>>715525294
They love to reference a lot of other japanese franchises
>>715525071
Also, i played the demo, the gameplay is not Bad but damn what happened with the map, the way levels are organized is horrendous, now they delay to "fix it with the feedback" How you even do that without re-doing the whole Game progression?
So long this "Patapon 4" only for they saying "this is not Patapon", could have said that in the KS
>dev who is supposedly talented starts a crowdfund to make a spiritual successor >make something that is wildly inept compared to what they're trying to succeed
Many such examples. Why is Iga the only person to do it right?
>>715524390 (OP)
It seems pretty good once you get some time with it. Don't know why some people are so down on it, devs have explicitly stated that it's not just Patapon. Feel like some are eager to have their MN9 moment.
>>715524390 (OP)
I thought the demo was pretty bad >rigid song bar progression sucks for reacting to bosses or recovering from missed notes, especially when bosses desync from it which half of them did >free movement doesn't really add much except frustration because your troops still advance and lock in place after every command >infinitely respawning troops is lame, it devalues your troops and makes defense commands less valuable >enemies being balanced for you spamming special moves is boring >roguelike elements are boring >buggy, flying enemies almost always disappeared off the screen and I had to wait several minutes for them to come back so I could kill them and progress
>>715524390 (OP)
Played it both solo and multi for a good deal of time, there's a fun and addicting game at heart but it's brought down by tons of little things and a few glaring flaws even without comparing it to Patapon. >Ratatans don't have enough differences to stand out, after you unlock the cobun classes they're all the same except the stats and a generic passive buff. >Very low skill ceiling, there's not much room to become "better" at the game, hopefully they will add more commands and trickier enemies. >UI looks cheap and ugly. >The song in the hub is too "loud" and cheery, overstays its welcome fast. >Artstyle is good for your guys but makes all the enemies look non-threatening.