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Thread 715341737

84 posts 18 images /v/
Anonymous No.715341737 [Report] >>715345837 >>715346197 >>715346472 >>715346560 >>715349231 >>715349950 >>715350927 >>715351727 >>715352065 >>715352310 >>715352613 >>715356374
>anti soul gas
Anonymous No.715342249 [Report] >>715342308 >>715348472 >>715351073 >>715351859
Anonymous No.715342308 [Report]
>>715342249
>video game, 2003
>video game, 2023
Anonymous No.715342963 [Report] >>715342995 >>715349950
It's not even just the gay gas. They desaturate all the color too. Washed out colours = better... Uhh... For some reasons?
Anonymous No.715342995 [Report] >>715343046
>>715342963
>They desaturate all the color too
>too
That's literally what the anti soul gas meme is about you fucking zoomer
It's ONLY about desaturated colors
Anonymous No.715343046 [Report] >>715343080
>>715342995
Nah sometimes they literally add fog for no reason
Anonymous No.715343080 [Report] >>715343206 >>715346263
>>715343046
And what does that fog do? Does it, mayhaps, add greyscaling to all the colors?
Anonymous No.715343206 [Report] >>715343365 >>715349582
>>715343080
which, is made objectively worse when layered on top of stuff they deliberately desaturate the actual models of. Stop arguing semantics for the sake of arguing you fucking faggot everyone can agree the practice is dogshit you don't need to be an annoying bitch about specifics, especially when you are wrong.
Anonymous No.715343365 [Report] >>715349582
>>715343206
>getting this angry that you got BTFO
zoom zoom
Anonymous No.715345837 [Report]
>>715341737 (OP)
Based! Morrowind was never good and soulful.
Even soulless slop like Elden Ring mogs Morrowind.
Bethesda has fallen off after Battlespire.
Anonymous No.715346197 [Report]
>>715341737 (OP)
>always applies uniformly instead of varying with distance
every time
Anonymous No.715346263 [Report] >>715346583 >>715347485 >>715354975 >>715357023
>>715343080
The fog is one of the tricks they used to make Morrowind feel larger than it is.
The walking speed, poorly laid out native travel system, the huge volcano in the middle blocking direct paths, etc all were used to great effect.
When Oblivion came out Morrowindfans were positive Morrowind was a much larger landmass than Cyrodil.
They were shocked when they found out how tiny Vvadenfell actually was
Anonymous No.715346360 [Report] >>715346704 >>715347378
>”anti-soul gas”
>literally just fog
Is Silent Hill the epitome of “anti-soul”, by this reasoning?
Anonymous No.715346472 [Report]
>>715341737 (OP)
Reminder that the Anti-soul gas contains a high density of microplastics.
Modern game devs are adding it in order to slowly feminize you without you noticing so you become more submissive and controllable.
Anonymous No.715346560 [Report] >>715346873
>>715341737 (OP)
can we finally admit morrowind looks like shit? based
Anonymous No.715346583 [Report] >>715346854
>>715346263
I assume that's why they went back after Oblivion and stuck giant mountains and cliffs/ridges all over the place in Skyrim for the same effect.
Anonymous No.715346704 [Report]
>>715346360
it's just a meme about modern game devs not understanding that less is more, like bloom back in the day
Anonymous No.715346854 [Report]
>>715346583
Why would you assume that? Walking over the mountains was not a big deal. Less so with a horse.
By the time of Skyrim they had the tech and experience to actually make large worldspaces and no longer needed to trick the player like they did in Morrowind.
The Throat of the World in Skyrim is bigger than Red Mountain in Morrowind to give you a sense of how much the tech has improved.
Anonymous No.715346873 [Report]
>>715346560
It looked like shit even for its time. It's the scale that made it special.
Anonymous No.715347378 [Report]
>>715346360
it's not real fog. it's a shitty rendition of it. uniform regardless of distance, desaturates colors, ruins atmosphere. it's very different from the fog in games like silent hill
Anonymous No.715347485 [Report] >>715347675 >>715347703 >>715347797 >>715349141
>>715346263
>poorly laid out native travel system
you take that back
Anonymous No.715347675 [Report]
>>715347485
>poonly laid out native travel system
Kys atlyss furry troon. Back to your general!
Anonymous No.715347703 [Report]
>>715347485
This. MWs travel system is pretty smart omce you get the hang of it. Far more immersive than dumbed down one click solution in the later games.
Anonymous No.715347797 [Report] >>715348095 >>715349141 >>715349582
>>715347485
If the the strongholds were available from the beginning it would have been much better. Having a fast travel system that allowed access to the middle ring would have improved it immensely.
By the time the player learned of this option and the hoops you had to go through to make it work it was to late for the effort needed. By that point the player was either jumping or levitating everywhere.
It was a good idea poorly implemented.

Add in the loading screens required in using the native travel systems and you would think you are playing Starfield.
Anonymous No.715348095 [Report] >>715348556 >>715348824
>>715347797
>one part of the system could have been better, therefore it was all shit
Anonymous No.715348472 [Report]
>>715342249
You forgot the UE5 ghosting and shimmering and glitching out shadows.
Anonymous No.715348556 [Report]
>>715348095
That is not what I posted but thanks for trying.
Anonymous No.715348824 [Report]
>>715348095
To add.
By suggesting a way an awful system could have been improved I had thought to start a discussion of the flaws of Morrowinds native travel system design.

Sadly I got Morrowindfan and his pavlovian need to defend Morrowind.

You probably think Starfields native travel system is just peachy because if Morrowind threw a ton of loading screens at you then that is how it should be done.
Sadly Starfield doesn't have an in game workaround to avoid the shifty native travel system.
Anonymous No.715349141 [Report] >>715349424
>>715347485
>>715347797

I took it as like the travel system was unaccommodating, mimicking irl travel routes which is more immersive and makes the world feel bigger by breaking up travel time and more smoothly transitioning between landscapes, like you’re making a long trek. Works well enough for the places you’ll be visiting most often vs the portals which are more flavor than anything bc of the disconnect from the main travel systems.

As for the fog, I thought it was technical limitations gas
Anonymous No.715349225 [Report] >>715351876 >>715353234
>soul
>soulless
Anonymous No.715349231 [Report] >>715349581 >>715349582 >>715349841 >>715352150 >>715358708
>>715341737 (OP)
Yeah, so unrealistic.
Anonymous No.715349424 [Report] >>715350431
>>715349141
Yes the native travel system was inefficient to give Vvardenfell a sense of scale it did not have.
That means it was bad on purpose. It was actively meant to hinder ,not help, the player.

You now understand the issue that led to fast travel
Anonymous No.715349581 [Report]
>>715349231
>DUUUUHHHH ALL GAEMS SHOULD BE REALISMISTIC! GUUUH
Fuck off, retard.
Anonymous No.715349582 [Report] >>715350124
>>715343206
>>715343365
youre both queer
>>715347797
need more games with levitation and jumping spells
and potion crafting
still annoyed poisons dont work in morrowind
>>715349231
yeah dude my hallway is all fogged up from the distance and water vapour
I can barely see across town its so realistic
Anonymous No.715349841 [Report] >>715358708
>>715349231
ftfy
Anonymous No.715349950 [Report] >>715356374 >>715356430
>>715341737 (OP)
>>715342963
But what is objectively the best image to represent this phenomenom?
Anonymous No.715350124 [Report]
>>715349582
As long as it isn't at the expense of Skyrim style fast travel I don't care what magic they add.
Anonymous No.715350431 [Report] >>715350727 >>715350787
>>715349424
Well all sorts of games experiment the player agency to drive immersion or game mechanics. Like how you had to run to a wow dungeon instead of just teleporting there, which provided not just inconvenience but extra engagement and interactivity. Big Part of game design is balancing accessibility/convenience against immersion.

You now understand the current state of the video game industry.

Personally I don’t find Mw’s travel system inconvenient or a hindrance at all, especially with nonexistent loading screens, but I know about how much that means here
Anonymous No.715350727 [Report] >>715351416 >>715351902 >>715353763
>>715350431
If you eschewed using the magic system to avoid the native travel system you are an outlier.
Anonymous No.715350787 [Report]
>>715350431
You had to run to a wow dungeon to drive the mount market.
Anonymous No.715350927 [Report]
>>715341737 (OP)
>acid gas
Anonymous No.715351073 [Report] >>715352264 >>715356165
>>715342249
>He's never been in a foggy or humid environment
Anonymous No.715351416 [Report] >>715351647
>>715350727
Didn’t say that. Magic didn’t get you everywhere, only the main cities and one extra recall spot (which probably wouldve been by a guild guide anyway) and was just another element of the fast travel system for characters attuned to those services (for players who actually like to rp).
Anonymous No.715351647 [Report] >>715353089
>>715351416
I didn't think there were any that used the native travel system any longer than they had to.
Makes no sense to slavishly use a poorly designed system when much better options exist.
Anonymous No.715351727 [Report]
>>715341737 (OP)
Tech limitations vs design choice
Even in that screenshot the gas is further away than modern games, and when I play Morrowind today I set my draw distance to 4x in openmw and suddenly it looks like real atmospheric fog.
Anonymous No.715351816 [Report] >>715352653
>saar Gas
Anonymous No.715351859 [Report]
>>715342249
To be fair there are mods that fix things like this, but they become insufferable as it becomes impossible to do anything, and 99% of games don't account for them so every NPC can still see you as if nothing changed. Good luck ever getting a dev to design lighting like this from the get go though.
Anonymous No.715351876 [Report]
>>715349225
Too bad the rest of dark souls 2 looks like unfinished trash
Anonymous No.715351902 [Report] >>715353217
>>715350727
Or no if u meant having jump 1000 potions or whatever then yeah I don’t like to play with exploits like that
Anonymous No.715352065 [Report]
>>715341737 (OP)
you should breathe anti life gas
Anonymous No.715352150 [Report]
>>715349231
The difference is that phenomenon occurs irl over significant distances of miles and miles, while many games aggressively employ it directly in front of you
Anonymous No.715352264 [Report]
>>715351073
of course i've played modern slop
Anonymous No.715352310 [Report] >>715352406
>>715341737 (OP)
Why does Balmora need 3 bridges and two wall-bridges if there's about ten houses? It's a pain to build those fucking bridges.
Anonymous No.715352406 [Report]
>>715352310
its much bigger in lore.
Anonymous No.715352613 [Report]
>>715341737 (OP)
that wasnt fog it was limited draw distance because of 2001 hardware limitations
Anonymous No.715352653 [Report]
>>715351816
I've had family friends that went to india and their guides pretty much told them that if they wanted to see sights, 90% of the time they'd have to go at dawn because stuff like the taj mahal would be so foggy it would look like shit like in your pic.
Anonymous No.715353089 [Report] >>715353121 >>715353391 >>715353593 >>715353879
>>715351647
They never had to, it was a deliberate design choice that reflected players/devs tastes at the time. Times have changed and I guess people don’t see the value or enjoyment out of it anymore. Nothing killed my desire to play oblivion faster than leaving the sewer and having every city on my map available to fast travel to. And I’m not the first to say how that design contributed to cheapening of players experiences in AAA over the years
Anonymous No.715353121 [Report]
>>715353089
PRESS A TO AWESOME
Anonymous No.715353217 [Report] >>715354958
>>715351902
Levitation or jump are viable alternatives to the native travel system. Pick what you find acceptable.
Anonymous No.715353234 [Report]
>>715349225
Both are shit
Anonymous No.715353391 [Report] >>715354958
>>715353089
It was absolutely intentional for the native travel system to be as inefficient as it was. It hid how tiny Vvardenfell actually was.
They have always been clever using the tools they have to produce the result they want.
Anonymous No.715353593 [Report]
>>715353089
You could have walked to the cities if you wanted to.
Anonymous No.715353763 [Report] >>715355339
>>715350727
>to avoid the native travel system
Magic was best used to complement the native fast travel system though. Take a strider somewhere, jump from there, intervention near the end of the jump, take another strider, etc.
Anonymous No.715353879 [Report] >>715354958 >>715355476
>>715353089
>Times have changed and I guess people don’t see the value or enjoyment out of it anymore.
This is a false narrative about videogames that originates entirely in corporate interests. The truth isn't that people's tastes changed massively in like 10-20, it's that newer games always need to appeal to more people and thus a broader base of people. Every game must appeal to the lowest common denominator more and more and more and more, ignoring the people who actually care about games in any real way.
Anonymous No.715354958 [Report] >>715355787
>>715353217
that’s exactly my point, Morrowinds travel system being less efficient than modern fast travel is what gets people to engage with the games systems to get creative solutions. What’s the point of either of those spells if you can just fast travel everywhere.
Which is to say nothing of how it impacts (positively) a first time players experience who is forced to use those travel systems out of ignorance

>>715353391
I thought that’s what I said

>>715353879
That’s the same as saying the average gamers’ tastes have changed/evolved as more people got involved in the hobby, and we agree that the industry chooses to supplicate to people who don’t have an appreciation or understanding for what makes these games good
Anonymous No.715354975 [Report] >>715355964 >>715357023
>>715346263
>The fog is one of the tricks they used to make Morrowind feel larger than it is.
It's also a simple matter of reducing hardware demans. Morrowind was already legendary for melting top-end hardware for its time, and anything that could reduce the load and make draw distance shorter without excessive pop-up and jarring visual range was incredibly welcomed.

Basically, using fog was much like using darkness and rain in CGI heavy movies of that time: a way to hide limitation of technology that created them.

Though with Morrowind, it's also worth noting that they very much turned that flaw into a virtue, with the whole settings, art direction and tone being fundamentally build around that limitation. Morrowind is a mixture of dust-and-ash swept wastelands, foggy marches, and cold water-spray-covered coasts.

The entire tone of the game is melancholic and mysterious, it's a strange, unfamiliar and unwelcoming land, with a deeply tragic core story. All of those story and tonal beats were chosen to make the most of the inevitable low-visibility dictated by the limited engine and hardware abilities. Creativity stemming from limitation.
If you want to learn more about how technical limitation can breed incredible creativity, go play Pathologic 1, that game is an absolute masterclass of this approach.

And it's why this shit wasn't actually jarring in Morrowind, but became insufferable in Oblivion and Fallout 3.
Anonymous No.715355339 [Report]
>>715353763
Starfield level of loading screens is not the draw you think it is.
Avoiding as many as you can is high on most players agenda. You don't hear many people squealing with joy at another loading screen.
Anonymous No.715355476 [Report] >>715355820
>>715353879
> Games needed to appeal to players less tolerant of tedium.
Correct. That is why repairing shit fell away as well. Pointless busy work is not a substitute for gameplay.
Anonymous No.715355787 [Report] >>715357149
>>715354958
> that is exactly my point.
You seem to hold the idea people liked the poorly designed native travel system because it was poorly designed.
I do not share that view.

Think of the gold bars in the dead money DLC from NV. Devs saw it as a poignant message to the players while the players saw it as a problem to be solved.

Both are examples of devs not understanding the industry they worked in.
Anonymous No.715355820 [Report] >>715356063
>>715355476
It's funny how you people literally don't understand that the notion of scaling rewards. Or emergent gameplay scenarios for that matter.
Anonymous No.715355964 [Report]
>>715354975
> The art direction was built around the fact it was intentionally obscured.
That I believe.
Anonymous No.715356063 [Report] >>715356109
>>715355820
Maybe because they aren't important.
Anonymous No.715356109 [Report] >>715356170
>>715356063
>Maybe because they aren't important.
Do you seriously believe that?
Anonymous No.715356165 [Report]
>>715351073
So are modern triple A games just really humid and moist? They must all take place in florida.
Anonymous No.715356170 [Report] >>715356317
>>715356109
What game has it ever made a difference?
Anonymous No.715356317 [Report] >>715356540
>>715356170
>What game has it ever made a difference?
Literally any game that uses a scoring system or has multiple difficulty choices? The entire fucking appeal of all games banking on high difficulty, like the rogue-likes/lites and Souls games that defined every fucking aspect of the industry over the past 10 years?

Are you genuinely fucking retarded? You are literally saying that you don't understand the concept that increasingly difficult problems to solve result in increasing the sense of reward for overcoming it.
Equally you seem to not understand the concept of appeal of emergent challenges. You know, the reason the fucking open world crafting games became such an insane phenomenon.

Do you not realize how fucking insane you sound?
Anonymous No.715356374 [Report]
>>715341737 (OP)
old fog was simple distance fog adding depth and atmosphere
modern fog - is smog gas covering up everything and ruining the visuals even up close
like this 1st pic >>715349950
Anonymous No.715356430 [Report]
>>715349950
>top
average switch zelda screenshot
>bottom
average genshin impact screenshot
really makes you think...
Anonymous No.715356540 [Report] >>715357395 >>715357553
>>715356317
So vague generalities with no specific examples.
I thought as much.

Do not be afraid to back up your assertions with specifics.
Anonymous No.715357023 [Report]
>>715346263
>>715354975
But there is also the argument against
One of the bigger set-pieces is the forcefield around the Red Mountain, which isn't visible without a the Graphic Extender or using OpenMW with a view distance of 2 or more cells.
Anonymous No.715357149 [Report]
>>715355787
No, I believe that just because a system in inconvenient or inefficient that does not mean it is poorly designed. Morrowinds travel system is a great example of how you can manipulate the players perception of the world and make a game more immersive by not catering to a fried attention span and impatience,
Which was probably less of an issue back then anyway. The industry and player base had different standards and precedent when mw was released. it was like the biggest release of its time, I think the devs had a better understanding of the industry then than anyone at bethesda today.

they didn’t have to design it that way for any reason except that they wanted to and thought it would be cool. And it was and still is
Anonymous No.715357395 [Report]
>>715356540
>So vague generalities with no specific examples.
Are you brain-damaged? I gave plenty of very specific examples. Can you not read?

And yeah, we are talking about the concept of "more effort put into problem-solving = more higher reward". That is as BASIC AND GENERAL AS ANY NOTION CAN GET. Something that fucking TODDLERS understand, but you fail to.

Holy shit you are fucking thick.
Anonymous No.715357553 [Report]
>>715356540
Top tier rage bait
Anonymous No.715358708 [Report]
>>715349231
>has a gradient. there are clearly darker and dimmer areas so you can estimate how far things are
great job proving you're a faggot
>>715349841
your pic is wrong. anti-soul gas is uniform across the board