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Thread 715472314

37 posts 26 images /v/
Anonymous No.715472314 >>715472559 >>715473347 >>715474067 >>715475260 >>715476827 >>715479841
*dies*
Anonymous No.715472404 >>715477956 >>715489130
AAAAAAAHHHHHH I SHOULDNT HAVE PIRATED ALL THAT BLOOD
Anonymous No.715472505 >>715483940
*shoots you*
Anonymous No.715472559
>>715472314 (OP)
>*explodes into a cloud of whipped cream*
Anonymous No.715472610 >>715487604
Anonymous No.715473347 >>715474610
>>715472314 (OP)
fuck the police
*archviles your mastermind*
Anonymous No.715473771 >>715493695
*blocks your path*
Anonymous No.715474067 >>715475192 >>715490478
>>715472314 (OP)
Id HAD to know they were making an underwhelming boss on purpose, right? I mean they gave her less health than the Cyberdemon.
Anonymous No.715474610 >>715475735
>>715473347
If Archviles actually revived SpdM, this monster would be an actual threat. The prime threat of an archvile is making you burn through your ammo and resurrecting a big bitch with more than 1000 hp (Baron of Hell hp, which is the highest AV can bring back) means shit's hitting the fan.

Then again you can fit in like 12 Chaingunners in the radius you could put a single spiderdemon so who cares
Anonymous No.715475192
>>715474067
They had plans for a second attack the mastermind would do but nothing came out of it.
Anonymous No.715475260
>>715472314 (OP)
KRANG
Anonymous No.715475735 >>715475931
>>715474610
Are there any WADs that actually make Archviles able to revive Spider Mastermind/Cyberdemon?
Anonymous No.715475931
>>715475735
I don't recall any that do that on their own nor do that in ways that can function within Boom/mbf21 sourceports as far as i know. Doubt it could be hard to make, just remove the flag that prevents cybies and spidies from coming back.
Anonymous No.715476127 >>715476267
In the SNES version, this faggot died in one shot after shooting the bfg9000 at the wall. Bug?
Anonymous No.715476267
>>715476127
BFG Tracers are the actual meat of the BFG's damage output, think of the BFG as a giganigga super duper shotgun after the ball explodes
Anonymous No.715476827 >>715477207
>>715472314 (OP)
>Either filters you from the wad or dies in 5 seconds to infighting
what mods use the spider mastermind efficiently?
Anonymous No.715477207 >>715477575
>>715476827
>>Either filters you from the wad
Said no one ever. The only way to make the mastermind a real threat is just on some wow.wad slop ass map.
Anonymous No.715477575
>>715477207
i remember the mastermind part from scythe's fire and ice was a slog to get through compared to the 50 cyberdemons and 500 revenants spammed throughout the map
Anonymous No.715477956
>>715472404
>dying to the knife-wielding masked faggots in the Grout's mansion
How utterly, compeltely, unforgivably embarrassing. And yes I did play VtMB too much to know this just from the checkerboard floor and half of a visible NPC.
Anonymous No.715478302 >>715480040 >>715486175 >>715486215
Anonymous No.715478806
Cacos and Mancs are the two best monsters to pair Mastermind with since they won't stunlock it with melee attacks.
Alternatively put it on a raised platform the melee guys can't reach.
Anonymous No.715479841
>>715472314 (OP)
LOL!
Anonymous No.715480040
>>715478302
The way id intended the game to look like
Anonymous No.715482521 >>715486175 >>715486215
Anonymous No.715483940
>>715472505
*takes damage*
Anonymous No.715486175
>>715478302
>>715482521
vgh... sovlnvke...
Anonymous No.715486215
>>715478302
>>715482521
you are like little baby watch this
Anonymous No.715486350 >>715487501
THINK FAST
Anonymous No.715487501
>>715486350
Christ, I'm actually playing through Necromantic Thirst right now and it is obvious that the mappers just fucking LOVE Plutonia. Chaingunners and Revenants every-fuckin'-where.
Anonymous No.715487604
>>715472610
Cyberdemon - Actual progress
Entire gif - Memes and politics
Anonymous No.715489130
>>715472404
fpbp
Anonymous No.715490478 >>715493370
>>715474067
the design is pretty much the same as Mecha Hitler in wolf3d but with more health and only one phase
i doubt romero spent more than a few hours thinking about it
Anonymous No.715493370
>>715490478
Rapid-fire hitscan was such bullshit for a final boss. Killing him felt even cheaper than when he killed me.
Anonymous No.715493695 >>715495238
>>715473771
I honestly prefer hell nobles blocking the exit over timed walls or bars. Its good design
Anonymous No.715495238 >>715495438
>>715493695
I think it's still a bad practice, it's better yes but it still isn't good.
Anonymous No.715495438
>>715495238
At least it gives you a choice, thats why i like it
Anonymous No.715497548
Doom was never good.