It's decent, especially for the developers who at the time was a beginner. it's pretty old now. I wonder what happened to the remake plans... I have no ideas what happened to this guy
why dont you play it instead of asking faggot ? do you also ask if its good before taking a shit so you eat your own shit first before pooping in the toilet bowl ? lmao what a fucking retard
>>715061385 does it? It should run as well as half life 1, same engine Actually, I wonder, how was this game even released? I don't believe Valve made the Goldsource free to use for developers, and I don't think it's an half life mod + it's standalone
>>715061529 It suffers from the same buffer overflow issue that plagues the co-op mode, something broke in the game after the last few windows updates over the course of two years
Anonymous
7/10/2025, 3:34:53 PM No.715061625
>>715061482 Oh... I guess his mind was as messed up as his character...
Anonymous
7/10/2025, 3:36:17 PM No.715061729
>>715061232 (OP) It was fun to watch tubies back then but no, it's absolute dogshit
Anonymous
7/10/2025, 3:36:36 PM No.715061757
>>715061232 (OP) Sure. The co-op mode is really fun with buddies but it's barely stable.
Anonymous
7/10/2025, 3:37:33 PM No.715061831
>>715061463 >spaces before symbols >fucked up English >mention of shit out of nowhere Yup, it's an Indian alright.
Anonymous
7/10/2025, 3:39:16 PM No.715061958
It's really a silent hill clone if you think about it, I wonder why the developer didn't use the regular source engine though
>>715061232 (OP) For a free game, yeah. It's one of my favorite games to play during Halloween. I'm not a fan of the whole "It was all in my head" twist and I think it ruined the atmosphere.
>>715061232 (OP) I think it’s a must-play if you’re getting into horror games. Its unique in that you’re typically armed to the teeth so the real horror typically comes from fighting your nerves more than anything.
Anonymous
7/10/2025, 3:40:40 PM No.715062063
>>715061967 doesn't the co-op story contradict this? or it's not canon? I haven't played this in a decade so I only remembers it very vaguely
Anonymous
7/10/2025, 3:41:03 PM No.715062096
>>715061232 (OP) >can only hold three items >key items are part of these three >holding a literal keyring or a sparkplug takes the same amount of inventory space as a gun Thanks, I now hate your game on principle. it's alright I guess but there's shit deliberately designed to be obnoxious which takes away from the experience
>>715061232 (OP) The environmental jump scares are well done, everything else is edgy/repetitive. But it's better than most "commercial" jump scare games.
Anonymous
7/10/2025, 3:42:42 PM No.715062212
>>715062096 still a better inventory management than Signalis
>>715062223 the jumpscare craze was just starting at the time, but the game actually doesn't have a lot of these
Anonymous
7/10/2025, 3:45:16 PM No.715062354
>>715061958 The HL1 goldsrc is easier, you get get away with making assets of 20 polygons and 50x50 textures, and the dev was alone. HL2 source mods need a a team.
>>715061385 it works just fine except the constant memory leaks on map changes eventually crashing your game due to engine limitations
Anonymous
7/10/2025, 3:46:38 PM No.715062457
>>715062354 Wonder why there's no much of these then, same for older games. Then again these softwares have some very heavy limitations so maybe it's just this. It's annoying to be have too many restrictions when making something
Anonymous
7/10/2025, 3:53:43 PM No.715062926
>>715062212 I don’t understand why people struggled with Signalis’s inventory system, I don’t even play horror games and I never had a problem with it
>>715062926 Some people are allergic to backtracking even in tiny levels like those in Signalis but without the limited inventory the exploration just consists in entering every room once, pick everything along the way and you automatically go to the next level.
Anonymous
7/10/2025, 4:09:53 PM No.715064034
>>715061232 (OP) Not as good as Afraid of Monsters but still very solid and worth playing