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Thread 715025150

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Anonymous No.715025150 [Report] >>715025654 >>715025682 >>715025897 >>715028293 >>715028836 >>715029475 >>715029834 >>715032560 >>715032680 >>715033476 >>715033602 >>715034806 >>715034998 >>715035010 >>715035741 >>715035864 >>715036140 >>715036595 >>715036937 >>715038143 >>715038693 >>715038978 >>715039340 >>715039648 >>715040169 >>715040361 >>715043075 >>715043894 >>715046282 >>715049083
how do you rate fromsoft's PvP implementation?
Anonymous No.715025559 [Report] >>715037287
making invasions basically optional in elden ring was the fucking funniest thing fromsoft could have done

this is a positive note, not a negative one
Anonymous No.715025654 [Report]
>>715025150 (OP)
peak kusoge in dark souls, boring and annoying in elden ring
Anonymous No.715025682 [Report]
>>715025150 (OP)
Anonymous No.715025897 [Report] >>715026234 >>715048447
>>715025150 (OP)
>Demon's Souls
8/10 systems, 5/10 mechanis
>Dark Souls
8/10 systems, 6/10 mechanics
>Dark Souls II
10/10 systems, 7/10 mechanics
>Bloodborne
7/10 systems, 7/10 mechanics
>Dark Souls III
10/10 systems, 8/10 mechanics
>Sekiro
...
>Elden Ring
5/10 systems, 10/10 mechanics in theory, like a 6/10 in reality because every invasion is just 3 retards spamming L2 and spells

This is my opinion as someone who has invaded for ~2,000 hours across all these games, since Demon's Souls.
Anonymous No.715026234 [Report]
>>715025897
DS2 has the best pvp, the best build variety and the most imaginative pvp covenants
Anonymous No.715028293 [Report]
>>715025150 (OP)
a novelty from a different era that has overstayed its welcome. i exclusively play offline now.
Anonymous No.715028836 [Report]
>>715025150 (OP)
There needs to be a stronger reason for invaders to actually want to invade.
Right now if you invade, like 80% of the time you're walking into a gank squad and are about to deal with two jack asses spamming spells as one guy rushes you with powerstanced halberds, and even if you win all that stress gets you the same as just farming giant rats.
They've shifted the bar so much in the favor of the host that they might as well remove invasions wholesale.
Anonymous No.715028928 [Report]
DS2 ignoring Soul Memery was the best implementation
Anonymous No.715029475 [Report] >>715029798
>>715025150 (OP)
>PvP implementation
It gets worse every game as they veer away from invasions, gimmick pvp bosses, and funny covenants like rat dungeon rape hell or purplebros to more serious, """balanced""" attempts at pvp. Bing is exclusively duelCRINGE or jumping into 3man ganksquads
Anonymous No.715029798 [Report]
>>715029475
You can blame DaS3 for that.
Anonymous No.715029834 [Report]
>>715025150 (OP)
BAD!
Anonymous No.715032560 [Report]
>>715025150 (OP)
Got bored of it pretty fast
Anonymous No.715032680 [Report]
>>715025150 (OP)
pretty shit overall
Anonymous No.715033476 [Report]
>>715025150 (OP)
I have fun
Anonymous No.715033602 [Report]
>>715025150 (OP)
0/10. I only play the pve aspect of from games
Anonymous No.715033852 [Report]
One of the coolest multiplayer modes of all time, but it filters people like a motherfucker. I'm glad that FromSoft continues to include it, even if it's pretty badly mutilated in Elden Ring.
Anonymous No.715034593 [Report]
ER pvp system would be perfect if it had
1) solo invasions like all their previous games
2) invading worlds of the guilty

I have no hope for Fromsoft as a company going forward and I'll probably never play another Fromsoft release.
Anonymous No.715034806 [Report]
>>715025150 (OP)
I don't play shitty action games for PVP, and only shitters who've never gotten gud at an actual fightan think that it has depth.
Anonymous No.715034998 [Report]
>>715025150 (OP)
Actual combat itself is barely passable dogshit, it stretches the limits of a pure PvE combat system into another format and it shows
The redeemability is in the sheer number of variables in any given invasion *because* its rooted in PvE, there's a clear direction for the host to move towards that doesn't have anything to do with fhe invader which makes any hostile interaction very three dimensional and interesting, lots of little things to exploit that can circumvent just sheer brute strength to get the upper hand.
Anonymous No.715035010 [Report] >>715035878
>>715025150 (OP)
I used to despise invaders as far back as Demons. I was one of the assholes who'd pull his internet cord for years. Flash forward to Elden Ring and now I don't mind them and actually enjoy it. Invaders can be fun. I make sure to wave to all of them when they first arrive.
Anonymous No.715035741 [Report]
>>715025150 (OP)
SSS tier concept D tier execution but somehow still fun and addicting. Hopefully their PvP experiment on the switch 2 will teach them how to pvp for their future big titles. And fix region lock
Anonymous No.715035864 [Report]
>>715025150 (OP)
10/10 it makes redditors so mad they make a mod remove it
Anonymous No.715035875 [Report] >>715036005
how would you make a dark souls pvp invasion work today?
Anonymous No.715035878 [Report] >>715036260
>>715035010
The issue, as has been discussed to death a thousand times, is that Elden Ring's multiplayer system rarely breeds fun invaders (or fun co-op'ers, for that matter). All I'm asking is for invaders to put away the dual antspur rapiers when they invade a level 20 solo host who's clearly just playing through the game with the taunter's tongue.
And then there's the gankers.
Anonymous No.715036005 [Report] >>715037215
>>715035875
All you have to do is copy-paste DS3's multiplayer system and Seamless Co-op's changes into Elden Ring. And maybe limit open world invasions. And add covenants back. It's not rocket surgery.
Anonymous No.715036090 [Report] >>715036280
Personally, just force themed equipment in most areas for invasion and having them scale to the level of the host.
Like how you'd do balder knights near the church, or silver knights in anal rodeo.
Anonymous No.715036140 [Report]
>>715025150 (OP)
it was literally perfect in DS2
and not even just the normal PvP, DS2 had the funniest fucking troll NPC invaders, Maldron is absolutely my nigga
Anonymous No.715036260 [Report]
>>715035878
ER made it ez mode, at this point having something like Taunter's Tongue on is literally asking for it because 9/10 times anyone invading has to be ready for a ganksquad
Anonymous No.715036280 [Report] >>715036354
>>715036090
This ruins half the appeal of the multiplayer system, which is making weird builds that Just Work™ and / or RPing.
Anonymous No.715036354 [Report] >>715036469
>>715036280
Its hard to balance it out because no one wants to get one shotted by most invaders cheesing fights with end game weapons/spells/armor
40 yr old fat troonanon No.715036357 [Report]
I think it's fun in every game, even elden ring, for both invasions and hosts and I think everyone who disagrees just got too salty during some invasion and should relax.
Anonymous No.715036469 [Report] >>715036516
>>715036354
Balance is the death of joy
Anonymous No.715036516 [Report] >>715036965
>>715036469
And I don't anyone is going to be happy with being invaded by builds you can only get later in game
Anonymous No.715036595 [Report] >>715037150 >>715037537
>>715025150 (OP)
solo taunter's tongue is literally the only time i the pvp fun
Anonymous No.715036663 [Report] >>715036965
It’s hard for me in the seemless coop mod to invade because I have to usually fight 2-5 people and if that’s the case I should be able to invade with my friends
Anonymous No.715036686 [Report] >>715036831
In Dark Souls ?
annoying to be invaded but fun if you're doing the invasion
In Dark Souls 3?
Fun either way
in Elden Ring?
Dogshit both ways.
Anonymous No.715036831 [Report] >>715036965
>>715036686
>In Dark Souls 3?
>Fun either way
boy do i love gank squads
Anonymous No.715036937 [Report]
>>715025150 (OP)
Good
Dark Souls 3 and Elden Ring trying to kill casual invasion dueling in favour of asymmetric multiplayer is great but there's still many improvements that could be made
The issue is Taunter's Tongue should forbid any kind of phantom, maybe instead allow the player to use spirit ashes
Anonymous No.715036965 [Report] >>715037121 >>715037174 >>715038064
>>715036516
Because they're soft.

In all seriousness, you can't arbitrarily remove players' abilities to create and play specific builds simply because it's "unfair". You CAN protect players from bad faith actors, like Bloodborne did by protecting low level players from invasions, or like DS2, DS3, and Elden Ring tried to do by making hunters so easy to summon. Simply put, a lot of invasions are lost purely due to user error. Elden Ring and Dark Souls 3 are nothing like DeS, DS1, DS2, or even Bloodborne, which basically had no protections against real twinking. Getting 1-shot by a +5 chaos dagger poise backstab is not the same as failing to dodge the incredibly telegraphed animation of the bad red man in Elden Ring throwing a hefty rock pot at you. Co-op'ers simply don't understand the advantages that co-op'ing gives them and fail to utilize them because they're terrified of the bad red man.
Half the "solutions" that people propose are just more slaps on the wrist for invaders, which is why they're as sweaty as they are now. It's not working.

>>715036663
Seamless invasions are toddler mode. I have no idea what you're doing wrong but you might want to go back to the drawing board.

>>715036831
Don't forget
>fog walls
>post-pontiff
>unscaled password phantoms
>estus cancelling
>bowglitch
Anonymous No.715037121 [Report] >>715037548
>>715036965
>Getting 1-shot by a +5 chaos dagger poise backstab is not the same as failing to dodge the incredibly telegraphed animation of the bad red man in Elden Ring throwing a hefty rock pot at you
twinks in elden ring may never be as oppressive as twinks were in dark souls 1, but if you actually attempt to fight them fairly then you are getting your fucking ass reamed 100% unless you heavily outplay them

https://files.catbox.moe/xj3jdx.webm
Anonymous No.715037150 [Report] >>715037210 >>715037307
>>715036595
You're a literal faggot and gay and ruin the games invasions with this camping around shit
Anonymous No.715037174 [Report]
>>715036965
>forgetting seed
Imagine taking away the one advantage of invading
Anonymous No.715037210 [Report] >>715037537 >>715039327
>>715037150
>camping
>OP is clearly in the middle of fucking nowhere in Siofra, progressing
?
Anonymous No.715037215 [Report] >>715037672 >>715037767
>>715036005
>Seamless Co-op's
Kill yourself
Anonymous No.715037287 [Report] >>715037537 >>715037638 >>715037667
>>715025559
You ER cocksuckers are insufferable. I actually miss *being* invaded, you fucking tool. Ruining that classic aspect of Souls games was one of the worst things FromSoft could have possibly done.

Replaying the older games with a dead multiplayer is not remotely the same experience back when they launched. That tension when I was about to get invaded in Sen's Fortress (and before all the meta faggotry started to develop) was some of the most memorable moments I've had in gaming. ER feels neutered by comparison, I never had that panicked "oh SHIT" feeling like I wasn't even sure if I make it through that area.
Anonymous No.715037307 [Report]
>>715037150
the average invader just sucks dick, sorry bud. i ran into one guy here that actually stopped my progress for an hour because he was kicking my ass and actually attempting to gank me.
Anonymous No.715037537 [Report] >>715037704 >>715038351
>>715037287
1v1 invasions are dogshit and essentially boil down to gay honoraburu dueling
Case in point, this shit webm>>715036595
Vs this cool webm>>715037210
Anonymous No.715037548 [Report] >>715037627 >>715038426
>>715037121
You're right that twinks in Elden Ring can be very oppressive, but it's mostly when you're 1v1'ing them at low levels, which is far from the average multiplayer experience. Most players are summoning, and many are specifically summoning password phantoms who do not need to abide by any of the rules that either the host or the invader need to abide by. 3v1 or even 2v1 is enough to equalize any advantage that the invader has as long as the co-op'ers hold forward and R1 in his direction. It's unfortunate that it's difficulty to have a "fair" fight with an invader 1v1, but that's simply not how the Elden Ring multiplayer system is designed.

I play a lot of co-op with both my friends and randoms and it's pretty easy to mercilessly beat twinks to a pulp as long as you and your allies have a pulse.
Anonymous No.715037627 [Report] >>715038426
>>715037548
And here's an example of just running down a Stormveil twink with a fire partisan and just some random dude from /erg/ who was playing through the game.
Anonymous No.715037638 [Report] >>715044925
>>715037287
You want to play 1vs1 go to the Colosseum buddy
Anonymous No.715037667 [Report] >>715038351
>>715037287
i don't have a taunter's tongue active so i can't see this post
Anonymous No.715037672 [Report]
>>715037215
It is objectively a good mod with better netcode to boot.
Anonymous No.715037704 [Report] >>715037894
>>715037537
>1v1 invasions are dogshit and essentially boil down to gay honoraburu dueling
this is because invaders keep letting this happen for some reason. i don't know why they keep trying to have a straight fight with me.
Anonymous No.715037767 [Report] >>715037813
>>715037215
Seamless co-op is objectively the better way to play the game these days, unless you want to do
>retch
whatever THIS is in the arena except people who are serious about ER PvP just fight club in seamless anyway, lmao
Anonymous No.715037813 [Report]
>>715037767
This webm might actually be gayer than penis itself
Anonymous No.715037894 [Report]
>>715037704
It's fun and a nice change of pace from the endless procession of 2v1s and 3v1s (although I like 2v1s and 3v1s more). Same with helping hosts occasionally.
Anonymous No.715037957 [Report] >>715038146
>>>>>>"pvp"
>it's just curbstomping casuals
Anonymous No.715038064 [Report] >>715038471
>>715036965
>Seamless invasions are toddler mode

You can right 5+ phantoms, unscaled, all with full heals, and the ability to each summon spirits. The saving grace of seamless is supposed to be that you can't respawn if there's an invader present where in vanilla you can resummon. But this doesn't actually matter because you can leave the game and rejoin all with zero input from the host and spawn right next to him fully loaded.
Anonymous No.715038143 [Report]
>>715025150 (OP)
Yes, but elden ring kinda ruined it. As people say forcing invaders to only invade coop and ganks mean that invaders have to stupidly optimize to have even the slightest chance, which naturally completely kills the chance of having fun invasions. When invaders can play the game on their terms invasion can be very fun, and looking back at games where that was a thing I remember way more invasions I enjoyed than ones I didn't. This could be because I'm a kinda decent player and have a highr threshold compared to the vast majority of players who fall to a stiff breeze, but idk I just think it's sad this isn't really a thing in elden ring.
Anonymous No.715038146 [Report] >>715038551 >>715039567
>>715037957
yes
Anonymous No.715038351 [Report]
>>715037537
>1v1 invasions are dogshit
The thrill of fighting another person where both of you are trying not to fall off a platform shits all over destroying a bunch of clueless retards with OP and flashy weapons (or dying from said ganking retards because the pvp is a broken mess, on top of being uninspired).

It's a combination of various elements working together, like actual level design (not vast open terrain) and more plodding and grounded combat.

>>715037667
>can't see the post
>replies to it
I bet that sounded funny in your head, at least.
Anonymous No.715038426 [Report] >>715038759
>>715037548
>Twink
There's no twink in Elden Ring. You are facing a guy with the same weapon level and same or lower level than you and you lost fair and square
>N-no you can't bring Antspur rapier
Why? Cope about it
>>715037627
>Twink
Nope, no such thing. But I have seen many Bloodhound Fangs, RoB and Sacred Relic Swords dropped from Phantoms to hosts. Funny how keeping a low level character counts as "twinking"
Anonymous No.715038471 [Report]
>>715038064
Anything more than 3 players is uncommon..
>full heals
For both the co-op'ers and the invader. Aside from being a boon to FP-reliant builds
>summon spirits
Which don't deal a lot of damage and are easily dispatched. A lot of players also don't summon these at all, I don't know why.
>unscaled
This is actually a massive buff for the invader. Very few people are playing through Seamless with their level 200 friend because, surprise, it ruins the game when your level 200 friend isn't downscaled to play the game for you "fair and square".

Seamless also has other advantages: co-op'ers rarely use great runes, so as an invader with a steady diet of rune arcs you can always have either 40 fucking free levels at low levels or 30% extra HP at high levels. Also Seamless' matchmaking formula is FUCKED. As opposed to vanilla Elden Ring where you almost always invade upward, Seamless tends to match you with players who are at a lower or equal level. You can confirm this by turning on the option that displays players' levels. It also has no blues, thank fucking god.

I have a ton of hours in both vanilla and Seamless. Vanilla is FUCKED at every level, even low levels after the DLC. Seamless is way, way more relaxed.
Anonymous No.715038551 [Report] >>715038648 >>715038729
>>715038146
How is this good in any sense? The mindless roll slop alone is like a parody.
Anonymous No.715038648 [Report] >>715038820
>>715038551
idk man it's just fun
Anonymous No.715038693 [Report]
>>715025150 (OP)
Only really made sense in Demons Souls. Each game after that it feels like it fits the game less and less and is only there as part of the tradition.
Anonymous No.715038729 [Report] >>715039025
>>715038551
>mindless
How many invasions did you win?
Anonymous No.715038759 [Report]
>>715038426
There are twinks, but they exist at a very specific level range (1-20) and are much more limited than twinks were in previous games, primarily relying status effects or consumable items that have high base damage. I agree that twinking is absurdly exaggerated by retards who are either bad at the game or simply don't understand how it's designed. Twinking stops being relevant the second you go to Liurnia and pick up flame, cleanse me.

The game is designed for you to be able to access a lot of stuff early. Does anyone really think it's a coincidence that the single best twink talisman in the game (the soreseal) is in the exact same location as the 2nd half of the key item that lets you get to Altus early, without fighting a single enemy. It's blatant.
Anonymous No.715038820 [Report] >>715038903 >>715038993
>>715038648
>naked
>bloodhound's fang
>709
>sprinting uphill, so eager to die
Very cute invader
Anonymous No.715038903 [Report] >>715039096
>>715038820
blues are genuinely subhuman
Anonymous No.715038961 [Report] >>715039094 >>715039148 >>715039736 >>715041815
There's a reason why some of you guys swear by the PVP in PVE games instead of playing fighting games. You know, the ones designed with a fair 1v1 in mind. You don't want "good" fights.
Anonymous No.715038978 [Report]
>>715025150 (OP)
It’s kinda insane to me that the one feature that would make sense in Armored Core to take from souls games being invasions wasn’t added to AC6. The coop mod adding invasions was some of the most fun I got from that game during that mods peak. It’s kinda insane how much better of an experience it was compared to the actual multiplayer of that game.
Anonymous No.715038993 [Report]
>>715038820
>host and invader fucking looking at eachother
Anonymous No.715039025 [Report] >>715039067
>>715038729
I touched ER's pvp for a grand total of 20 minutes out of hundreds hours of total play time. Why would that matter if I think it's trash? Are you retarded?
Anonymous No.715039067 [Report] >>715039291
>>715039025
>Filtered
Predictable
Anonymous No.715039094 [Report] >>715041815
>>715038961
Yes you're right. The colosseum modes aren't that fun in these games because being able to use the world, enemies, and whatever else to your advantage/disadvantage is fun. Asymmetric challenges are more fun.
Anonymous No.715039096 [Report] >>715039187 >>715045429
>>715038903
>Fret not, fair maiden
>Your knight in shining armor finally received his summons after AFKing for 30 minutes
I've tried being a blue and it's just fucking depressing. Either you get summoned to the world of a host who actually needs help and he dies while you're a mile away, or you get summoned to be the third wheel of a gank that's falling apart.
Anonymous No.715039148 [Report]
>>715038961
1. Invasions are a completely different experience than fighting games. Apples and oranges.
2. I don't know about other people, but I play both. I don't play arena in FromSoft games though, that's for fags.
Anonymous No.715039187 [Report]
>>715039096
Anonymous No.715039238 [Report]
>play offline
not my problem
Anonymous No.715039291 [Report]
>>715039067
>meme spouting mongoloid
'Predictable' indeed. I was never good at Souls pvp but I still think the way invasions worked before was better.
Anonymous No.715039327 [Report]
>>715037210
>Dick Molesterson died doing what he loved, going in the hole
Anonymous No.715039340 [Report] >>715039482
>>715025150 (OP)
>running attack
>running attack
>running attack
>running attack
>running attack
>running attack
Anonymous No.715039482 [Report] >>715039653
>>715039340
sis, your anything with hyper armor and counter damage but especially war cry
Anonymous No.715039567 [Report] >>715039628
>>715038146
i love the crencent axe it looks so cool, but the giga big axe moveset is dogshit and even you figured that out so you use another smaller axe to roll catch lol. Brutal.
Anonymous No.715039628 [Report]
>>715039567
i just really like the strong attack
Anonymous No.715039648 [Report]
>>715025150 (OP)
Not just rating pvp but general online play here, but:
DeS: 6/10
DS1: 9/10
DS2: 8/10
DS3: 7/10
BB: idk, didnt play much
ER: 2/10

ER is a boring piece of shit that removed every unique thing related to online play and ruined pvp. Enjoy playing against retards with 999 star shards on a hotkey who spam OKH ashes of war, or enjoy invading three retards who have fifty times your total healing and kill you in two hits.
Anonymous No.715039653 [Report] >>715039786
>>715039482
No. You are retarded if you think anything beats running attack with a good weapon with bleed. Safe poking has always been the meta. In all Souls games btw. It has no counter because hyper armor runs out but running attacks dont they can stall all their want and just engage when its safe until you run out of resources. In duels nothing beats poking. Watch any "tournament" hosted by Twitch fags. See how it plays out.
Anonymous No.715039714 [Report] >>715039773
>DeS
Cursed dragonbone smasher and firestorm oneshots
>DaS
Backstabs and darkbead oneshots
>DaS2
Surprisingly not to many oneshots
>DaS3
Never played it
>Bloodborne
Fair and square
>ER
Everything is a oneshot, 60 vig minimum or else

Elden ring has the most boring pvp because invasions are just games of chicken that end in 30 seconds
Anonymous No.715039736 [Report]
>>715038961
Are u fucking stoopid? Fucking up the other player's game is half the fun
Anonymous No.715039773 [Report]
>>715039714
>DeS
LMAO! 2KAT!!!1
Anonymous No.715039786 [Report] >>715039874
>>715039653
you can not legally get poked without consent, just press r2
Anonymous No.715039874 [Report] >>715039997
>>715039786
Retard. Read. That resource runs out. The poking one doesnt and you dont have to commit. Just run around and feint you are going to poke but back out, over & over until the opponent makes a mistake first. Thats all you do in duels you abuse frame data.
Anonymous No.715039997 [Report] >>715040101
>>715039874
personally i would just not run out of resources. honestly though, if somebody is playing like a faggot then just don't engage and block them. you don't have to sacrifice your fun because some guy wants to hyper optimize and win at all costs, he can go play with all the other retards.
Anonymous No.715040101 [Report] >>715040252 >>715040272 >>715040631 >>715043005
>>715039997
you are retarded you dont know what the Meta is i already know idgaf about what you have to say, what im saying is the meta. Dark Souls and Elden Ring pvp has always looked boring because it is extremely safe playstyles, its not a fighting game:
https://youtu.be/CXpEmN7GiFI?si=pdLeUcxsFAF_ZRi9&t=140
Anonymous No.715040169 [Report]
>>715025150 (OP)
I think it's a cool concept but I never really got into it.
Anonymous No.715040252 [Report]
>>715040101
>competitive arenafaggotry
Everyone but you ITT is talking about the real man's multiplayer mode: invasions. This is not how invasions play out. Arena sucks and half the people who play it play like boring degenerates.
Anonymous No.715040272 [Report] >>715040835
>>715040101
and most people don't play following the endpoint of the meta because it's not fun. the only people doing this are tryhards and faggots who are just trying to stop you from having fun because they find it funny. there is zero point in engaging, if somebody is playing in a way that prevents their opponent from having fun, just don't bother and block them.
Anonymous No.715040357 [Report] >>715040797
>Dune Awakening tried to cater to the invader/griefer crowd
>they burned down the game mode in a single day, making it unplayable for pvefags
>pvefags stopped going to the endgame area
>the griefers now say that they are the victims
Anonymous No.715040361 [Report]
>>715025150 (OP)
pvp in dark souls is great and unique, unfortunate that they catered to the modern audience in ER
Anonymous No.715040631 [Report] >>715040820
>>715040101
I love how Estoc has been meta in all the games from Demon Souls all the way to Elden Cringe.
Anonymous No.715040797 [Report]
>>715040357
this happens every single time they make a pvp sandbox game. it kills the game every time but devs still keep trying
Anonymous No.715040820 [Report] >>715041006
>>715040631
I don't remember it bring good in DS1, especially because of the Balder Side Sword poke
Anonymous No.715040835 [Report]
>>715040272
> if somebody is playing in a way that prevents their opponent from having fun, just don't bother and block them.
lmao what a faggot he owned you and took a shit on you. You deserve it
Anonymous No.715041006 [Report] >>715041410
>>715040820
Its good as fuck its one of the only weapons that can beat Dark Moon / Sunlight Blade Falchion or Gold Tracer & Chaos Blade. Estoc + Shield is the only thing that excels at stalling & you can use a crossbow in the offhand too, so you apply pressure to force them to attack you instead of you having to commit to anything. Estoc has been Bestoc forever. It's retaded safe. They nerfed it in DS3 & it was still a top tier weapon simply because of the safe frame data. It's overpowered in all the games. In ER you can infuse it with a ton of shit that makes it even more useful in more scenarios even against bosses.

idk if you made a poison, bleed or frost Rogier Rapier but I did & I was raping bosses 90 levels above in Caelid the first time I played ER. The Thrusting Sword weapon class has always been broken in some way.
Anonymous No.715041198 [Report]
souls pvp has and always will be dogshit solely because of the netcode and high latency, its pretty great when you actually have a strong <50ms connection and what happens on screen actually reflects in the damage numbers
>BUT YOU CAN JUST LEARN HOW TO DEAL WITH LATENCY
its objectively not fun to do this in any video game
Anonymous No.715041321 [Report]
6/10 purely off the strength of invasions as a concept, there's really nothing else like it and if they had even the barest level of competency in designing the systems for it they would be incredible, but they don't and can't so instead they just halfassedly cram the mechanic in with less and less thought each game and will probably drop it altogether in the next one
Like basically everything about the series, I think it's DS2's fault, or rather a combination of DS2's real flaws and people overreacting to imaginary flaws that scared Fromsoft away from actually trying cool shit like covenants again. DS3 was the most bland, safe game they've made yet and it did really well, and then for Elden Ring their big ambitious experiment was making it open world and adding crafting, and then they added roguelite runs, Diablo loot and a fortnite ring in Nightrein, I think they're done trying to come up with new shit.
Anonymous No.715041410 [Report]
>>715041006
Interesting. My DS1 knowledge is pretty limited despite having a lot of experience with its multiplayer.
>Elden Ring
I'm not a fan of the ER estoc. PVE is PvE, but in PvP the moveset is too one-dimensional for me. Its inability to deal with 2v1s / 3v1s and the lack of good hyper armor ashes for thrusting swords made me dislike it, and I prefer other off-hand weapons because I'm a contrarian. It seems like a weapon that really relies on hardswapping.
Anonymous No.715041463 [Report] >>715042289
Pretty horrible when I tried it once in DS3.

>Invade someone for the first time
>Its an arena style thing happening near pontiff
>Fight some guy
>He completely misses me because I space his attack
>He hits and stuns me anyway
>Follows up in a true combo and kills me

I thought it was just lag so looked it up and no, this is completely normal and has nothing to do with latency, its actually the netcode of the game.

After that I've always play in offline mode in every from game. I still like fighting bosses with people and am having a lot of fun with nightreign.

The whole fiasco that seamless caused with completely destroying the pvp scene was hilarious. Between that and weapon/level matching actually killing twinks in ER, it did more good for the souls formula than any previous title, despite some of the game's flaws.
Anonymous No.715041686 [Report]
Hyperintelligent AI is here
Anonymous No.715041796 [Report]
Invading is for faggots unless you're gearing evenly with the host based on the average experience. Host's baiting invaders with their faggot friends are even bigger shitcunts.

FROM invasions are ultimately shit, because people don't want to duel and enjoyment tends to revolve around having an advantage over someone (Experience, twinked out gear, or in the host's case having both the aforementioned advantage and also having more bodies to fuck with you)
Anonymous No.715041815 [Report]
>>715038961
>>715039094
I enjoy L4D/Vermintide versus, AvP games and even Evolve, but the Souls formula just sucks ass after the novelty wears off, especially in 0 cooldown ER. Hell, even the AC6 invasions are more fun despite also having the constant uptime. I genuinely can't think of why this garners more autists than even DayZ or Warcraft/MMO ganking, which would probably still be better options honestly. They can't even let people try to play without them without getting upset about it. Maybe paired with the aesthetic of these games it tickles a part of their brain that harkens back to simpler, even ancient times, where they could do this shit regularly and it just feels like home.
Anonymous No.715041843 [Report]
>thrusting swords
disconnect
>moonveil
disconnect
>rivers of blood
disconnect
>overleveled phantoms
disconnect
>varre mask with bleed
disconnect
>unique build, cosplay, 2-3 lads just playing together with whatever they want
now the fun begins

its just not fun to fight those weapons anymore, theres too many people using them and most of them are bad at the game, even after quite a few of them like rob were nerfed
Anonymous No.715042289 [Report]
>>715041463
ds3 probably had the worst pvp of the entire series. at least dark souls 1's pvp was so broken you could have a laugh at it. and as bad as elden ring's is, i don't recall constantly getting hit by ghost range or m1 spammed like in ds3

i did enjoy invading in SotE because it actually had great zones for it and the wacky new weapons were fun to use. it also helped that i could tune my pvp cheese according to the encounter
>1v1
dryleaf arts kung fu
>1v2
claws of night
>1v3
spam swift slash with the backhand blade until i win

i feel like invaders being able to counter ganksquads with an immensely cheesy weapon art really made a lot of them more polite about it. i saw other invaders doing it as well, like they would switch over from a fun larp build to the backhand blade as soon as they realized they were being ganked lol
Anonymous No.715042482 [Report]
The one (1) thing that completely ruins the multiplayer aspects of ALL the souls games is the absolute dogshit netcode.
I don't care about twinks because unless they are actively cheating you can usually outplay them, I don't care about ganksquads other than the fact that they get very samey after a while but what I DO care about is getting bled to death even when the other player is 50m away from me while he is swinging his epeen around or while I'm clearly dodging through his attacks or when I get back stabbed through a fucking wall.

If they can't fix this shit then the multiplayer aspects are just going to keep dying, Nightreign seems to be moving in the right direction but its hard to tell since your very rarely at the opposite side of a bleed proc.
Anonymous No.715043005 [Report]
>>715040101
>Anon treats ER like a fucking Esport
Anyone who plays arenas are lame and gay, the reason why the "meta" isn't as stale outside of arenafaggotry is because there is actual level design involved, with mobs, traps, falls, multiple players involved and ways to break LoS.
Anonymous No.715043075 [Report]
>>715025150 (OP)
Terrible, invasions were fun

t. PvEer who died a lot
Anonymous No.715043894 [Report]
>>715025150 (OP)
dogshit in ER
the best it ever was in DS3
Anonymous No.715044414 [Report]
I hate how you can invade overworld areas in ER but I think they added a way to disable it. May be wrong, haven’t really invaded much since SOTE. Just did like 5 of them with Messmer’s Spear and it was really funny. I remember at launch, the damage values were fucked because Elden Ring is a game that was massively scaled up from DS3 in terms of damage done because the bosses had, comparatively, so much health since the game is so long. 1000% Elden Ring wasn’t going to have invasions at first and it was added in last second, everything about it seems rushed. Especially the implementation of blues, which is still the most broken feature in the game. You activate the ring, and eventually you’ll be summoned as a “hunter” but who knows when the fuck that’ll be, it might as well just be something you have on for your casual playthrough for potential stuff every now and then. But the worst part is when you get summoned, guess what?
>50% chance you’re summoned miles away from the host so you gotta travel like Frodo to Mt. Doom and hope you’re not too late
>40% chance the host either dies instantly or the invader dies so you either get fucked or get free shit
>5% chance to find the invader on the way to the host because their spawns suck dick too
>4% to reach the host and everything goes like the devs envisioned
>1% that the host is just fucking with you either by afk farming or doing whatever else
But nobody cares about blues at all so this was never ever in the ball park for getting fixed, because it’s a feature that some guy spent 10 mins porting over from DS3. They probably spent more time rendering the PvP item’s menu icons than actually developing PvP, at least until December 2022.
Anonymous No.715044925 [Report]
>>715037638
arena 1v1s aren't the same as being invaded on your first playthrough and having no clue what the guy invading you could possibly do to you and also the guy invading you has no clue what you can do to him. it's not longer fun when you know the person you're about to fight is just another wikifaggot metanigger in the most meta of meta-y setups and he's gonna metagame you until you're metadead.
Anonymous No.715045429 [Report]
>>715039096
Embrace the mode of
>im going to sit and watch the fight and not participate
Either I get a free rune or I get to watch a good fight, sometimes both its a win win.
Anonymous No.715046282 [Report]
>>715025150 (OP)
it was good from demon souls to dark souls 2, but from then on the level design stopped making invasions interesting. The levels are too open, to wide, there's no hidden behind a dark corner to take someone by surprise, it's boring.
Honorable duel fags need to rope immediately btw.
Anonymous No.715048447 [Report]
>>715025897
>Dark Souls III
>10/10 systems, 8/10 mechanics
>TWO absolutely identical blues
>TWO forest covenants
>half-assed moundmakers covenant
>10/10 systems, 8/10 mechanics
get the fuck out with that shit
Anonymous No.715049083 [Report]
>>715025150 (OP)
Pretty ass honestly. I like the concept, but the implementation feels like its become worse and worse with each new game. It feels like they can never strike a balance between player comfort and actually providing proper "invasions" that feel threatening. Every game has some issue with it that makes what should be an organic process just boil down to the player gaming the system.

>Demon's Souls: Everyone just stayed in Soul form, killed themselves in the Nexus after every boss, and those you would actually face in PvP often were Scraping Spear dirtbags
>Dark Souls: Possibly the best implementation since using humanity allowed for summons/NPC invasions, invited proper player invasions, and you could only activate it at a bonfire so you can't just pop it outside a fog door. But then you get lagstabs which put a slight damper on things.
>Dark Souls 2: Soul Memory.
>Dark Souls 3: The real start of gank squads. With how many players you can summon into your world, actual invasion led to you facing often times 3 players ready to push your shit in. Or walking into a "fight club" and just sitting there to take a turn.
>Bloodborne: Almost really good with how the Chime Maidens work, how they're put in specific areas and can be dealt with if you're smart, creating a tense dash to figure out how to put them down before a player gets to you. Ruined by the fact that killing them is permanent.
>Elden Ring: Dark Souls 3 again, but with more gank squads.

PvP is cool in concept, but there's very little actual incentive for players besides just doing it for the sake of fighting. And when there are incentives, it's often a tedious slog for anyone who doesn't look up some meta build to fight other meta build players.

I don't know if I have a perfect solution, but the fact that every game they've made has some critical flaw to the system, laggy encounters, and a player base that's terrified of it existing, it's a bummer they can't figure out something that "works".