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Thread 715400828

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Anonymous No.715400828 [Report] >>715401526 >>715406172 >>715406245 >>715407050 >>715407261 >>715409283 >>715412732 >>715414087 >>715415462 >>715415890
Peak PS2-era graphics compared to PS5 modern audience games.
Anonymous No.715400941 [Report] >>715401159 >>715406309 >>715412732 >>715419212 >>715421550
What point are you trying to make?

They both look like shit for different reasons.
Anonymous No.715400959 [Report] >>715404179
western studios gave up
Anonymous No.715401159 [Report] >>715404703 >>715405108 >>715407678
>>715400941
Anonymous No.715401526 [Report]
>>715400828 (OP)
I'm still playing Ghost of Yotei. IDK what the first game is but when I find out I'll probably play it next.
Anonymous No.715404179 [Report] >>715405684
>>715400959
lol, have you seen modern capcom face scanning? they fell off a cliff too.
Anonymous No.715404512 [Report]
Fixed camera is ass but it always did have a unique look for its time as a result. Character models on alot of those games like REmake and Clock Tower 3, Silent Hill 3 just look really nice.
Anonymous No.715404703 [Report] >>715405721 >>715405852 >>715407678 >>715407930 >>715409435
>>715401159
Nice pre-rendered cutscene, now post gameplay
Anonymous No.715405108 [Report]
>>715401159
I'm not even one of those idiots who believe graphics are important. But I still couldn't help being extremely impressed with the level of detail on Douglas character model. The artists really did an amazing job.
Anonymous No.715405684 [Report] >>715408165 >>715414093
>>715404179
Face scanning is such cancer, and honestly, it needs to be made illegal. Please keep real-life people and actors in their silly movies and tv-shows instead of infecting our games with that crap. Nobody wants to see real people in games.
Anonymous No.715405721 [Report] >>715420457
>>715404703
Anonymous No.715405852 [Report] >>715405912 >>715406007 >>715407678
>>715404703
How is it that they were producing better pre-renders back on PS2 than they can today
Anonymous No.715405912 [Report]
>>715405852
It's not even pre-rendered lol.
Anonymous No.715406007 [Report] >>715406054
>>715405852
Cause its not real time open world game, 90s FMV games look better than ps2 technically
Anonymous No.715406054 [Report] >>715406636
>>715406007
>90s FMV games look better than ps2 technically
No they don't
Anonymous No.715406172 [Report] >>715406791 >>715410106
>>715400828 (OP)
I see roots. Was Fiona a FAKE blonde?
Anonymous No.715406245 [Report]
>>715400828 (OP)
>borrom
demonic ass disgusting ass fucking putrid ass, uncanny ass evil ass, horrible soul-damaging looking piece of dogshit on the bottom of my SHOE ASS BITCH
>top
Kind, wholesome, amazing woman that;s also beautiful
Anonymous No.715406309 [Report]
>>715400941
You're vaxxed
Anonymous No.715406636 [Report] >>715406982
>>715406054
Show a ps2 game with this much detail
Anonymous No.715406791 [Report] >>715407261
>>715406172
yes
fiona is literally just RE5 jill
Anonymous No.715406982 [Report] >>715407293
>>715406636
See how the entire scene is flat with no real detail? How the furniture is simple colors and very fake? PS2 had no problems with that while making real humans on top.
PS5 meanwhile, looks worse than a PS2, and does nothing outstanding. Why? Because the only thing snoy focused on was how the characters looked.
Anonymous No.715407050 [Report]
>>715400828 (OP)
I think games should never went past dead rising in graphics albeit
Anonymous No.715407261 [Report] >>715407434 >>715408698
>>715400828 (OP)
>>715406791
Why does Fiona look so much like Jill? The face model looks strikingly similar in fact
Anonymous No.715407293 [Report] >>715407446
>>715406982
>couldn't post a better looking ps2 game
As expected, just coping
Anonymous No.715407434 [Report] >>715408136
>>715407261
What is this stupid ass list you keep posting?
Anonymous No.715407446 [Report] >>715408493
>>715407293
Right, right, talking to retards
Here, a better looking PS2 game
Anonymous No.715407678 [Report] >>715408006 >>715410238
>>715401159
>>715405852
>>715404703
>pre-rendered
It's in-game though, which you'd know if you'd have played the PC version which can be played at any resolution
Anonymous No.715407930 [Report]
>>715404703
>Games today don't have pre rendered cutscenes
Anonymous No.715408006 [Report] >>715409008 >>715409061
>>715407678
>It's in-game though
Its not
Anonymous No.715408136 [Report]
>>715407434
You don't see the similarities?
Anonymous No.715408165 [Report] >>715411187
>>715405684
Hard agree, anon. This face-scanning obsession is turning every new game into a Netflix casting call. Devs used to create iconic, stylized characters that stood apart from reality-now it's just discount cable actors with dead eyes and uncanny expressions. I'd rather look at a polygonal freak with soul than another high-res wax doll trying to emote.
Anonymous No.715408493 [Report]
>>715407446
Doesn't look much better, diminishing returns
Anonymous No.715408698 [Report] >>715409494
>>715407261
what is this website?
Anonymous No.715409008 [Report] >>715409984
>>715408006
Yes, I'm sure they had HD resolution FMVs in PS2 games
Anonymous No.715409061 [Report]
>>715408006
It is.
Anonymous No.715409283 [Report] >>715414087
>>715400828 (OP)
>over ten times the polycount
>no restraints on texture size
>over 6 times the staff size
>2 decades of advancement in rendering techniques, hair modeling, material layers, face capturing and detailed rigging of every body part
>it looks plain worse
man I love modern videogames
Anonymous No.715409435 [Report]
>>715404703
its not pre-rendered, you retard
Anonymous No.715409494 [Report] >>715409751 >>715409953 >>715419119
>>715408698
It's from this iceberg chart
Anonymous No.715409751 [Report]
>>715409494
>text so tiny you have to open it in another tab and scroll horizontally to read it if you don't have a 4k monitor
Who's the retard who made this image?
Anonymous No.715409953 [Report]
>>715409494
>3595x9900
Jesus Christ
Anonymous No.715409984 [Report] >>715410164
>>715409008
>4k
>ps2
Anonymous No.715410058 [Report] >>715410550
I realize now how surreal it is that I've lived through and witnessed the brief time in human history when video games peaked in every way except hardware technology.
Like watching a beautiful thing die needlessly.
Anonymous No.715410106 [Report]
>>715406172
We would need to see her pubes to be sure.
Anonymous No.715410164 [Report]
>>715409984
Do you not know what sarcasm is?
Anonymous No.715410238 [Report] >>715410318 >>715410476 >>715411650
>>715407678
>It's in-game though
You mean "in-engine". It's rendered in realtime by the PS2, but using high quality models and lighting that they don't use "in-game." Even modern games still use "cutscene models" and "gameplay models" because one is not suited to the other. It's less about performance and more to do with the labor intensity of animating the fully rigged cutscene model.
Anonymous No.715410318 [Report] >>715410689
>>715410238
Nah it's in-game models and lighting for SH3. Same with 1 and 2.
Anonymous No.715410476 [Report]
>>715410238
The point is Anon was saying it's pre-rendered, which it's not
Anonymous No.715410550 [Report]
>>715410058
Agreed. If you asked a 3D artist in the 90s what the trick to good looking 3D was they'd say "2D." The trick was always in having a really good 2D artist that would paint gorgeous detail in the textures and the job of the vertex monkey was to not make it look like ass once it was morphing around in their animation system.
We then brought pixel shaders across from workstation CGI but without the graphics hardware to do it, so we went from stupendous hires texture work on hand crafted polygon models to smudgy lores textures with lumpy mashed potato normal maps and vaseline smeary specular highlights. And then before we had a chance to have a PS1->PS2 progression we invented machine generated PBR crap on top of direct exports from zbrush or worse, photogrammetry, and so now even with 24GB of VRAM the end result is still as shiny mashed potato as a PS3 game.
And all the decent 2D artists are off making anime waifus for gachas, vtubers or their hyper fixated patreons.
Anonymous No.715410689 [Report] >>715410786 >>715412432
>>715410318
>Nah it's in-game models and lighting for SH3. Same with 1 and 2.
Are you sure? SH1 of course, they clearly had no budget for more models so everything is obviously the gameplay models. SH2 saved the good stuff for the pre-rendered cutscenes, the basic cutscenes where clearly gameplay models and you can tell because of the lack of facial expressions and basic lip flaps.
SH3 has fully rigged faces in the cutscenes and I really can't imagine them using those during gameplay. It would seem like a total waste.
Anonymous No.715410786 [Report]
>>715410689
There's nothing wasted by being fully rigged during gameplay, and why would it? It's just the skeleton already moving the character around.
Anonymous No.715411187 [Report]
>>715408165
I dont think I've ever grown any attachment to a single face scanned character but all those hand crafted character designs still live rent free in my mind. Its confusing why you would give up such an important piece of identity to not only look like every other game but every low budget piece of shit movie and tv show.
Anonymous No.715411650 [Report]
>>715410238
It's still not pre-rendered, which retarded underage said. It's obviously not an FMV.
Anonymous No.715412432 [Report] >>715413601
>>715410689
Have you played the game? Is it really that hard to believe? Here's a screenshot I just took, I know it's not the closest angle possible so ignore the aliasing, but it's clearly the same model. SH3's in-game models are far superior to 2's.
Anonymous No.715412732 [Report]
>>715400828 (OP)
>>715400941
only straight white people and east asians should be allowed to make videogames.
Anonymous No.715413601 [Report] >>715414263 >>715414314
>>715412432
How tf did they even accomplish this??
Anonymous No.715414087 [Report]
>>715409283
>>715400828 (OP)
It's not that the graphics are bad, the model is just worse. Bottom has zero charisma.
Yeah yeah it is supposed to be realistick yadda yadda, but you can make it look realistic AND make an appealing design.
Anonymous No.715414093 [Report]
>>715405684
i feel the same way about death stranding. face scanning real people wont make me buy the game
Anonymous No.715414263 [Report] >>715414317 >>715414709
>>715413601
The environment detail isn't super high, since it's a horror game they hide a lot of it in darkness and shadows. It's easier to tell during the parts of the game that are very well lit. Also, the face is higher quality than the rest of the body and clothes.
As for the PS2 specifically, I noticed that they compensated for performance in other ways like having lower quality fog effects (compared to the PC version). Also it was 30fps target on PS2 while 60fps on PC.
There's also strong depth of field during cutscenes to mask the environment. I will post another image for you to compare.
Anonymous No.715414314 [Report]
>>715413601
>Know your vision
>Know your limits
It's why people tell you to play games on CRT, it's what they put all their effort into designing around, and in the case of Silent Hill they had great artists willing to breathe life into every camera angle.
Anonymous No.715414317 [Report]
>>715414263
Anonymous No.715414709 [Report]
>>715414263
Another thing, during gameplay the game doesn't render shit super far away, you will notice as you move through some environments that the distance is masked in shadow or fog (like the fog of the town) and the camera is sometimes used to hide that as well. Recorded an example for you.
This goes back all the way to SH1 where the fog is masking the fact that the town is only loading the immediate area around you while you move.
Anonymous No.715415124 [Report]
I dont know but it seems games stopped improving graphically around 2015-2017. Post 2020 games especially barely look any better or even sometimes worse than 8th gen games. Compare nuGoW and Horizon sequels to their PS4 titles.
Anonymous No.715415462 [Report]
>>715400828 (OP)
Top just aesthetically look better when compared to the realismshit.
Modern Capcom unironically looks no different with the character on the bottom pictures.
The obsession with trying to make everything realistic are probably the worst video trend of all time. I'm sick of seeing photorealism, hyper realistic characters, and real life actors face scanned into the game.

Do make a video game character based of Jackie Chan.
Don't facescan Jackie Chan wrinkled face into your game.
Anonymous No.715415838 [Report]
Kojima actually uses face scans correctly, even knowing and being told they are actors he still has them moving and emoting like a real character. How the fuck is it so hard for literally every other AAA studio?
Anonymous No.715415890 [Report] >>715416095 >>715416214
>>715400828 (OP)
That model in the top pic looks nice, boobs are a little fucked up though. what game?
Anonymous No.715416095 [Report]
>>715415890
Battletoads
Anonymous No.715416214 [Report] >>715418593 >>715419119
>>715415890
>boobs are a little fucked up though
It's modded, the original model doesn't look like this. Dunno why OP posted this
Game is Haunting Ground
Anonymous No.715418593 [Report]
>>715416214
that's actually really dissapointing...
Anonymous No.715419119 [Report]
>>715416214
>Dunno why OP posted this
>>715409494
Never underestimate schizos
Anonymous No.715419212 [Report] >>715419468
>>715400941
They hated him for he told the truth
Anonymous No.715419468 [Report]
>>715419212
Can you explain?
Anonymous No.715420457 [Report]
>>715405721
wtf is this real??
Anonymous No.715421029 [Report]
We need to go back...
Anonymous No.715421550 [Report]
>>715400941
weak bait