>>715317708 (OP)It was great. Solid Metroid game, 8/10. The biomes design aesthetic and music could have been better, but the core gameplay, mechanics, power ups and map layout were all A+,
breddy good, enjoyed it about as much as i did fusion
>>715317708 (OP)dreadfully boring if im being honest but /v/ is a nintendo board so of course everyone will praise it
It was good, my game crashed in the final sequence though, never had that happen on any other Switch game since 2017
>>715317708 (OP)A sequel to Metroid Fusion with the parry mechanic and free aim of the Metroid 2 Remake on the 3DS. I think it's solid, the EMMI fights being reminiscent of the SA-X chase sequence is cool but the timing on the parry for EMMIs is either dogshit small or semi-random in timing.
6/10. Not a disaster by any means but Mercury Steam still can't design a map to save their fucking lives.
>>715317708 (OP)best metroid after super
I would say good overall.
Gameplay 9/10, fast paced, action focused and tight. 60FPS almost all the time also helps.
Music 1/10, besides Burenia and maybe Raven Beak ost, every other song sucks ass.
Exploration 2/10 it's very linear, like Fusion. Or even more.
Graphics 7/10, for a piece of shit hardware it's very competent. Samus model, Bosses and so on look great.
This shit gets carried hard by his gameplay but a huge letdown is the music department. The franchise always had good soundtracks and this one is a piece of crap. Hope the spaniards do a better job on Metroid 6 or just include Kenji Yamamoto as the main composer.
>>715318907>Exploration 2/10 it's very linear, like Fusion. Or even more.lol
>>715317708 (OP)It's amazing how much Dread's flow improved compared to Samus Returns just by de-emphasizing the parry. Imagine if the next step were a parry-free game. What a revolution that would be!
>>715318328it's dogshit small ON TOP of being semi-random, the parry window to save yourself against an EMMI is not only extremely tight but EMMIs will randomly speed up or slow down their attacks
>>715317708 (OP)Imagine metroid but instead of having really good, bordering on exceptional presentation it's kind of bland.
>>715319090>Dread's flow improved compared to Samus Returns just by de-emphasizing the parryWhat does this mean? Isn't the game built around the parry?
>>715317708 (OP)good game but not replayable unless you loved the chase sections, they are very "that part" and there are many of them
Handles really well, I remember trying to replay Super shortly after and being immediately put off by it
Don't remember it much but the story's kinda dumb
I think I briefly tried hard mode or whatever and was just like fuck this shit
7/10
Pros:
-excellent combat, best 2D metroid has ever been. Parries are still too big of a factor but flash shift makes fights way more fun
-great movement, aside from the lack of same side walljumping (RIP) samus controls wonderfully
-good boss design
-paced well, little to no filler
-story held back from sakamoto's retardation from the previous metroid games...until the last 20 minutes
-fun to find sequence breaks
cons:
-environments don't stand out, the schizophrenic design of jumping through cold, hot, emmi, and normal zones means no area stands out, there are also two chozo "ruin" areas. It doesn't help that constant teleporters/trams/elevators are thrown into the mix
-railroading, even with sequence breaks in place, it's limited in what you can do because the game has "checks" to make sure you hit certain story beats how it wants you do
-EMMI are a shitty concept, stealth and chase was cute with SA-X when it was a few 15 second encounters but it's obnoxious here by the time you get to the third EMMI, it doesn't help that it's hard to "dread" these things when you just respawn almost at the same place you died
-poor OST, I don't think I need to explain this one
-lack of good new upgrades, the only good one is flash shift. Cloak was largely used for a mechanic that shouldn't have been in the game, spin boost and cross bombs are the definition of filler abilities, spider crawl and storm missiles are slight variations of existing upgrades from the past
-uninspired regular enemy designs
jpeg intro
too many copypasted animations and rooms
stupid talking rooms
far, far too linear. clear it once you'll never have reason to play again
bland unmemorable music
basic shot is the most efficient weapon turning combat into button mashing
teleporters. trams, elevators and loading screens are ass map design
it's a bad game and robbery at 60โฌ
>>715317708 (OP)Great. Most of /v/ will be obnoxious fags about and say it's bad for various retarded reasons. I've played every Metroid game and can tell you that it has the best gameplay of any Metroid game. The story and world are acceptable but pretty average. Music is mostly meh.
>>715317708 (OP)8/10 too many EMMIs
My biggest issue was with the EMMIs.
Limiting them to a specific zone with designated gates completely deflated the dread from the game. I kept expecting them to break the rules and have one breach containment eventually, but instead the whole mechanic became irrelevant halfway through the game. That, and the complete lack of consequence of getting caught by one, made the whole game feel way too flat and theme park-y.
The main reason why pic related would make you shit bricks is because it would show up randomly and completely fuck you when it did.
>>715319242What is this retarded shit?
>>715324434I think the EMMIs are a victim of "you're being hunted or stalked" as a concept just not being compatible with a Metroid game, coupled of course with them not being interwoven with the environment at key points the way the SA-X was
>>715325016It absolutely is compatible, Sakamoto simply said he "did not want Dread to be a horror game". He specifically chose to softball the EMMI mechanic because he thought it would be too scary otherwise.
>>715325140As in "actively being hunted by an SA-X in a slow-ish exploration game with a speedrunning side focus kinda sucks" isn't compatible, not that the idea isn't cool. The most advanced version of this is SA-X vs. Fusion Samus in AM2R where it, uh, kinda sucks, it's mostly seeing who can beat the vanilla game faster and trying to kill the other if paths are crossed.
>>715324434>randomly and completely fuck you when it did.I mean if you're playing for the first time then yeah, and while not trying to defend the EMMIs at least they did spawn in different locations every time you entered a EMMI zone
Fun, I like it a lot.
The 720p is very noticeable.
>>715317708 (OP)Boring music, dull environments, great controls, okay powerups, good boss fights, serviceable chase sequences that get a little old and diminish replay value, pretty good story/lore additions.
Overall, 7/10, could be better, could be worse. I'd rank it about on par with Fusion.
>>715317841Itโs mid as fuck. Fusion, zero mission, and super are 9-10. While other m has a better story. Return of Samus on 3Ds had better unlocks and lore. Dread failed in delivering fan service we needed more sexy Samus.
>>715325970>While other m has a better story. Remind me again who was the Deleter and why his plotline mattered?
>>715326378>replying to the most obvious bait on the planet
>>715326480Ssh! I'm trying to bait him into having to defend Other M's nonsensical plot! It's always a laugh watching retards try to defend this turd, even if they're just being disingenuous contrarians.
>>715326480>>715326829* r*dd*t0r ant noises intensifies *
>>715326378You mean the double agent that the very same fucking game takes time to explain and shows you explicitly who it is in the end? That was alright foreshadowed could have been better. Why should we care because a corrupt federation is a bigger danger than the space pirates and Samus has ties to Adam. Adam is based.
Every single Other M story critique proves Nintendo fags are uneducated illiterate sheltered man children. Fact Dread story sucked why the fuck is Kraid even there?! No one can factually answer that!
Ps wigglytuff is a fag
>>715317708 (OP)too easy but still a solid experience.
>>715317708 (OP)It was fine, probably the weakest 2D Metroid in my opinion. I still have no idea why they changed how the fucking minimap works for items. A circle indicating an item and an dash indicating it was gone was miles better than a fucking white rectangle blinking to show that there's an item in an area that you may or may not have obtained yet.
>>715324434It's funny, SA-X never showed up randomly it was always in set locations but you never knew it was in set locations. The EMMI's were always in locations that you just knew they were going to be in. It's pretty much the exact same thing when you think about it, it's just that one version never told you it was there and the other did.
>>715326378You mean the skiblee wippletard ripples the rab tab shingleweed don Sneed a greed. Bipol nipol wim flam? It could be you. Flim flams. Shishkerbloperhappersnoms. It's got it all. Well see. Doop skooopem in the gnards if ya know what I mean.
*Nods respectfully in your direction.*
Stand your ground. Don't let those motherflippers get to u.
>>715326378You mean the skiblee wippletard ripples the rab tab shingleweed don Sneed a greed. Bipol nipol wim flam? It could be you. Flim flams. Shishkerbloperhappersnoms. It's got it all. Well see. Doop skooopem in the gnards if ya know what I mean.
*Nods respectfully in your direction.*
Stand your ground. Don't let those motherflippers get to u.
>>715327519>too easycompared to what? It's the hardest 2D game not counting NES bullshit like being hit through door transitions.
Ahahahahhahahahhahahhhahahhahahahahhahahahahhahahahqhha man. I love Rick & Sh4rty the mostest.
>>715325658900p locked 60FPS.
>>715317708 (OP)shit because it followed the vein of Fusion and Other M.. restricting movement in the map and locking you into railroad sections all the fucking time
and then the stealth sections.
it doesn't feel like a metroid game it feels like a railroad to le ebin boss fights 1 after another.
if Metroid Prime 4 isn't a return to Metroidvania form letting you freely move around based on your powerups I'm done with the series.
>>715317708 (OP)shit, just like every metroid after super
>>715332937>Metroid Prime>freely moving around based on your powerupsI got bad news for you
>>715317708 (OP)Best Metroid game, ahead of Super, regardless of what the nostalgiatards say.
>>715333123I never felt railroaded in prime.
any time I got a new powerup I could immediately think of some place further back I could use it on to find a powerup, that was part of the fun for me.
But in Fusion, other M, and Dread, you get a powerup and think of a place further back you could use it on.. and... there's some locked/sealed door you can't go back through, and you can't actually access that part of the zone again until after le ebin boss fight chain until you finally get a pause where you can explore.
I've never cheered on an NPC fucking dying as much as I did Adam in Other M.
cause after Adam dies the game finally felt like a Metroid Game rather than a locked door simulator.
I love how dread tourists ignore the story. No one can objectively answer why Kraid is thereโฆ not even a true Metroid fan like I can. At least Other M had a coherent complete story even if the final boss fight sucked. Also why no Zero suit at the end for speed running Dread. Dread is really average at best. It suckered me into believing it was the best entry on release but then after various replays it gets old quick. Something that did not happen with M1/ZM, SM, and Fusion. Btw parry mechanic in Metroid sucks and has to go makes game too easy.
Prime 4 will be better than dread and that is just straight up sad.
>>715335545Don't care about the story.
The GAMEplay in this videoGAME is perfect.
>>715324434They tried to find some middle ground between SA-X and Mr.X/Xenomorph in Alien Isolation tier chasing enemies and landed on the worst of both worlds.
>>715335673Lmao no itโs not. Too linear. Parry makes the game too easy. Emis get boring quick. Bosses are mostly forgettable. OST is also forgettable. Why is Kraid in the game?
>>715336470>talk about gameplay>retard reads it as "level design"Yeah, I'm not continuing this "conversation" with you, Cristiano Retardo.
>>715325970im with you on the other ones but samus returns is the most boring dogshit ever, dread is 100x better you gotta be smoking crack if you think otherwise
>>715336560The Gameplay is the worst of the 2D entries. Canโt you read are you brain dead? Level design is part of gameplay. So in your cuck world: parry, use of power ups, boss fights, and level design is not gameplay. That is gameplay you faggot.
It lacked memorable music.
when are the metroid games getting switch 2 updates
why do I have to wait for better performance
>>715317708 (OP)It lived up to the hype, but it's not as good as Super or Prime.
>>715317708 (OP)Bosses were fun, exploring was okay, all the sequences with the murder robot were awful, never finished the game but it left me with a slightly positive impression I guess? 7.5/10
>>715317708 (OP)How do I get the roms to play it on steam deck?
>>715317708 (OP)A legit masterpiece, I've replayed it way too many times.
>>715317708 (OP)Great game feel and controls, the speedbooster chaining mechanics and flash shift felt so good to use. Absolutely brain dead shit garbage level design. You don't have to apply any thought to exploration, just keep going forward and they'll teleport you to exactly where you need to be next, and most of the time it's not like you even have other options.
And before anyone says, intentionally designed one-off sequence breaks (that don't even skip that much) are lame as fuck.
8/10 third best 2D Metroid
Speedbooster chads won
Solid 8/10. Super Metroid and Zero Mission are still the gold standards.
>>715317708 (OP)EMMIs are a really poorly executed concept that they didn't even fully commit to and the soundtrack is unremarkable but beyond that it's a damn good game
>>715338558Lacks memorable Samus moments too. You speed run the game and you get nothing. Would of been nice to see Samus strip like that.
>>715317708 (OP)I like the movement, but I wish it had more free-form exploration
>>715318328>>715319105both being deliberate. you're not meant to be able to reliably parry them
>>715318907EMMI music was awesome. It's not exactly nice listening in its own right like a lot of Metroids best music is, but it served a specific gameplay purpose EXTREMELY well.
>>715322171primeshitters, I swear
Decent game. Good on one playthrough. The game itself is very linear. It's hard to describe exactly, but if you just go in the direction that "feels" correct you'll always end up where you need to go. You never need to backtrack or get lost, which I think is a shame.
>>715317708 (OP)>ProsKind of neat to play, I had fun.
>ConsThe parry is ass.
Restricting the EMMI sections to static locations was boring and so were the cutscenes.
Felt really annoying to actually navigate the map when not on the prescribed trail.
Segmenting the map and relying on teleport to actually get you from place to place felt very phoned in.
Restricting you to 3 rooms at a time with one-way entrances to cater to the brain-damaged was needlessly dumb.
Analog aiming was completely unneeded and just resulted in misinputs and less complicated gameplay, literally the only time you even needed to do more than aim in 8 directions was to KO an EMMI.
Quickstates at every EMMI section and boss door encouraged bad design.
The power ups aren't varied enough and too much of it is just an alt-mode for an existing weapon instead of its own resource, resulting in you having too many missiles and other problems like that.
>>715325970>Other M story>Alien/Aliens ripoff + heavy-handed post-partum depression plotline + daddy issuesIt's just so bad.
>>715317708 (OP)better than expected. I could do without the counter though
>>715317708 (OP)to me, itโs the second best game in the series
it has great boss fights, awesome shinespark puzzles, fluid movement, and cool rewards for beating the game
itโs not perfect though, I only remember three music tracks, the teleportals are a bit of a lazy way to connect the world, and the parry makes the game super easy
there are other negative criticisms I donโt agree with, but should be brought up anyway for a fair conversation
some people think the environments are indistinguishable, some people think the new powerups are bad, and some people dislike the games artstyle
>>715342192The prime games are not real Metroid games
>>715317708 (OP)Samus in that suit makes me feel funny things
how long until these spaniards start working on Metroid 6? where could you even go story-wise?
>>715342252>or get lostthis is the important bit. the old metroids weren't really focused on non linearity in terms of freedom, that was a bonus postgame challenge to break the game, for the core playthrough they were open enough so the game could properly convey a navigation puzzle, you needed to have enough leash to get lost.
The first time I played dread and got to a part that forced me to have spoken dialogue and prevented me from exploring until I shattered all my immersion with forced fucking exposition I broke down into tears
Why can't ANY fucking game get it right
I want to be ALONE
>>715317708 (OP)Excellent. Can't wait to see MercurySteam improve even more with 6.
>>715333123Both prime and prime 2 limited your traversal based on power ups with rare exceptions, dread constantly locks you in with bullshit
>>715347192>I shattered all my immersion with forced fucking exposition I broke down into tearsYou sound like a little bitch if that's enough to make you cry.
>>715350976I fell in love with Metroid because of it's isolation and atmosphere
to have that immediately shattered in metroid fucking dread is immensely disappointing
even the sequels to metroid prime fucked it up by adding npcs
>>715350976do not reply to acfag
Great. Only flaws are music and repeated Chozo warrior boss fights. Hope it gets a Switch 2 patch.
>>715317708 (OP)Some of the smoothest gameplay of any game since MGSV.
Considering it's one half of the inspiration for the Metroidvania genre, I expected more out of it. I didn't have a bad time but when I think of major Nintendo IPs, Metroid is right up there so seeing it handed off to MercurySteam was a little disheartening. It ended up feeling like yet another 'one of those'. I doubt Dread is anyone's favorite metroidvania but if you want to play one, you won't have a bad time with it.
>>715351615Jesus ACfag is STILL doing this? It's been at least 15 fucking years
Great, finally the fucking series moved forward but the robots fights are a disgrace.
>>715317708 (OP)My favourite Metroid game after Super.
I trust Mercury Steam, if they make Metroid 6 it will have better exploration and we'll finally have a game that can rival Super.
Dread mode is also great and you're missing out if you haven't beaten the game that way.
>>715327519>He didn't play on hard mode>He didn't even unlock dread mode
>>715347192>>715351090You never played Dread, ACfag. Post your savefile.
>>715351615>>715352967I'm not ACfag you stupid fucking niggers
kill yourselves
>>715325970>While other m has a better storyExquisite bait
Or at least I hope so. Otherwise I'd tell you to get snipped but downies are infertile anyway.
>>715353109As a black man, I am deeply offended by this post.
>>715353167good
go dangle from a fucking tree
>>715353109>4chan passKek what a massive faggot
>>715317708 (OP)It's not the best 2D metroid
But it is also far from being the worst
High tier Metroid game, maybe even top tier in some aspects
>>715317708 (OP)pretty good. easily the best boss fights the 2D games have ever had. speedbooster and flash shift felt great to use. emmi zones were fun on the first playthrough but they lose the appeal once you know the correct route and all the tension involved vanishes.
music is largely forgettable, not great but not bad either. after many playthroughs the only track that really sticks out in my mind is burenia.
biggest gripe I have with the game is that it forces you into a singular narrow path way too frequently. it was very difficult to truly get lost. maybe to some people that's a good thing but to me it felt like the devs didn't trust me to explore.
Plays the smoothest of any Metroid game. Mercurysteam should get more credit for how polished the gameplay is.
As a result it's the most fun doing tech and skips. Also best bosses in any 2D Metroid and I'm not sorry for saying it.
Mixed bag level aesthetics; the militaristic Chozo empire that Raven Beak built looked hard but about half of the map was still relegated to done-to-death caves. Linearity doesn't bother me but the teleporters were patchwork for bad map design. The EMMIs should have been more integrated into the main floors instead of being segregated to their designated spaces. Could have done more with powers up; like in Samus Returns the most interesting mechanic change is the Aeion abilities.
The story was solid conclusion to the Metroid storyline. It uses Samus in all the right ways; she has the swagger and precision of an elite huntress but it doesn't make her feel any less vulnerable to the high stakes situation. Also solved the issue with giving her voice lines by just making her speak Chozo once and giving out an absolute roar at the end. Raven Beak standing on the carcass of the Chozo with a militaristic threat capable of going one-to-one with Samus made for the best final boss in the series. Samus rounding it off by becoming the last Metroid herself to end the threat is a perfect way to encapsulate her journey and everything she's had to do. Wherever Metroid 6 wants to go, it has a pretty open slate to do whatever.
>>715337195ebin QTE cutscene sequences are gameplay for him okay.
>>715357570>>715322171I was starting to make a tier list then realized half of the games don't really feel like Metroid games because they're spinoffs or they went Fusion style linear (Fusion, Other M, Dread)
I dunno if I can even say I'm a Metroid fan when the ones I think are great are Super, Zero Mission, and the Prime series and that ends up being a minority of the games.
Metroid 1 and 2 were good for their time but obviously really dated now.
Super is the one that aged really well.
>>715317708 (OP)It's just an ok game. Not terrible, but not memorable either.
>>715348903>dread constantly locks you in with bullshitPretty much every time the game "locks you in" there's a way to escape, you just have to actually use your brain to find it. It's exactly like Super in that regard, except all of the ways you can break sequence haven't had almost 30 years to become common knowledge.
>>715358683I'm in the same boat, I'm hopeful for prime 4 but have given up on the new 2D/sakamoto games
>>715362438yeah if prime 4 goes linear I'm done.
actually one of the things I really liked about Prime 3 was that you could travel to different planets mostly freely.
>>715362738Uh not really, prime 3 is pretty damn linear despite having multiple planets. I'm glad prime 4's world design seems to be taking cues from echoes
>>715362953eh, didn't feel linear at all to me, I'd get upgrades and then travel back to other planets to get through an area I previously couldn't access, yeah it was for an energy tank or missile but that's the way these generally go.
>>715353147Not true. DS ranges quite a bit from all cells (in the whole body) having 47 chromosomes to only a small amount of cells having 47 chromosomes. Many DS females and males can breed. To top it off, there are many DS individuals who don't look or act very much like they have DS.
>>715363168Prime 3 is still nice in a sense that it's heavily upgrade driven and doesn't rely too much on bullshit artifical road blocks like fusion/dread but the progression between major sequence points is still less free form than that of prime 1/2 (and super/ZM)
>>715364134Unnecessary. Just play Primehack like you should have done five years ago.
>>715364348But I want remade graphics like Prime got
>>715327519Playing on hard and not using auto saves makes the game way better imo
Reminder that Super Metroid, Symphony of the Night, and A Link to the Past are all among the worst games in their respective franchises.
>>715364348>primehack No thanks I'll take proper morph ball controls over more precise aiming in a series that never focused on precision
Neither the SAX nor the Emmis really hit the mark for me desu, I'm still waiting for a real free roaming unkillable enemy that you can very rarely encounter unscripted. They'll get it right eventually.
>>715317708 (OP)Good but slightly ruined by the tryhard bossfights, mandatory parry is so shit
>>715364095see gating progress by upgrades I don't have a problem with, you get a new upgrade and then "oh right there was a place I remember I can use that"
some people hate backtracking in metroid games and that's the philosophy behind Dread in particular is that they wanted to shrink the usable map so that people "wouldn't get lost" and instead focused on boss fights, and making them pretty unforgiving so that you had to basically repeat the boss fights several times until muscle memory kicks in and you can execute them flawlessly. Like Dread I never really beat a boss at low health. I either finished it at almost full health because of failing over and over and getting better at executing the strategy over time from repetition, or I died and had to try again.
To me it's kind of a weird thing in games, some people think a fight that doesn't kill them at least once is "too easy" because they did it the first try, and then if they finish a fight with near full health it's "too easy" even if it took half an hour of failing and trying again to get to that clear where you come out at full health. Like they just memory hole all the failures.
Super I often times did finish a boss battle on the first try, but because a lot of the times I was getting the low health warning when I won I felt more "challenged" than I did in Dread even though I'd died several times on that boss as I got to a new phase of the battle and had to learn it by dying and trying again until I basically flawlessly executed at least the first 2 phases of the boss fight. By the time I won the fight felt pretty much automatic and if I replay it I execute it through muscle memory and it feels easy now.
Meanwhile if I go back to super I take far more hits because I've never "perfected" the boss fight strategy.
Ultimately I prefer focusing on a more open map and exploration to focusing on boss fights.
>>715317708 (OP)Loading screens: the game
The map design funnels you through loading screens every 5 minutes, whether it be a train, an elevator or a teleporter. I don't know what MercurySteam was thinking.
2nd half of the game also suffers from forced repeat midboss fights and the EMMIs are chores after the first one.
>>715364134still in the oven
>>715365819>xDDD primush tsuuu for certain it remakes it... xDcope
>>715365439I basically agree with all that yeah. I do think dread has the best bosses of the 2D games though (and second best overall next to prime 2) but a lot of the difficulty of them come from not knowing the moveset. Once you do, the attacks are heavily telegraphed and easy to dodge. Fights are still fun despite that but I think they can balance movesets more for future games, maybe make the attacks less predictable but compensate by making them do less damage. I think that would still overall be more challenging (it's very easy to do no hit runs on bosses in dread/SR) but not make the fights a wall on a blind run
I thought it was great but man I'm getting too old for difficult games. For 2D games I just wanna play a game like mario wonder, not wandering around and having to think where to go and doing difficult stuff anymore
>>715344024you'd just have to knock the power out of her again
or out-metroid the metroid powerstealing somehow
the power scaling will get pretty silly, or the metroid suit will require silly levels of absorption to get back to dread endgame levels.
perhaps prime 4 will leave some dangling threads.
>>715366804>getting lost in dread of all metroidvanias It's over for you grandpa
>>715366625yeah, they kinda took pages out of the soulsbourne book for designing boss fights, heavily telegraphed moves that are avoiadable but really punishing if they connect to where if you make more than a couple of mistakes you die, and then they threw in multiple phases so just when you think you're getting good at it you have to learn new patterns, and then when you fail because you've taken more than 1-2 hits per phase, you're doing the fight repeatedly, until you take no hits the first phase, no hits the second phase, and can get the 3rd phase down to a hit or two and win, or no hits in the final phase.
Then you walk out of the battle memoryholing all the failures and seeing the full health bar and thinking 'too easy' plus by the time you win your hands just kind of act on their own and execute the strategy with little conscious thought.
If you practice the EMMI grapples enough you'll muscle memory that a lot of the times too, though there's some variance in the timing to keep it from ever being 100% successful I think.
But more likely you'll end up muscle memory'ing the route to avoid the EMMI instead by that time.
I get that some people like trial and error in their combat but it's never really satisfying to me. I prefer winning the first time at blinking beeping low health, where the end of the fight feels like you scraped by the skin of your teeth.
In that sense the game wasn't as punishing when you failed and you learned the fight as it progressed, making mistakes here and there and barely surviving. I like that. I like feeling like I barely made it rather than flawless execution of a fight after a lot of practice.
>>715342138>it's intentionally badok
super metroid is my favorite game :)
>>715317708 (OP)Enjoyable. 100% it twice and was thinking about doing it again soon.