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Anonymous No.715504853 [Report] >>715504926 >>715505126 >>715506550 >>715506959 >>715507426 >>715507516 >>715507608 >>715509045 >>715509284 >>715509287 >>715510004 >>715512095 >>715512194 >>715512804 >>715513785 >>715514890 >>715515209 >>715515480 >>715517112 >>715517414 >>715517438 >>715517802 >>715518575 >>715520363 >>715520520 >>715520782 >>715522386 >>715522435 >>715524893 >>715525903 >>715528298 >>715532383
You first played it on the Wii and loved it. Then you replayed it as an adult on emulation and realized it’s kinda bad.
Anonymous No.715504926 [Report]
>>715504853 (OP)
I played it briefly on gamecube and haven't touched it since.
Anonymous No.715504975 [Report] >>715506942 >>715518265
I just beat Snowpeak Mansion. It's kino.
Anonymous No.715505054 [Report]
I played it on GameCube in 2008 before Smash Brawl came out. Was good.
Anonymous No.715505104 [Report]
i emulated it on cemu last year and it was good, definitely the best 3d zelda
Anonymous No.715505126 [Report]
>>715504853 (OP)
I played it on the gamecube, but yeah I did love it. I still like it a lot. some sections are tedious, but for the most part it's great.
Anonymous No.715506550 [Report]
>>715504853 (OP)
>You first played it on the Wii and loved it.
I liked it, i didnt love it
>Then you replayed it as an adult on emulation and realized it’s kinda bad.
Never happened. Im gonna play the gcn version and i look forward to it.
Anonymous No.715506729 [Report]
Too much bloom
Anonymous No.715506916 [Report]
>on emulation
good evening saar
Anonymous No.715506942 [Report] >>715507350 >>715507810 >>715512161
>>715504975
Snowpeak Mansion is the most creative dungeon in that game but it's kind of just piss easy generally, that's the problem with it.
Anonymous No.715506959 [Report] >>715514219 >>715517453 >>715519376 >>715524546
>>715504853 (OP)
why is this so often the case..
>have fun with a game when you're a kid/teen
>play the same game again as an adult but find that it's unfun to play through
Anonymous No.715507350 [Report]
>>715506942
The only time I got "stuck" in a tp dungeon was near the start of arbiters and I had to dig underground somewhere. Took like 5 mins of looking around.
Anonymous No.715507426 [Report]
>>715504853 (OP)
>Then you replayed it as an adult on emulation and realized it’s kinda bad.
Never happened. I've played it yearly now for close to 19 years.
Anonymous No.715507516 [Report]
>>715504853 (OP)
Ganondorf humiliation ritual: the game
Anonymous No.715507608 [Report]
>>715504853 (OP)
Literally the opposite
Anonymous No.715507810 [Report] >>715509045
>>715506942
It's funny how the game they tried being dark and edgy is also one of the easiest and handholdy games in the series. It ruin vibe imo.
All the creepy enemy designs really lose their bite when they do a half a heart of damage.
Anonymous No.715509045 [Report] >>715510236 >>715512216
>>715504853 (OP)
It was decent, 8.8, not great, not terrible.
It was the last Zelda game that at least had an inkling as to what the Zelda formula actually was about.
>>715507810
The problem can generally be assumed to relate to Aonuma. He has stated multiple times that he has severe issues playing games and has had games tweaked to fit his retardation before, often in ways that break basic mechanics, like in the Majora's Mask remaster.
Anonymous No.715509250 [Report]
I thought I was sick of the old zelda formula but after playing oot again recently I realized I was just sick of it because the last few games using it were just shit.
Skyward sword could make anyone sick of Zelda.
I like botw zelda but it would be nice to get more games in the old style.
Anonymous No.715509284 [Report] >>715509460 >>715509665 >>715512050 >>715518440 >>715527196
>>715504853 (OP)
Played it on Wii on launch, emulated it on Gamecube, and have it on Wii U as well. It's solidly goated in ways Ocarina of Time had big dreams of doing but due to hardware constraints was held back.
Anonymous No.715509287 [Report]
>>715504853 (OP)
Its forgotten for a reason while people still talk about the N64 zeldas all the time
Anonymous No.715509460 [Report] >>715512486
>>715509284
I wish I could like totk that much. The new mechanics are really cool but everything else just felt like a downgrade.
I just can't get over how lame it is exploring the same map as botw. I really wanted to love that game.

Also you're way too harsh on wind waker, no way is it on the same level as skyward sword.
Anonymous No.715509537 [Report]
It's kino but needs a decomp
Anonymous No.715509543 [Report]
I had both of these encounters you've described but liked it both times
It's got good music/art/atmosphere blah blah blah, it's cool
Anonymous No.715509665 [Report] >>715512810
>>715509284
Link Between Worlds over A Link to the Past is certainly a decision
Anonymous No.715509969 [Report]
Link is a TRUE HERO in this game.
Anonymous No.715509986 [Report]
Nope faggot I played it on gc and hated it. emulating it just reminds me of that fact
Anonymous No.715510004 [Report]
>>715504853 (OP)
I first played it on Wii and didn't like it. I emulated it as an adult and didn't like it.
Anonymous No.715510236 [Report] >>715510928 >>715512216
>>715509045
>It was the last Zelda game that at least had an inkling as to what the Zelda formula actually was about

I think it's ironically the least Zelda feeling Zelda game.
Anonymous No.715510474 [Report] >>715510828
Overrated by fans who couldn't stomach cel-shaded Zelda (instead of the many legitimate issues WW had). The first time I played a Zelda and could tell they had lost the thread and were just acting reactionary to fans instead of crafting their own vision. Huge empty world, boring wolf segments, awful edgy horror/dark tropes, absolutely awful itemization with dungeon rewards seeing almost zero use after initial discovery, boring villain, useless Zelda, and a prolonged Ganon fight that just will not fucking end. It is fondly remembered for it's dungeons and Midna porn by shortstack lovers. I dropped the series after TP.
Anonymous No.715510828 [Report] >>715510928 >>715510983 >>715511136
>>715510474
I wish people had been more open-minded, or at least more mature, about WW's art style. It was charming and expressive, and it gave the game a very distinct personality from the ones that came before and after it, but the negative reaction basically killed any hope of Nintendo being adventurous with its designs. I honestly feel like that reaction led to Nintendo going through that phase where everything looked the same for years on end, like how the entire Mario franchise took on that plastic NSMB feel, and Skyward Sword Link looked like TP Link even though he's slightly out of place with every other design.
Anonymous No.715510928 [Report] >>715512167 >>715512216
>>715510236
It manages the balance between navigating moderately complex, interdependent environments and fighting in more tightly focused combat encounters.
You can see this sometimes in the later mainline Zeldas, but only rarely, since everything there is very homogeneous, self-contained and generally puzzle-like.
>>715510828
Everything in SS looks out of place, Link isn't really unique there.
Anonymous No.715510983 [Report] >>715511234 >>715511653 >>715512018
>>715510828
Personally, the main problem for Wind Waker for me was never the style. Honestly for everything that isn't gameplay related, Wind Waker is one of the best. The story is good, the world is nice, the characters are charming. I just never liked the dungeons that much, the leaf is a good item but the other new ones are just alright, and they barely want you exploring the sea until after you get the Master Sword. And even then, you're gonna hit dead ends until the triforce hunt which is basically the "expplore this big map we made" segment of the game. Still, it's the one game in the series where I've never gotten all hearts. In fact, my container bar has maxed out at about 12 every time I play. The hearts aren't even that fun to get.
Anonymous No.715511136 [Report]
>>715510828
I liked the WW art style and it made sense narratively (or rather, vice versa) with a return to a younger Link. I think a lot of the general reception also hinged on WW being the first Zelda that was missing any sense of challenge in the main quest.
Anonymous No.715511234 [Report]
>>715510983
It's kind of ironic that everything I like about WW I hate about TP and vice versa. Real foil entries.
Anonymous No.715511653 [Report]
>>715510983
I agree. I liked WW's art style, but I found the sailing sections even more tedious than TP's wolf sections. And I think TP's dungeons and items were a lot more interesting.

Also, it's not like WW's style disappeared. Toon Link was basically the face of non-3D Zelda for awhile, with Four Swords and the DS games, appearing in Smash Bros, and more. But they have never done another game since TP with a similar style. SS and BOTW are I guess closer to TP than WW, but still very different. A lot of people were disappointed we didn't get another "dark/mature" Zelda like the one they teased with the Wii U tech demo. They ended up settling on a middleground, and I would prefer either extreme. I think it was cool we got WW and TP with vastly different styles on the same console, it made them both feel fresh and unique.
Anonymous No.715512018 [Report]
>>715510983
No reasonable person would argue that the game doesn't have flaws, but people shit on the art direction from the word go and continued to do so for years, to the point where you were more likely to see comments about the look in a review than you were about how it's half a game. The point I was arguing is that the overwhelming reaction to it, and the positive one to TP's "return to form" basically killed any desire to have a different look to a mainline game. What's funny is that I feel like TP's other characters have the same bizarre look as WW's characters with a drab coat of paint slapped on. Aside from Link, Midna, and Zelda, every character is fucking weird looking, Ganondorf included.
Anonymous No.715512050 [Report] >>715513032
>>715509284
botw and totk are so fucking mid. these games will only blow your mind if you have never messed with a gimmicky physics game before.
I was not blown away by putting heavy stuff on a see-saw and suddenly it starts to tilt and I can now make the jump, or when fire spreads.

I wanted to see more mechanical depth squeezed out of the regular old items like hookshot, nintendo has just not delivered on that for me.
Anonymous No.715512095 [Report] >>715512449
>>715504853 (OP)
But enough about wind waker
Lets talk about true zelda.
Thats right, every zelda before OoT turned the series to moviegames
Anonymous No.715512161 [Report]
>>715506942
>but it's kind of just piss easy generally
I just had a big revelation that people find Zelda games hard.
Even as a kid I breezed through these games...
(my first Zelda game was Oracle of Seasons for the GBC btw)
Anonymous No.715512167 [Report] >>715512683
>>715510928
I think a great deal of what makes Zelda games good is actually that they always bring some interesting twist on the formula that gives you a reason to go back and revisit what would otherwise be just the same world and characters.

TP didnt bring anything substantilly new to the series, and yet it made it difficult to enjoy just for the sake of being Oot remake by having those terrible wolf sections that ruined the pace and went nowhere. Combat was certainly worse than wind waker, since the sword skills didnt amount to anything and enemies didnt react in half as many interesting ways to you or your items.
Anonymous No.715512183 [Report]
TP has my favorite link and zelda but my least favorite regular hylians. they look so out of place.
I never thought I would miss characterization of link, one of the most basic ass one dimensional characters in gaming.
Anonymous No.715512194 [Report]
>>715504853 (OP)
>and loved it
Incorrect.
Anonymous No.715512216 [Report] >>715512539 >>715513086
>>715510928
>>715510236
>>715509045
Zelda was always an exploration focused game.
Ever since the NES, Zelda 1, 2, Alttp tried to structure it somewhat but still left a lot of shit up to the player to find out and do out of order.
LA is just discoung alttp
OoT is no longer true zelda, its linear, literally no shit to explore aside of collecting useless skulltulas that are superfluous after gathering 50 of them, breakable weapons like the deku sticks and giants knife, and the samey ass grottos with little to no variety.
Atleasg Majora's went back to exploration focused gameplay. Making Majoras the last TRUE Zelda.
Ww, Tp and fuckass skyshart are dogshig
Anonymous No.715512258 [Report] >>715512467 >>715513135
If you listen to zeldafags every zelda game is the worst zelda game ever
The Miyamoto meme is real
Anonymous No.715512449 [Report] >>715512527 >>715512584
>>715512095
Boy howdy, I sure do miss having to go around everything because you spend 2/3 of the game getting items that affect movement in the overworld. Simple and convenient design is for casuals, real gamers love having two versions of the same goddamn thing for the sake of padding. Items found in the overworld that are useless except for a single boss fight? Chef's kiss.
Anonymous No.715512467 [Report] >>715512780
>>715512258
OoTbabs will claim any change to their casualized formula is dogshit
Og gods are too old for 4chab
Ww fags will shit on anything to fit in
Tp bros dont care.
Majora chads know they are at the peak alongside og
Botw toddlers are just another flavor of OoT babs
Anything handheld shouldnt be taken seriously. Except maybe oracle of ages gods
Anonymous No.715512486 [Report]
>>715509460
I could say you're too harsh on Skyward Sword right? Wind Waker needed more time in the oven. The sense of freedom is stunted and the ocean and islands wind up feeling like they simply took an overworld from another game and stretched it. There's nary a reason to return to all of those locations. The one thing I thing is great about Wind Waker is the very thing people who adore the game despise. The part of the game where you're let loose to find the triforce shards. Wind Waker allowed you to carry magnitudes more rupees than other games, and it was all for a very great purpose.

They nailed the non-linearity of exploration, being that rupees could be obtained everywhere in different ways and all game long. It was the only time that Wind Waker feels like a pirate treasure adventure game, and I wish it felt like that the entire runtime. Sadly the triforce shard segment was chopped significantly down, and what we are left with is a rushed game, where people champion the wrong things, and further content is removed from it even. I mean most people praise the artstyle, Nintendo changed that too.

It's a cluster and people really place it too high. Take a more measured look at the game. Like another thing, stopping to play a song to change directions using the namesake Wind Waker? Nintendo added a sail that negates the purpose of it. If Nintendo wanted to remaster it then they should have either shrunk the world down, no longer needing the space for masking loading, or added additional sites and locales to the map. It's a cool game, the randomizer fixes it up a good deal, but the game is fundamentally flawed left and right to be honest.
Anonymous No.715512527 [Report] >>715512598
>>715512449
>boy I sure hate to not have my hand held all the way to the end
Filtered by true zelda.
Maybe OoT is more your speed.
You know, i heard they added a helper in that one.
Anonymous No.715512539 [Report]
>>715512216
i agree its explorstion focused, but there are many dimensions to exploration and 3D zelda nails how character-environment interaction should work in 3D games. Yes, its a linear experience and its more segmented than the top down Zelda games, but just navigating the world and discovering its rules, how items work and the ways in which your environment may react to you is in itself a form of exploration.

Im personally fond of Oot, MM, and WW, and I think the series regaigned ambition and interest with BotW.

im not pessimistic at all about the future of Zelda. I like What they're about and nintendo knows how to iterate on it, sometimes better than others.
Anonymous No.715512584 [Report] >>715513409
>>715512449
>I sure do miss having to go around everything because you spend 2/3 of the game getting items that affect movement in the overworld
>shits on botw for not having progression item gating you from going everywhere
>shits on og zelda for having progression items gating you
???
Anonymous No.715512598 [Report] >>715512705
>>715512527
Who are you quoting?
Anonymous No.715512683 [Report] >>715513252 >>715518461
>>715512167
>Combat was certainly worse than wind waker
so you're just lying, first off. 3d zelda combat systems are basically identical except skyward sword. TP had the counter that WW had, so I really question what grounds the combat would be worse when they are so similar.
this is a franchise where you hold L and mash B.
>the enemies didnt react as interesting
uuhhhhh you use an item and it stuns them? or you use an item and then swing your sword? Just about the only thing WW does differently is the super spin and ice arrows? what item interaction could you have loved so much to be spouting crap about how different they apparently are?
was the hammer really more special than just killing enemies normally?
Anonymous No.715512705 [Report]
>>715512598
A zoomer filtered by kino.
Try playing tunic, just dont look guides online, retard.
Anonymous No.715512780 [Report] >>715512862 >>715514024
>>715512467
>anything handheld shouldn't be taken seriously
LA is a top 3 Zelda
Anonymous No.715512804 [Report]
>>715504853 (OP)
Played it on the Gamecube because I had zero interest in buying a Wii. And because Nintendo wanted people like me to just buy the Wii version I I had to visit a shitload of stores to find a GC copy.
Anonymous No.715512810 [Report]
>>715509665
Link to the Past is certainly dated. Even for the era in which it released the graphics weren't outstanding. It also serves as the franchises first grand steps toward making the series more approachable for casual level play. Every location that can be bombed is telegraphed to the player to remove any trial and error, no longer do you have to put together that a room in which you may receive bombs can be bombed. Dungeons before LTTP could be traversed with hardly using any of your keys, which in turn could be used in any dungeon. LTTP ensures you have the specific amount of everything to complete a dungeon in one go. The structure has shifted significantly.

A Link Between Worlds is fundamentally an innovation on LTTP. We see the return of two overworlds you swap between, but a brand new mechanic takes the forefront. Flattening to walls adds a ton more considerations to overworld exploration, and new dynamics to boss battles. There's more interesting minigames, superior inventory management, tons more collectibles that offer rewards in a way that respects your time, a hero mode, and even a multiplayer consideration. It cannot be understated that it's an all around improvement, AND its own novel game.
Anonymous No.715512862 [Report] >>715512946
>>715512780
>switch your sword and shield out every 3 secs to lift rock, jump gaps and jump even bigger gaps simulator
Nah, one of the oracles? Maybe
>Inb4 play the remake that came out 26 years la-
Nah. Rather play a good game from the get go
Anonymous No.715512946 [Report] >>715512986 >>715513041
>>715512862
Or just ditch the shield
Anonymous No.715512986 [Report]
>>715512946
A zelda game where i dont even get to use a shield? Whats next? Breakable weapons? No permanent sword?
>OoT already has them
Oh...
Anonymous No.715513032 [Report] >>715515719
>>715512050
You understate how innovative the games are for open world. Before BotW and TotK we had very static game worlds. The larger the world less interactable and dynamic it was. These games took the principles from the earliest of games and evolved upon it. We go from Ocarina of Time allowing you to shoot an arrow through fire to light torches and burn webs, to the likes of just lighting the arrow and being free to aim it around, or dropping chuchu jelly and whacking it or hitting it with an arrow, ect. Just because you thought Gmod or whatever game you're referencing was great, doesn't detract from what BotW & TotK achieved for their franchise and for open world games.

That mechanical depth you speak of is present even though there's no hookshot, it never came up as needed presumably. The tools you get in the game are already providing depth. We even see the return of long forgotten gems like the magnetic gloves of Oracle of Seasons, this time faithfully presented in 3D. Those are things you should be championing. Not looking for things that are not even in the game. If you want depth, it's there. If you want the hookshot, you're doing it wrong.
Anonymous No.715513041 [Report] >>715513154
>>715512946
>Always keep sword slotted in
>Have to switch even more to change bracelet to feather back and forth instead of using the 2 slots
Have fun never jumping 2 tiles
Anonymous No.715513086 [Report]
>>715512216
Expecting there to be dungeons in every game and solely focused on dungeons, has been absolutely detrimental to the franchise.
Anonymous No.715513135 [Report]
>>715512258
I definitely like more Zelda games than I dislike.
Seasons and Ages were my first ones and I have a good chunk of nostalgia for them. But especially Ages had a very interesting atmosphere, especially in hindsight it was all kinda dystopian and eerie.

Then I played OoT which was extremely fun as a kid when imagination still ran wild. I know it's a meme here but adding things onto your play experience post hoc is something that did happen back then.
MM was just OoT+ for me. I spent hours just stalking the NPCs in clock town seeing what they were up to at different times. The town felt really alive and it was all kinda spoopy which 9yo me really loved.

I'm also the only person who unironically loves Minish Cap. Minish are cute, the music was awesome and the few dungeons were varied and fun. Also cool items like the staff that flips stuff upside down and the vacuum pot.

WW I couldn't play until way later because we skipped the GC and went straight to Wii but I got to play it at a friend's house and I loved the art style, combat and sense of adventure just sailing the sea gave off.

TP released just in time for my young teenage edge lord phase so the new aesthetics and darker tone struck a nerve. Phantom Hourglass was nice too and I will never forget the Sea Chart riddles. Never played Spirit Tracks.
Skyward Sword is the only one I didn't really like.
BotW and TotK were very cool again. I only finished BotW once shortly after release so TotK still felt fresh since I forgot about most of the map anyway. I do think that these two are played out now and I hope this super sandboxy zelda doesn't return (it will, according to Nintendo)
Anonymous No.715513154 [Report] >>715513441
>>715513041
I didn't say never switch out the sword, just that there's no reason go clog one of your item slots with a shield. Do you even like pre-3D Zelda?
Anonymous No.715513252 [Report] >>715518461
>>715512683
Twilight Princess easily has the best combat in the series so far. The additional moves you unlock opened up all combat to become almost like puzzles. The only drawback I could see about it all, is that the game seems a tad bit easier than other Zelda games and additional ways to defeat enemies just kind of invents a pseudo super-even-easier mode lol.
Anonymous No.715513409 [Report] >>715513552 >>715513880
>>715512584
Nobody said anything about BotW, I just said that ALttP makes every little thing a fucking chore where you have to play most of the game to be able to walk from one end of the map to the other. There's a reason shit like the hammer didn't come back, and they haven't done the flippers since the Oracle games. The Titan's Mitt is also a worthless upgrade, and the decision to make the ice rod a mandatory item for a boss fight when you technically don't even have to go to the section of the map where you get it remains the most boneheaded design choice in the series' history.
Anonymous No.715513441 [Report]
>>715513154
Yes, pre 3d zelda had passive items, even on the NES with zelda 1 and 2, except for LA for some reason, that decided to be an annoying little shit and be designed like ass
Any other questions?
Anonymous No.715513552 [Report] >>715514084
>>715513409
>shit like the hammer didnt come back
Uh...
Its in more games than the hookshot is
>titans mitt
Yeah i'd rather have stuff like bracelet swapping in LA
>titans mit again
Anon forgot this shit exists in OoT btw plus the diving shit which is even worse flipperd
Anonymous No.715513785 [Report]
>>715504853 (OP)
i didnt like it when i played it on gc, i loved it when replayed it on Wii U. god i hope they re release it on some form on S2
Anonymous No.715513880 [Report] >>715513959
>>715513409
>the decision to make the ice rod a mandatory item for a boss fight when you technically don't even have to go to the section of the map where you get it
So you need to go for the ice rod, but yoy TECHNICALLY dont need to go?
???
Anonymous No.715513959 [Report] >>715514025
>>715513880
NTA but why are you being pedantic? I can easily understand what he's saying is that the required dungeon item is in the overworld, and it's not telegraphed to players to travel there.
Anonymous No.715514024 [Report]
>>715512780
They aren't ready for that one.
Anonymous No.715514025 [Report] >>715514471
>>715513959
So hes complaining that you must explore in an exploration game?
Guess the ice rod should've been in the dungeon the boss is in and only be used there like the kino design of oot
Oh wait ice arrows are completely useless...
Anonymous No.715514084 [Report] >>715514353
>>715513552
>Its in more games than the hookshot is
No it's not, and they never made it so you had to stop and hammer half a dozen stupid fucking pegs down just to go from point A to point B again.

>Yeah i'd rather have stuff like bracelet swapping in LA
But what about other thing? Item switching in the GB games reflects hardware limitations, the few times they did have upgraded items they functioned differently, rather than just picking up heavier rocks.

>Anon forgot this shit exists in OoT btw plus the diving shit which is even worse flippers
You can dive from the start, the scales are upgrades. As for the Golden Gauntlets, they are essentially worthless too, just endgame padding.
Anonymous No.715514219 [Report] >>715514327 >>715520628
>>715506959
Lower tolerance to repetitive tasks, I can't stand tutorials anymore
Anonymous No.715514327 [Report]
>>715514219
TP has a very short tutorial though, and it squeezes in character development. Link's friends goad him into showing off the sword and slingshot, interjecting personal comments, and it doubles on a tutorial. They last like 1 minute. Goat herding isn't a tutorial but you are incentivised into playing it 3 times total for a heartpiece reward.
Anonymous No.715514353 [Report] >>715515223
>>715514084
>>Its in more games than the hookshot is
Link between worlds.
Hammer switches in oot.
Wind waker.
Ball and chain in tp is basically cooler hammer.
Pretty sure its in triforce heroes
Phantom Hourglass
Its in Four Swords Adventures, and probably regular four swords (didnt play that one)
Hammer weapons in botw and totk
And of course, the og, zelda 2.
>>Yeah i'd rather have stuff like bracelet swapping in LA
>the few times they did have upgraded items they functioned differently, rather than just picking up heavier rocks.
>sword deals more damage
>useless shield (that you admitted should be ditched btw) blocks magic
>titans mitt in oot literally doesnt do anything but allow you to lift bigger heavier rocks
>koroks ar- er... skulltulas are just padding
Yes.
Anonymous No.715514471 [Report] >>715514542 >>715514661
>>715514025
If something is required to progress, it should at least be telegraphed that you need it. If it were any other game, making you leave a dungeon to hunt down an item you have not needed at any point up until now solely to beat the boss, after which it goes back to being useless, would get it torn to shreds, because it's shit design. A Link to the Past fanboys are what everyone talks about when they trash Nintendo fans, you pretend bad ideas are good ones and refuse to admit even good games can have flaws.
Anonymous No.715514542 [Report] >>715514763
>>715514471
Npc dialogue, nigga.
Its a tale as old as time
Anonymous No.715514661 [Report]
>>715514471
>making you leave a dungeon to hunt down an item you have not needed at any point up until now solely to beat the boss, after which it goes back to being useless
The item is actually amazing early game because it deals a shitton of damage, magic arrows but on more enemies
Anonymous No.715514763 [Report] >>715514808 >>715514848 >>715515190
>>715514542
So I need to talk to random NPCs on the off chance that I learn about an item that I won't know I actually need until I start fighting a boss that can only be killed by using it. Great fucking design, you retarded wigger faggot.
Anonymous No.715514808 [Report] >>715515296
>>715514763
>What? I Need to engage with the game and investigate shit to figure out puzzles?
How do you kill the final boss in LA, again?
Anonymous No.715514848 [Report]
>>715514763
They actually say the ice rod is "An item of great importance" when they make allusion to its existence.
They also tell you the exact map location on where to find it.
Get fucked zoomer.
Anonymous No.715514890 [Report]
>>715504853 (OP)
I read the manga and it was awesome
Anonymous No.715515190 [Report]
>>715514763
No wonder zelda games just force the light arrow on you now.
You wouldnt be able to kill ganon in zelda 1
Fucking casual
Anonymous No.715515209 [Report] >>715515476
>>715504853 (OP)
No, I first played it on the Wii and hated it, actually.
I hated that the world was mirrored.
I hated that Link was right handed.
I hated that there was no option to play the original version of the game, without the mirrored world/link.
I hated that there was no Gamecube controller support.
I hated the boring as fuck intro that was way too goddamn long and pointless.
I hated the boring, empty, worthless open-world.
I hated that I didn't do more research on the game before I bought the Wii version.
I hated everything about the experience and never touched the game again.
Anonymous No.715515223 [Report] >>715515282
>>715514353
>Ball and chain in tp is basically cooler hammer.
>Hammer weapons in botw and totk
NTA but you're stretching
Anonymous No.715515282 [Report] >>715515349
>>715515223
Guess clawshot isnt a hookshot expy either
Anonymous No.715515290 [Report]
>>I hated that the world was mirrored.
>I hated that Link was right handed.
>I hated that there was no option to play the original version of the game, without the mirrored world/link.
>I hated that there was no Gamecube controller support.
Extremely subjective stuff

>I hated the boring as fuck intro that was way too goddamn long and pointless.
>I hated the boring, empty, worthless open-world.
You must have hated most of the 3d zeldas then
>I hated that I didn't do more research on the game before I bought the Wii version.
That's on you.
Anonymous No.715515296 [Report] >>715515338
>>715514808
NTA LA isn't very good
Anonymous No.715515338 [Report] >>715515383
>>715515296
um yes it is
Anonymous No.715515349 [Report] >>715515402 >>715515516
>>715515282
Pedantic ass, you know damn well a ball and chain isn't a hammer, and that they're just regular weapons in BOTW/TOTK
Anonymous No.715515383 [Report] >>715515451 >>715518373
>>715515338
Not when you're switching out items that frequently and finding the solution to the final dungeon in a library book that requires completing a long trade sequence.
Anonymous No.715515402 [Report] >>715515526
>>715515349
TP haters aren't doing themselves any favors by being completely morons.
Anonymous No.715515451 [Report] >>715515571
>>715515383
yeah that was kinda fun though, dunno why you pretend like it's some sort of game ending failure lmao
Anonymous No.715515476 [Report]
>>715515209
TP's 1 hour beginning to the first dungeon is very significant. There's a ton of world building and character development there. You're also utilizing a versatile new transformation and puzzle solving. Other anon is right, you're either overlooking similar in other Zelda games, or you actively hate those too.
Anonymous No.715515480 [Report]
>>715504853 (OP)
weird this is the exact opposite of my experience. Played it on the Wii in 09, didn't care for it, emulated ti recently and thought it was pretty good. It's nowhere near OoT or even MM but is was still an enjoyable experience, much more so than SS or BotW.

I suppose the speedup function probably helped somewhat
Anonymous No.715515516 [Report] >>715515647 >>715515650
>>715515349
Lets take a loot at hammer in most appareances where it isnt just used a key (zelda 2)
>Can be used as another weapon
>Extremely slow
>Has specific obstacles only it can remove
>Deals a shitton of damage
>If you arent using it as a weapon its nearly useless
Vs Ball and chain
>Can be used as weapon
>Slow
>Deals shitton of damage
>Has specific obstacles
>Nearly useless if not used for fighting
???
Anonymous No.715515526 [Report] >>715515552
>>715515402
Ball and chain is used very differently when you obtain it. You fucking aim and swing the fucking thing you stupid jackass.
Anonymous No.715515552 [Report] >>715515731
>>715515526
Yes, I am agreeing with you. Why would I call YOU a hater lol
Anonymous No.715515571 [Report] >>715515650
>>715515451
It's a flawed game my dude. Dunno why you pretend it's perfect.
Anonymous No.715515647 [Report] >>715515782
>>715515516
One is a fucking hammer and one is a fucking ball and chain.
????????????????????????
Anonymous No.715515650 [Report] >>715515782 >>715515785
>>715515516
The bow and arrow is the same as the sword apparently too
>a loot
>>715515571
never said it is, but I never thought that quest was that bad
the seashell sidequest giving you only one of its rewards per visit is way more annoying
Anonymous No.715515719 [Report] >>715515861
>>715513032
nta the mechanical depth is present sure, and remarkable that they got it polished so well, but there are almost no situations that actually call for you to explore that depth beyond creating very simplistic devices, or employing fuse in practical ways to spice [speed] up combat with the same few enemies. The game is incredibly limp, repetitive and uncreative in terms of puzzle, dungeon and encounter design, with only a few enjoyable (but never challenging) standouts in this HUGE experience. Some kind of master trials-style content would have massively benefited totk by forcing the player to push the new mechanics to their limit within truly complex scenarios, but as it is, it feels like a gigantic waste of incredible potential
Anonymous No.715515731 [Report] >>715515783
>>715515552
My bad
Anonymous No.715515782 [Report] >>715515851
>>715515647
Lmao nice one
>>715515650
Nah, the bow has been since og zelda 1, and it has different uses from the sword in all games.
Ball and chain is just a ranged variation of the hammer.
Any doubts?
Anonymous No.715515783 [Report]
>>715515731
Anonymous No.715515785 [Report] >>715515890
>>715515650
There's many different flaws with it, my original comment was that it's not very good, i.e. it's not top tier, ect. To be up in arms seems to suggest the opposite
Anonymous No.715515851 [Report] >>715515913 >>715516059
>>715515782
>and it has different uses from the sword in all games.
>both can hit enemies from afar
>both are used in puzzles
>both are weapons
>both deal good but not great damage
>both get upgraded throughout the game
>both are usually among the first items you get
>both have specific obstacles tailored for them
>very fast method of attack
See, I can do that too.
Anonymous No.715515861 [Report] >>715516334
>>715515719
>The game is incredibly limp, repetitive and uncreative in terms of puzzles
THAT it is NOT, the puzzles in TotK and BotW are the most creative in the franchise. It puts everything that came before it in shallow waters. I could talk about how every other Zelda game squandered it's pool of resources.
Anonymous No.715515890 [Report] >>715515984
>>715515785
well the flaw you picked was just a silly thing to point out that's why I replied
>UP IN ARMS
I will behead you if you insult my 4th favourite Zelda game
Anonymous No.715515913 [Report] >>715515992 >>715516020
>>715515851
>both deal good but not great damage
Arrows deal way more damage than a non full powered sword.
Pleb.
Anonymous No.715515984 [Report] >>715516048
>>715515890
I didn't pick the windfish egg labyrinth I responded to it with a general statement. That the game isn't very good. Stop making your favorite a very subpar game. I mean the sheer fact it's in fourth place, doesn't even earn a fucking bronze in Mario Kart, is really telling.
Anonymous No.715515992 [Report] >>715516059
>>715515913
I didn't compare the damage of the two that way, though. Learn to read, esl bro.
Anonymous No.715516020 [Report] >>715516093
>>715515913
TotK lets you equip bombs, fire, ice, electricity, ect to your sword now too. Narrowing the gap
Anonymous No.715516048 [Report] >>715516095
>>715515984
>That the game isn't very good.
But the only thing you could come up with to prove that was a very fun part of the game, which just makes me think you are being very disingenuous.
>fact it's in fourth place, doesn't even earn a fucking bronze in Mario Kart, is really telling.
Yeah Zelda is a really great series with many good games, I know.
Anonymous No.715516059 [Report] >>715516103
>>715515851
>anon strawmanning so fucking hard just to deny hammer and B&C are the same shit
>>715515992
>Didnt compare damage
>Says that both deal good but not great damage
>Therefore allocating them around equal damagd
>When arrows in earlier games one shot mosg enemies that even the sword couldnt hurt and are required to beat ganon.
Seems like the one that should learn to write is you. My english only language friend.
Anonymous No.715516093 [Report] >>715516169
>>715516020
Ancient and bomb arrows and multishot bows exist too so the gap is even bigger, and by orders of magnitude
Anonymous No.715516095 [Report] >>715516175
>>715516048
>was a very fun part of the game
I already addressed that it's a shitty part of the game for starters. Again, my original comment was about the entire game and not just the shitty end part. You don't seem to understand that fourth isn't a good position too.
Anonymous No.715516103 [Report] >>715516178
>>715516059
>>anon strawmanning so fucking hard just to deny hammer and B&C are the same shit
>anon has zero actual arguments and insists that I was comparing their damage
I was saying that both do good but not great damage.

>When arrows in earlier games one shot mosg enemies that even the sword couldnt hurt
But when regarding the series as a whole....
>Seems like the one that should learn to write is you.
Why is esl idiots that always overestimate their ability...I swear.
Anonymous No.715516130 [Report] >>715516259 >>715516293 >>715528781
Remember that part in Ocarina of Time where you can throw your hammer like a hammer brother in Mario? Pepperidge farm has alzheimers
Anonymous No.715516169 [Report] >>715516226
>>715516093
>fuse those to the sword
problemo officerino ??? (???)
Anonymous No.715516175 [Report] >>715516314
>>715516095
>>I already addressed that it's a shitty part of the game for starters
Well, it isn't, so....
>Again, my original comment was about the entire game
Third time I am pointing out that if you've actually cared about this you'd have picked any other of the annoying parts of the game.
>You don't seem to understand that fourth isn't a good position too.
Out of like 20 games? In a series as quality heavy as Zelda. LA is better than most videogames ever created.
Anonymous No.715516178 [Report] >>715516259
>>715516103
Arrows historically do great damage
Therefore you are wrong, try playing the games and spend less time arguing online.
Maybe that way you'll finally find the ice rod
Anonymous No.715516226 [Report]
>>715516169
Does that actually work? If so you got me, pal.
Totk truly was the evolution of the series...
Anonymous No.715516259 [Report] >>715516757
>>715516130
He is going to say that hammer and ball and chain are just bombs retextured or something.
>>715516178
>Arrows historically do great damage
....in some games.
>and spend less time arguing online.
Said anon who wastes everyone's time with idiotic comparisons. How ironic.
>Maybe that way you'll finally find the ice rod
Nice projection, never had any trouble with the games unlike SOME people in this thread.
Anonymous No.715516293 [Report] >>715516319 >>715516412
>>715516130
Ocarina is not true zelda so its already irrelevant btw
Anonymous No.715516314 [Report] >>715516715 >>715516715
>>715516175
>Well, it isn't, so....
It is because you have to complete a long trading sidequest and happen across a book in the library so you can write down the directions for the windfish egg, soooooo..
You seem to be retarded though, you still haven't accepted that I didn't choose the last part of the game, I responded to a comment that mentioned it and said the game isn't very good.
Saying it's your fourth favorite has the same spirit as anyone who says a game is one of their favorite games. If you have that many favorites it's a devaluing position to be in.
Anonymous No.715516319 [Report] >>715516370
>>715516293
Ocarina is the single truest Zelda.
Anonymous No.715516334 [Report] >>715516535
>>715515861
botw has fantastic puzzles I agree, but totk's are rarely interesting or thoughtful, usually just conduits through which to ultrahand some basic contraption together. I was hugely unsatisfied after enjoying botw's shrines and divine beasts so much
And we certainly could talk about many zelda games squandering their potential, but that doesn't excuse totk being by far the most egregious and disappointing example, especially considering it has the highest mechanical ceiling in the franchise by far
Anonymous No.715516370 [Report] >>715516803
>>715516319
Grim.
>breakable weapons
>samey ass grottos scattered thru the whole map
>useless collectibles required for 100% completion that are a pain in the ass
>unfinished items
Anonymous No.715516412 [Report]
>>715516293
Thank god someone said it. Ocarina of Time is sometimes purported as LTTP in 3D, but it's even more ajar. It's the first cinematic 3D adventure game that invented a new subgenre of video games. People who think so highly of it are deafened by a continuous WHOOSH sound their whole life.
Anonymous No.715516535 [Report]
>>715516334
TotK has even more intricate puzzles than BotW does. Ultrahand opened up many more designs to them. TotK isn't remotely the most egregious example of squandering potential, it's at the fucking height of the franchise.
Anonymous No.715516715 [Report] >>715518373
>>715516314
>>715516314
>>It is because you have to complete a long trading sidequest and happen across a book in the library so you can write down the directions for the windfish egg, soooooo..
Soooo what?
>you still haven't accepted that I didn't choose the last part of the game, I responded to a comment that mentioned it and said the game isn't very good.
I didn't read that part, but still, you only used that part of the game as an example in our discussions. You said there were "many" annoying parts.
>Saying it's your fourth favorite has the same spirit as anyone who says a game is one of their favorite games.
Not really, no, you are just reaching.
Anonymous No.715516757 [Report] >>715516853
>>715516259
Bombs are consumables
Hammer and chain are not.
So no. I know these complex game design comparisons can be difficult for the innexperienced. But I think you have the potential to figure this out
Anonymous No.715516803 [Report] >>715516915 >>715516934 >>715517078
>>715516370
>>>breakable weapons
The giant's knife? Really?
>>samey ass grottos scattered thru the whole map
Just like the og Zelda with its samey-ass caves. Like I said, so true.
>>useless collectibles
Only invited players to explore more of the new 3d world.
>>unfinished items
I dare not guess what your gremlin mind came up with.
Anonymous No.715516853 [Report]
>>715516757
>>Hammer and chain are not.
Trivial, they have the same use, that is "break thing", so they are the same
>But I think you have the potential to figure this out
Dunno anon I seem to be trouncing you for the entirety of this thread so I think I am very capable of exposing your moronic esl trolling attempts.
Anonymous No.715516915 [Report] >>715517078
>>715516803
>The giant's knife? Really?
it means the deku sticks probably which is even more hilarious
Anonymous No.715516934 [Report] >>715517169
>>715516803
Deku sticks are weapons anon, they deal more damage than your sword and they break.
Ice arrows are unfinished btw
So are the medallions
Anonymous No.715517078 [Report] >>715517169 >>715517234
>>715516915
>>715516803
OoT has 5 melee weapons.
2 of them are breakable
Your shields also get stolen / burned and taken away (you can even break the razor sword in majoras, or even lose the entire sword itself btw)
>kokir sword
>Have a regular sword
>Have a breakable big sword (kid)
>have a hammer
>Have a breakable big sword (adult)
Whats your argument against these literally not being breakable weapons?
Anonymous No.715517112 [Report]
>>715504853 (OP)
I love Twilight Princess, but it takes 4-5 hours for the world to properly open up when you collect all of the tears, probably longer. Still, best Darknuts in the whole fucking franchise by a longshot. So despite it not being good, I still rate it high because of those big armored guys for being so cool.
Anonymous No.715517169 [Report] >>715517262 >>715517473 >>715518307
>>715516934
They don't break, they are used up as a collectible. Why try to play with words when you clearly have trouble making a bit of sense when scrutinized.
>>715517078
Deku sticks are like deku nuts, a consumable.
The giant' knife is not the finished version of the weapon. What I said to the "other anon" is also true for you.
Also, it's Kokiri.
Anonymous No.715517234 [Report] >>715517324
>>715517078
>Your shields also get stolen / burned and taken away
I missed that in my other post. Shields are not weapons.
> (you can even break the razor sword in majoras, or even lose the entire sword itself btw)
I am very aware but thank god we were only talking about OOT. MM is overrated.
Anonymous No.715517262 [Report] >>715517615
>>715517169
>they are consumable weapons
>therefore they are not weapons that break
???
Anonymous No.715517324 [Report]
>>715517234
>shields are not weapons
Not with that attitude.
Anonymous No.715517414 [Report]
>>715504853 (OP)
I first played it on the Gamecube and thought it was bad. Then I replayed it on the Gamecube and thought it was average.
Anonymous No.715517438 [Report]
>>715504853 (OP)
>You first played it on the Wii and loved it
Nope I disliked it out the gate for having an overly long tutorial and the experience never improved
>Then you replayed it as an adult on emulation and realized it’s kinda bad.
I knew it was bad when I was in high school and my opinion on how terrible it is has not changed even as an adult. Easily the worst 3D Zelda along with Skyward Sword.
Anonymous No.715517453 [Report] >>715517858
>>715506959
people aren’t happy with how their life turned out, and that attitude gets projected onto other things. If you aren’t a NEET loser that plays games every day, games can be fun still. However there are a lot of shit games to be fair
Anonymous No.715517473 [Report] >>715517940
>>715517169
>The giant' knife is not the finished version of the weapon.
They are entirely different weapons, anon.
You would know this if you actually played the games.
Also, how is there being an unbreakable replacement undo the fact theres a breakable version out there?
Anonymous No.715517615 [Report] >>715517735
>>715517262
They are used, not broken.
Anonymous No.715517735 [Report] >>715518031
>>715517615
Damn I'll use this argument when I have to shitpost defending botw next thread.
Thanks.
Anonymous No.715517802 [Report] >>715517927
>>715504853 (OP)
I would play this 10x over the slop that is botw and totk
Anonymous No.715517858 [Report]
>>715517453
Sometimes games seemed good because you didn't know better, there doesn't have to be a deeper, dire reason
Anonymous No.715517894 [Report] >>715518031
Well this convo got boring
Should I stay posting the Chrono Trigger is the most overrated jrpg of all time copypasta
The 3ds killed most franchises it touched copypasta
The kirby is mediocre dogshit pasta
Or the fighting game cope thread next?
Anonymous No.715517927 [Report]
>>715517802
Same, and I didn't even like it much
Anonymous No.715517940 [Report] >>715518036
>>715517473
>They are entirely different weapons, anon.
Nope, the Biggoron's sword function as its direct upgrade.
>You would know this if you actually played the games.
I have which is why I don't make weird non sequiters like the ones you are making.
>Also, how is there being an unbreakable replacement undo the fact theres a breakable version out there?
It's not really breakable when you can permanently fix it and it never breaks. Definitely a moronic comparison to make with botw or totk's breakable weapons.
Anonymous No.715518031 [Report] >>715518134 >>715518307
>>715517735
Yeah, weapons in botw and deku sticks are exactly the same. Not.
>>715517894
I am sure that no matter what you try you will expose your two digit IQ to everyone, like yo udid here.
Anonymous No.715518036 [Report] >>715518379
>>715517940
Damn but botw as the master sword you can fully power up so it never runs out of energy
Guess botw is more like OoT than I thought
It even copied the samey ass grottos and skulltula koroks
Anonymous No.715518134 [Report] >>715518379 >>715528929
>>715518031
Its always a feast for the eyes to see Chrono Trooner fags scramble around desperately to call you slurs instead of actually telling you why their game isnt putrid dogshit.
You should try it.
Anonymous No.715518265 [Report] >>715518379
>>715504975
Yup, kino, all the way from the fish catching, blizzard, snowboarding, dungeon, up to the boss where a heart container comes from love.

I also loved arbiter's grounds. TP had the best dungeons in the series in my opinion.
Anonymous No.715518307 [Report] >>715518379
>>715517169
>They don't break, they are used up as a collectible.
>>715518031
>Yeah, weapons in botw and deku sticks are exactly the same. Not.
So which one is it?
You literally can hold as many weapons as you can deku sticks and wield them in the same fashion.
Are you contradicting yourself?
Anonymous No.715518373 [Report] >>715518449
>>715516715
>I didn't read that part, but still, you only used that part of the game as an example in our discussions. You said there were "many" annoying parts.
You haven't followed the comment chain with enough due diligence, do better in the future last (you) >>715515383
Anonymous No.715518379 [Report] >>715518482 >>715518563
>>715518036
>Damn but botw as the master sword you can fully power up so it never runs out of energy
Not really the same thing.
>It even copied the samey ass grottos
Samey-ness has been a staple since the first game, dunno why you dislike it so much.
>>715518134
Dunno, anon, you didn't manage to bring up one valid complaint about anything, so I imagine they may just be trouncing your moronic, trolling ass.
>>715518265
Snowchads
>>715518307
>You literally can hold as many weapons as you can deku sticks and wield them in the same fashion.
No, you can hold less deku sticks than weapons, and you don't wield them in the same fashion, there isn't a kid link in BOTW.
Anonymous No.715518440 [Report]
>>715509284
Anonymous No.715518449 [Report]
>>715518373
I didn't need to do that to point out that there are many other more annoying parts which you didn't bring up at all..
>do better in the future last (you)
I think I did fine exposing you~
Anonymous No.715518459 [Report] >>715518503
Recontexualizing weapons as consumables was one of many innovations BotW has. If you don't like it you're likely retarded.
Anonymous No.715518461 [Report] >>715518693 >>715519737
>>715512683
>>715513252
Actually he's right, TPs combat is a lot worse because there's little to no need for the extra moves. Hell you can beat the entire game without them due to how basic bitch combat is in general. Even worse they don't feel like expansions to his kit like in Minish Cap, just side grides that make combat take even longer outside of Mortal Draw.

What made Wind Waker combat so engaging was the flow it had. It's the only Zelda to date with any semblance of a combo system where moving the analog stick in a certain direction determined how Link used his sword. It was mostly visual, but it could be used to benefit the player such as one of the combo enders allowing Link so spin attack to disarm opponents without having to manually input the move. Stuff like that made you think about how you were going to approach encounters. Then there's how enemies interacted. Moblins would actively push you back with their naginata if you got too close, Darknuts imitated your spin attack so you couldn't just abuse Hurriance whenever the game pit you against many. Even if an enemy was disarmed they weren't defenseless. Because the game pit you against mobs so much you had to pick and choose targets and thin numbers in creative ways such as using the boomerang to stun or disarm an enemy so their reach is gone and maybe even potentially run off to find a weapon.

Compared to TP, Wind Waker just had more you could mess with at any given time. Which is good, Zelda has always allowed for creativity in how you defeat enemies and console wise that stopped with TP onward because fans were bitching about 'muh realistic sword combat' and forget that utilizing Link's arsenal to the fullest to navigate terrtain and deal with enemies is just as important. It's something that the handheld entries managed to retain, while in 3D it never recovered from 2006.
Anonymous No.715518482 [Report] >>715518557
>>715518379
>Theres a breakable version of the biggoron sword (giants knife)
>theres a "breakable" version of the master sword (not fully powered)
>you can upgrade both to make them permanent
Not the same thing?
Anonymous No.715518503 [Report]
>>715518459
You can just get another weapon.
Anonymous No.715518557 [Report] >>715518645
>>715518482
>>Theres a breakable version of the biggoron sword (giants knife)
Thought you were of the opinion that they weren't the same thing....
>>you can upgrade both to make them permanent
The master sword doesn't really go away, it just needs a bit of time to recharge, right? I never played BOTW, so...
Anonymous No.715518563 [Report] >>715518625
>>715518379
Ah you're a toriyama cocksucker, I see.
Welp, glad hes dead and the chrono trooner remake will never come out.
Maybe for the better, maybe if people with actual standards played it they would realize its a mediocre ass game but a decent moviegame.
Anonymous No.715518575 [Report] >>715518903
>>715504853 (OP)
>gothic dark fantasy art style
>melancholic music with piano, violins, flute, choirs, and HOWLING
>fun and emotional story about facing your inner fears, with an incredibly heartbreaking bittersweet ending
>the only game in the series where Link has an actual personality and character arc
>Midna is bursting with charisma, personality, sassiness, and her relationship with Link is great. Goes from sexo to ultra sexo. Best companion in the franchise
>cold kuudere Queen Zelda with mature giga Stacy personality
>ability to turn into a WOLF and fight twilight beasts from alternative reality
>fully explorable Hyrule castle town filled with NPCs and activities
>multiple armors that all have their own unique functions
>aggressive combat system with multiple secret techniques learned from the previous incarnation of Link
>City In The Sky, Arbiter's Grounds, Snowpeak Ruins, Temple Of Time, Hyrule Castle, Palace Of Twilight
>dungeons requiring you to use a spiked metal ball with a chain, a mechanical bay blade that lets you ride across walls, and magnetic boots that let you walk on ceilings
>wrestling, snowboarding, kayak swimming, goat riding, fishing, ball rolling, bug collecting, vessels of light, white water rafting, cave of ordeals, etc, etc
>cast of side characters that include a small weak beta village boy learning to be the next hero of Hyrule besides Link, a goth tomboy knight girl, coward father who ran away to join the Resistance, gothic formicophilia lolita queen, an androgynous Indian cowboy protector of children in a wild west village, three year old baby who's a master businessman, a clown creating basically machine of war, elf journalist version of Otacon, and amnesiac nature/animal lover girl

kino of the highest caliber and best Zelda desu. it takes me back to 2006

https://www.youtube.com/watch?v=8Nq-gEG-E04
https://www.youtube.com/watch?v=yKtYg_N7yWI
https://www.youtube.com/watch?v=pKYePYfVbYY
https://www.youtube.com/watch?v=4SpXIsiuvzc
Anonymous No.715518625 [Report] >>715518743
>>715518563
>Ah you're a toriyama cocksucker, I see.
You are very angry and just grasping at straws, man. I hate him for raping Dragon Ball like he did.
I never played Chrono trigger, I don't know what it's about.
OOT>>>every other zelda game
Anonymous No.715518645 [Report] >>715518742
>>715518557
>Thought you were of the opinion that they weren't the same thing
Couldnt say it better myself, its an opinion.
But it seems like the actual fact is that the biggoron sword and the master sword in botw are parallels.
Thanks anon for lighting the spark of love I have for these games again, by making this connection that ties them closely together
Anonymous No.715518693 [Report] >>715520305
>>715518461
>TPs combat is a lot worse because there's little to no need for the extra moves.
How are additional options WORSE? how the fuck do you arrive to that conclusion. Other games have less options so the basic bitch combat is on full display. Given the options to quickly dispatch enemies even faster is a marked improvement for the franchise.
>they don't feel like expansions to his kit like in Minish Cap
I just need to call you a dipshit for this one. You FEEL that Minish Cap is better with extra unnecessary moves, you FEEL TP is worse with extra unnecessary moves. How in the actual fuck do you arrive in such a paradox.

To hell with reading the rest of what you wrote. You are not a genuine thinking individual.
Anonymous No.715518742 [Report]
>>715518645
>But it seems like the actual fact is that the biggoron sword and the master sword in botw are parallels.
Nah, you missed out on the part where the master sword only really needs a bit of time to be used again.
I mean, coming from the thread that had posts saying that the hammer and the ball and chain are literally the same, I expect everything, but, please.
>Thanks anon for lighting the spark of love I have for these games again, by making this connection that ties them closely together
Being a little bit more ironic would mask your anger even more, I think.
Anonymous No.715518743 [Report] >>715518804
>>715518625
>OOT>>>every other zelda game
Bold opinion.
Specially when zelda 1, 2, alttp, majoras, LA, Oracle of seasons / ages, Minish Cap, fuck the ds shit, link between worlds, tp, botw and totk exist.
But specially bold when FSA exists.
Anonymous No.715518804 [Report] >>715518857 >>715518894
>>715518743
>Bold opinion.
True fact*.
Why would it even be bold? It's easily better than all of those games. What are you, some kind of hipster, Egoraptor-tier faggot?
Anonymous No.715518857 [Report] >>715519141
>>715518804
not better than TP, TP improved everything is vastly superior
Anonymous No.715518894 [Report] >>715519009
>>715518804
>ecelebs
Sorry zoomer but who?
Anonymous No.715518903 [Report]
>>715518575
Based, and there's still things missing. Like mounted combat. Who didn't wish for that playing Ocarina? TP finally delivered on so many things.

Twilight Princess is epic. Sincerely.
Anonymous No.715519009 [Report]
>>715518894
top tier shitposting
Anonymous No.715519141 [Report]
>>715518857
>Better boomerang
>Better hookshot
>Better Hammer
Yeah TP is great.
>didnt require verification
Anonymous No.715519376 [Report] >>715519636
>>715506959
Simply put accumulating more and more experience gives you a broader frame of reference to judge something by. Sometimes it can make you appreciate better something you didn't like before, sometimes it can make you like less something you loved before
Anonymous No.715519636 [Report]
>>715519376
I think people by and large lose appreciation of a first time player's experience. They take it completely for granted. They go back into an old game they played fully expecting it to adjust to their current experience level. I've seen a couple recommendations like smoking a little pot or drink some beer before returning to an old game to make the experience feel fresher. I think that hints to the fact that there's a level to experiencing the game that is browbeaten with too broad a scope of video game experiences.
Anonymous No.715519737 [Report] >>715519808 >>715519882 >>715520305 >>715520432
>>715518461
nta but none of the shit you listed makes TP's combat bad or WW's combat good. I've played both games. TP is the one with an actually good combat system. fighting in WW always felt annoying as fuck to me meanwhile fighting in TP was always fun
Anonymous No.715519808 [Report] >>715520296 >>715521496
>>715519737
They're the same babyshit garbage
Anonymous No.715519882 [Report]
>>715519737
Yes. The only move I didn't use regularly in TP was the shield bash, although that did get some use too. I also kept using the different weapons throughout.
Anonymous No.715520296 [Report]
>>715519808
It feels better to press R+A to first shield bash then A to helm splitter, than just pressing A to -do cool- in Wind Waker.
Anonymous No.715520305 [Report] >>715520519 >>715520596 >>715520653 >>715521496
>>715518693
Because while they're optional in Minish Cap as well, you actually needed certain items in order to learn everything. You can't downstab without Roc's Cape, things like that. This goes back to utilizing your tools to make the most of a given scenario. You COULD just run up an spam the attack button, OR you could equip Roc's Cape, do the downstab and kill your opponents faster. That's why Minish Cap's moves were more useful, they could actually be used in crowds and end encounters quicker. The only move that ends encounters quick in TP is Mortal Draw. Everything else like in >>715519737 just draws out fights when sword spamming took less time and got this over with quick. Why pad things out with necessary movement when I don't have to? TP's downstab can only be done against a downed opponent which is stupid when prior games like fucking Adventure of Link and MC allowed him to gain air and use it whenever he wants.

So why waste my time padding shit out? Because it looks cool? It's Zelda, not Devil May Cry. Enemy's die fast in this series, they all do, but there was at least ingenuity to it because you were expected to branch out and use other equipment you gained instead of solely relying on your sword to solve most of your problems. Again, there's more to Zelda than just fancy flips and sword twirling.
Anonymous No.715520363 [Report]
>>715504853 (OP)
I played it for around an hour on the Wii about a decade ago and quit when I was still in the intro sequence out of boredom
Anonymous No.715520432 [Report]
>>715519737
What's with the five keys, that's more than you ever get in Ocarina of Time
Anonymous No.715520519 [Report]
>>715520305
>you can equip and item to do a new move
>this is more useful than just being able to do a new move
HOW,
Anonymous No.715520520 [Report]
>>715504853 (OP)
I did a Zelda marathon last year, replayed TP HD on Cemu, it was pretty good, the best dungeons in the series by far, the best sidekick too, but the overworld graphics aged poorly, and the game's tuned far too low, most enemies only hit you for 1/4 of a heart.
Anonymous No.715520596 [Report]
>>715520305
>using your moves prolong fights
>>somehow
>also the finishing blow that ends an encounter is bad for dumbshit mention of Adventure of Link
WHAT
Anonymous No.715520628 [Report] >>715520730
>>715514219
What if a game is actually fairly complex and you need to read tutorials to learn how to play? Do you also sperg out at these games?
Anonymous No.715520653 [Report]
>>715520305
>Again, there's more to Zelda than just fancy flips and sword twirling.
*unless that game is Wind Waker & Minish Cap, apparently
Anonymous No.715520730 [Report]
>>715520628
>What if a game is actually fairly complex and you need to read tutorials to learn how to play
No because I understand that the tutorial for these are needed meanwhile
>press X to jump
>press O to pet the dog
Is completely useless
Anonymous No.715520782 [Report] >>715521374
>>715504853 (OP)
Played it for the first time last year. I think it's a great game but it didn't really innovate the Zelda formula in the same way the previous mainline games did. Perhaps it was never the intent and they just wanted to make a Ocarina of Time type of a Zelda again for the new generation of gamers. Skyward sucked ass so perhaps it was the right decision.
Anonymous No.715521163 [Report] >>715521545
I didn't love it, ever
I always thought the intro was boring
the dog parts are boring
Every boss with the extremely corny HIT THE EXPOSED WEAKNESS tune
Link plays second fiddle to Midna, the real main character, annoying
I just think it's a supremely boring, very ugly game filled with terrible character designs and the lack of challenge puts me to sleep and the idea of replaying the game to herd goats and search for bugs as a dog makes me groan

when people say THIS fucking trash is what we should return to as opposed to botw it makes me laugh
Anonymous No.715521306 [Report] >>715522337
Men only want one thing and it's fucking disgusting
Anonymous No.715521374 [Report]
>>715520782
They made TP because Wind Waker bombed and Western players kept asking for an Ocarina like game but more mature and with better graphics, hence Aonuma axing WW2 (which was in production already) and pivoting to TP. TP is a bit soulless because it's an audience pleaser, not something the Zelda team wanted to make themselves.

Whatever remained of WW2 was made into DS games, Phantom Hourglass and Spirit Tracks.
Anonymous No.715521496 [Report]
>>715519808
>>715520305
The point of the combat isn't to get it over with as quickly as possible or even to be overly technically complex, it's a necessary change of pace from navigating through a dungeon and keeping the dungeon's configuration in mind.
Prolonging it and providing room for player expression is a good thing in that scenario.
Could it stand to be a bit harder and not let you mash your way through encounters? Yeah probably, but it's still fit for its purpose.
Anonymous No.715521545 [Report]
>>715521163
here. I hope your autistic brain feels better now
Anonymous No.715522145 [Report]
I first played it on the Wii and hated it and thought Zelda was an incredibly overrated franchise. I then replayed and beat the HD version and liked it, but continue to think Zelda is an incredibly overrated franchise.
Anonymous No.715522337 [Report]
>>715521306
The hero who scored
Anonymous No.715522386 [Report]
>>715504853 (OP)
I played it first on GameCube and hated the slow start and resented the fact that I didn't have a Wii to play it on

Then I eventually got a Wii and played it there and still didn't like the slow start but eventually it becomes really really good
Anonymous No.715522435 [Report]
>>715504853 (OP)
I saw my friend play it on his gamecube and was yet again reminded that my decision to get a ps2 was very wise.
Anonymous No.715524546 [Report]
>>715506959
well look at this anon
jak 1 is good
2 is shit
Anonymous No.715524893 [Report] >>715530129
>>715504853 (OP)
Played it on the Wii and it sucked.
Replayed it on GC and it sucked as well.
Replayed it on Wii with cheats and it still sucked.
Aonuma doesn't understand Zelda, Aonuma doesn't even understand video games.
Anonymous No.715525140 [Report]
OP sperging out again in his own bait thread
Anonymous No.715525903 [Report]
>>715504853 (OP)
I first played it on Wii and got bored to death and dropped it quickly. It was my brother's, so I had no buyers remorse or anything.
Anonymous No.715527196 [Report] >>715527513
>>715509284
>Links Awakening on the same tier as Spirit Tracks
>Links Awakening BELOW Zelda 1

Yea I dont know about that man.
Anonymous No.715527513 [Report]
>>715527196
Why do you rate that game so highly? You also act like Zelda 1 and Spirit Tracks are lesser than it, idk man.
Anonymous No.715528298 [Report]
>>715504853 (OP)
I played it on Gamecube actually, never owned the Wii port. It was always kinda bad but not anywhere near as bad as WW.
Anonymous No.715528781 [Report]
>>715516130
Yes. https://www.youtube.com/watch?v=MPjdxc5tG_k
Anonymous No.715528929 [Report]
>>715518134
>Brings up Chrono Trigger out of nowhere unprompted
Interesting behavior.
Anonymous No.715530129 [Report]
>>715524893
Based take. Aonuma's games always feel like they're trying to cosplay classic Zelda while stripping out anything that made them good in the first place. All style, no substance. TP was that awkward teen phase where the series tried to be "gritty" but ended up with a brown smear of filler and wolf segments. Still amazed people pretend it was some kind of masterpiece when it's just a padded Ocarina redo.
Anonymous No.715532383 [Report]
>>715504853 (OP)
i played it on the wii, hated it, and haven't touched it since, but games after it have been so bad that I've retroactively been thinking its not so bad.