOV to 70 for console kiddies lol
Anonymous
7/9/2025, 8:54:43 AM No.714947964
>>714924076 (OP)
Halo gave us the basic console control scheme for shooters which has been followed by nearly every console shooter since, it also started the 2 weapon slots plus regenerating health trend which persists to this very day
Replies: >>714950018
saucy
7/9/2025, 8:55:35 AM No.714948004
>>714947264
That's how lan parties start.
Anonymous
7/9/2025, 8:56:10 AM No.714948020
>>714947327
You said that I'm incorrect and then proceeded to agree with me on everything I said, anon. DOOM can't be a normalfag game because normalfags didn't have a fucking computer to play it on; even if you know an entire police station full of dudes who somehow all played DOOM in 1995 that doesn't change the fact that it was inherently niche due to PC gaming, as a whole, being a niche at that time. Most people who played it were exactly what you're saying about Halo - kids, teens, and college students on their dad or upper-class-roommate's PC. People in their 30's were not playing shit unless they were CS graduates or hobbyists. They knew what it was - because everyone who was playing videogames was playing it and that was something like 20 million people - but it wasn't a normalfag thing to do. 20 million people was 7% of the population in 1998. It was not mainstream and you can't gaslight me into believing otherwise.
Replies: >>714948695
Anonymous
7/9/2025, 9:10:34 AM No.714948695
>>714948020
Because I 90% agree with you. The game is a normalfag game. It was just never able to reach critical mass because of userbase. It not doing so doesn't mean it wasn't a game that appealed to normalfags, it just means it never got it's chance. And the age of Doom players is way higher than you are thinking. Most young people simply played the shareware free level. Timmy wasn't mailing in money. Halo got it's chance because the xbox 360. Also I never said it was mainstream, I said it was a game for and enjoyed by normalfags. Those are two separate things. Halo for example was also not main stream even though clearly from the start it was made to appeal to normalfags. Again, it wasn't until the console itself had a userbase enough that it was able to become mainstream, because the normalfag design met the numbers. At any rate, this entire thing feels like we are arguing about definitions and not content, so whatever. I'm pretty sure we basically agree and just are using words slightly differently.
Replies: >>714948835
Anonymous
7/9/2025, 9:13:30 AM No.714948835
>>714948695
Yeah, we're arguing semantics. You're not a retard. Have a good day.
Anonymous
7/9/2025, 9:17:02 AM No.714949014
>>714925946
Those games ran like absolute shit. Goldeneye had blazing framerates that occasionally hit the double digits and Turok had to put fog of war on everything. With today's technology you could make them the games they always should've been - Goldeneye on Xbox is proof of that - but Halo isn't an eyewatering assault on the senses. That's enough to make it better than those powerpoint presentations masquerading as games.
Anonymous
7/9/2025, 9:19:26 AM No.714949127
>what exactly did Halo 1 innovate on and define?
It had Microsoft behind it and they really wanted something fresh that can pop out on the console market.
Anonymous
7/9/2025, 9:32:21 AM No.714949784
>>714945230
>half life defined some physics at best.
>it did more to innovate slightly in some areas and inspire other games that would define their niches.
Anonymous
7/9/2025, 9:32:33 AM No.714949790
>>714942457
Halo is casualised PC FPS slop. Characterised by dishonest aim assist, regenerating shields and a 2 weapon limit because controllers didn't have enough buttons. Console FPS as a genre was characterised by standard health and armor pickups, infinite weapons with a cycle button, honest aim assist, and couch multiplayer.

The damage Halo did to FPS as a genre can not be understated. The only game that comes close to the devastation it created is CS, which was the Fortnite of its time, designed for kids who couldn't track or deal with item timers.
Anonymous
7/9/2025, 9:37:24 AM No.714950018
>>714947964
>Halo gave us the basic console control scheme for shooters
People who say this kind of shit are legitimately retarded.
Replies: >>714950080
Anonymous
7/9/2025, 9:38:51 AM No.714950080
>>714950018
dedicated grenade button?
Replies: >>714950431
Anonymous
7/9/2025, 9:39:04 AM No.714950090
>>714924291
>First big CONSOLE fps.

That would be goldeneye and it goes without saying. And the n64 being popular or not has nothing to do with this because the xbox wasnt particularly popular either compared to the ps2.
Anonymous
7/9/2025, 9:46:40 AM No.714950431
>>714950080
Team Fortress had that shit years prior.
Anonymous
7/9/2025, 9:48:22 AM No.714950508
>>714924291
>First big CONSOLE fps.

Goldeneye outsold literally every other 90s FPS. The power gap was so huge the 2nd place runner-up, Half-Life 1, took a decade and needed Steam distribution to match Goldeneye's numbers.
Anonymous
7/9/2025, 9:59:14 AM No.714951051
>>714947235
Who the fuck gets lost playing Goldeneye
Anonymous
7/9/2025, 10:01:34 AM No.714951157
>Leaves out OP's gay video has less than 4k views
Why do mods ignore blatant ragebait shitposting
Replies: >>714952605
Anonymous
7/9/2025, 10:26:57 AM No.714952492
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md5: 57fc6d9a6bb6de65b67328a61e37f3d1๐Ÿ”
>>714924076 (OP)
It brought brought high fantasy space operas with iconic designs to the western console fps market. Something gamers have been loving to this day.
Anonymous
7/9/2025, 10:29:23 AM No.714952605
>>714951157
There are a ton of YouTube videos like OP though.
Replies: >>714954761
Anonymous
7/9/2025, 11:14:16 AM No.714954761
>>714952605
May I see them?
Anonymous
7/9/2025, 12:28:51 PM No.714958416
>>714924076 (OP)
Dude, people were saying this when the original Halo came out. People were sucking MS' dick as if they invented the genre the entire time.