They gave them like 10 months to make a new game + multiplayer
Anonymous
7/15/2025, 7:49:52 PM No.715546746
>>715546290 (OP) the answer is right there in the pic, they made 1-3 back to back and released them as a yearly sequel, of course dev stuff would be cut down
Anonymous
7/15/2025, 7:51:52 PM No.715546906
>>715546290 (OP) Rushed development. Thats basically the answer for anything bad in every R&C game until rift apart.
>>715546906 Pretty much, like how they realised before R&C 1 released it needed strafing but they didn't have enough time to add it
Anonymous
7/15/2025, 7:58:50 PM No.715547493
once you establish a franchise, you necessarily don't have to try as hard.
Anonymous
7/15/2025, 8:01:28 PM No.715547691
>>715546290 (OP) It was rushed as fuck but to their surprise, people didn't even care because most sloppers only cared about the gun designs and mindless shooting.
>>715546290 (OP) The first Rachet was made to sell ps2, hell I still remember the Demo of it and how many times I played it and how incredible Metropolis looked
Anonymous
7/15/2025, 8:21:41 PM No.715549294
>>715548709 I hated this game so fucking much. This is when they really lost their touch
>>715549294 The island section is like the best level in the entire series.
Anonymous
7/15/2025, 8:26:44 PM No.715549695
>>715549417 UyA "planets" are almost entirely get off ship, walk over to battle kiosk, start five minute shooting mission, teleported to kiosk after mission finishes, start next five minute linear shooting mission.
>>715546290 (OP) why did you resize and shit on the resolution of the pics on the right?
Anonymous
7/15/2025, 8:43:11 PM No.715551018
2 is the best anyway. >>715549417 Space combat in 2 was unironically okay. It also had better arenas The only things 3 did better was QoL and bossfights