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Thread 715592051

538 posts 302 images /v/
Anonymous No.715592051 [Report] >>715592228 >>715592818 >>715592921 >>715593018 >>715593023 >>715593263 >>715593380 >>715593556 >>715593594 >>715593786 >>715594116 >>715594862 >>715595562 >>715595613 >>715599126 >>715599918 >>715600269 >>715604361 >>715604786 >>715605030 >>715606028 >>715606106 >>715610707 >>715613735 >>715615301 >>715616403 >>715618684 >>715619954 >>715620228 >>715623861 >>715624994 >>715627286 >>715627423 >>715629007
Mega-structures/Brutalism
Post games that are about mega-structures and/or brutalist architecture
Anonymous No.715592184 [Report] >>715592521 >>715593427 >>715593592 >>715600269 >>715607981
blame! game when, wouldnt even mind a knights of sidonia game either, such a good setting for vidya, each section could just be procedurally generated and it'd fit the design
Anonymous No.715592228 [Report] >>715606131
>>715592051 (OP)
My dick, girls love to play my BBC
Anonymous No.715592521 [Report] >>715592756 >>715592880
>>715592184
>knights of sidonia
never heard of that. sounds interesting
Anonymous No.715592756 [Report] >>715593096
>>715592521
yeah knights of sidonia is also written by tsutomu nihei who makes the blame! series too, both really good
Anonymous No.715592818 [Report] >>715592987 >>715593457 >>715600260 >>715605840 >>715606106 >>715608596 >>715634107
>>715592051 (OP)
Darktide
Anonymous No.715592859 [Report] >>715592904 >>715593227 >>715616924
The movie Cube has this feel down to a tee
Anonymous No.715592880 [Report] >>715595234 >>715621429 >>715628446
>>715592521
KoS is a horrible story. It begins really interesting and then it refuses to actually focus on the good stuff, and it just gets really gay.
Anonymous No.715592904 [Report] >>715593093
>>715592859
That's supposed to be the reveal when they get to see outside.
Anonymous No.715592921 [Report] >>715593016 >>715632736
>>715592051 (OP)
White knuckle
Anonymous No.715592987 [Report] >>715593457 >>715608596
>>715592818
Anonymous No.715593016 [Report] >>715605775
>>715592921
Been thinking about getting it. I love climbing games, like Peaks of Yore.
Anonymous No.715593018 [Report]
>>715592051 (OP)
BETON BRUTAL
Anonymous No.715593023 [Report] >>715593228 >>715599015 >>715604147 >>715605592
>>715592051 (OP)
naissancee, it’s a walking sim but the setting reminds me of blame
Anonymous No.715593025 [Report] >>715605592 >>715614424
Control , Manifold Garden
Anonymous No.715593093 [Report]
>>715592904
yeah, agreed. doesn't capture the feel OP is going for. not a terrible movie tho
Anonymous No.715593096 [Report] >>715593298 >>715599512
>>715592756
how do you get into this. read it? watch the show? watch the movie?
Anonymous No.715593175 [Report] >>715597283 >>715602010 >>715605118 >>715621612
Anonymous No.715593227 [Report] >>715614214
>>715592859
Watched all 3. love them
Anonymous No.715593228 [Report] >>715626764
>>715593023
https://www.youtube.com/watch?v=Zkv6rVcKKg8
Also, Babbdi.
Anonymous No.715593263 [Report] >>715593286
>>715592051 (OP)
Dolls Nest.
Anonymous No.715593286 [Report] >>715593379 >>715593387 >>715597891 >>715600056
>>715593263
is this a super coomer game?
Anonymous No.715593298 [Report]
>>715593096
theyre all good imo, start wherever you want
Anonymous No.715593340 [Report] >>715596226 >>715597827 >>715602059 >>715603654 >>715615480 >>715615782 >>715628207 >>715628787
Roblox Abyssal is one of the most gorgeous fucking worlds I’ve seen in anything
Anonymous No.715593379 [Report]
>>715593286
No
Anonymous No.715593380 [Report]
>>715592051 (OP)
Based taste anon.
Went looking for a while and found
>Lorn’s Lure
>Pigsaw
Both are >>>PS1-styled platformers but they look cool
Anonymous No.715593387 [Report] >>715594297 >>715602294 >>715602392
>>715593286
fuck no, mostly it's "we want to make AC6 since it doesn't exist yet" and kinda turned into an AC soulslike
you can make cute dolls but I don't think that counts as coomer personally
Anonymous No.715593427 [Report] >>715593467 >>715597968 >>715599015 >>715620227 >>715635445
>>715592184
Your mileage may vary

Out now:
>Bleak Faith Forsaken
>REDO!
>Naissance
>Blackshard
>TWWWR
>Rain World
>Citadel/Beyond Citadel
>Metal Garden
>Nine Sols
>Beton Brutal
>White Knuckle
>Lorn's Lure
>Peripeteia
>Sanabi (kind of)
>Arctic Eggs (kind of)
>AI Limit

Upcoming:
>Radio the Universe (lol, lmao)
>The Machine That Breathes
>Luna Abyss
>V.A Proxy
>SESSIONS
>Radiosol
>The Meridian Gate (sort of, more a gigantic junkyard)
>A Song of Sunlight
>Abrasian
>Hypogea
>Code RAPID
Anonymous No.715593457 [Report] >>715593560
>>715592987
>>715592818
The unfortunate part is that these aren't so shitty and blurry because of the horrid image quality, they actually are that way ingame too. Still pretty neat though
Anonymous No.715593467 [Report]
>>715593427
Oh how could I have forgotten Doll's Nest
Anonymous No.715593556 [Report]
>>715592051 (OP)
Lorns lure is a game about you climbing/platforming in a giant mega structure for hundreds of years.
Anonymous No.715593560 [Report]
>>715593457
I agree I wish they made it more clear what the scale of stuff was, but the smog is actually part of the lore. it's a horrible place.
Anonymous No.715593592 [Report]
>>715592184
NTA. Multiple times I have thought about what a blame game would look like as a PS1/PS2 game, and I doubt it would have been anything good. I mean, the world is way too large, like the entire solar system and beyond. So I imagine it would have been something like selecting a destination point and having random encounters while moving there. Also, considering the hardware limitations of that time and the typical game design approach of jap developers, those encounters would have been turn-based, FF8-style stuff. But while the main attraction of the FF series is its plot, blame's plot is paper thin. I mean literally. If you are to write down a brief summary of all the blame events i doubt it would go beyond a single a4 sheet. So even if blame the game would have happened it would've benn yet another jap exclusive untraslated commercial failure that would've sum up to manga advertisement at best. And now, when we have gaming tech of the future, mass audience don't give a shit about franchise, and even Tsutomu himself jumped the shark at biomega. So alas, no blame game for you
Anonymous No.715593594 [Report] >>715593679 >>715593772 >>715597081
>>715592051 (OP)
AI Limit
Anonymous No.715593641 [Report] >>715606124
Blame can't be done outside of manga. There's no way to light those environments the way a page can.
Anonymous No.715593679 [Report] >>715593757
>>715593594
Anonymous No.715593757 [Report] >>715594891
>>715593679
Anonymous No.715593772 [Report]
>>715593594
hell yeah, that game fucks
Anonymous No.715593786 [Report] >>715596952 >>715597958 >>715605604
>>715592051 (OP)
I want a Tower Dungeon game. (also by Nihei Tsutomu)
Anonymous No.715594116 [Report]
>>715592051 (OP)
Considering the Oldest House is implied to be infinite this is your best bet
Anonymous No.715594297 [Report] >>715594409
>>715593387
>AC6
Anonymous No.715594409 [Report] >>715621639
>>715594297
idk they started working on it before 6 was out, what do you want from me? jesus christ anon you're never happy, you're just like your mother
Anonymous No.715594862 [Report] >>715594989 >>715595478 >>715597934 >>715615146 >>715625403
>>715592051 (OP)
metal garden was pure kino. idk why trannies make such good games
Anonymous No.715594891 [Report]
>>715593757
Anonymous No.715594989 [Report] >>715596540 >>715597934
>>715594862
You need to have something wrong with you to make good art. That doesn't mean the mentally ill have a natural skill towards art, but if you are an artist being mentally ill is a pretty significant buff.
Anonymous No.715595140 [Report]
I love the idea of these types of games but I find them a pain to play
Anonymous No.715595234 [Report]
>>715592880
IF IT CAN GIVE BIRTH
ITS A GIRL
Anonymous No.715595478 [Report]
>>715594862
They usually don't but they're terminally online and have a LOT of free time so they can make whatever they want before they eventually go into deep depression and need time to "take a break"
Anonymous No.715595490 [Report] >>715600302 >>715600532 >>715601780
My game.
https://youtu.be/Ro80peFvkpg?si=3prN-xX_zcv-yr83
Anonymous No.715595562 [Report] >>715595932
>>715592051 (OP)
Those small steps are entirely the only unrealistic part of that shot, they should have them be something you can click to push outwards at most, not be like that by default, even Kowloon wasn't that crappy by standards. Maybe ladders upstairs instead of those small steps.
Anonymous No.715595613 [Report] >>715597906 >>715601192 >>715632819
>>715592051 (OP)
Quake
Anonymous No.715595932 [Report] >>715605671
>>715595562
I don't know if realistic is the right standard to use when talking about a concrete building that is many miles tall and wide
Anonymous No.715595975 [Report]
white knuckle that shit, niqqa
Anonymous No.715596180 [Report]
https://www.youtube.com/watch?v=N1Q4bvp0wiE
Anonymous No.715596226 [Report]
>>715593340
kys
Anonymous No.715596305 [Report]
kenshi has a few
Anonymous No.715596540 [Report]
>>715594989
more like good artists only got there because they gave themselves mental illness through being obsessed, it's not a buff but a cost that comes with the skill development.
Anonymous No.715596627 [Report] >>715598085 >>715629545
Ar Tonelico games are all set in megastructures. It's not quite the same as what you guys have been posting because a lot of the world is outside the tower itself.
Anonymous No.715596952 [Report] >>715597113
>>715593786
I'm pretty sure there were a couple. Spectral Tower comes to mind.
Anonymous No.715597081 [Report] >>715597202 >>715597637 >>715597689 >>715605428 >>715635673
>>715593594
only soulslike thats an actual soulslike in terms of map design
Anonymous No.715597113 [Report] >>715597181
>>715596952
neat. (I actually meant a game based on his recent manga "Tower Dungeon")
Anonymous No.715597181 [Report] >>715625645
>>715597113
>neat
Not really. But it exists.
>spoiler
Oh, ok. I don't keep up with manga.
Anonymous No.715597202 [Report] >>715597348 >>715597968
>>715597081
I always thought Code Vein at least had the structure of areas down, even if it doesn't have the interconnectivity. I can hardly blame Code Vein for not having it when half the Souls game don't either.
Anonymous No.715597283 [Report] >>715617034
>>715593175
good pick
game is kinda confusing and the story makes no sense. even though its intentional, it still rubbed me the wrong way. never finished it
Anonymous No.715597348 [Report] >>715597447
>>715597202
>Code Vein
i got filtered at the not-Anor Londo level, and apparently a lot of people did. after that, it supposed to get amazing. i kinda regret not going further, but im pretty burnt out on souls formula
Anonymous No.715597447 [Report]
>>715597348
It has some good levels past that and I enjoyed the story but amazing is a stretch. It's fun enough.
Anonymous No.715597637 [Report]
>>715597081
bro your Hellpoint?
Anonymous No.715597689 [Report] >>715597914
>>715597081
a lot of nu souls players were bitching about this game actually having platforming and were seething at its blighttown and nightmare of mensis levels.
Anonymous No.715597705 [Report]
>literally re-read biomega last week
>now this thread
shame it got rushed, imagine what could have been
i don't think there will ever be a game that captures blame's feel
Anonymous No.715597827 [Report]
>>715593340
looks interesting, but
>roblox
Anonymous No.715597846 [Report]
I was always partial towards the Termitary in Pathologic 2
Anonymous No.715597891 [Report]
>>715593286
Yes.
Anonymous No.715597906 [Report]
>>715595613
looks like that area outside of GLaDOS's core in Portal 1
Anonymous No.715597914 [Report]
>>715597689
Was watching a str*amer play it and he was just rushing through all the enemies dying from stray hits/failling down and saying how it's a terrible game. Crazy what games like LoP did to the reputation of souls games.
Not saying LoP is bad it's my second favorite but the map design is awful, genuinely a straight line and 0 danger.
Anonymous No.715597934 [Report]
>>715594862
>>715594989
It's just male autism. They make things male autists like except they're also gay.
Anonymous No.715597958 [Report] >>715604047
>>715593786
tower dungeon is basically dark souls
Anonymous No.715597968 [Report] >>715615965
>>715593427
>Bleak Faith Forsaken
This game is way better than you guys gave it credit for, however I have never not been lost while playing.

>>715597202
Code Vein has really good level design, in all aspects of that term. I honestly think most people don't actually know what that term means going by how it is used on this board.
Anonymous No.715598004 [Report] >>715616474
rain world
Anonymous No.715598085 [Report] >>715599618 >>715631037
>>715596627
The first game at least gets super crazy once all the internal doors get unlocked. Then everything starts connecting like Mega Man Legends (oh hey, that's actually a mega-structure game in itself) you're finding chambers you'll never ever see if you simply follow the storyline. A shame the map design is beyond lazy as fuck. Like, really REALLY lazy. Gust's absolute lowpoint. Which is weird, cuz it came right after Atelier Iris 2, which had some of their best map designs ever.
Anonymous No.715598327 [Report]
>you will never be a janitor in the citadel
Anonymous No.715598831 [Report] >>715599234 >>715600664 >>715601885 >>715619919
Peripeteia
Anonymous No.715599015 [Report] >>715604114
>>715593023
>>715593427
>NaissanceE
I'll also recommend NaissanceE, and add that the entire game is free.
You can download it from Steam right now.
Anonymous No.715599102 [Report] >>715599820
The Forever Winter has plenty, your hub is in a megastructure as well
Anonymous No.715599126 [Report]
>>715592051 (OP)
>those steps on the side of the wall
FUCK that
Anonymous No.715599234 [Report] >>715602119
>>715598831
stop shilling that commie game
Anonymous No.715599390 [Report] >>715599632 >>715613916
Homeless dude living under the bridge.
Anonymous No.715599512 [Report]
>>715593096
It sucks, chapter 1 is cool but it get real stinky after that.
Anonymous No.715599618 [Report]
>>715598085
No choice. They spent all their money on making hymmnos.
Anonymous No.715599632 [Report] >>715614242
>>715599390
>no pole going down into the cushions so you can slide down it from the top floor for a shortcut
Wasted opportunity.
Anonymous No.715599673 [Report]
the submachine flash games are about being trapped in a nearly-infinite-sized machine structure that noone understands and that constantly rebuilds and changes itself. at least that is what i gathered. like blame!, it is a clusterfuck.
Anonymous No.715599820 [Report] >>715600219 >>715602681 >>715620181
>>715599102
Last I heard this game was in a rough state, which sucks because everything in it looked cool as hell. Has it gotten better?
Anonymous No.715599848 [Report] >>715599871 >>715606028 >>715635309
The lack of proper megastructures in this thread disturbs me.
Anonymous No.715599871 [Report] >>715599931
>>715599848
cool video game you fucking retard
Anonymous No.715599918 [Report]
>>715592051 (OP)
Halo games are good for this and the giant alien structures were the only good thing about mass effect andromeda.
Anonymous No.715599931 [Report] >>715601257
>>715599871
Kill yourself, filthy monkey.
Anonymous No.715600056 [Report]
>>715593286
Depends, are you in control of your faculties?
Anonymous No.715600219 [Report] >>715621048
>>715599820
Good art, literally nothing else. It's super buggy, the combat sucks, the rewards suck, all the choices kind of suck, it's not actually that punishing and it's easy to "solve" the game. The game came out way, way too early and then the community had to spend the first playable weeks convincing the devs not to use an insane real time resource drain mechanic like a mobile game.

Basically I hope the artists get picked up for something else soon, and that's all.
Anonymous No.715600260 [Report]
>>715592818
fuck fatshark.
Anonymous No.715600269 [Report]
>>715592051 (OP)
>>715592184
>blame! game when
dolls nest
https://www.frontlinejp.net/2025/05/14/dolls-nest-the-armored-core-of-dark-souls
Anonymous No.715600302 [Report]
>>715595490

looks ok, I guess? Bit barebones but I understand if it's that way on purpose. Getting a "you're an inset in a giant world" vibe
Anonymous No.715600532 [Report]
>>715595490
pretty cool, anon
release date or never ever?
Anonymous No.715600664 [Report]
>>715598831
I tried it but tbqh it feels like some 00's abandonware instead of an actual game
Anonymous No.715600796 [Report] >>715602645
I know it might sound like a meme suggestion, but genuinely Portal 1 and 2
Anonymous No.715600841 [Report]
I THINK NAISSANCE SUCKS
Anonymous No.715600947 [Report] >>715600957 >>715601010 >>715601028 >>715601080 >>715601110 >>715606832 >>715614623 >>715632935
what the fuck is going on with this place?
i installed Dragon Age Origins a few days ago and in a half hour there is a thread on /v/
Yesterday i started reading Blame! and suddenly there is a thread on /v/
Anonymous No.715600957 [Report] >>715601143
>>715600947
we are gangstalking you, lil nigga
Anonymous No.715601010 [Report] >>715604257 >>715605284 >>715607573
>>715600947
This is the best place to read Blame btw https://weebcentral.com/series/01J76XY8CJ2RJGWMHM69ZS0J3H/Blame
Anonymous No.715601016 [Report] >>715603459
Is Infra any good?
Anonymous No.715601028 [Report] >>715601143
>>715600947
>he is unaware
Anonymous No.715601080 [Report]
>>715600947
instructions to all bots generating the illusion of open internet: tune down the personalization algorithm, user begins to suspect something. we dont want him to realize he is just a brain in a jar plugged into the illusion of 21 century earth
Anonymous No.715601110 [Report] >>715601313
>>715600947
Baader-Meinhoff Phenomenon. Come back when you start seeing Baader-Meinhoff everywhere too.
Anonymous No.715601143 [Report] >>715601289 >>715601375 >>715601435
>>715600957
>>715601028
Stop it!
im unironically becoming paranoid.
also my HDDs are all password protected, just for your information
Anonymous No.715601192 [Report]
>>715595613
My Quake doesn't look like that, it looks like a brown castle
Anonymous No.715601257 [Report]
>>715599931
HOLY SHIT /tg/ REFERENCE
Anonymous No.715601289 [Report]
>>715601143
>xe thinks we don't know xis passwords
sister...
Anonymous No.715601313 [Report]
>>715601110
wtf I was just studying that!
Anonymous No.715601375 [Report]
>>715601143
>also my HDDs are all password protected
Yeah, we know. Its not a very safe one either, you should probably change that when you can.
Anonymous No.715601435 [Report] >>715601616
>>715601143
Sorry anon but I'M IN
Anonymous No.715601616 [Report]
>>715601435
Anonymous No.715601780 [Report]
>>715595490
What's it about?
Anonymous No.715601885 [Report]
>>715598831
That level FUCKS (with me)
Anonymous No.715601893 [Report] >>715602053 >>715602085 >>715602570 >>715603298 >>715611065
Any more anime/manga for the Blame feel?
I've yet to actually read Blame, but I think I'd like it
Anonymous No.715602010 [Report]
>>715593175
Alright story and exploration but the combat is terrible and you're constantly forced into it.
Anonymous No.715602053 [Report] >>715602343 >>715604982
>>715601893
Made in Abyss
Anonymous No.715602059 [Report]
>>715593340
If we can recommend roblox games, then next to this I'd recommend Abyss world. It has multiple levels with abbandoned ruins that a person interested in blame would probably like.
Anonymous No.715602085 [Report]
>>715601893
girls last tour for the mega cities
Anonymous No.715602119 [Report]
>>715599234
>has megastructures
>has brutalistic architecture
Anyway, If you actually knew jack shit about the game, you'd know that you have an option of slaughtering every commie you encounter (which is reasonable, since most of them are presented as terrorists anyway)
Anonymous No.715602251 [Report]
Sick thread guys. Got alot of things added to my backlog
Anonymous No.715602294 [Report] >>715602339 >>715603683 >>715608013
>>715593387
>little girls
yeah not touching that shit
Anonymous No.715602339 [Report] >>715602441 >>715602704
>>715602294
Is this a real post lmfao
https://www.youtube.com/watch?v=H2LQMElLoLs
Anonymous No.715602343 [Report] >>715602416 >>715603683
>>715602053
>gay guro pedo shit
...
Anonymous No.715602392 [Report]
>>715593387
>kinda turned into an AC soulslike
>kinda turned into a soulslike soulslike
really activates the ole almonds
Anonymous No.715602416 [Report]
>>715602343
Cope.
Anonymous No.715602441 [Report] >>715602561
>>715602339
people that still play this garbage beyond the age of 14 are the bad kind of weirdo noone wants to interact with irl or online
Anonymous No.715602561 [Report]
>>715602441
Die twitter user! You don't belong on this site!
Anonymous No.715602570 [Report] >>715602654
>>715601893
How exactly are people supposed to recommend an anime/manga that (you) think you'd feel the same way about as Blame!, a manga you haven't read and don't know what it's like to even know what you're asking for yourself?
Anonymous No.715602645 [Report]
>>715600796
that part of portal 2 when you're in front of the entrance to the facility was great, same with hl2 citadel
Anonymous No.715602654 [Report]
>>715602570
What I meant to say is I haven't read it yet but from the images I've seen I think I'd like it
I've read his other works
Anonymous No.715602681 [Report]
>>715599820
the game doesn't deliver on it's promise at all
Anonymous No.715602704 [Report]
>>715602339
I love Oingo Boingo so much
Anonymous No.715603298 [Report]
>>715601893
Only Nihei's other works come to mind, since they mostly capture a similar feel to BLAME!
Once you've read BLAME!, read BLAME! squared (the far future sequel), then the prequel manga, NOiSE. Next, read Abara, then Biomega. These are the "core" Nihei works. I find his art devolves from his next manga, Knights of Sidonia, onwards, but that's not to say he loses his magic, and he can still make impressive spreads with a huge sense of scale. Try his later works out if you're still itching for more Nihei, particularly his latest manga, Tower Dungeon, since I've heard good things about it (though I've yet to check it out myself).
Anonymous No.715603459 [Report]
>>715601016
It's not really megastructures, but it doe a good job of having you wander around concrete monstrosities trying to find your way back to other people. My only real complaint is that it that it's incredibly brutal with battery usage mechanics.
Anonymous No.715603654 [Report]
>>715593340
Roblox creators are something else, man
Anonymous No.715603663 [Report] >>715603870 >>715603871 >>715604279 >>715606547
Games need megastructures underwater
Anonymous No.715603683 [Report] >>715614668
>>715602294
>>715602343
Loli site, loli board, tourists.
Anonymous No.715603870 [Report]
>>715603663
these are already creepy. mixing it with underwater makes me want to die
Anonymous No.715603871 [Report]
>>715603663
Lorn's Lure dev is making Meganaut which seems to be set underwater, not sure about anything else in the setting.
Anonymous No.715604047 [Report]
>>715597958
both basilisk scenes were super kino
Anonymous No.715604114 [Report] >>715615785
>>715599015
thirding this, pretty nice game
Anonymous No.715604147 [Report]
>>715593023
>it’s a walking sim
It has puzzle platformer elements, calling it just a walking sim isn't fair imo.
Anonymous No.715604163 [Report] >>715604523
Does Naissance get an actual art style? Right now it's just a nothingy bright cube game
Anonymous No.715604257 [Report] >>715607573
>>715601010
my man
Anonymous No.715604279 [Report]
>>715603663
meganaut
Anonymous No.715604290 [Report] >>715604527 >>715607573
WTF BROS MANGASEE DIED????
Anonymous No.715604361 [Report] >>715620882
>>715592051 (OP)
crymachina is set in a megastructure, a dyson sphere.
Anonymous No.715604523 [Report] >>715604542
>>715604163
I do not think you understand what "art style" means.
Anonymous No.715604527 [Report] >>715607573
>>715604290
Use WeebCentral.
Anonymous No.715604542 [Report] >>715604581
>>715604523
You know what I mean, it's just various shades of cubes
I was promised megastructure kino not fucking CUBES
Anonymous No.715604581 [Report]
>>715604542
I really don't.
Anonymous No.715604626 [Report]
Computer, run sudo -rf makeanonunderstandme.exe=1
Anonymous No.715604786 [Report] >>715604885 >>715605112
>>715592051 (OP)

Satisfactory is the true answer
Anonymous No.715604879 [Report] >>715604925 >>715605220
Manifold Garden is quite the striking game
Anonymous No.715604885 [Report] >>715604928 >>715605112
>>715604786
Anonymous No.715604925 [Report] >>715605592 >>715614424
>>715604879
forgot image
Anonymous No.715604928 [Report] >>715605112
>>715604885
Anonymous No.715604982 [Report]
>>715602053
Honestly Binary Star DOES have a fair few spaces that are oppressively cavernous and intimidating.
Anonymous No.715605030 [Report] >>715605171
>>715592051 (OP)
Baroque for Sega Saturn
Anonymous No.715605112 [Report] >>715614416
>>715604928
>>715604885
>>715604786
How well does it in your experience, I figure a game like this which isn't perfectly optimized will start to tank after a while.
Anonymous No.715605118 [Report]
>>715593175
I do appreciate how the entire game takes place inside the magic building including the cutscenes.
Anonymous No.715605171 [Report]
>>715605030
cool game
Anonymous No.715605220 [Report]
>>715604879
love manifold. the whole time i was unsettled though
Anonymous No.715605226 [Report] >>715605358 >>715605392
Blame used to be obscure and underground
Its quality has tanked now fucking pewdiepie talked about it
Anonymous No.715605239 [Report] >>715605786
interesting list of games right here. im gonna be checking out project structure right now

https://store.steampowered.com/app/3183050/project_Structure_01_Demo/

https://steamcommunity.com/sharedfiles/filedetails/?id=3330743047
Anonymous No.715605284 [Report] >>715607573
>>715601010
Nice layout, thanks nigga
Anonymous No.715605313 [Report] >>715605369 >>715606554 >>715607923
Anonymous No.715605358 [Report]
>>715605226
>The quality of a manga that’s been over for 20+ years went down because a youtuber mentioned it
How do I cultivate this level of contrarianism?
Anonymous No.715605369 [Report] >>715605413 >>715606554 >>715607923
>>715605313
Anonymous No.715605373 [Report]
DarksydePhil's game
Anonymous No.715605392 [Report]
>>715605226
Did the e-celeb change the content of the manga somehow?
Anonymous No.715605413 [Report] >>715607923
>>715605369
Anonymous No.715605428 [Report] >>715605484
>>715597081
never played the new lords of the fallen? you don't know shit pal
Anonymous No.715605462 [Report] >>715606179
Surge 1 takes place in one megafactory so i suppose it counts?
Anonymous No.715605484 [Report]
>>715605428
isnt that the game with the shadow realm? way too overloaded with useless mechanics
Anonymous No.715605536 [Report] >>715605969 >>715606132
Very obscure game but it's the best game made for PSP in my opinion, it also has a lot of blame vibes with how the enemies and weapons work by morphing their bodies.

https://www.youtube.com/watch?v=mUHu0Ufxrok
Anonymous No.715605592 [Report]
>>715593023
>>715593025
>>715604925
>Manifold Garden
>naissancee
Those two.
Also Portal 2 obviously.
Anonymous No.715605604 [Report] >>715605795
>>715593786
I want a tower to the moon expansion for dragons dogma 2 so i can live out my journeying through a mega tower like this with a party
Anonymous No.715605646 [Report] >>715605781 >>715606332
Anonymous No.715605671 [Report]
>>715595932
It is realistic enough to get at least basic structural integrity right.
Anonymous No.715605775 [Report] >>715605914
>>715593016
It's great.
Anonymous No.715605781 [Report]
>>715605646
> Ico: Feudalistic and brutalist? Yes.
> Shadow of the Colossus, no, too much decor.
> The Lost Guardian, no, again, too much decor.
Brutalism should be more sleek form lines, not much decor in the ways of varying architecture like its some sort of neo-classical building. Brutalism is extremely modern architectural style which seeks to limit expression to minimum and it should feel like its meant to do a single job, not add beauty or wonder to the place by design and certainly not look like many people would want to live there. Think warhammer 40k as gothic brutalism.
Anonymous No.715605786 [Report]
>>715605239why is it doing the fucking vhs thing
Anonymous No.715605795 [Report]
>>715605604
*so i can live out my journeying through a mega tower like this with a party fantasy
Anonymous No.715605840 [Report] >>715621239
>>715592818
I feel like there should be more to W40k hive cities than just "church spires x5000"
Anonymous No.715605914 [Report] >>715606242
>>715605775
unfortunately, i got too curious and saw a playthrough. so there's not much left to be surprised by
Anonymous No.715605969 [Report] >>715606062
>>715605536
do you need to play the first?
Anonymous No.715606028 [Report] >>715606335
>>715592051 (OP)
the Alpha Beta Gamer channel on youtube features a bunch of these. I agree with this anon >>715599848 that this thread hasn't captured the impossible geometry concept. watch this at around 1:33:00 https://www.youtube.com/watch?v=5eFqYOD2y_o
Anonymous No.715606062 [Report] >>715606374
>>715605969
Nah the first game is like a prototype for the 2nd game, you don't want to play it at all. Rengoku 2 is such a addicting game when you play it that you won't want to stop until you beat the game and unlock the 100 floor climb.
Anonymous No.715606106 [Report] >>715606210 >>715606453
>>715592051 (OP)
>>715592818
Me and a buddy started co-oping Elden Ring blind pretty recently, and I got a very Darktide-ish megastructure vibe from this (soz for photobombing the shot, it's a bit of a disgrace the game doesn't have a first person view or photo mode when it looks as good as it does)
Anonymous No.715606124 [Report]
>>715593641
NaissanceE is basically Blame: the game.
Anonymous No.715606131 [Report]
>>715592228
Big Brutalist Construction?
Anonymous No.715606132 [Report] >>715606226
>>715605536
That bloom kills me
Anonymous No.715606179 [Report]
>>715605462
It's a big factory, but not really a megastructure. I wouldn't even say the gargantuan walls in 2 really count either, but the games are definitely porn for people who love environmental visuals and whatnot. I wish there were more "construction punk" settings around.
Anonymous No.715606189 [Report] >>715606319 >>715606462 >>715606501 >>715607573
You LE MEGASTRUCTURES !!!!!! LE BIG TOWERS !!!!! faggots are so cringe
Anonymous No.715606210 [Report] >>715606465
>>715606106
nigga use the binoculars
Anonymous No.715606226 [Report] >>715606290
>>715606132
kek, it's not like that in game
Anonymous No.715606242 [Report] >>715606569
>>715605914
Akshually, in an endless mode there's one new level variant and there are different biomes in the campaign you can't get in one playthrough.
Anonymous No.715606290 [Report]
>>715606226
It definitely is, that or my PPSSPP settings were fucked
Anonymous No.715606319 [Report] >>715606682
>>715606189
intimidated by big structures, are we?
Anonymous No.715606332 [Report] >>715606634
>>715605646
I'm not sure this counts exactly, see for some reason, the megastructure is inherently tied to sci-fi, not fantasy like Team Ico games
Anonymous No.715606335 [Report] >>715607541
>>715606028
i guess this is still a very niche corner of gaming plus most people making them are small devs. and there might be limitations because of hardware to get these done proper idk
Anonymous No.715606374 [Report] >>715606435
>>715606062
ok cool. just watched some gameplay. looks great (love PSP). added to backlog
Anonymous No.715606435 [Report]
>>715606374
based, have fun anon
Anonymous No.715606453 [Report]
>>715606106
OP here. the underground areas (especially siofra river) in ER are my fav
Anonymous No.715606462 [Report] >>715606682
>>715606189
manlet detected
Anonymous No.715606465 [Report] >>715607049
>>715606210
Ah, that's true. Totally forgot about that thing since you get it in the first 4 minutes of the game and its zoom enhancement was like 8 meters...
Anonymous No.715606501 [Report] >>715606682
>>715606189
and what shitty things do you find interesting dumbass?
Anonymous No.715606530 [Report]
>LE MEGASTRUCTURES !!!!!! LE BIG TOWERS !!!!!
Anonymous No.715606547 [Report]
>>715603663
Makes me think of Zubmariner, but I've never played it
Anonymous No.715606554 [Report] >>715606869
>>715605313
>>715605369
Machinarium?
https://www.youtube.com/watch?v=XHPjpflNssY
Anonymous No.715606569 [Report] >>715606975
>>715606242
to be honest im not sure how i feel about games that hide things behind forced multiple runs. like i get it but it makes it feel like a type of chore
Anonymous No.715606634 [Report]
>>715606332
i say it counts "adjacently"
Anonymous No.715606682 [Report] >>715607134
>>715606462
>>715606319
>>715606501
No it's just that a blame game will never be just a walking simulator in a big tower
Anonymous No.715606750 [Report] >>715607541 >>715613554 >>715613947
How would a game engine even render the jupiter room in first person if a Blame! game was even made?
Anonymous No.715606832 [Report]
>>715600947
i'll be by later, keep the back door unlocked
Anonymous No.715606869 [Report]
>>715606554
Comfy dystopian exploration music...
My beloved...
https://www.youtube.com/watch?v=Q511WBcF-hA
Anonymous No.715606920 [Report]
I'd recommend this photobook by /ourgirl/, very cool industrial buildings and urban exploration
Anonymous No.715606975 [Report] >>715607402
>>715606569
It's a gameplay first game focused on replayability. Adding more levels can only improve the game. In my 50 hours I'm still not tired of the first level because of all the options. On the other hand elevator shaft turbo sucked even a few runs in because it is mostly static.
Anonymous No.715607049 [Report]
>>715606465
yeah it's basically a screenshot tool
Anonymous No.715607134 [Report] >>715607452 >>715607489 >>715607841
>>715606682
Honestly a procedurally-generated walking sim “game” set in a brutalist city or abandoned spaceship would be pure kino. Give it a bit of verticality and some movement options and it would be even better.
Anonymous No.715607402 [Report]
>>715606975
i do like the speedrun aspect of it
Anonymous No.715607452 [Report] >>715607719 >>715607841 >>715607851
>>715607134
>procedurally-generated
No. It needs to be carefully sculpted, a random mishmash wouldn't work.
Anonymous No.715607489 [Report] >>715607841
>>715607134
yeah could have some kind of space ship you can pit stop anywhere to get scraps and components to make the ship better. and by that you can go faster and cover more ground. not sure what the end goal could be tho
Anonymous No.715607541 [Report]
>>715606335
>>715606750
I don't know what makes you say that. there's no hardware limitations when it comes to buildings. they're basically carboard. limitations arise when you have a bunch of moving 3d objects.
Anonymous No.715607573 [Report] >>715607632 >>715623018
>>715601010
>>715604257
>>715604290
>>715604527
>>715605284
>not torrenting the manga and reading it off your hard drive
ngmi
>>715606189
Found the faggot contrarian. Go complain about stupid bullshit and be unhappy in a different thread.
Anonymous No.715607632 [Report]
>>715607573
But I used to use hakuneko to download from mangasee...
Anonymous No.715607719 [Report] >>715607821
>>715607452
Have you even read blame! The builders are literally making random mishmash
Anonymous No.715607821 [Report] >>715608118 >>715611503
>>715607719
tbf you can handsculpt better random garbage than actual random garbage. If you just drop a big pile of shit down, it probably still wont look as nice as if you carefully arrange a big pile of shit.
Case in point, blame clearly has some nice composition.
Anonymous No.715607841 [Report] >>715607889
>>715607134
>>715607452
>>715607489
Couldn't you just do something like The Journey but with good graphics and better gameplay? You get told a vague goal of taking a macgufffin to the tower in the distance and then go through a bunch of set pieces on the way. You could do it Girl's Last Tour style with a relatively slow tank.
Anonymous No.715607851 [Report] >>715608092
>>715607452
procgen lends itself more to larger scale and can be really great when done right
Anonymous No.715607889 [Report] >>715607936 >>715608017
>>715607841
Journey looks beautiful you stupid faggot
Anonymous No.715607923 [Report]
>>715605313
>>715605369
>>715605413
God, I love this game so much.
Anonymous No.715607936 [Report] >>715608017 >>715608096
>>715607889
I didn't say it looks bad you stupid nigger
Anonymous No.715607981 [Report] >>715609602 >>715615653
>>715592184
AI Limit is like dollar store Code Vein with BLAME! Aesthetic. First NPC you encounter is just straight up Cibo. Sadly its a game about swords instead of pistols that destroy everything with one shot.
Anonymous No.715608013 [Report]
>>715602294
you can make them barely have any remaining loliness, full machine
Anonymous No.715608017 [Report]
>>715607889
>>715607936
im glad we could come together like this
Anonymous No.715608092 [Report]
>>715607851
agreed. fine tuning a blame structure sounds impossible
Anonymous No.715608096 [Report] >>715608463
>>715607936
>like journey
>but with good graphics
Anonymous No.715608118 [Report]
>>715607821
Yeah you can hand sculp nice smaller segments that are then generated together much easier and with better detail then hand making 100km3 without it being bland as fuck
Anonymous No.715608463 [Report] >>715608517 >>715608523
>>715608096
Yes, The Journey's graphics aren't that good. The artstyle, designs, usage of lighting, etc is what's really good. Maybe that's not the accurate technical term, but fuck you.
Anonymous No.715608517 [Report]
>>715608463
“Journey with better graphical fidelity” would be closest, I suppose
Anonymous No.715608523 [Report]
>>715608463
The game isn't even called THE Journey you dumb faggot
Anonymous No.715608596 [Report] >>715608697
>>715592987
>>715592818
>cancerfog
That looks fucking awful
Anonymous No.715608697 [Report] >>715609437
>>715608596
It’s an industrial ecumenopolis anon, I would expect the fog to be pretty carcinogenic.
Anonymous No.715609360 [Report] >>715609454 >>715609658 >>715610351 >>715610616
>ctrl f G-String
>0 results

You had one job
Anonymous No.715609437 [Report]
>>715608697
No shit, seen India or China? Literally toxic air not healthy for humans to breathe.
Anonymous No.715609454 [Report]
>>715609360
wut
Anonymous No.715609602 [Report]
>>715607981
Bleak Faith did it worse, your firekeeper analogue is literally just Cibo.
Anonymous No.715609658 [Report] >>715611060
>>715609360
Your mama is so fat, her ass separated by g-string looks like two mega structures?
Anonymous No.715610351 [Report] >>715611060
>>715609360
Shit was so overstretched and boring.
Anonymous No.715610616 [Report]
>>715609360
already on my list brah
Anonymous No.715610707 [Report]
>>715592051 (OP)
Armored Core 6
Anonymous No.715611060 [Report]
>>715609658
>>715610351
Quite the succesion of posts, I would say.
Anonymous No.715611065 [Report]
>>715601893
You should fucking read it immediately, what are you even doing you...you SILICON LIFE.
Anonymous No.715611503 [Report] >>715612547 >>715612604
>>715607821
The builders build random, but there's still a certain kind of "pattern" to it. They sometimes make bullshit, like apartment blocks stretching out for hundreds of kilometers, but a big overarching theme in builder construction is that the areas still can be traversed by a human being. There are stairs, almost always, that can get you places and even elevators, occasionally. The best way to do it would be to implement "partial" procedural generation, where an area would have a bunch of seeds that sets a theme for it. and on occasion the different seed would interfere, to create randomness. That way you could go from Byzantine to Brutalist to Gothic architecture on the same layer.
Anonymous No.715612547 [Report] >>715612604 >>715613252
>>715611503
interesting like the structure has pocket biomes? Also if the structure always follow a "for human" design are there ever dead ends or places that are closed off? Also is the structure alive and trying to wipe out humans? if so why would it be human accessible?
Anonymous No.715612604 [Report]
>>715612547
>>715611503
these questions are more BLAME! directed btw
Anonymous No.715613252 [Report] >>715613874
>>715612547
>Also if the structure always follow a "for human" design are there ever dead ends or places that are closed off?
There is. Lot of stairs, rooms and ledges that lead nowhere. Also things like round stairs that go 3000 kilometer upwards. So its going to take a while to get to the top if you decide to walk. Builders building at random is the main reason why the world of BLAME! is in such chaos to begin with and the operating system Authority wants to stop the growth before the mass of the entire space structure reaches critical mass and collapses on itself.

The distances in BLAME! are ridiculously long, the entire world is a string of structures combined together in a radius of solar systems. And theres giant empty rooms that used to envelop entire planets, before the structure disassembled the planet for resources. A walking distance from Earth to the Sun is extremely long already, now add in to that that you're traversing an environment of stairs, corridors and rooms that are chaotic. No wonder humanity lost control despite their sci-fi tech having godlike powers like creating matter and energy out of gravity infinitely.
Anonymous No.715613554 [Report] >>715613752
>>715606750
If its pitch black you wouldn't even need to render most of it. The real challenge is how do you make a walk of 50 000 kilometers in giant empty room fun to play. Answer is you don't.
Anonymous No.715613735 [Report]
>>715592051 (OP)
Would SMT3 count?
Anonymous No.715613752 [Report]
>>715613554
That is very true. I don't think you'd ever see past a certain distance anyway (atmospheric distance/distortion)
Anonymous No.715613874 [Report]
>>715613252
>wants to stop the growth before the mass of the entire space structure reaches critical mass and collapses on itself.
I'm surprised it hasn't already given the size it is.
Anonymous No.715613916 [Report] >>715625857
>>715599390
elderly-friendly steps there
Anonymous No.715613947 [Report]
>>715606750
It's not that hard to make a game engine do this.
The real question is "how would you render the jupiter room, in an existing game engine?" because none of the normal usual engines (from unreal and unity to shit like cryengine) are built to do this. So the issue is not rendering the jupiter room, it's being able to have an engine that can render the jupiter room AND do everything else - which means either making your own engine (a tremendous amount of work), or somehow hacking an existing engine (will have tons of licensing issues, and still a ton of work to force the engine to do this when it was entirely built and designed without considering this usecase).
I remember reading somewhere that Star Citizen had this problem for example. But they did manage to get it working.

Space Engine is an interesting project that went the other way, building its own engine. But the entire project is basically the engine, as there's not really a game in it. It also doesn't render small environments well, since it specialises in astronomical scales - but given that you CAN land on planets, it would likely be possible to extend the "small scale" rendering system to be a lot more functional while keeping it integrated with all the large scale stuff, if you wanted to use it.

Or, you know, you just render it as a skybox.
Anonymous No.715614039 [Report] >>715614107 >>715614127 >>715614131 >>715614374 >>715614420
Is Blame! good?
Anonymous No.715614107 [Report] >>715614478
>>715614039
very
Anonymous No.715614127 [Report]
>>715614039
for a romcom manga? no.
Anonymous No.715614131 [Report] >>715614478
>>715614039
If you're in this thread asking this cause you like what has been posted in here, yes, very.
Anonymous No.715614214 [Report] >>715614352
>>715593227
Hypercube was utter garbage, but the other two are alright.
Anonymous No.715614242 [Report]
>>715599632
Would also make getting home drunk less of a lethal safety hazard.
Anonymous No.715614352 [Report]
>>715614214
I like hypercube solely for the fact that it has Geraint Wyn Davies from Forever Knight
Anonymous No.715614374 [Report] >>715614478
>>715614039
Yes just whatever you do don't watch the Jewflix movie
Anonymous No.715614416 [Report]
>>715605112

Satisfactory runs pretty well on mid range systems. Its not factorio level optimised but its kinda surprising how well it does run on an endgame playthrough.
Anonymous No.715614420 [Report] >>715614478
>>715614039
Read for yourself https://weebcentral.com/series/01J76XY8CJ2RJGWMHM69ZS0J3H/Blame
Anonymous No.715614424 [Report] >>715614624
>>715593025
>>715604925
Manifold is a great looking game. I really need to finish it
Anonymous No.715614478 [Report] >>715614598 >>715616231
>>715614107
>>715614131
>>715614374
>>715614420
Alright, I checked out the first chapter. I like it so far and it'll only take a couple of hours to read. I do like the buildings in this thread, though it's the themes and setting of the story that sounded more interesting to me. Thanks for the recommendation.
Anonymous No.715614539 [Report] >>715614774 >>715615279
i just read the first issue of BLAME! and its pretty sick however it was alittle hard to "see" the action smoothly. Does this improve over time with later issues? It's not just a blame thing. could just be a me thing, i find action hard to follow in comics sometimes
Anonymous No.715614598 [Report] >>715614882
>>715614478
It's a decent read overall, just brace yourself for things to get less interesting halfway through and the ending to be really disappointing.
Anonymous No.715614623 [Report]
>>715600947
Blame sucks
Anonymous No.715614624 [Report]
>>715614424
Super short so you should
Anonymous No.715614668 [Report]
>>715603683
Gtfo pedo scum
Anonymous No.715614703 [Report] >>715615158
Another type of game i would really enjoy and which i somehow still put in the same ballpark as NeissanceE (maybe cause of how NaissanceE starts and ends? not sure) is first person puzzle games(not with puzzles like portal, more along the lines of the environmental puzzle Neissance itself has, or ones that involve the structures of the levels themselves, like in Manifold Garden) in which the entire existence of the experience as well as the puzzles themselves are part of a bootstrap paradox and causality loop.
As a made up example(cause i dont even know if such games even exist), one where the very act of you trying to escape the place you inexplicabily find yourself in is exactly what causes yourself to be trapped in the place, and with this concept being recursive within the levels, as in, if puzzles/levels involve you moving entire walls, the way you need to move walls to solve the first rooms is exactly what causes the following rooms to not have the passages and/or walls required to pass, which creates the puzzle in those rooms, etc.
Anonymous No.715614774 [Report] >>715614958
>>715614539
you get used to it and it does get better as the series goes on. there are some scenes later that still require you to spend a lot of time looking/thinking to truly figure out wtf is going on though.
Anonymous No.715614882 [Report]
>>715614598
silence feeble cursed one
Anonymous No.715614958 [Report]
>>715614774
i guess a plus side to it is that you get to fill in the blanks with your imagination
Anonymous No.715615146 [Report]
>>715594862
this is one of those games I wouldn't describe as good but as pleasant
Anonymous No.715615158 [Report]
>>715614703
better start making it lol
Anonymous No.715615279 [Report]
>>715614539
I love it when action in manga is easily readable.
Anonymous No.715615301 [Report] >>715623663
>>715592051 (OP)
E.Y.E
Anonymous No.715615480 [Report]
>>715593340
Imagine being this much of a faggot.
Anonymous No.715615653 [Report] >>715624302 >>715628690
>>715607981
does hardly looks like shibo
Anonymous No.715615782 [Report]
>>715593340
underage
Anonymous No.715615785 [Report] >>715616315 >>715616826
>>715604114
it's by far the title that comes closer to the atmosphere I'd want from a Blame! video game. The loneliness, the puzzling immensity of the setting, the megastructure looking scary and unfit for living creatures but also beautiful and sometimes calm, the game's dev did a great job.
Anonymous No.715615965 [Report] >>715616196
>>715597968
To be fair, it released in a really abhorrent state and literally had Dark Souls 3 animations they'd unwittingly downloaded from some animation store. I played it a month or two ago and it scratched an itch I didn't even know I had.
Anonymous No.715616196 [Report] >>715616437
>>715615965
>already on wishlist
huh!
Anonymous No.715616231 [Report]
>>715614478
Read a synopsis of each episode here, which provides explanations to help you understand what's going on and avoid confusion

https://tsutomu-nihei.fandom.com/wiki/LOG._1_-_The_Net%27s_Offspring
Anonymous No.715616315 [Report] >>715616723
>>715615785
did the dev end up doing anything else?
Anonymous No.715616403 [Report] >>715617704 >>715618320 >>715618528 >>715623471 >>715624412
>>715592051 (OP)
Extremely unpopular choice but I say Necromunda Hired Gun. You really feel like a worm wriggling through the guts of an incomprehensibly huge megacity underworld and see shit that you never encounter in regular 40K stuff
Anonymous No.715616437 [Report] >>715616719
>>715616196
it was either a long time ago or you got way too many things wishlisted lol
Anonymous No.715616452 [Report] >>715616631
>pools and offcies are scary
>wall are brutal

you guys are retards
Anonymous No.715616474 [Report] >>715616702
>>715598004
I like the the idea of a computer system that's so massive, that its cooling system alone is enough to completely change the world's climate.
Anonymous No.715616631 [Report]
>>715616452
when you boil it down to just nouns yeah, it will not seem like a big deal. theres more to it fuckass
Anonymous No.715616702 [Report]
>>715616474
hm, that is neat
Anonymous No.715616719 [Report] >>715617115
>>715616437
I mostly use my wishlist to remember shit that looks neat or interesting.
>360+ items and counting
Anonymous No.715616723 [Report]
>>715616315
last time I checked he was making some weird experimental game called Sens, but I know nothing about it and I doubt he has already finished it
Anonymous No.715616817 [Report] >>715617182 >>715617669
Does halo count as Blame!-core?
Anonymous No.715616826 [Report]
>>715615785
Got that years ago (had Manifold on my list forever as well) but never came around to it, downloading now
Anonymous No.715616924 [Report]
>>715592859
How? Most of the movie takes place inside 4x4 rooms.
Anonymous No.715617034 [Report]
>>715597283
The story does makes sense, especially the human instrumentality part.
Anonymous No.715617047 [Report] >>715617352 >>715617376 >>715617395 >>715617561 >>715617698
anyone know if manifold garden is still worth it? i forgot to buy it during the summer sale, so i wonder if its worth the price its at now. only replies from people who have played it completely, please.
Anonymous No.715617115 [Report] >>715617513
>>715616719
same. i used to be more selective but said fuck it. if its vaguely interesting, i add it. kinda wish you could have priority groups for your list
>580+ (funny thing, atleast half are unreleased)
Anonymous No.715617182 [Report]
>>715616817
i'd say so
Anonymous No.715617352 [Report]
>>715617047
debatable at full price. but its often at $5. just wait a tiny bit
Anonymous No.715617376 [Report]
>>715617047
https://www.allkeyshop.com/blog/buy-manifold-garden-cd-key-compare-prices/
Anonymous No.715617395 [Report] >>715617561
>>715617047
it's pretty short for a 20 bucks game, for reference I have 7 hours in it with all achievements except one (and the one for all other achievements)
It's a neat puzzle game with a unique aesthetic but it didn't leave much of a lasting impact on me, I'd get it with a discount if possible
Anonymous No.715617513 [Report] >>715617608
>>715617115
>kinda wish you could have priority groups for your list
Like how you can make different groups in your game library? That's actually a really good idea:
>cool aesthetic
>[muh favorite genre]
>get on next sale
>unreleased
>promising WEG
Anonymous No.715617561 [Report] >>715617698
>>715617047
>>715617395
btw iirc that runtime includes trying to go for the last achievement (which entails replaying through the whole game with certain restrictions) until I gave up because doing certain parts was too tedious. It's probably a 5 hour game for a normal playthrough
Anonymous No.715617608 [Report]
>>715617513
exactly
Anonymous No.715617669 [Report]
>>715616817
No. Most of the game is about traversing wilderness. You don't spend much time inside structures.
Anonymous No.715617698 [Report]
>>715617561
>>715617047
correct. i have 5 hours
Anonymous No.715617704 [Report]
>>715616403
Necrobunda?
Anonymous No.715618320 [Report]
>>715616403
Necromunda captured the atmosphere better than Mordheim, but I'd like to see both done justice.
Anonymous No.715618486 [Report] >>715619562 >>715619690
Hellpoint does the Space Souls reasonably well, though it's probably closer to Dead Space (but wit h robots) than Blame.
Anonymous No.715618528 [Report]
>>715616403
I like the environments a lot. They convey the gigantism of the place as well as how old some of its sections are
Anonymous No.715618684 [Report]
>>715592051 (OP)
the new expansion to Robocop takes place in a giant techno tower so I'm hoping it gives that feel
Anonymous No.715619562 [Report] >>715619826 >>715619987
>>715618486
>but with h-robots
missed opportunity
Anonymous No.715619687 [Report]
Star Wars Jedi Knight, no other Star Wars game has this feel of being a tiny speck in an bunch of grimy industrial worlds
Anonymous No.715619690 [Report] >>715620247
>>715618486
never even heard of this. any good?
Anonymous No.715619826 [Report] >>715628273
>>715619562
if you want some Babel experience there's Let It Die (wacky take) or Agony (edgy take)
Anonymous No.715619919 [Report]
>>715598831
It's pretty ace. I remember in the demo figuring out that if you can see it you can get to it and Marie can climb pretty much anything and there's a lot to climb.
Anonymous No.715619954 [Report]
>>715592051 (OP)

Armored Core 6 has a mega structure so large it genuinely continues on into space from the ground up.
Anonymous No.715619987 [Report]
>>715619562
this Benjamin Sack makes some pretty kickass drawings
Anonymous No.715620083 [Report] >>715620314
Why is there not more futuristic or modern first person dungeon Cralwers?
Anonymous No.715620181 [Report]
>>715599820
It's getting "better", but was released to early. There's starting to be more interaction between areas, spawns are better, it's loading waaaay faster now, running better. They are still tacking stuff on.
I don't mind it but it's not for everyone.
Anonymous No.715620227 [Report]
>>715593427
forgot to add myhouse.wad
Anonymous No.715620228 [Report]
>>715592051 (OP)
https://store.steampowered.com/app/3156820/project_Structure_01/
Anonymous No.715620247 [Report]
>>715619690
mediocre
Anonymous No.715620272 [Report]
Thanks for making this thread OP. Good stuff.
Anonymous No.715620314 [Report]
>>715620083
There are a few. Star Crawlers was very fucking much not to my liking though, wich was a disappointment because how could Grimrock2-in-space not be great?
Anonymous No.715620407 [Report]
Only two Hellpoint mentions in the thread, even though its architecture is one of its main selling points.
:(
Anonymous No.715620557 [Report]
https://www.gamedeveloper.com/art/the-real-buildings-that-inspired-i-control-i-s-oldest-house
Anonymous No.715620882 [Report] >>715625343
>>715604361
Isn't this game the one with full of lesbians?
Anonymous No.715621048 [Report] >>715621252 >>715622906
>>715600219
Most of the shit you're complaining about got fixed months ago.
Anonymous No.715621239 [Report]
>>715605840
Nope, sorry. It's spires all the way down.
Anonymous No.715621252 [Report] >>715621318 >>715622906
>>715621048
He doesn't even know anything about the game, he's just parroting shit he read on (((/v/))) for the sake of complaining
Anonymous No.715621318 [Report]
>>715621252
So classic /v/ermin behavior?
Anonymous No.715621429 [Report]
>>715592880
Tf you on bro, it's the greatest human x alien love story of all time. Of all time! The "tranny" part is just scifi shenanigans and makes sense in the setting. If troons could actually change sex like a fish or frog they wouldn't be abominations.
Anonymous No.715621612 [Report]
>>715593175
I hope that new game in the Oldest House ends up good eventually, I loved CONTROL's setting but the gameplay was total dogshit.
Anonymous No.715621639 [Report]
>>715594409
I think he was just pointing out that the actual AC6 is full of expansive megastructures too
Anonymous No.715622052 [Report] >>715622309 >>715622612 >>715622664 >>715622668 >>715624492 >>715625008 >>715625121
Ranking megastructures by incomprehensibleness

Megacity you could navigate with a paper atlas
>Peripetia
>Brazil movie
>Star wars coruscant
Giant Evil castle tier
>wizards (1977)
>time bandits (1981)
Single structure with Finite size, but edge is never/rarely actually seen
>portal 2
>ghostrunner
>rain world
>Cube movie
>echo game
So big you could never reach the edge, but follows the laws of euclidean space. Was "built" at some point. Technically does have an edge.
>lorn's lure
>Blame!
Questionably physical, feels like a maybe a dimension where only the structure exists
>naissanceE
>submachine
Mazes that subtly warp themselves to trap you
>control
>SCP 3008 ikea
>backrooms
Explicitly non physical space
>Manifold garden
Anonymous No.715622309 [Report] >>715622678
>>715622052
You should try Control. It's a Skyscraper with somehow enormous areas.
Anonymous No.715622612 [Report] >>715623685
>>715622052
>Submachine
the one made by the Daymare Town dev? Promising, but how cryptic are the puzzle solutions?
Anonymous No.715622664 [Report]
>>715622052
>incomprehensibleness
For me it's the ringworld. The fact that it has an ocean that has a 1:1 island map of the Earth is alone fucks my mind.
Anonymous No.715622668 [Report]
>>715622052
+1 for mentioning ECHO
Anonymous No.715622678 [Report]
>>715622309
I played it and that's why it's on my list
I rank it very high on incomprehensibleness
Anonymous No.715622769 [Report] >>715623363 >>715623556
I just wish that we had more freedom and exploration like in demo
Anonymous No.715622906 [Report] >>715623857
>>715621048
>>715621252
Did they fix the game being so gay and boring that everyone got cold feet and left?
Anonymous No.715622985 [Report] >>715623321 >>715624298 >>715625139
>ctrl f Inside
>0
What did you think about it?
Anonymous No.715623018 [Report] >>715624086
>>715607573
what do you use to read it? I would just flip through jpges, but a bookmarking option would be nice
Anonymous No.715623321 [Report] >>715623405
>>715622985
It was a cool game. More simple than Little Nightmare but fun Horror
Anonymous No.715623363 [Report]
>>715622769
yeah I spent a bit of time exploring the first level with all the upgrades and it could have been a lot of fun if the game gave you more of a reason to do so rather than being a bunch of essentially linear levels with some open areas. Given the amount of time that it spent in the oven my expectations were a bit higher, although I still really enjoyed and got almost all achievements (ain't nobody got time to go through all the levels in one session)
Anonymous No.715623405 [Report] >>715623682
>>715623321
Buy what did you think about the factory city?
Anonymous No.715623471 [Report]
>>715616403
Based. The gameplay is just a janky Doom Eternal, but I fucking loved it
Anonymous No.715623556 [Report]
>>715622769
>Germans started a new war and ended it for humanity at least
that's actually funny
Anonymous No.715623663 [Report]
>>715615301
Guess I gotta reinstall and grab some 4k screenshots.

The absolute state of this place that nobody else has.
Anonymous No.715623682 [Report] >>715625008
>>715623405
I liked the Body horror ending. No real idea what the whole idea of the ending was, but it was pretty disturbing
Anonymous No.715623685 [Report] >>715624082
>>715622612
This looks like my jam. I downloaded the demo.
Anonymous No.715623857 [Report] >>715624337
>>715622906
I haven't played the game and yeah: That was something about the water resource dissipating over time, which was removed months ago
Anonymous No.715623861 [Report] >>715624107 >>715624490 >>715632195
>>715592051 (OP)
Talos Principle 2
Anonymous No.715624082 [Report]
>>715623685
Daymare Town was one of the gems among the miriad of point and click flash games, its drawings and its creepy but sad atmosphere stuck with me for a good while.
I bet you can still find the og games on Flashpoint
Anonymous No.715624086 [Report]
>>715623018
Just Windows default photos app.
Anonymous No.715624107 [Report] >>715624932
>>715623861
Did they really ditched Serious Engine for good?
Anonymous No.715624298 [Report]
>>715622985
really love that game. better than limbo and maybe even little nightmares 1
Anonymous No.715624302 [Report] >>715628690
>>715615653
that fag has probably only seen the movie
Anonymous No.715624337 [Report]
>>715623857
That was only part of it. The game being very buggy, easy, and not at all fun was the other big problem that the water controversy drowned out for a bit. Once they sorted the water there was a real "oh wait the game still sucks lol" moment.
Anonymous No.715624412 [Report]
>>715616403
no one can capture the 40k atmosphere like streum on
Anonymous No.715624443 [Report] >>715624675 >>715625164 >>715633214
INFRA has brutalism.
God I love brutalism
Anonymous No.715624490 [Report]
>>715623861
talos was responsible for me going on a big puzzle game kick
Anonymous No.715624492 [Report]
>>715622052
>that first entry in the simplest tier
topkek
That does make sense though. Even if the game's buildings are unrealistically massive and often impractical for a regular human to get around in, I know for a fact that the level designer is an urbanex guy who draws a lot on weird shit he's found in IRL buildings. It's at the bottom of the incomprehensibleness level not just for the size, but because you can actually find smaller-scale stuff like it in real life if you know where to look.
t. worked with the guy on a different game years ago and has seen some of his urbanex photos
Anonymous No.715624536 [Report]
Play Flesh, Blood, & Concrete
Anonymous No.715624628 [Report] >>715625165 >>715625554 >>715634402
You know what would be cool?
If the logic and "rules" behind which the megastructure of BlamE! were used to procedurally generate a world the size of a Minecraft world(and no, im not talking about putting procedural generation in the game itself, im talking about using it to generate the map during development, once done the map would be the same for everyone), and make it multuplayer, where each player is placed in a random point in the map.
Also, make it a toroid so the map loops onto itself and has no physical edge any player can reach.
This should, at least in theory, create an actual world for players to explore and discover which would take many IRL years to fully explore.

One could argue the amount of players would make it a trivial endeavour, but first and foremost, the size of a Minecraft world is literally larger than earth, so even with several tens of millions of players, the chances of all of them successfully organizing to explore the entire map are infinitesimal, and secondly, such game wouldn't really have that many players anyway.

Now add a way in the game to leave permanent messages, and i think we'd have a nice game.
Anonymous No.715624675 [Report] >>715625164
>>715624443
best architecture, then followed by Victorian
Anonymous No.715624782 [Report]
After playing AC6, I kinda want an Armored Core game set in a Blame!-like megastructure with cool mecha explorations in huge labyrinthine levels. Say the corporations found a derelict extraterrestrial megastructure out in deep space and they want to explore the inside of it.
Anonymous No.715624932 [Report]
>>715624107
Yes.
But in their case, even if UE5 is still a mess, it's an understandable choice for the size of their team, they were literally wasting time and resources to try and put their own engine up to par with what other engines could already do(there is a video where they explain how some of the stuff they did in TP2 wouldn't really be possible in an efficient way in the Serious engine without major tweaks which would become redundant), which would take away time and resources from making the actual game.ù
Also, TP1 remake fixes some rendering issues TP2 had, so there's way less ghosting and artifacting,, a better implementation of upscaling, etc.
Anonymous No.715624994 [Report] >>715625214 >>715625313 >>715625414 >>715625554
>>715592051 (OP)
fucking niggers. i hate this souless /v/ blame! threads. u dont even understand what blame! is.

>undertale!
>naissancee
>half life 2!
That's why u niggers from mexica and america WILL NEVER CREATE SOMETHING LIKE CLOSE
Anonymous No.715625008 [Report] >>715626826
>>715622052
You could probably add Beyond Citadel to the Single structure with Finite Size tier (the mapmaking in the game is so primitive that this fact rarely is shown to the player tho)
>>715623682
The secret route ending sheds more light onto that and it's a sad one.
Incredible game though, and an ever more incredible OST.
https://youtu.be/YxYx4ZO3ue8?list=RDYxYx4ZO3ue8
Anonymous No.715625121 [Report]
>>715622052
Metal Garden goes under 'So big you could never reach the edge'
Of course, you start right next to the edge so this isn't an issue
Anonymous No.715625139 [Report]
>>715622985
I like it a lot. Even with how minimal the story is, it really captures the imagination of what's inside the place. Like what happened outside, who's making this huge Truman Show dome, why are they letting parts of it be submerged in water and abandoned filled with creepy mutants and deadly shockwave room and why are they doing the tests.
Anonymous No.715625160 [Report]
Blame! was good, I recommend reading it too.
Anonymous No.715625164 [Report] >>715625598 >>715626446 >>715627000
>>715624443
>>715624675
I just came into this thread to tell you that you have absolute shit taste
Anonymous No.715625165 [Report] >>715625578 >>715625968
>>715624628
been thinking about that throughout this thread. >blame! MMO
let players form whatever groups/societies they want. kinda like when dayz first popped up. who the fuck could you trust?
Anonymous No.715625214 [Report] >>715625584
>>715624994
what the fuck are you even saying? can you please fucking learn english before posting, for fucks sake?
Anonymous No.715625313 [Report]
>>715624994
CTRL+F "undertale" "half life"
> only your post contains undertale and half life retard LOL
Anonymous No.715625343 [Report] >>715625513
>>715620882
it's called yuri
Anonymous No.715625403 [Report]
>>715594862
The only good thing about it is the skybox
The gameplay was ass, the levels are mediocre, the story is the laziest interpretation of life inside a megastructure
I saw it shilled /here/ and was really disappointed after playing
Anonymous No.715625414 [Report]
>>715624994
also this isn't just a blame thread. nowhere does it say that in the OP. only a picture from it was used
Anonymous No.715625513 [Report] >>715625989
>>715625343
Can you have sex with the cripple?
Anonymous No.715625554 [Report] >>715625714 >>715625893 >>715625968
>>715624994
keep crying nigger you know full well that a true Blame! game is impossible to make, but anything that scratches the itch for exploring a megastructure is a more than welcome effort
>>715624628
really cool concept, but generating a map that has enough variety and interesting places to make it worth exploring would be far from trivial
Anonymous No.715625578 [Report]
>>715625165
Sounds a bit more like an ARC game, but in a a hellish industrial milieu rather than lush jungles with domesticable dinosaurs?
Would be cool though.
Anonymous No.715625584 [Report]
>>715625214
i know english better than u, cause im from country where this language was born, yeah nigger, u doesn't even know what country im talking about...fucking low iq burgers...
Anonymous No.715625598 [Report]
>>715625164
whats your taste then sir?
Anonymous No.715625645 [Report]
>>715597181
It's the best medium though
Anonymous No.715625714 [Report] >>715625895 >>715626416 >>715627012
>>715625554
>you know full well that a true Blame! game is impossible to make
Impossible. Just Dead Space 1 but Blame!
>but
Nigger
Anonymous No.715625857 [Report]
>>715613916
Yeah wtf
Anonymous No.715625893 [Report] >>715626040
>>715625554
>really cool concept, but generating a map that has enough variety and interesting places to make it worth exploring would be far from trivial
what if it was somehow player involved? let players make stuff to fill the world. they could even become permanent to the map
Anonymous No.715625895 [Report] >>715626161
>>715625714
>Just Dead Space 1 but Blame!
could you be more wrong and retarded? I doubt it.
Anonymous No.715625968 [Report] >>715626297
>>715625165
>let players form whatever groups/societies they want.
desu, with how relatively niche this genre is, in a world the size of a minecraft map, there'd be too few amount of players to form societies or any form of actualy organization.
Lets say such game had half a million players(and i'm already being generous), if you actually make it so players spawn in random points in the world(and lets also say there's no way to respawn, but also no permadeath, so you can't just respawn in a different place over and over just cause you don't like where you spawned), it's very likely no player would ever meet another players for several tens of hours, unless they just sohappen to be spawned very close to each other, which is an already much unlikelier situation anyway.

One could argue you could make the world smaller, but it being larger than IRL earth is the entire premise of why i'd want such game: a game map so actually unfathomably large players would actually be discovering new places and areas for years and years, a game which, as long as there are players, would hardly ever truly end.

>>715625554
>enerating a map that has enough variety and interesting places to make it worth exploring would be far from trivial
of course it wouldn't be trivial, but i'm confident a decent set of rules can be made to make it possible, even if had large portions of it that are relatively empty and "uninteresting", with a proper set of rules for the precedural generation they'd hardly ever be so large or close to each other for such spaces to ruin the "fun"
Anonymous No.715625989 [Report]
>>715625513
it's not a dating sim, also she is not really a cripple
Anonymous No.715626040 [Report]
>>715625893
that would end up just being like a permanent minecraft
not to mention, allowing players to have a creative and build role in the map sort of defeat the purpose
Anonymous No.715626098 [Report] >>715626254 >>715626362
I tried Crymachina but the gameplay was real bad.
Anonymous No.715626161 [Report] >>715626719
>>715625895
Yeah nigger, you don't know how to prove me wrong. Dead space 1 is literally blame!
Anonymous No.715626254 [Report] >>715626310
>>715626098
get gud fag
Anonymous No.715626297 [Report] >>715626764
>>715625968
maybe through in a bunch of NPCs to interact with?

could also be like elite dangerous?

also maybe the whole experience wouldnt be about being social but isolated with the very low chance of bumping into someone. if it happens it will be more special
Anonymous No.715626310 [Report]
>>715626254
not him, but for me the issue is that the gameplay is extremely boring, not hard or difficult
Anonymous No.715626362 [Report]
>>715626098
it's just button mashing, still really liked it though, but the yuri shit was creepy
Anonymous No.715626416 [Report]
>>715625714
The Dead Space series always had a lot of megastructure vibes to it:
>the claustrophobic corridors of DS1
>the goddamn freefall sequence in DS2
>seeing the Ishimura in a hangar in DS2
Not a real megastructure, but being out in space in the ship graveyard in DS3 gave you the same sense of being a tiny grain of sand in a vast desert as true megastructure aesthetics do.
Anonymous No.715626446 [Report]
>>715625164
Okay anon
Anonymous No.715626690 [Report]
Samosbor is basicaly Soviet-styled backrooms (Gigakhrushchevka).
Anonymous No.715626719 [Report] >>715627398
>>715626161
Blame! can be mainly defined by its fuckhuge setting (absent in Dead Space), its shooty shooty bang bang scenes with massive destruction (absent in Dead Space) and its transhumanist theme (present in Dead Space), so we're at 1/3.
You just want yet another over the shoulder TPS, you are so fucking gay
Anonymous No.715626764 [Report] >>715627009
>>715626297
ignoring for a moment that such game will never be made anyway, i feel like all these additions would end up really denaturalize the whole idea of a megastructure mega world where exploration and being alone with nothing but the structure(not nature, the video posted here >>715593228 explains it very well) are the main core of the experience

at most, i'd implement a bullettin board where, in game, players can post pictures with short descriptions and coordinates, as a form of indirect communication
Anonymous No.715626826 [Report]
>>715625008
I'm disappointed it took this long before it was mentioned, but more so that nobody mentioned Marathon yet, especially Infinity. The narrative, architecture, lighting and especially sound design comes together to make very convincing megastructures. The low humming of obscured machines hidden deep within the structure gets me every time.
I recommend each and everyone to at least play the first level of Marathon Infinity, pic rel, it's free and now even on steam. You could be playing it within one minute.
Anonymous No.715627000 [Report] >>715627480
>>715625164
let me guess: youve unironically uttered "Deus vult!" before in your life
Anonymous No.715627009 [Report]
>>715626764
this, keep it sweet and simple. It would become a game that you can hop in once in a while and explore a bit, this could go easily go on for years
Anonymous No.715627012 [Report]
>>715625714
I learned yesterday that Dead Space is a medical concept where voids beneath the skin after surgery or trauma can make necrosis form. The game is a neat extrapolation from that.
Anonymous No.715627207 [Report] >>715628025
This is now a Piranesi thread
Anonymous No.715627286 [Report]
>>715592051 (OP)
Control
Anonymous No.715627398 [Report]
>>715626719
You're right on the money with the megastructure aspect being absent in Dead Space. Blame!’s setting is practically a character on its own - it's this endless, oppressive, architecture-as-God environment, whereas Dead Space is small, tight, and more about atmosphere horror than existential verticality. The “press X to slowly walk through the same corridor for the 4th time” kind of level design in DS is the opposite of Blame!’s awe-inspiring scale.

Also lmao at calling everything with a dark filter and dudes holding guns “like Blame!” - next you’ll be saying Spec Ops or Gears of War is peak cyberdystopia. Go look at a single panel from Blame!, then look at the USG Ishimura and tell me with a straight face they operate on the same frequency.
Anonymous No.715627423 [Report] >>715627498 >>715627672 >>715628050
>>715592051 (OP)
>ctrl+f
>no Mirror's Edge
Seriously niggas ? OP, download the first one rn
Anonymous No.715627480 [Report] >>715628152
>>715627000
I don't see how that has anything to do with baroque architecture, but congrats on those digits.
Anonymous No.715627493 [Report]
Upcoming one:
https://store.steampowered.com/app/2547010/Mik/

Everybody who mentioned Necromunda and Rain World are based beyond belief.
Also, Spacemarine 2 is somewhat similar to Necromunda in terms of size and scale.

As some non-obvious answer, try Dark Forces 2, addon as well. Sure, it's just star wars, but levels do tend to be gigantic, semi-abstract, vertical.
Anonymous No.715627498 [Report]
>>715627423
Anonymous No.715627672 [Report] >>715627920
>>715627423
If you need IRL architecture, INFRA is much better.
Mirror's Edge is cool, but only this hole and drainage system are megastructure-y.
Anonymous No.715627920 [Report] >>715629561
>>715627672
It's real and it's in tokyo
Anonymous No.715628025 [Report] >>715628283 >>715628416 >>715628503 >>715628646 >>715629153
>>715627207
A fun factoid about Piranesi is that the "impossible architecture" of his illustrations are some of the earliest known instances of this, several centuries ahead of Escher, Giger and Reutersvard.
His embellished drawings of Rome drew many young noblemen to the city, only to disappoint them of its failure to live up to them.
Anonymous No.715628050 [Report] >>715628470 >>715628941
>>715627423
mirrors edge fits loosely here
Anonymous No.715628152 [Report]
>>715627480
baroque is also good. the paintings are great
Anonymous No.715628207 [Report]
>>715593340
antisoul gas
Anonymous No.715628273 [Report] >>715628471
>>715619826
Should I buy Agony when it's 3 bucks? Is it worth even that?
Anonymous No.715628283 [Report] >>715628503
>>715628025
damn this guy was good
Anonymous No.715628416 [Report]
>>715628025
based
Anonymous No.715628446 [Report]
>>715592880
It performs the cardinal sin of "here's an interesting world and an interesting premise, now let's completely ignore all that to focus on vapid and utterly uninteresting character drama". Very common manga/anime L.
Anonymous No.715628470 [Report] >>715628941 >>715628957
>>715628050
>op is looking for mega structures and brutalism
>ME fits loosely
how so ? you spend the whole game in or jumping around giant towers as far as the eye can see
Anonymous No.715628471 [Report] >>715629057
>>715628273
if you're into christian mythology sure, I liked it
Anonymous No.715628503 [Report] >>715628936 >>715631340
>>715628025
He also drew The Prison, a famous series which heavily inspired Miyazaki when making Demon's Souls.
There's been some debate on how much of the impossible or abstract nature of his illustrations were intentional or just poor draftmanship. I believe it's a mix of both lol
Even his mundane drawings have a lot of perspective errors, but he still manages to create impressive landscapes.
>>715628283
Yeah no shit
Anonymous No.715628646 [Report] >>715628846
>>715628025
Is he the guy behind those architectural drawings of impossibly huge structures, churches etc in the middle ages or am I thinking of someone else
Anonymous No.715628690 [Report] >>715629469
>>715615653
>>715624302
Looks pretty similar to me. Environments in the game are all big concrete super structures which is another reference to BLAME!
Anonymous No.715628787 [Report]
>>715593340
I don't like Roblox but it's crazy what some people do with it
Anonymous No.715628846 [Report] >>715629246 >>715629453
>>715628646
No, answered my own question I was thinking of Étienne-Louis Boullée.
Anonymous No.715628936 [Report]
>>715628503
>which heavily inspired Miyazaki when making Demon's Souls
when I saw pic related I immediately wondered if it was a source of inspiration for Miyazaki
Anonymous No.715628941 [Report]
>>715628050
>>715628470
i am OP. the word loosely is doing alot of heavy lifting. i think you could get to it by a degree or 2 of separation
Anonymous No.715628957 [Report]
>>715628470
It's just a metropolis. Nothing fantastical about it.
Anonymous No.715629007 [Report]
>>715592051 (OP)
AI Limit
Anonymous No.715629057 [Report]
>>715628471
I'm fine with the setting, I just heard that the gameplay is ass.
Anonymous No.715629153 [Report] >>715629691 >>715632365
>>715628025
there was also Étienne-Louis Boullée who was a contemporary in the speculative "impossible architecture" movement. i personally find him very interesting for his utopic vision of society. almost like a John Martin painting come to life
Anonymous No.715629246 [Report]
>>715628846
Both were active way after the middle ages but sure
Anonymous No.715629453 [Report]
>>715628846
his work is dope af
Anonymous No.715629469 [Report]
>>715628690
clearly based on movie cibo, same feet and also very tall.
Anonymous No.715629545 [Report]
>>715596627
I loved 1 & 2
https://www.youtube.com/watch?v=eoicX3RPf5Q
Anonymous No.715629561 [Report] >>715629653 >>715629942
>>715627920
meanwhile, in Brno, Czech Republic
Anonymous No.715629653 [Report] >>715629780 >>715630543
>>715629561
hard to tell the scale of
Anonymous No.715629691 [Report] >>715630050
>>715629153
They have a cool religious or ritualistic aspect to them, very imposing
Anonymous No.715629770 [Report] >>715630132 >>715630440
>in freefall for so long that you starve to death before hitting the bottom
Anonymous No.715629780 [Report] >>715630205
>>715629653
There's a banana on the floor, zoom in
Anonymous No.715629831 [Report] >>715630079
Me looking for signs of intelligence on 4channel.org
Anonymous No.715629942 [Report] >>715630287
>>715629561
Istanbul's roman cistern
Anonymous No.715630050 [Report] >>715630528
>>715629691
yeah, its what i mean with the John Martin aspect. It feels like an inversion on the massive, sense of scale paintings that John Martin would make of the fall of babylon and pandemonium but rather than be diabolical, it is divine. very powerful stuff.
Anonymous No.715630079 [Report]
>>715629831
>2246508 hours later
still nothing
Anonymous No.715630132 [Report]
>>715629770
decompose while falling
turn to bones while falling
never hitting the bottom
Anonymous No.715630205 [Report]
>>715629780
fucker lol
Anonymous No.715630287 [Report]
>>715629942
i fucking love cisterns
Anonymous No.715630440 [Report] >>715630735 >>715632485
>>715629770
Is this good?
I saw it recommended a few times on trendy book instagram but I don't trust those faggots much.
Anonymous No.715630528 [Report] >>715630645
>>715630050
We need a Wayne Barlowe game that isn't Dantes Inferno
Anonymous No.715630543 [Report] >>715630854
>>715629653
isn't that part of the appeal?
the one in the picture should be 45x30x6.5
Anonymous No.715630645 [Report] >>715630759
>>715630528
Have you read God's Demon?
Its basically the story of his Hell series. Really cool.
Anonymous No.715630735 [Report]
>>715630440
wtf is this shit
Anonymous No.715630759 [Report]
>>715630645
No but I've been wanting to
Anonymous No.715630770 [Report]
you can climb all of that
Anonymous No.715630854 [Report]
>>715630543
yeah i guess so anon
Anonymous No.715630996 [Report] >>715631508 >>715632221 >>715635847
For me it's the Hellraiser labyrinth
Anonymous No.715631037 [Report]
>>715598085
>A shame the map design is beyond lazy as fuck
I always got fucking lost in the technical areas of the tower with the branching catwalks
Anonymous No.715631340 [Report] >>715632127
>>715628503
That's fucking Impel Down
Anonymous No.715631508 [Report] >>715633321
>>715630996
are the first 3 movies the only good ones?
Anonymous No.715632082 [Report]
Anonymous No.715632127 [Report]
>>715631340
Yup
Anonymous No.715632195 [Report]
>>715623861
I'm not sure any game will make me as excited as I was seeing Shepherd in person at the end of the first game.
Anonymous No.715632221 [Report] >>715632980
>>715630996
>climb on top
>walk to the end
Wow so hard
Anonymous No.715632365 [Report]
>>715629153
>John Martin
Honestly one of the best painters in history.
Anonymous No.715632483 [Report] >>715633114
we're eating good peribros
Anonymous No.715632485 [Report] >>715632661
>>715630440
I read it online, it's a good book but the main character is a mormon at first if that makes any difference to you.
Anonymous No.715632578 [Report]
I've often though how cool a VR game that really tried to create a sense of scale would be.
Things like being at ground zero during a nuclear blast or exploring a slice of a Blame! megastructure or seeing the cloud banks of Jupiter up close or other things like that.

I've always loved huge things. The awe of scale is a high I love chasing.
Anonymous No.715632661 [Report]
>>715632485
I've read enough Orson Scott Card that mormonism doesn't bother me anymore.
Anonymous No.715632736 [Report]
>>715592921
Can you mute or change just the troon announcer?
Anonymous No.715632819 [Report]
>>715595613
What pack?
Anonymous No.715632827 [Report] >>715632910
Not a game but anyone who likes industrial megastructures needs to watch Gunhead. It's not a good movie in terms of plot but man, the atmosphere of this movie is fucking great and worth it just for that alone.
Anonymous No.715632910 [Report]
>>715632827
Gunhed*

Sorry about that, always type it wrong.
Anonymous No.715632935 [Report]
>>715600947
The same thing that subconsciously made you do that did the same for someone else
Anonymous No.715632980 [Report]
>>715632221
the labyrinth has no entrance and no exit
the labyrinth itself is not bound by the rules of the physical world
the cenobites which inhabit the labyrinth and torture the sous trapped in it can easily manipulate its structure
what this means is you could easily wake up in the bottom most layers, spend hours if not days climbing up stairs to reach the top, and once you put your last step on the ground of that roof, you're suddenly at the bottom again
Anonymous No.715632997 [Report] >>715634916
Ah shit I skipped this thread initially because I can't stand Blame but there's some good shit in here too.
Anonymous No.715633114 [Report] >>715633315
>>715632483
AGPteia
Anonymous No.715633214 [Report] >>715633475 >>715633624 >>715633782 >>715634283
>>715624443
I unironically like brutalism as well and don't get the hate for it.
It is a kind of "fuck you" minimalism that tries to be off-putting on purpose but that's exactly why I find it endearing.
Anonymous No.715633301 [Report]
Mines are interesting because they are often constructed to wholly inhuman measurements. Regular humans navigating them are an afterthought.
Anonymous No.715633315 [Report]
>>715633114
what
Anonymous No.715633321 [Report]
>>715631508
I liked 5. Like 20 years ago I randomly caught it on TV one summer night and it was surprisingly good. Still remember it for some reason.
Anonymous No.715633421 [Report] >>715634060
AM I SOMEWHERE?
Anonymous No.715633475 [Report]
>>715633214
i think it got mainstream recently, so that usually comes with alot of hate
Anonymous No.715633624 [Report] >>715633892 >>715634787 >>715635179
>>715633214
90% of the hate comes from retarded associations with the name. If it was something like "concretism" all along it would have notably more genuine appreciation.
Anonymous No.715633782 [Report] >>715634681
>>715633214
Mainly because it's considered cold and distant. Which is odd because the idea behind brutalism is to be less pretentious - to show what goes into the construction of the building.
Anonymous No.715633892 [Report]
A part of me wonders if Space Engineers could handle generating big fuck off megastructures
but contradictingly enough I haven't played that game since my pc has been able to run it properly.
>>715633624
every time I see that building I think of Jurrasic Park
Anonymous No.715633968 [Report] >>715634060
the mega of pipes
Anonymous No.715634060 [Report] >>715634786
>>715633968
>>715633421
which one is this?
Anonymous No.715634107 [Report]
>>715592818
this is almost textbook gothic howeverbeit
Anonymous No.715634283 [Report]
>>715633214
Same.
I'd live in a building like the Oldest House in Control in a heartbeat.
I especially like "eco brutalism" where there is a lot space made for plants and planters in the construction. I'm no environmentalist, but I think the contrast looks good
Anonymous No.715634402 [Report]
>>715624628
now i really wanna make this, but i have no know-how whatsoever :/
Anonymous No.715634681 [Report] >>715634956
>>715633782
> idea behind brutalism is to be less pretentious - to show what goes into the construction of the building.
Which might have worked at the time, but mainstream appeal shifted towards idolising green cities since.
Anonymous No.715634786 [Report]
>>715634060
already been said in this thread but i am kind and with full wisdom. peripeteia
Anonymous No.715634787 [Report]
>>715633624
this is just a AI-enhanced screenshot of jedi knight 2 you can't fool me
Anonymous No.715634916 [Report]
>>715632997
Wait is that real? As in, an actual trench used during a war, presumably ww1 or later? Looks more like a mine
Anonymous No.715634956 [Report] >>715635376 >>715635385
>>715634681
>mainstream appeal shifted towards idolising green cities since
NTA, but not only that, mainstream appeal made it the style of choice of some people who don't really grasp the idea behind it, in turn making it the style of choice for pretentious people, so nowadays most people see brutalism as a pretentious style, the opposite of what is meant to represent
Anonymous No.715635179 [Report] >>715635751
>>715633624
This building doesn't work aesthetically because it tries to find some beauty in its design but brutalism is inherently ugly
The individual building is at odds with the architectural style it is supposed to fit in
Anonymous No.715635223 [Report]
If anyone's ever near it, I'd recommend visiting Tempelhof in Berlin - Germany.
The photos on google don't do it justice. It's an enormous abandoned airport from WW2.
Anonymous No.715635309 [Report]
>>715599848
You mean like this? This is an actual megastructure.
Anonymous No.715635376 [Report]
>>715634956
bingo. i almost dont even want to mention i like it
Anonymous No.715635385 [Report]
>>715634956
Most people I see talking about Brutalism either show the really nice looking ones or just rectangular commie blocks. No in between.
Anonymous No.715635445 [Report]
>>715593427
I really wanna play Bleak Faith and bought it already but supposedly they are making a DLC so im waiting for that. Also since the games release they really been at it with the patches.
Anonymous No.715635498 [Report]
i feel like brutalist is perfect for colors and murals but you never really see it
Anonymous No.715635673 [Report] >>715635960
>>715597081
I want more stuff like that, the hard gameplay is what DS games became about but all i care about is exploration.
Anonymous No.715635751 [Report]
>>715635179
>but brutalism is inherently ugly
It isn't.
Brutalism is Brutal. Blunt. But that doesn't mean ugly.
Anonymous No.715635847 [Report]
>>715630996
Based. The sequel is so good. Before the series turned to shit.
Anonymous No.715635960 [Report]
>>715635673
>an actual soulslike in terms of map design
i haven't really played any soulslike long enough to know this, what does it actually mean to be an actual soulslike in terms of map design?