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Thread 715242098

54 posts 24 images /v/
Anonymous No.715242098 [Report] >>715242286 >>715242415 >>715242515 >>715242818 >>715242987 >>715243265 >>715243298 >>715244307 >>715245732 >>715245807 >>715246294 >>715246569 >>715247438 >>715247739
Oh, sweet, a new dungeon crawl-
>Algolemeth is an RPG where you control golem behavior through visual programming and conquer dungeons fully automatically.
Huh...
Anonymous No.715242226 [Report] >>715242430 >>715243351 >>715244317
Yeah, it sounds kino as fuck. Someone shilled it somewhere on /v/ a while ago and I put it on my wishlist. The rare case of AI non-slop.
Anonymous No.715242286 [Report] >>715242515
>>715242098 (OP)
>job disguised as game
Anonymous No.715242336 [Report] >>715242576 >>715243130 >>715243949
guys im not a programmer but how does this look?
>if hp=low cast heal
>else spam attack
would probably work in 99% of jrpgs
Anonymous No.715242415 [Report]
>>715242098 (OP)
The tits seem to be a bit too small for my liking.
Anonymous No.715242430 [Report] >>715242668
>>715242226
Tbh I'm mostly interested because Yuzo K is the composer, but I can't say I liked to program the autobattles in Final Fantasy XII.
Anonymous No.715242515 [Report] >>715242561 >>715242969
>>715242098 (OP)
Sounds fun. What game?

>>715242286
Yep yep yep, my favourite.
Anonymous No.715242561 [Report] >>715242839
>>715242515
Forgot pic.
Anonymous No.715242576 [Report]
>>715242336
>white space
immediate error
Anonymous No.715242614 [Report] >>715242834 >>715242989 >>715244837 >>715247548
UUUUUUUUUUUUUUUUUUNGH

SOVL!!!
Anonymous No.715242668 [Report] >>715242760
>>715242430
>but I can't say I liked to program the autobattles in Final Fantasy XII
I did. I loved it so much that I loved doing it in Pillars of Eternity 2 as well. It's a kino concept.
Anonymous No.715242760 [Report] >>715242848 >>715243563
>>715242668
You might enjoy autobattlers and clickers then
Anonymous No.715242818 [Report]
>>715242098 (OP)
Siralim Ultimate thats kinda similar is also really good
Anonymous No.715242834 [Report]
>>715242614
unironically looks sick
Anonymous No.715242839 [Report]
>>715242561
Amazing how well this holds up except Xbox and PlayStation are no longer a thing.
Anonymous No.715242848 [Report]
>>715242760
Problem with those is that when I try out something like Super Auto Pets, it kind of dawns on me that I'm just doing a draft in MTG but shittier. I already play MTG a lot.
No, no, old-AI manipulation is different.
Anonymous No.715242969 [Report] >>715243328
>>715242515
Read, nigga, READ!
Anonymous No.715242987 [Report] >>715243205
>>715242098 (OP)
I will now play your game.
Anonymous No.715242989 [Report]
>>715242614
Soullesssoul
Anonymous No.715243130 [Report]
>>715242336
>Enemy is immune to physical attacks.
>Enemy counterattacks when hit.
>Enemy cast a polymorph spell turning you into a frog.
>Enemy blinds you.
And so on...
Anonymous No.715243136 [Report] >>715245554 >>715247035
I'm not a dungeon crawler kind of guy (And I'm not even sure if this counts as a dungeon crawler, since even the dungeon crawling is automatic and I don't think there's even any exploration involved?) but I *AM* a mustard indiechad, and with this and Hibernaculum both supposedly coming out soon, it seems like I'm gonna crawl through a lot of dungeons soon.
Anonymous No.715243205 [Report]
>>715242987
>ripped clothes inflicted
I am cum.
Anonymous No.715243265 [Report]
>>715242098 (OP)
It's you playing Jerusalem having full control of the united nations you say?
Anonymous No.715243287 [Report]
I don't think I'm fat enough to enjoy this

yet
Anonymous No.715243298 [Report] >>715243347 >>715246547
>>715242098 (OP)
isn't this just the gambit system from FF12 turned into its own fucking game.
Anonymous No.715243328 [Report]
>>715242969
>Read, nigga, READ!
Anonymous No.715243347 [Report]
>>715243298
Alright I'm sold
Anonymous No.715243351 [Report]
>>715242226
It's not AI in that sense anyhow.
Anonymous No.715243546 [Report]
Metal Dungeon on the Xbox was like this too. I have no idea if you can emulate it.
Anonymous No.715243563 [Report] >>715243624
>>715242760
But those are totally different. Autobattlers are draft simulators and clickers are mostly idlers. Zacklikes and other engineering games are much closer than those.
Anonymous No.715243624 [Report]
>>715243563
What's this D&D3.5e jewel-core aesthetic called?
Anonymous No.715243949 [Report]
>>715242336
congrats, you just beat FF12
Anonymous No.715244307 [Report]
>>715242098 (OP)
control golem behavior through visual programming
now where have I heard that before...
Anonymous No.715244317 [Report] >>715247548
>>715242226
How's visual programming = AI for you?
Anonymous No.715244694 [Report] >>715246738
Isn't the point of dungeon crawler to explore and plan ahead your incursion? How does it fit with an autobattler?
Anonymous No.715244837 [Report]
>>715242614
Here is the webm I made a couple of next fests back.
Anonymous No.715245554 [Report]
>>715243136
That looks kind of cool but old games used to have more readable fonts.
Anonymous No.715245732 [Report]
>>715242098 (OP)
mite b cool
Anonymous No.715245807 [Report] >>715246424 >>715247739
>>715242098 (OP)
is this NTR?
Anonymous No.715246294 [Report]
>>715242098 (OP)
If I could make golems that looked like that priest or mage sending them in dungeons wouldn't be my first plan
Anonymous No.715246424 [Report]
>>715245807
That's why you need trannylators to localize Jap games.
Anonymous No.715246547 [Report]
>>715243298
It's more like Disgaea demonic intelligence system turned into its own game
Anonymous No.715246569 [Report]
>>715242098 (OP)
Sounds like fun. I really enjoyed customizing units in Unicorn Overlord like this.
Anonymous No.715246738 [Report]
>>715244694
By planning ahead what conditions you will encounter in the dungeon and how to make your bots deal with it, which is literally stated in the game description on the steam page?
Anonymous No.715247035 [Report] >>715247401
>>715243136
Try Thysiastery too if you yet didn't
Anonymous No.715247401 [Report]
>>715247035
What is with devs and making dungeon crawlers with less than 8 colors?
Anonymous No.715247438 [Report] >>715247636 >>715247751 >>715247779
>>715242098 (OP)
Unless they allow you to save your algorithm then it's going to be a chore. And even then it's going to be really slow.
>meet enemy 1
>use basic attack/heal
>meet enemy 2
>need specific strat, have to rebuild your commands
>meet enemy 3
>introduces new mechanic, needs another algo
>floor has 10 different enemies with different mechanics
I doubt they will allow to make an universal algo to handle all edge cases. And rebuilding your commands for every encounter seems like a massive time waste.
Anonymous No.715247548 [Report]
>>715244317
See: >>715242614
Anonymous No.715247603 [Report] >>715247754
looks like dogshit
Anonymous No.715247636 [Report]
>>715247438
It looks like and would make sense that you can't change the algorithm in the dungeon. You program for all cases at once.
Anonymous No.715247739 [Report]
>>715245807
>>715242098 (OP)
Its a little too on the nose isn't it
Anonymous No.715247751 [Report]
>>715247438
It seems you gert new AI pieces as you progress, so I assume you can add exceptions to the base programming. Wasn't FFXII like that?
Anonymous No.715247754 [Report]
>>715247603
Elaborate
Anonymous No.715247779 [Report]
>>715247438
>And rebuilding your commands for every encounter seems like a massive time waste.
You can't. You can only create the algorithm at the start before you go to the dungeon.