>>715458102The combat is just tolerable. But there's more to gameplay than combat. It's "how do I progress through this world?", stuff like having to find and use progression tools like a rope to rappel down a vault dungeon, this kind of immersive interaction lacking in the other games, that makes the world more interesting to me. Problem solving is the essence of adventure games. Otherwise atmosphere carries it hard and the lack of bloat makes it feel so tight I can overlook some flaws. It's better than the sum of its parts. The world manages to feel dark, unknown and dangerous.
>>715458207For me adventure is exploring the unknown. The world has to feel harsh, mysterious and like everything is an obstacle. For me the story in Fallout is the journey of how my guy goes from A to B and how events unfold, how I ran out of ammo and managed to kill the last guy with a grenade with 1HP left, that's a good story. Not the story of the master and the mutants or the water chip or whatever other faction nonsense, that's just the background noise pretext for my story. My gameplay is the only writing that matters. But it's all you retards ever obsess and jerk off about, muh lore muh canon muh branching dialogues and muh what do they eat boring bullshit and tired youtuber talking points recycled every day for 20 fucking years.
>>715458090It's what the most vocal members of the Fallout community at large equates with RPG. Again, I don't care about RPGs, so I don't care about how RPG fans choose to define RPG in the first place.
How do you view FO1 as an apex RPG and by what RPG definition? Just curious because even RPG Fallout fans rarely praise it as such.