>>715206091 (OP)>Just zoom it so it doesn't look bad
>emulators
>R*rew*re Donkey Kong design
@NINTENDO @FBI @POTUS DO SOMETHING!!!!
-ngkok and the world's your oyster
>>715206091 (OP)What is the best reshade crt filter
>>715206378aw shit anon that song was buried so deep in my skull, going to be stuck in my head now for god knows how long
>>715206327It's called having an amazing CRT screen
Your little laptop LCD obviously isn't going to work :)
>>715206183>>715206278Both f- and spbp. Incredible.
>>715206091 (OP)>with CRT, pixels magically know how to contour in a way to give a more detailed and less blocky sprites HOW
To this day I still don't understand it. Is it good contrast on top of the CRT?
>>715206091 (OP)i mean it's pretty simple, if something was meant to be a blob of light, and you're rendering it as this square area of solid color with cliff-like changes at the edges, you're introducing horrible high frequency noise that was never meant to be there. rendering with 'nearest neighbor' is actually deep-frying the signal so to speak
>>715206805The pixels are arranged different. The graphics were designed for CRT, so it's obvious it would look good on CRT and shit on LCD.
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>if I make everything blurry my mind imagines it looking better
You are a sheep.
>>715206378>>715206508Damn I never heard this song before but it's a jam
>>715206091 (OP)But couldn't you just make a game that already looks like the bottom picture instead of designing around a filter?
>>715206805magic? the edges are blurred and the colors blend nicely, what magic?
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>>715206091 (OP)top looks better
>>715207952Sometimes it looks like it creates detail out of thin air and VERY blocky things somehow turn out detailed with curves.
You must be a zoomer.
>>715207685retvrnโฆtvโฆ..trvdvtvvnโฆ
>>715207428Lookin a little watercolor'd there Funky
>>715207949All you need is dithering. Scan lines and distortion only make it worse.
>>715208036Maybe on your phone
>>715207534Just not the same
it really is pretty crazy how they designed their art around known technical limitations at the time and gave the appearance of high graphics using minimal hardware, just a bunch of skill and trickery
>>715208056>how did these developers who worked with these displays for years understand how they worked??
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>>715206805I worked it out by making a crt filter type thing myself piece by piece. You take your source image and make it bigger so now one single pixel is like 3x3 on your screen. You then blur it enough so that that square is more like a round blob - this is key, like, blurring is circular so if the blur size is enough, it doesn't matter that you started with a square, it's the same as if you started with a bright point. Now, just having blurred it, it will look shit. The edges of anything look like mush. So you layer on a darkening mask that represents the grille which is kind of like a grid of boxes that gives some structure back to the edges because to the eye, each box seem a solid color so a box contains either part of the cloud or part of the sky and not some inbetween mush. The trick is that these discrete 'boxes' are much smaller than the 'pixels' of the source image. There's several boxes to what would have been a pixel (but is now blurred out). Then because you don't want gritty boxes over your image you blur the overall thing and up the contrast, baking the grille away within the bloom of the pixels colors.
So you're replaced big squares with round glows that still seem to have some defined edges, but the edges aren't the edges of the squares.
>>715206805It's an attribute of a low quality signal, such as composite or coax cable, where neighboring colors blend together as a result. CRT itself has nothing to do with it.
>>715208036>more vivid skin tones>banna doesn't blend with the floor>no gross scan lines or visible grid>overall better contrast
>>715208776this is the crappy jpeg which is the base
>>715206091 (OP)Top looks better more HD
>>715206372REMEMBER THE HONEYPOT CANNOT BE ERASED
>>715209021Holy fuck definitely trying that game on my flashcart tomorrow
CRT was the limitation, a constraint that forced artists to have an understanding of programming, and programmers to have an understanding of art. Throw in some computer science and some actual passion about making games, not just pumping out whatever the market researchers say will be most profitable, and you get something great. Now it's mostly soulless garbage and they just trust 3rd party tools to do the work.
Few things are more annoying than playing a simple 2D game that looks like it could run on the Super Nintendo, but somehow heats up your computer and gets the fans running loudly. Why? How?
>>715206805I know this isn't even an answer to your question but I wanted to just say this anyways...
The old games were literally designed for CRT monitors. That is why zoomers use CRT filters to play old games, because the games were made for CRT filters. And a really good example is Ocarina of Time which looks like shit if you play it on a good monitor. If you play it on a CRT it looks the way it was intended to look though, lol.
i love how just looking at the thread, the raw pixel version looks totally fine in the thumbnail version. every single time. never seen an image where you can tell much of a difference between the thumbnail version
>>715206091 (OP)The problem with filters is that its still rendering square pixels underneath. We'll never get a filter that renders per-pixel 1:1 to the phosphor grid with accurate glow and color bleed.
But they are getting better. Acceptable even. I say this as a former hater.
Why not just get a real CRT instead of cope filters. Seriously just go knock one some boomer's door and ask if they have some old piece of shit TV collecting dust
>>715209842I don't feel like getting the cables to work.
Filters can not match the original
>>715209842They threw them out years ago. Do you think they have boomboxes laying around too?
>>715209842Already have one
>>715210159but you just show one filter on one setting which is deliberately shit. your title says the right image is a real crt but it might as well just be another filter for all anyone knows, since you could do exactly what it does, with a filter
>>715206091 (OP)oh my fucking sagan science it switched the direction of the banana? i love filters now ong
>>715210349It's what I hate about this entire conversation, 99% of it is disingenuous bullshit. The real areas where filters fail to capture, bloom, depth, etc are real shortcomings of the method, but like you can make a CRT filter look *exactly* like the same rendering pattern of any phosphor pattern and sensitivity that you'd like. You just can. And people have.
Whether or not you are smart enough to know which ones are just kiddos larping with alpha scanline filters to mimic the aesthetic and which are trying to genuinely match what the tech actually looked like (much less what other things you need to change on your own local screen to compensate) is on you.
I do like CRT filters and there's some godly ones out there but the fake curved screen effect never looks good on a lcd. If you really think it's necessary then you really have to get a CRT.
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That's cool, still playing no filter though. btw I actually played NES and SNES (my dad and aunt's) on a tiny CRT tv as a kid.
>>715209067Holy shit it's Mario & Mario, is this real?
>>715210668I never thought of the curved screen being part of the CRT visual. Did it really have that much of an effect? Is that something artists also worked with? Seems like that would be less important, since the CRT effect was universal, but TVs of different sizes would have different curves so it would be harder to precisely use that, unless you were making the art for a specific size.
Crazy that cheap flatscreen TVs today would be considered huge back then, but now they're small and you can get one for like $20
>>715209485why are you saying that? are you the guy who said in a previous thread it's always just a mask over the top? Why do you think that? You should look up what a shader is because that's not true at all. Maybe you're thinking of the word shader as literally shade over another image, or something. That's not what it means
Has anyone ever thought about the fact that the TV used to be yards away from the couch and now we're looking at screens that are 10 inches from our face?
>>715210948I always sat as close to the TV as possible when playing vidya. I also coincidentally got bad vision and had to wear glasses at age 12.
>>715210948What? The viewing distance for video games then is about the same if you're on a PC. But for console gaming, you're generally much further from the screen today than you ever were then. People always sat right next to the TV for games, even if that meant sitting on the ground in front of it.
>>715210948Yeah and did you notice the font size in video games keeps getting smaller? I think it's because we are sitting in front of a screen close up now lol.
Why can't the pixel blending be accurately replicated with shaders?
>>715211338Also because computer screen keep getting bigger. A lot of modern computer games are almost unplayable on a 1920x1080, even 2560x1440 screen because the text is so fucking tiny it starts having rendering issues.
>>715208395Sonic 1 is soulful
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>>715206091 (OP)I think some filters can be good if you tweak em a bit. It's not perfect, but it's better than it used to be.
>>715210948>Yards awayIt was like 5 feet away
2xSAI and it looks much better than it ever did originally
Get over yourselves
It has nothing to do with artistry, it's just this
>>715206998 as proven here with a photo (no art decisions involved).
The reason a filter looks better than NN is because NN is a bizarre aberration, coming from some childlike assumption that a low-pixel count image on a high pixel screen should be shown by just using blocks of pixels, like, yeah of course anything else looks better what the fuck was anyone thinking expecting that to look ok?
>>715206091 (OP)They make the image look too dark.
Throw some bloom on there or something.
Fix it.
the bananas are supposed to look more yellow than the surrounding environment
the filter flattens the colors too much in that example
>>715212130Go away modern game dev
Do the NSO emulators have input lag?
>>715207685wtf I love crts now
>>715212130This has always been the biggest problem for accurate filters, some say that OLED can produce brightness enough to compensate for it but I never saw it in person.
CAN YOU MOTHERFUCKERS STOP LOOKING AT VIDEOGAMES AND JUST PLAY ANY?
>>715206278You know the rules.
>>715212209>bloom is modern That gamedev meme is 20 years old.
Everyone who used it aged out of the industry and does freelance book covers now.
I'm sort of mixed on the validity of the CRT pixel blurring... I recently got into retro computing/gaming and bought an Amiga 500 and the 1084 Commodore monitor. The picture quality on the monitor is absolutely immaculate, it's super clean, crisp, and vibrant. Playing Monkey Island, or Lemmings, or using Deluxe Paint looks great, but the pixels are all sharp and very well defined.
>be autistic faggot
>remember playing 4th gen video games
>in your mind they look like HD
>hmm... is this because I was 8 when I played them?
>NO! IT MUST BE LE CRT TV THAT MADE THEM LOOK LIKE THAT!
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>how crtniggers be playing their games
>>715206805>blur the fuck out of the image until it's a mess>your brain fills in the detail >"wow, the sharp edges suddenly disappeared!"yeah, "magic"
>>715212584but like this image looks fine at original 1 pixel to 1 pixel size too. It's just really small. Choosing to make it 'bigger', you have to do something. Are you going to use blocks of pixels (not what a 1084 is doing), or something else? Why would anyone think that blocks of pixels is the 'natural' option?
>>715213049I am okay. I am a human being, possessing self awareness. This simple fact that doesn't really require any skill or talent seems to make me inherently superior to the thousands of people posting on this board, though. So maybe I am better than what my self-doubting mind tells me.
>>715210837the mario brothers.
>>715212843there are examples of how CRTs displayed pixel art ITT and how the art was designed specifically for such screens, knowing the specific ways they displayed and distorted the images
>>715206091 (OP)CRT Newpixie for 3D games
CRT GDV Mini Ultra Trinitron for 2D games
>>715212349You need to look to play VIDEO games.
>>715213334Nah. You're a delusional coping faggot. The shit you post are lies. You should commit suicide. Immediately.
>>715210671Top looks better
>>715208036it really doesn't.
>>715211053retardbro, you always had bad vision, you just got diagnosed at 12.
>>715209485>>715210865Case in point:
>>715210159And then you get faggots who just fucking lie about what shaders can actually do like this shit for brains dickhead.
>>715210349
none of these filters do a damn thing except make the image darker if you limit the resolution so that the picture is the same size as the screens it was designed to be played on and sit 6' away like you're supposed to.
>Blurs the image
WHOA HOLY SHIT I KNEEL
>>715213143>noooo you can't make a square into a bigger square that's not heckin natural
>>715213360GDV Mini Ultra Trinitron it's great out of the box, just make sure to remove the vignette and curvature.
>>715213863it's a specific sort of blur though.
>>715213863>makes a light turn on WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
part of the problem is that gamers no longer fill in the blanks of an image with imagination, because they've never had to.
you have stunning visuals in the movies, and videogames, hell, you dont even really need to read books anymore, every one of them is turned into either movie, or a youtuber will summarise it for you with pictures.
its not JUST the new gens either, my older brother, a man who grew up in the early 80s, refuses to read books anymore, because "if its good it'll get a movie".
we've lost our imagination bros.
>>715210865A CRT is rendering each pixel out of a lil phosphor tube. It makes each pixel a glowing point of light with color bleed - actual interplay between colored lights. A filter is an overlay that reshapes already rendered square pixels.
It can get close, but it will never have the same level of real light blending.
To ever approach authenticity like pic on the right:
>>715210159... I think you'd need to build a rendering engine that took the pixel data and interpreted it the way an old analogue chroma signal would describe each dot by a color code and intensity value.
>>715214664explain the popularity of pixelshit indie games then
>>715214664>we've lost our imagination bros.I blame porn. If you're actually horny then you don't need it to do the job, just imagining girls is more than enough
>>715213819I can't make heads or tails of what you're arguing in this post. A shader can say 'there's a 'source' pixel, let me put half of it as a little spiral one part of the screen, and half of it as hair on another part of the screen.' You can write any code you want as long as it puts out a color for each pixel. Maybe you're thinking of 'filters'? Maybe there's something somewhere called a filter that only can modify a scaled up source image by darkening it. That's definitely not what shaders are. Maybe google 'pixel shader'
>>715214850they dont require you to imagine the loose collection of pixels as something more.
they ARE the pixels shape.
look up any pixel art indie game protagonists fan art, its almost never an extrapolation of the pixel into a whole design, its just the pixel art with more pixels.
>>715215091fuck off back to your goonthread, your inability to control your chimp brain demand to jack off isn't because of porn, its because you're a retard who refuses to stop jacking off and looking at porn.
>>715214836>A filter is an overlay that reshapesAh ok so you are talking about something called a filter which is clearly different (i mean, it's a different word) to a shader
>>715215267if your imagination isn't enough to get you off then you either don't have an imagination, or you're life a fat guy eating snacks when he isn't hungry, just bored
deal with it
>>715215161Cool show me one that replicates a CRT accurately then.
>>715210159We got the benchmark right here.
>>715214850>popularityWhat popularity? All those shitty devs clearly use it as a crutch due to lack of artistic talents.
*moves away*
The filter just darkens the screen.
>>715213421There are a few audio-only games.
https://en.wikipedia.org/wiki/Audio_game
>>715213137this is why zangband and other ascii roguelikes are the best, it lets your brain work out the details... being surrounded by letters that stand for "rat" or "worm" lets your brain work out the horror of that scene (they're great for farming xp since they multiply, but you have to make sure the room you're letting them multiply has all its doors closed)
>>715215646Do you space for it? Are you really gonna use it? Then yes.
>>715215352i spent my formative years using the vague memory of a playboy me and my mates found on a bushwalk at age 9.
or daydreaming of my mates hot sister after we all went to the beach and saw her in a swimsuit.
the trick is i stopped jacking off every day when i got past my teens and started having relationships with real people instead of a half remembered centerfold.
>>715207216I unironically prefer grainy video.
>>715209842Is there a good way to hook up a modern PC to a CRT without a lot of display lag?
>>715207949Doing it wrong.
>>715208206>gave the appearance of high graphicsWpuld love for you to point out where these high graphics appear, you high junkie.
>>715211456It is but it's still the worst and least Sonic game out of the mainline ones.
>Mario.............but with a loopdeloop!
>tfw only 1080p monitor
I know you need 2160p to get the REALLY good filters to display properly, but what's the best I can do at my resolution?
>>715206091 (OP)CRT shaders mess up my eyes.
>>715216259>Wpuld love for you to point out where these high graphics appearDo you really need me to link every post? Some anon dumped like 30 of them ITT where the pixel art looks decent, but then looks amazing through a CRT. That's not because CRT is a superior screen tech, it's because art at the time was designed specifically for the limitations of that screen type and took full advantage of it. Modern screens are obviously better in pretty much every way, but art made at that time for tech at that time doesn't work as well when translated through modern tech.
>>715216271You need 8K OLED for the definitive crt shader experience but at that point just but an actual CRT
>>715216259>Out of the mainline onesTired of this meme from Zoomers who grew up with le boost
It shits all over CD, Heroes, Shadow, 06, Half of Unleashed, Sonic 4, Lost World, Forces, and Superstars
>>715216496How can this possibly be true?
>>715206378THE BARS ARE TEMPLES BUT THE PEARLS AINT FREE
>>715206091 (OP)What's the difference?
>>715212349why are you posting on 4chan instead of playing video games?
>>715216496There are going to be different compromises regardless, I just know doubling the resolution from 1080p does a lot and most of these comparison pictures use 2160p. I'm wondering what my best options are at my resolution
>>715209067Do you know which shader is being used here? That's pretty nice.
>>715206091 (OP)I can only play pixelshit, the OG kind with CRT shaders if not using an actual CRT. There's some exceptions i have on sprite work like Doom or whatever. But overall i think most of the old consoles look bad without it.
>>715209021Who is this semen demon
>>715207685>CRT filter turns zombies into Muslims
>>715210668That shit always looks retarded. Do these guys think that straight lines always looked curved on CRTs?
>>715219173That's a lot of nuts.
>>715206091 (OP)>top crisp and vivid>bottom blurry and muted
>>715221546Thoughts on newpixie-crt?
>>715208776What did you use to make it?
>>715209897I'm not an enthusiast or anything but the best I've seen are various ones you can throw on with retroarch.
>>715221546Just opened my modded xenogears
>>715206091 (OP)>lcds have poor contrast>use a filter that makes this problem even more severeit's a mixed bag, that banana that's camouflaged in the sand isn't like that on an actual crt.
>>715222881this and 'inspect element'
>>715209021is that koppa?
>>715225304I mean it's Shiren the Wanderer 2
>>715213427How self aware of you.
>>715225926cool just tell me when the stoat is playable by itself
If you played without filters you didn't beat the game.
The only exception is if you played on a real CRT.
>>715210347Is that some sort of newer Mario paint?
>>715210221this is so clever and economical
we're missing out on a lot of cool tricks developers used with limited resolutions and color palettes all because our displays are "too good" now
>>715206091 (OP)(You) won't see any (You)s because (You)'re the (OP). (You)'re only going to get (OP)s.
crt filters are nice but weird to configure, sometimes it seems like it doesn't do much other than blurry the screen
>>715206091 (OP)Bad. Yes, they are bad. Glad we cleared that up.
>>715208036>They hated anon because he told the truth
>>715230635Is not the samw game version anon
I remember being disappointed with the CRT filter on nintendo switch online games because it was just horizontal black lines
but now that I tried it again after years on my switch 2 I'm pleasantly surprised with them actually putting a real CRT filter
>>715208059holy fuck i was actually able to read tyhis first try
what does that say about me
The PS1 is still considered a somewhat pixel aesthetic.
The N64 was the first console to actually use smoothing techniques like anti aliasing.
Not HD but it's main problems still have to do with the limitations of the tech itself. Same can be said with the 6th generation.
I would never trust any developer with a remake or a remaster. Doesn't matter though since most n64/PS1 games are unplayable in my opinion.
>>715206805They had to align pixels and choose specific colors for CRT tv's back then. It's why when you put an old game made during those times in CRT filters, you notice how drastic the differences are. Everything becomes more smoothed it and gets either brighter or darker depending on what the game was trying to aim for on CRT screens.
I HATE ALL OF YOU RETARDED, TROLLING MOTHERFUCKERS SO FUCKING MUCH. NOBODY ON THIS GODDAMN WEBSITE SAYS WHAT THEY MEAN ANYMORE.
>oh no, sarcasm xisters, our response?
I genuinely hope you all die a most painful death.
>>715206091 (OP)>purposely obstructing your view by placing black bars across half of your screen in order to hide imperfections that are barely noticeable unless you're playing at 1inch from the screen or posting zoomed in photos in 4chanThis will never not be https://www.youtube.com/watch?v=6UGRApv93mI levels of retardation.
>>715206091 (OP)>Be fake scanline filter>Supposed to mimic the spacing of "pixels (RGB lights)" in old CRT (Cool Radtastic Tubular) TVs>It adds the lines>But now everything looks much darker>Nobody ever adds a gamma boost to the filter to fix thisPersonally I don't use filters, but when I want to use one for novelty's sake (or because it makes some games look better) I like the ones that curve the image and do apply that RGB glow look. The Switch Online filters do this well, and the Sega Ages ones do it well.
CRT threads make me angry
>>715207045>>715206805This. CRT was not in a straight perfect grid layout. also it was different than LED in the way that each RGB in CRT was like a little light or torch or candle. To change the color it would have to dim the size. For modern LEDs RGB lights all stay the same size but the color dims. CRT is also why it made stuff like VHS and DVD look amazing, and why 360p/480i files on modern displays look worse.
>>715209897Look for crt-royale-xm29plus
Here's an example. But you need really high resolution or you get screen artifacts
https://github.com/libretro/slang-shaders/blob/master/presets/crt-royale-xm29plus.slangp
>>715233609Forgot the pic. Look at how the two on the top are not in perfect rows. That "imperfection" is what made it look so smooth. Also why CRT for PCs looked amazing. And they were doing "HD" resolutions back then with 1024x768. This is also why modern home projectors look better than modern TVs. When you cast the image to a wall or screen you need to focus the image and the casted light blends softly/lightingly so you can see film grain in movies yet it doesn't look pixelated.
>>715212021>No X-Files point and click adventure game from LucasArtsFUCK.
>>715206805CRT isn't composed of perfectly aligned squares, it is composed of alternating patterns, and the game's sprites aren't designed to be filtered through perfectly aligned square meshes.
https://filthypants.blogspot.com/search/label/pixel%20shader
NOTE: HD CRTs breaks the typical crt rule because it uses digital signal interpreter (unlike the analog CRT). Hence sprites is interpreted into square blocks and create seriously inaccuracies.
>>715207216This is true tho.
>Watching porn>Looks weird>Take off glasses>WOAH REAL??
>>715206091 (OP)the best of both worlds is adding both images together, so you get the interpolated crt colors and the brightness and clarity of the original colors too
>>715208036yep the detail and definition is missing in the bottom. the banana is not even yellow. it's barley visible.
>>715208036NOOOOOOO! YOU'RE SUPPOSED TO LOOK AT IT WITH 1000X ZOOM!
>>715206091 (OP)Now look at the thumbnail, ya fuckin' fruitcake. That's how it looks on screen. You're smearing the screen with shit cuz yer shit.
>>715235370nostalgiabomb'd hard, this is like everything in my childhood before I got an eye exam and got glasses.
>>715231237it is
I'm sorry you were born after 2001
Heavy scanlines rape my eyes and I don't understand why people want this
OPs are light scanlines so there's nothing wrong, but an example of shit I just don't think looks good at all is this
>>715211486
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Retroarch gods won
>>715206805What they don't tell you is that the way some CRT filters operate is that they add a layer of upscaling to the image before downscaling it. This is what's giving the impression that it's really smooth or detailed.
>>715206091 (OP)yes, that's a pretty bad crt filter. what's your point?
>>715236725this one is MUCH better.
The thing is: you are still supposed to stand 2 meters away from your screen.
>>715215445Not only is this filter accurate but it's honestly slightly better looking. You're retarded.
>>715206091 (OP)There are ZERO filters that do the Sonic 1 waterfall right. Wake me when there's at least 1 (one).
>>715236396>Heavy scanlines rape my eyes and I don't understand why people want thisThen don't use them
>>715213427How would you feel if you didn't have breakfast today?
>>715206183oooooh banana...
>>715238585I don't eat breakfast
>>715238585What you're trying to write is
>How would you feel if you hadn't had breakfast today?What you actually wrote is meaningless. Be careful - when it comes to putting down others IQ, your own post shouldn't be retard grunts.
>>715209842They're becoming more and more rare and since they're huge, they were fine as your main tv, but as a second screen device, they take up way to fucking much space. They also make a *peeeeep* sound that drives my wife mad and since they're that old they can be unsafe.
I found one that made some weird static sound sometimes, turns out it could explode.
A filtef, whilst not 100% there, is a trillion times more handy then getting a crt.
If you have a "shame room" go nuts tho. If it explodes in your face, at least you would die in a way that the devs wanted to
>>715216726Iirc with 8k you have ~enough pixels to accurately recreate the way CRT generates the picture.
On a CRT display the picture is displayed by tiny groups of 3 lights, one is red one is green one is blue. On shadow mask CRT the lights are like dots, and three (rgb) of them form a triangle group (triad). On aperture grill the lights are like rectangles, and three (rgb) of them form a ~square group. And you need ~multiple such "groups" (i.e. more than just 3 rgb lights) to display a single (1, one) pixel.
Let's say CRT needs 4 triads, i.e. 12 light dots, to display a single pixel.
So if you want to accurately emulate CRT on your OLED or whatever display, you're gonna need one OLED pixel for each such red/green/blue light. So that would be 12 OLED pixels to emulate 12 light dots forming a single "CRT pixel".
So for something like 640x480 you're gonna need x12 bigger resolution, i.e. 7680x5760. The numbers are very approximate, but iirc people from shaders community did the math, and 4k was still not enough, but don't quote me on that.
It's not gonna magically solve all the problems, but that's basically the bare minimum if you want to actually 1:1 emulate the way CRT picture looks. Because as you probably realized by now, all modern CRT shaders are just approximate recreations.
>>715241342You can do it with 4K
>>715241473Probably, I just described the reasoning behind 8k.
>but don't quote me on that
no matter how many of these filters i try, they always feel artificial and odd for some reason i can not explain and make me loose interest in playing the video game as a result
>>715206278And I stand by the opposite of that!
GNA-DAAB
>>715239720Sadly no. There isn't a single filter that does the transparency effect without some sort of blur or bilinear filtering. In addition, there's a hardware clock timing defect present in all Genesis/Mega Drive units, which is the cause of the rainbow banding you can see on real hardware at the waterfall and on the pipes in the Chemical Plant Zone level in Sonic 2, which can't be accomplished through filters either.
There was a thread on the retroarch forums a while back with someone trying to get the closest approximation, but that was years ago and there's still no filter that can do those things right.
Also of note is that the "width" of the waterfall banding is different if you play on a Genesis or 32X or Saturn via Sonic Jam. IIRC there isn't any banding in the Saturn version because the hardware doesn't have the clock timing issue.
>>715209161Chat is this real
>>715243956Just to add about the rainbow banding, it's not present if you emulate it on a Wii+CRT either, which has native 240p output but not the fucky oscillator issue in hardware Genesis units.
I've even tried an expensive PC to CRT adapter with native 240p, tried all combinations of settings, and it still never looks the way it does on original hardware. I'm convinced that it will never be possible on anything but.
>>715206091 (OP)>HRTfags can't enjoy outdated graphics without overpriced heatbox or ugly filtersYou faggots acts like a woman I swear.
>>715209021Just tried this on real hardware and can confirm the shader is accurate. Technology is incredible
>>715206805Their rotational velocidensity performs differently
>>715206091 (OP)The banana collectable blends into the background in the CRT version.
>>715238024I'm sick of people bringing up the Sonic waterfall all the time. It's on screen in 1 stage for <1 second in normal play, and on a real CRT depending on what input you are using the blending effect is gone, so basically anything S-Video or better gets rid of the thing people suck off so hard.
There are a lot of reasons to use a CRT over modern displays, and a lot of reasons not to. What matters more is if you have the hardware to access the games you want to play. If you're okay with Emulation and want to add some filters to blend out some of the detail to make it look nicer <to you> that's fine go for it.
I still highly recommend people go out and actually get a CRT to play games with, just bare in mind that if you do you're very likely to end up with one that produces an image that looks like this because consumer sets were a gamble already back when they were new, and the decades of wear tear and time haven't helped them at all, and if you've spent the last 20 years looking at LCD screens that have perfect geometry and no over/underscan you are not going to be able to handle playing a 2D scrolling game on something like this.
I wonder why people aren't recreating CRT effects with horizontal/vertical linearity issues? Strange.
This is solved since ages
>>715206091 (OP)>no pixel deformation at the cost of uncorrect colorsi guess this is the choice of the player about wich one is better
>>715244927I know that the geomtry is off on mine but it honestly doesnt bother me aside from a few instances of UI elements at the top being slightly cropped off
>>715233851Indeed. It's also worth pointing out that the physical curvature of the screen was expected for a long time, and so content was made that was warped intentionally to look "flat" when displayed on those screens. This became a problem when they started making flat screen CRT displays, where you see content that was intended to account for that curvature was no longer there displayed incorrectly and looked warped and stretched. Some emulators actually have settings for this curvature, and can de-warp the image so that it is displayed correctly.
>>715244927>S-VideoUse composite or unironically KYS. Literally no one had S-video when the game came out. It was designed for RF and composite. You will never, ever encounter a TV in the wild where the waterfall effect doesn't work. The only way that happens is if the TV is defective or you fancy yourself a genius and think that "better" output technologies will make it look better than what it was actually designed for.
>>715245009>the ceiling light glare on the street fighter cabinet the problem with not having a corporeal body in vr
>>715245009This looks like it would be neat for 5 minutes before it starts to get sad. You wouldn't smell mom's cooking seeping through the door cracks. You wouldn't hear your siblings running around outside your door or arguing. You won't feel hopeful about your future or feel the sense of urgency or accomplishment to beat any of those games as you did when you were younger. And even if you did play and beat them, you couldn't brag about it on the playground the next day.
>>715245475It's okay anon I already use composite for basically everything prior to 6th gen, I just think there are more things to consider about the qualities you should be looking for in a set than what people bring up. No one ever mentions composite dot crawl and how pronounced it can be on some TVs whilst others not at all, and also the device sending the video signal of course. So maybe you're trading off the waterfall effect in Sonic vs not having to put up with all the grass fluttering while standing still to take your photo of the waterfall to post on 4chan.
>>715233202Sounds like autism
I'm currently playing Pipistrello without the LCD filter turned on :)
>Play GBA game
>Turn on bilinear filtering
Im home
>>715245183>Some emulators actually have settings for this curvature, and can de-warp the image so that it is displayed correctly.Such as?
>>715246389That's an interesting effect but why is it running an interlacing effect on a game that runs in 240p? How much lag is it introducing to run that effect?
>>715206091 (OP)what i rike to do is add crt shader with reshade and then install the rest addon so i can filter the crt effect from applying to any fonts or ui. works really well in dx11 games. do not share this to anyone and keep it a secret.
stop fucking zooming all over like that, at proper distance you didn't see the lines of the CRT at all. Especially in PAL mode that had more lines to begin with for the same surface (shit was squashed but still)
>>715206805It's not more detailed, that's the point. The vertical lines obscure the detail and your brains do the rest fo the work. Also the colors don't look to garish on a dim CRT display.
ah just like I remember it
>>715207685That is 100% not the same image, I'm not gonna point out every inconsistency, but just look at the enemy bar. It's the same color as the score in the CRT image but a completely different color in the raw pixel image.
>>715210948>yards awaythis nigga peeping at his neighbors cable tv from his backyard.
>>715246707That video is not showing interlacing. The Smash intro was like that: quick character portrait swipes. It's showing that the ambient glow appears a couple of frames after the image appears on the TV.
>>715248035big dicked jewish alien
>>715206183Came here to post this, FPBP /thread OP BTFO ect