>>715332354 (OP)AAA games stopped doing it because it's computationally expensive and requires extra effort for little gain. Unlike super duper amazing graffixsss, cool physics interactions rarely sell games, at least not on this scale.
The indie scene has unfortunately not done much either in this regard, but at least we got Teardown and Noita, though they go way beyond just being able to interact with objects, which might be a step too much for what you're seeking.