>>715366625
yeah, they kinda took pages out of the soulsbourne book for designing boss fights, heavily telegraphed moves that are avoiadable but really punishing if they connect to where if you make more than a couple of mistakes you die, and then they threw in multiple phases so just when you think you're getting good at it you have to learn new patterns, and then when you fail because you've taken more than 1-2 hits per phase, you're doing the fight repeatedly, until you take no hits the first phase, no hits the second phase, and can get the 3rd phase down to a hit or two and win, or no hits in the final phase.
Then you walk out of the battle memoryholing all the failures and seeing the full health bar and thinking 'too easy' plus by the time you win your hands just kind of act on their own and execute the strategy with little conscious thought.
If you practice the EMMI grapples enough you'll muscle memory that a lot of the times too, though there's some variance in the timing to keep it from ever being 100% successful I think.
But more likely you'll end up muscle memory'ing the route to avoid the EMMI instead by that time.
I get that some people like trial and error in their combat but it's never really satisfying to me. I prefer winning the first time at blinking beeping low health, where the end of the fight feels like you scraped by the skin of your teeth.
In that sense the game wasn't as punishing when you failed and you learned the fight as it progressed, making mistakes here and there and barely surviving. I like that. I like feeling like I barely made it rather than flawless execution of a fight after a lot of practice.