Thread 715332354 - /v/ [Archived: 395 hours ago]

Anonymous
7/13/2025, 8:42:20 AM No.715332354
1728519315196154
1728519315196154
md5: 47d254a1c5b42894012ba1b48f929c25🔍
Why modern games have given up on object interaction/manipulation? The only games that still do are either remakes from old games or VR games
Replies: >>715332686 >>715334951 >>715335350 >>715335603 >>715336389 >>715336478 >>715336538 >>715336889 >>715338364 >>715338420
Anonymous
7/13/2025, 8:44:51 AM No.715332480
what is this
Replies: >>715332808
Anonymous
7/13/2025, 8:47:17 AM No.715332626
modern game devs are exclusively game devs, they aren't coders at heart
as a result, they usually aren't interested in doing that many interesting things on a technical level
developers like id and valve were composed of people who primarily went to college for computer science and decided to put that to work in video games
modern developers go to school specifically to make video games
you'd think this would result in better games but it seems to be the opposite
Replies: >>715336851
Anonymous
7/13/2025, 8:48:08 AM No.715332686
>>715332354 (OP)
AAA games stopped doing it because it's computationally expensive and requires extra effort for little gain. Unlike super duper amazing graffixsss, cool physics interactions rarely sell games, at least not on this scale.
The indie scene has unfortunately not done much either in this regard, but at least we got Teardown and Noita, though they go way beyond just being able to interact with objects, which might be a step too much for what you're seeking.
Replies: >>715338572
Anonymous
7/13/2025, 8:49:38 AM No.715332764
1737595008002067
1737595008002067
md5: 81720dc69beb6b99b7ac4ef2c34725da🔍
Because modern Devs only develop generic trash with no soul. I bet Bethesda will be removing It in the next Elders Scrolls game
Anonymous
7/13/2025, 8:50:28 AM No.715332808
>>715332480
the picture? drawing hands practice
Anonymous
7/13/2025, 8:52:22 AM No.715332916
Only really works for shit like Resident Evil and Silent Hill. Though I'd be surprised to hear it isn't in Death Stranding in some form
Anonymous
7/13/2025, 8:55:36 AM No.715333098
Physics and object interaction are usually a waste of time and resources unless It's integrated into puzzles or the gameplay Itself.
Replies: >>715336889
Anonymous
7/13/2025, 9:25:03 AM No.715334951
>>715332354 (OP)
Modern developers aren't passionate and talented enough to do anything interesting.
They already struggle to make games that simply aren't embarrassing.
Anonymous
7/13/2025, 9:31:54 AM No.715335350
>>715332354 (OP)
What a beautiful Thuread.
BUMP
https://www.youtube.com/watch?v=9yGGNohmAT0
Anonymous
7/13/2025, 9:36:31 AM No.715335603
1685679931137328_thumb.jpg
1685679931137328_thumb.jpg
md5: ed3d83c926eca4c76444a6f52277076e🔍
>>715332354 (OP)
What gameplay value does it add?
Anonymous
7/13/2025, 9:39:44 AM No.715335753
it's expensive as hell because not only do you have to program the interaction, you now have to model the object and animate the character grabbing it. can you really justify tripling the workload? No.
Anonymous
7/13/2025, 9:51:59 AM No.715336389
>>715332354 (OP)
That looks like it would be incredibly difficult for Ranjeet and Lilith (formerly Tom) to do
Anonymous
7/13/2025, 9:53:45 AM No.715336478
>>715332354 (OP)
My gooner brain has pavlov'd me into getting a boner when looking at attractive hands
Anonymous
7/13/2025, 9:54:59 AM No.715336538
>>715332354 (OP)
Much easier to make a 3rd person pseudo-movie with RPG elements since it's basically a ready to assemble slop package you can just copy with a few tweaks here and there and a new coat of paint
"Object interaction" is vague, can refer to a million different things and doesn't have a proven formula to copy
Anonymous
7/13/2025, 10:02:01 AM No.715336851
>>715332626
Certainly explains how "interactivity" today means making every little thing a fucking cutscene instead of letting the player actually pick up or interact with objects in the world. It's strange, when HL2 and Doom 3 came out, everyone thought that was the cutting edge of what "interactivity" would mean for games. If only we could've seen how things would go...
Anonymous
7/13/2025, 10:02:59 AM No.715336889
>>715332354 (OP)
I love object manipulatuin snd would love to have it in my game but truth is that it's probably too time- and rescource consuming to impliment unless it is part of the core gameplay like what >>715333098 said.
Anonymous
7/13/2025, 10:37:33 AM No.715338364
>>715332354 (OP)
modern devs can't code for shit they struggle to even hit 4k 30fps without Fake frames and upscalers
Anonymous
7/13/2025, 10:38:55 AM No.715338420
>>715332354 (OP)
>*Why have modern games
Anonymous
7/13/2025, 10:43:37 AM No.715338572
>>715332686
Do people really want to see the peach fuzz on a woman's face more than interactive elements in the environment? Honestly I think the problem with most modern devs is that they're aging Gen X and Millennials still trying to push graphics to increasingly diminishing results and nobody really gives a shit anymore