>>715370948 (OP)
Doom allowed you to fire rocket propelled grenades at John Romero's severed head on a pike.
Duke 3D allowed to rip off the boss's head and shit down it's neck. Literally.
Doom was better. Duke Nukem was too crude. All that swearing was cringe, and the "pig" police officers? Give me a break, criminals are the bad ones, not the police
Duke Nukem is marvelized Doom - the same basic formula but spiced with juvenile humor, spectacular explosions, iconic locations, and protagonist turned into a quiping badass.
>>715370948 (OP)
I like Duke more. I prefer go around familiar areas: city streets, malls, offices. Way too many boomer shooters put you in edgy locations like nightmares, hellscapes, slaughterhouses, etc.
>>715378032
he's also the Postal dude's VA in Postal 4 since Rick Hunter originally couldn't or didn't want to voice him in 4, but from what I've heard, they added him as an option, or an Easter Egg, or something?
>>715378032 >coming into an on-topic thread with this shit
Dude, come on now. Pick any game and you can find some political statement from someone involved. It doesn't mean you need to turn every thread into Twitter screenshot culture-war garbage. If you love Trump so much then go back to /pol/ and make excuses for his administration's handling of the Epstein case over there so we can discuss video games in peace. In other words fuck off.
Duke's engine outclassed Doom's engine with fancy features like destructible environments, y-shearing for fake up/down viewing, and you could test levels as you were developing them thanks to the portal system rather than Doom's BSP system which required a program to chop up levels into convex shapes which could take several minutes before you could even look at the damn level. It also supported slopes to a degree, although they were drawn essentially via raytracing so they had to be used super sparingly. The problem is that Duke came out about 3 years too late as Quake was right on Duke's tail. Quake had pretty fantastic gameplay that allowed for shit like rocket jumping and whatnot but it had woefully few enemies on-screen at once because they were polygon-based and software rendered so there could only be a few at a time, which is why I actually preferred a lot of those column-based renderer games because you could draw way more shit. For these reasons, I actually prefer Build Engine games over both Doom AND Quake, though I'm not necessarily referring to just Duke Nukem.
>>715382565
It was different but I found it immersive: carefully treading through the jungle, shooting suspicious bushes, clearing minefields, decent variety of environments, I liked the easter egg, too.
>>715370948 (OP)
Yes, Duke has style and he's based. Doom is too serious, and whenever something comes off as serious in such a silly medium like a game or a movie or any other piece of entertainment, it comes off as fucking lame.
Duke Nukem and its creators were very self-aware and had fun and knew what entertainment is supposed to be.
>>715380204 >but from what I've heard, they added him as an option, or an Easter Egg, or something?
I think it was a scheduling or job conflict that kept him from initially returning to 4, but the devs eventually had Hunter come in and record all of the Dude's lines for people to use as an togglable option. I believe they also did the same with the guy who did Dude's voice in Postal 3.
>>715370948 (OP)
The build engine never "felt" right. Doom is buttery smooth, as is Quake, while Duke, Shadow Warrior and Blood just feel off. Hitscanner somehow seem to hit harder and more accurately, the guns don't feel as good, and build itself is only ever used to show off interactive objects for three levels or so before going full on Doom clone.
Ion Fury was alright I guess.