>>715140339As an early 3D game, the devs were kinda holding everything together with duct tape. As a result, Mario 64 has a bunch of bugs, jank, and weird physics quirks that allows you to do a bunch of retarded tech shit, just look at autists like pannen who sit there and break the game.
Crash is more fun as an actual fucking VIDEOGAME, not some spergy toolset for autismos to tinker with. You master the mechanics, learn the stages, get 100%, move on, replay it every now and then. Just a great time, satisfying and challenging level design, very charming artstyle and design.
Whereas subhuman retard 64 autists sit there and try to do the most retarded off-the-wall gamebreaking shit. If Mario 64 were a competently developed game, not full of bugs and jank, speedrunning interest would be way lower. Also Nintendo games in general tend to draw aspies like flies to shit. The levels, enemies, bosses, camera, pacing and design basically don't matter at all to them, the levels are just a canvas for their autistic shitflinging experimentation