>>715017998 (OP)>This is the worst bungie haloYou're not wrong. This game was made in a time where halo was getting more and more corporate and losing it's top spot as the most popular multiplayer game to Call of Duty. It's my estimation that sprint was added to the game to compete with CoD. The power ranger armor for all the spartans was a blatant attempt to chase the purchasable cosmetics cash, where previously all spartans were in standard military issue mass manufactured armor because of the established lore and universe. The maps were much weaker than the previous entries. The change in aesthetic was reminiscent of the change from the original Star Wars series to the prequels. We went from a hard sci-fi, brutal, scant universe to a glossy, sleek, trendy universe in a prequel. The change in the enemy design was quite jolting, they went from the silly but disgusting aliens in the first three games to a more visceral, frightening design reminiscent of H.R. Geiger. The story shifted from an epic save the universe tale to a tearjerker where you get to know every character minutes before they are brutally killed. I got whiplash from the shift in tone. You could tell that Bungie had lost it's spark, that they'd been ground down by the corporate environment and were no longer making passion projects for fun but consumer products at the behest of their overlords at Microsoft. It wasn't a bad game, but it was the worst halo game at the time unless you count ODST, which began some of the trends that Reach would follow. I blame Microsoft. Reach was a game that probably shouldn't have been made, but was too potentially profitable not to be made.