>>714983730Why? It ensures that the 2 new buttons will never conflict with the main 4 buttons. You won't accidentally touch one when you don't mean to.
I don't want the 6 buttons to be equal. That's not useful. It should be 4 main buttons and the other 2 are designed for occasional use. Stuff like bringing up a quick-select menu, turning on your flashlight, going into first person view, using some special move you rarely ever use, bringing up a map, etc. If other games want to use them like they're normal buttons that's fine, but the absolutely shouldn't be designed to be equal with the other 4 buttons. They should be designed for non-essential but still very useful functionality