Anonymous
7/11/2025, 4:21:21 PM No.715163069
>"There's likeโI would hesitate to countโbut a large number compared to other projects I've been on who have taken mental exhaustion leave here. Some as short as two weeks to a month, some as long as eight months and nine," one staffer told me after saying they had taken some time themselves.
Maybe developing a video game takes 10 years because half your staff is gone for 8 months a year?
https://arstechnica.com/gaming/2025/07/behind-the-next-battlefield-game-culture-clash-crunch-and-colossal-stakes/
Maybe developing a video game takes 10 years because half your staff is gone for 8 months a year?
https://arstechnica.com/gaming/2025/07/behind-the-next-battlefield-game-culture-clash-crunch-and-colossal-stakes/
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