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Thread 715355413

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Anonymous No.715355413 [Report] >>715355601 >>715356149 >>715356957 >>715367312
Unironically the best video game engine
Anonymous No.715355601 [Report]
>>715355413 (OP)
is not april fools yet you know
Anonymous No.715356006 [Report] >>715356362
Definitely best free game engine
Anonymous No.715356149 [Report] >>715356426
>>715355413 (OP)
>Unironically the best video game engine
He would have something else to say...
Anonymous No.715356362 [Report]
>>715356006
its only free if you make less than 1 million dollars. if you get any sort of success you owe money bigtime.
Anonymous No.715356426 [Report]
>>715356149
This reminds me:

source:
https://youtu.be/kJrIy93vjwY?si=j-7Z-5OLFBZgcGc9&t=972
Anonymous No.715356957 [Report] >>715357087 >>715361172
>>715355413 (OP)
You're full of irony
Anonymous No.715357087 [Report] >>715358439
>>715356957
>its the best cause it was designed for PS3 and my 2016 hardware can run it well
Anonymous No.715358439 [Report] >>715359745
>>715357087
... You know Unreal engine was designed for 1998 hardware right?
Anonymous No.715359745 [Report]
>>715358439
What was the point of this disingenuous post
Anonymous No.715361172 [Report]
>>715356957
There's a reason why Konami no longer uses the Fox Engine
Anonymous No.715363821 [Report] >>715364056
Is it possible to sell a video game under the table? Like, if you didn't want to pay taxes or licensing fees? or something, how would you go about doing that? Would not advertising your game help you get away with it?
Anonymous No.715364056 [Report] >>715364753
>>715363821
possible yeah, but forget about credit/debit cards as a form of payment basically
Anonymous No.715364753 [Report]
>>715364056
>online you would use crypto currencies and offline you would sell via cash.
Not really efficient but okay
Anonymous No.715367312 [Report]
>>715355413 (OP)
https://dev.epicgames.com/documentation/en-us/unreal-engine/epic-cplusplus-coding-standard-for-unreal-engine

Inclusive Word Choice

When you work in the Unreal Engine codebase, we encourage you to strive to use respectful, inclusive, and professional language.

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Do not use metaphors or similes that reinforce stereotypes. Examples include contrast black and white or blacklist and whitelist.

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Refer to hypothetical people as they, them, and their, even in the singular.

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Avoid colloquial phrases that contain arbitrary genders, like "a poor man's X".
Anonymous No.715367524 [Report]
devs should go back to using UE3