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Thread 715475043

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Anonymous No.715475043 [Report] >>715475380 >>715475543 >>715476972
Does a game having good gameplay just mean it's hard enough that you have to pay attention to not to die or think a bit about strategy, but not so much that you get stuck?
Anonymous No.715475380 [Report]
>>715475043 (OP)
he's literally me.
Anonymous No.715475543 [Report] >>715475727
>>715475043 (OP)
no, good gameplay is when it's fun, you retarded zoomer.
games are not work or a chore, despite what modern devs want you to think.
Anonymous No.715475727 [Report] >>715475836 >>715476340
>>715475543
Name 1 game that it's fun but easy. Hard mode: it can't be fun because the story
Anonymous No.715475836 [Report]
>>715475727
The LEGO games can be fun, but I have to be in the right mood to play them.
Anonymous No.715476340 [Report]
>>715475727
peggle
Anonymous No.715476972 [Report] >>715477395
>>715475043 (OP)
Good gameplay isn't born out of difficulty. Good gameplay means it has depth and creativity. Having difficulty options can further add to the gameplay, in the sense of nudging the player to utilize all the available mechanics instead of having a one and done solution to every encounter or problem the game throws at you.
Anonymous No.715477395 [Report]
>>715476972
depth and creativity require some degree of difficulty
what point is depth when its entirely optional because spamming the first thing they taught you works the whole run
why be creative when the shit you've been doing the entire game will continue to work for the rest of the game too?

they will not learn a mechanic unless you force a situation that makes them, all great games will have a "filter" moment that forces you to learn the deeper mechanics or perish. you NEED that spike