Anonymous
7/9/2025, 6:43:58 PM No.714981495
>Kerbal bought by Take 2
>$10 million budget, 2 year timeline, to make Kerbal 2
>T2 gets all the original code from Kerbal 1
>For some reason, they hire a "creative director" that wants to add tons of shit to the game (this wastes a ton of time)
>For some reason, they keep the development of Kerbal 2 a secret, so they don't hire anyone talented, not even telling people what they are interviewing for
>For some reason, they only hire inexperienced junior devs, probably due to low budget (not a single person could be paid more than $150k/yr)
>For some reason, they use the old code, and try to build off it, even though it's full of technical debt or "spaghetti"
>For some reason, T2 does not hire a single person that worked on the original game, to help with the spaghetti code
>T2 thinks it's a good idea to keep the game so secret, they DON'T HIRE ANYONE THAT WORKED ON KSP1.
>For some reason, after the game is announced and no longer secret, THEN they let people from the original game help, which is way too late
>T2 is cheap, and does not pay the senior graphics engineer enough, so they leave, and the shader code causes tons of performance problems
>Ballooned 5x over budget, buggy and broken, T2 shovels out the piece of crap that is KSP2
This is the kind of retardation involved in ruining games. FYI.
>$10 million budget, 2 year timeline, to make Kerbal 2
>T2 gets all the original code from Kerbal 1
>For some reason, they hire a "creative director" that wants to add tons of shit to the game (this wastes a ton of time)
>For some reason, they keep the development of Kerbal 2 a secret, so they don't hire anyone talented, not even telling people what they are interviewing for
>For some reason, they only hire inexperienced junior devs, probably due to low budget (not a single person could be paid more than $150k/yr)
>For some reason, they use the old code, and try to build off it, even though it's full of technical debt or "spaghetti"
>For some reason, T2 does not hire a single person that worked on the original game, to help with the spaghetti code
>T2 thinks it's a good idea to keep the game so secret, they DON'T HIRE ANYONE THAT WORKED ON KSP1.
>For some reason, after the game is announced and no longer secret, THEN they let people from the original game help, which is way too late
>T2 is cheap, and does not pay the senior graphics engineer enough, so they leave, and the shader code causes tons of performance problems
>Ballooned 5x over budget, buggy and broken, T2 shovels out the piece of crap that is KSP2
This is the kind of retardation involved in ruining games. FYI.
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