Post games that are about mega-structures and/or brutalist architecture
blame! game when, wouldnt even mind a knights of sidonia game either, such a good setting for vidya, each section could just be procedurally generated and it'd fit the design
>>715592051 (OP)My dick, girls love to play my BBC
>>715592184>knights of sidonianever heard of that. sounds interesting
>>715592521yeah knights of sidonia is also written by tsutomu nihei who makes the blame! series too, both really good
The movie Cube has this feel down to a tee
>>715592521KoS is a horrible story. It begins really interesting and then it refuses to actually focus on the good stuff, and it just gets really gay.
>>715592859That's supposed to be the reveal when they get to see outside.
>>715592921Been thinking about getting it. I love climbing games, like Peaks of Yore.
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>>715592051 (OP)naissancee, itโs a walking sim but the setting reminds me of blame
Control , Manifold Garden
>>715592904yeah, agreed. doesn't capture the feel OP is going for. not a terrible movie tho
>>715592756how do you get into this. read it? watch the show? watch the movie?
>>715592859Watched all 3. love them
>>715593023https://www.youtube.com/watch?v=Zkv6rVcKKg8
Also, Babbdi.
>>715593263is this a super coomer game?
>>715593096theyre all good imo, start wherever you want
Roblox Abyssal is one of the most gorgeous fucking worlds Iโve seen in anything
>>715592051 (OP)Based taste anon.
Went looking for a while and found
>Lornโs Lure>PigsawBoth are >>>PS1-styled platformers but they look cool
>>715593286fuck no, mostly it's "we want to make AC6 since it doesn't exist yet" and kinda turned into an AC soulslike
you can make cute dolls but I don't think that counts as coomer personally
>>715592184Your mileage may vary
Out now:
>Bleak Faith Forsaken>REDO!>Naissance>Blackshard>TWWWR>Rain World>Citadel/Beyond Citadel>Metal Garden>Nine Sols>Beton Brutal>White Knuckle>Lorn's Lure>Peripeteia>Sanabi (kind of)>Arctic Eggs (kind of)>AI LimitUpcoming:
>Radio the Universe (lol, lmao)>The Machine That Breathes>Luna Abyss>V.A Proxy>SESSIONS>Radiosol>The Meridian Gate (sort of, more a gigantic junkyard)>A Song of Sunlight>Abrasian>Hypogea>Code RAPID
>>715592987>>715592818The unfortunate part is that these aren't so shitty and blurry because of the horrid image quality, they actually are that way ingame too. Still pretty neat though
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>>715593427Oh how could I have forgotten Doll's Nest
>>715592051 (OP)Lorns lure is a game about you climbing/platforming in a giant mega structure for hundreds of years.
>>715593457I agree I wish they made it more clear what the scale of stuff was, but the smog is actually part of the lore. it's a horrible place.
>>715592184NTA. Multiple times I have thought about what a blame game would look like as a PS1/PS2 game, and I doubt it would have been anything good. I mean, the world is way too large, like the entire solar system and beyond. So I imagine it would have been something like selecting a destination point and having random encounters while moving there. Also, considering the hardware limitations of that time and the typical game design approach of jap developers, those encounters would have been turn-based, FF8-style stuff. But while the main attraction of the FF series is its plot, blame's plot is paper thin. I mean literally. If you are to write down a brief summary of all the blame events i doubt it would go beyond a single a4 sheet. So even if blame the game would have happened it would've benn yet another jap exclusive untraslated commercial failure that would've sum up to manga advertisement at best. And now, when we have gaming tech of the future, mass audience don't give a shit about franchise, and even Tsutomu himself jumped the shark at biomega. So alas, no blame game for you
Blame can't be done outside of manga. There's no way to light those environments the way a page can.
>>715593594hell yeah, that game fucks
>>715592051 (OP)I want a Tower Dungeon game. (also by Nihei Tsutomu)
>>715592051 (OP)Considering the Oldest House is implied to be infinite this is your best bet
>>715594297idk they started working on it before 6 was out, what do you want from me? jesus christ anon you're never happy, you're just like your mother
>>715592051 (OP)metal garden was pure kino. idk why trannies make such good games
>>715594862You need to have something wrong with you to make good art. That doesn't mean the mentally ill have a natural skill towards art, but if you are an artist being mentally ill is a pretty significant buff.
I love the idea of these types of games but I find them a pain to play
>>715592880IF IT CAN GIVE BIRTH
ITS A GIRL
>>715594862They usually don't but they're terminally online and have a LOT of free time so they can make whatever they want before they eventually go into deep depression and need time to "take a break"
My game.
https://youtu.be/Ro80peFvkpg?si=3prN-xX_zcv-yr83
>>715592051 (OP)Those small steps are entirely the only unrealistic part of that shot, they should have them be something you can click to push outwards at most, not be like that by default, even Kowloon wasn't that crappy by standards. Maybe ladders upstairs instead of those small steps.
>>715595562I don't know if realistic is the right standard to use when talking about a concrete building that is many miles tall and wide
white knuckle that shit, niqqa
https://www.youtube.com/watch?v=N1Q4bvp0wiE
>>715594989more like good artists only got there because they gave themselves mental illness through being obsessed, it's not a buff but a cost that comes with the skill development.
Ar Tonelico games are all set in megastructures. It's not quite the same as what you guys have been posting because a lot of the world is outside the tower itself.
>>715593786I'm pretty sure there were a couple. Spectral Tower comes to mind.
>>715593594only soulslike thats an actual soulslike in terms of map design
>>715596952neat. (I actually meant a game based on his recent manga "Tower Dungeon")
>>715597113>neatNot really. But it exists.
>spoilerOh, ok. I don't keep up with manga.
>>715597081I always thought Code Vein at least had the structure of areas down, even if it doesn't have the interconnectivity. I can hardly blame Code Vein for not having it when half the Souls game don't either.
>>715593175good pick
game is kinda confusing and the story makes no sense. even though its intentional, it still rubbed me the wrong way. never finished it
>>715597202>Code Veini got filtered at the not-Anor Londo level, and apparently a lot of people did. after that, it supposed to get amazing. i kinda regret not going further, but im pretty burnt out on souls formula
>>715597348It has some good levels past that and I enjoyed the story but amazing is a stretch. It's fun enough.
>>715597081bro your Hellpoint?
>>715597081a lot of nu souls players were bitching about this game actually having platforming and were seething at its blighttown and nightmare of mensis levels.
>literally re-read biomega last week
>now this thread
shame it got rushed, imagine what could have been
i don't think there will ever be a game that captures blame's feel
>>715593340looks interesting, but
>roblox
I was always partial towards the Termitary in Pathologic 2
>>715595613looks like that area outside of GLaDOS's core in Portal 1
>>715597689Was watching a str*amer play it and he was just rushing through all the enemies dying from stray hits/failling down and saying how it's a terrible game. Crazy what games like LoP did to the reputation of souls games.
Not saying LoP is bad it's my second favorite but the map design is awful, genuinely a straight line and 0 danger.
>>715594862>>715594989It's just male autism. They make things male autists like except they're also gay.
>>715593786tower dungeon is basically dark souls
>>715593427>Bleak Faith ForsakenThis game is way better than you guys gave it credit for, however I have never not been lost while playing.
>>715597202Code Vein has really good level design, in all aspects of that term. I honestly think most people don't actually know what that term means going by how it is used on this board.
>>715596627The first game at least gets super crazy once all the internal doors get unlocked. Then everything starts connecting like Mega Man Legends (oh hey, that's actually a mega-structure game in itself) you're finding chambers you'll never ever see if you simply follow the storyline. A shame the map design is beyond lazy as fuck. Like, really REALLY lazy. Gust's absolute lowpoint. Which is weird, cuz it came right after Atelier Iris 2, which had some of their best map designs ever.
>you will never be a janitor in the citadel
>>715593023>>715593427>NaissanceEI'll also recommend NaissanceE, and add that the entire game is free.
You can download it from Steam right now.
The Forever Winter has plenty, your hub is in a megastructure as well
>>715592051 (OP)>those steps on the side of the wallFUCK that
>>715598831stop shilling that commie game
Homeless dude living under the bridge.
>>715593096It sucks, chapter 1 is cool but it get real stinky after that.
>>715598085No choice. They spent all their money on making hymmnos.
>>715599390>no pole going down into the cushions so you can slide down it from the top floor for a shortcutWasted opportunity.
the submachine flash games are about being trapped in a nearly-infinite-sized machine structure that noone understands and that constantly rebuilds and changes itself. at least that is what i gathered. like blame!, it is a clusterfuck.
>>715599102Last I heard this game was in a rough state, which sucks because everything in it looked cool as hell. Has it gotten better?
The lack of proper megastructures in this thread disturbs me.
>>715599848cool video game you fucking retard
>>715592051 (OP)Halo games are good for this and the giant alien structures were the only good thing about mass effect andromeda.
>>715599871Kill yourself, filthy monkey.
>>715593286Depends, are you in control of your faculties?
>>715599820Good art, literally nothing else. It's super buggy, the combat sucks, the rewards suck, all the choices kind of suck, it's not actually that punishing and it's easy to "solve" the game. The game came out way, way too early and then the community had to spend the first playable weeks convincing the devs not to use an insane real time resource drain mechanic like a mobile game.
Basically I hope the artists get picked up for something else soon, and that's all.
>>715592818fuck fatshark.
>>715592051 (OP)>>715592184>blame! game whendolls nest
https://www.frontlinejp.net/2025/05/14/dolls-nest-the-armored-core-of-dark-souls
>>715595490looks ok, I guess? Bit barebones but I understand if it's that way on purpose. Getting a "you're an inset in a giant world" vibe
>>715595490pretty cool, anon
release date or never ever?
>>715598831I tried it but tbqh it feels like some 00's abandonware instead of an actual game
I know it might sound like a meme suggestion, but genuinely Portal 1 and 2
what the fuck is going on with this place?
i installed Dragon Age Origins a few days ago and in a half hour there is a thread on /v/
Yesterday i started reading Blame! and suddenly there is a thread on /v/
>>715600947we are gangstalking you, lil nigga
>>715600947This is the best place to read Blame btw https://weebcentral.com/series/01J76XY8CJ2RJGWMHM69ZS0J3H/Blame
>>715600947>he is unaware
>>715600947instructions to all bots generating the illusion of open internet: tune down the personalization algorithm, user begins to suspect something. we dont want him to realize he is just a brain in a jar plugged into the illusion of 21 century earth
>>715600947Baader-Meinhoff Phenomenon. Come back when you start seeing Baader-Meinhoff everywhere too.
>>715600957>>715601028Stop it!
im unironically becoming paranoid.
also my HDDs are all password protected, just for your information
>>715595613My Quake doesn't look like that, it looks like a brown castle
>>715599931HOLY SHIT /tg/ REFERENCE
>>715601143>xe thinks we don't know xis passwordssister...
>>715601110wtf I was just studying that!
>>715601143>also my HDDs are all password protectedYeah, we know. Its not a very safe one either, you should probably change that when you can.
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>>715601143Sorry anon but I'M IN
>>715595490What's it about?
>>715598831That level FUCKS (with me)
Any more anime/manga for the Blame feel?
I've yet to actually read Blame, but I think I'd like it
>>715593175Alright story and exploration but the combat is terrible and you're constantly forced into it.
>>715593340If we can recommend roblox games, then next to this I'd recommend Abyss world. It has multiple levels with abbandoned ruins that a person interested in blame would probably like.
>>715601893girls last tour for the mega cities
>>715599234>has megastructures>has brutalistic architectureAnyway, If you actually knew jack shit about the game, you'd know that you have an option of slaughtering every commie you encounter (which is reasonable, since most of them are presented as terrorists anyway)
Sick thread guys. Got alot of things added to my backlog
>>715593387>little girlsyeah not touching that shit
>>715602294Is this a real post lmfao
https://www.youtube.com/watch?v=H2LQMElLoLs
>>715602053>gay guro pedo shit...
>>715593387>kinda turned into an AC soulslike>kinda turned into a soulslike soulslikereally activates the ole almonds
>>715602339people that still play this garbage beyond the age of 14 are the bad kind of weirdo noone wants to interact with irl or online
>>715602441Die twitter user! You don't belong on this site!
>>715601893How exactly are people supposed to recommend an anime/manga that (you) think you'd feel the same way about as Blame!, a manga you haven't read and don't know what it's like to even know what you're asking for yourself?
>>715600796that part of portal 2 when you're in front of the entrance to the facility was great, same with hl2 citadel
>>715602570What I meant to say is I haven't read it yet but from the images I've seen I think I'd like it
I've read his other works
>>715599820the game doesn't deliver on it's promise at all
>>715602339I love Oingo Boingo so much
>>715601893Only Nihei's other works come to mind, since they mostly capture a similar feel to BLAME!
Once you've read BLAME!, read BLAME! squared (the far future sequel), then the prequel manga, NOiSE. Next, read Abara, then Biomega. These are the "core" Nihei works. I find his art devolves from his next manga, Knights of Sidonia, onwards, but that's not to say he loses his magic, and he can still make impressive spreads with a huge sense of scale. Try his later works out if you're still itching for more Nihei, particularly his latest manga, Tower Dungeon, since I've heard good things about it (though I've yet to check it out myself).
>>715601016It's not really megastructures, but it doe a good job of having you wander around concrete monstrosities trying to find your way back to other people. My only real complaint is that it that it's incredibly brutal with battery usage mechanics.
>>715593340Roblox creators are something else, man
Games need megastructures underwater
>>715602294>>715602343Loli site, loli board, tourists.
>>715603663these are already creepy. mixing it with underwater makes me want to die
>>715603663Lorn's Lure dev is making Meganaut which seems to be set underwater, not sure about anything else in the setting.
>>715597958both basilisk scenes were super kino
>>715599015thirding this, pretty nice game
>>715593023>itโs a walking simIt has puzzle platformer elements, calling it just a walking sim isn't fair imo.
Does Naissance get an actual art style? Right now it's just a nothingy bright cube game
WTF BROS MANGASEE DIED????
>>715592051 (OP)crymachina is set in a megastructure, a dyson sphere.
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>>715604163I do not think you understand what "art style" means.
>>715604290Use WeebCentral.
>>715604523You know what I mean, it's just various shades of cubes
I was promised megastructure kino not fucking CUBES
>>715604542I really don't.
Computer, run sudo -rf makeanonunderstandme.exe=1
>>715592051 (OP)Satisfactory is the true answer
Manifold Garden is quite the striking game
>>715602053Honestly Binary Star DOES have a fair few spaces that are oppressively cavernous and intimidating.
>>715592051 (OP)Baroque for Sega Saturn
>>715604928>>715604885>>715604786How well does it in your experience, I figure a game like this which isn't perfectly optimized will start to tank after a while.
>>715593175I do appreciate how the entire game takes place inside the magic building including the cutscenes.
>>715604879love manifold. the whole time i was unsettled though
Blame used to be obscure and underground
Its quality has tanked now fucking pewdiepie talked about it
interesting list of games right here. im gonna be checking out project structure right now
https://store.steampowered.com/app/3183050/project_Structure_01_Demo/
https://steamcommunity.com/sharedfiles/filedetails/?id=3330743047
>>715601010Nice layout, thanks nigga
>>715605226>The quality of a manga thatโs been over for 20+ years went down because a youtuber mentioned itHow do I cultivate this level of contrarianism?
>>715605226Did the e-celeb change the content of the manga somehow?
>>715597081never played the new lords of the fallen? you don't know shit pal
Surge 1 takes place in one megafactory so i suppose it counts?
>>715605428isnt that the game with the shadow realm? way too overloaded with useless mechanics
Very obscure game but it's the best game made for PSP in my opinion, it also has a lot of blame vibes with how the enemies and weapons work by morphing their bodies.
https://www.youtube.com/watch?v=mUHu0Ufxrok
>>715593023>>715593025>>715604925>Manifold Garden>naissanceeThose two.
Also Portal 2 obviously.
>>715593786I want a tower to the moon expansion for dragons dogma 2 so i can live out my journeying through a mega tower like this with a party
>>715595932It is realistic enough to get at least basic structural integrity right.
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>>715605646> Ico: Feudalistic and brutalist? Yes.> Shadow of the Colossus, no, too much decor.> The Lost Guardian, no, again, too much decor.Brutalism should be more sleek form lines, not much decor in the ways of varying architecture like its some sort of neo-classical building. Brutalism is extremely modern architectural style which seeks to limit expression to minimum and it should feel like its meant to do a single job, not add beauty or wonder to the place by design and certainly not look like many people would want to live there. Think warhammer 40k as gothic brutalism.
>>715605239why is it doing the fucking vhs thing
>>715605604*so i can live out my journeying through a mega tower like this with a party fantasy
>>715592818I feel like there should be more to W40k hive cities than just "church spires x5000"
>>715605775unfortunately, i got too curious and saw a playthrough. so there's not much left to be surprised by
>>715605536do you need to play the first?
>>715592051 (OP)the Alpha Beta Gamer channel on youtube features a bunch of these. I agree with this anon
>>715599848 that this thread hasn't captured the impossible geometry concept. watch this at around 1:33:00 https://www.youtube.com/watch?v=5eFqYOD2y_o
>>715605969Nah the first game is like a prototype for the 2nd game, you don't want to play it at all. Rengoku 2 is such a addicting game when you play it that you won't want to stop until you beat the game and unlock the 100 floor climb.
>>715592051 (OP)>>715592818Me and a buddy started co-oping Elden Ring blind pretty recently, and I got a very Darktide-ish megastructure vibe from this (soz for photobombing the shot, it's a bit of a disgrace the game doesn't have a first person view or photo mode when it looks as good as it does)
>>715593641NaissanceE is basically Blame: the game.
>>715592228Big Brutalist Construction?
>>715605536That bloom kills me
>>715605462It's a big factory, but not really a megastructure. I wouldn't even say the gargantuan walls in 2 really count either, but the games are definitely porn for people who love environmental visuals and whatnot. I wish there were more "construction punk" settings around.
You LE MEGASTRUCTURES !!!!!! LE BIG TOWERS !!!!! faggots are so cringe
>>715606106nigga use the binoculars
>>715606132kek, it's not like that in game
>>715605914Akshually, in an endless mode there's one new level variant and there are different biomes in the campaign you can't get in one playthrough.
>>715606226It definitely is, that or my PPSSPP settings were fucked
>>715606189intimidated by big structures, are we?
>>715605646I'm not sure this counts exactly, see for some reason, the megastructure is inherently tied to sci-fi, not fantasy like Team Ico games
>>715606028i guess this is still a very niche corner of gaming plus most people making them are small devs. and there might be limitations because of hardware to get these done proper idk
>>715606062ok cool. just watched some gameplay. looks great (love PSP). added to backlog
>>715606374based, have fun anon
>>715606106OP here. the underground areas (especially siofra river) in ER are my fav
>>715606189manlet detected
>>715606210Ah, that's true. Totally forgot about that thing since you get it in the first 4 minutes of the game and its zoom enhancement was like 8 meters...
>>715606189and what shitty things do you find interesting dumbass?
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>LE MEGASTRUCTURES !!!!!! LE BIG TOWERS !!!!!
>>715603663Makes me think of Zubmariner, but I've never played it
>>715605313>>715605369Machinarium?
https://www.youtube.com/watch?v=XHPjpflNssY
>>715606242to be honest im not sure how i feel about games that hide things behind forced multiple runs. like i get it but it makes it feel like a type of chore
>>715606332i say it counts "adjacently"
>>715606462>>715606319>>715606501No it's just that a blame game will never be just a walking simulator in a big tower
How would a game engine even render the jupiter room in first person if a Blame! game was even made?
>>715600947i'll be by later, keep the back door unlocked
>>715606554Comfy dystopian exploration music...
My beloved...
https://www.youtube.com/watch?v=Q511WBcF-hA
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I'd recommend this photobook by /ourgirl/, very cool industrial buildings and urban exploration
>>715606569It's a gameplay first game focused on replayability. Adding more levels can only improve the game. In my 50 hours I'm still not tired of the first level because of all the options. On the other hand elevator shaft turbo sucked even a few runs in because it is mostly static.
>>715606465yeah it's basically a screenshot tool
>>715606682Honestly a procedurally-generated walking sim โgameโ set in a brutalist city or abandoned spaceship would be pure kino. Give it a bit of verticality and some movement options and it would be even better.
>>715606975i do like the speedrun aspect of it
>>715607134>procedurally-generatedNo. It needs to be carefully sculpted, a random mishmash wouldn't work.
>>715607134yeah could have some kind of space ship you can pit stop anywhere to get scraps and components to make the ship better. and by that you can go faster and cover more ground. not sure what the end goal could be tho
>>715606335>>715606750I don't know what makes you say that. there's no hardware limitations when it comes to buildings. they're basically carboard. limitations arise when you have a bunch of moving 3d objects.
>>715601010>>715604257>>715604290>>715604527>>715605284>not torrenting the manga and reading it off your hard drivengmi
>>715606189Found the faggot contrarian. Go complain about stupid bullshit and be unhappy in a different thread.
>>715607573But I used to use hakuneko to download from mangasee...
>>715607452Have you even read blame! The builders are literally making random mishmash
>>715607719tbf you can handsculpt better random garbage than actual random garbage. If you just drop a big pile of shit down, it probably still wont look as nice as if you carefully arrange a big pile of shit.
Case in point, blame clearly has some nice composition.
>>715607134>>715607452>>715607489Couldn't you just do something like The Journey but with good graphics and better gameplay? You get told a vague goal of taking a macgufffin to the tower in the distance and then go through a bunch of set pieces on the way. You could do it Girl's Last Tour style with a relatively slow tank.
>>715607452procgen lends itself more to larger scale and can be really great when done right
>>715607841Journey looks beautiful you stupid faggot
>>715607889I didn't say it looks bad you stupid nigger
>>715592184AI Limit is like dollar store Code Vein with BLAME! Aesthetic. First NPC you encounter is just straight up Cibo. Sadly its a game about swords instead of pistols that destroy everything with one shot.
>>715602294you can make them barely have any remaining loliness, full machine
>>715607889>>715607936im glad we could come together like this
>>715607851agreed. fine tuning a blame structure sounds impossible
>>715607936>like journey>but with good graphics
>>715607821Yeah you can hand sculp nice smaller segments that are then generated together much easier and with better detail then hand making 100km3 without it being bland as fuck
>>715608096Yes, The Journey's graphics aren't that good. The artstyle, designs, usage of lighting, etc is what's really good. Maybe that's not the accurate technical term, but fuck you.
>>715608463โJourney with better graphical fidelityโ would be closest, I suppose
>>715608463The game isn't even called THE Journey you dumb faggot
>>715592987>>715592818>cancerfogThat looks fucking awful
>>715608596Itโs an industrial ecumenopolis anon, I would expect the fog to be pretty carcinogenic.
>ctrl f G-String
>0 results
You had one job
>>715608697No shit, seen India or China? Literally toxic air not healthy for humans to breathe.
>>715607981Bleak Faith did it worse, your firekeeper analogue is literally just Cibo.
>>715609360Your mama is so fat, her ass separated by g-string looks like two mega structures?
>>715609360Shit was so overstretched and boring.
>>715609360already on my list brah
>>715609658>>715610351Quite the succesion of posts, I would say.
>>715601893You should fucking read it immediately, what are you even doing you...you SILICON LIFE.
>>715607821The builders build random, but there's still a certain kind of "pattern" to it. They sometimes make bullshit, like apartment blocks stretching out for hundreds of kilometers, but a big overarching theme in builder construction is that the areas still can be traversed by a human being. There are stairs, almost always, that can get you places and even elevators, occasionally. The best way to do it would be to implement "partial" procedural generation, where an area would have a bunch of seeds that sets a theme for it. and on occasion the different seed would interfere, to create randomness. That way you could go from Byzantine to Brutalist to Gothic architecture on the same layer.
>>715611503interesting like the structure has pocket biomes? Also if the structure always follow a "for human" design are there ever dead ends or places that are closed off? Also is the structure alive and trying to wipe out humans? if so why would it be human accessible?
>>715612547>>715611503these questions are more BLAME! directed btw
>>715612547>Also if the structure always follow a "for human" design are there ever dead ends or places that are closed off?There is. Lot of stairs, rooms and ledges that lead nowhere. Also things like round stairs that go 3000 kilometer upwards. So its going to take a while to get to the top if you decide to walk. Builders building at random is the main reason why the world of BLAME! is in such chaos to begin with and the operating system Authority wants to stop the growth before the mass of the entire space structure reaches critical mass and collapses on itself.
The distances in BLAME! are ridiculously long, the entire world is a string of structures combined together in a radius of solar systems. And theres giant empty rooms that used to envelop entire planets, before the structure disassembled the planet for resources. A walking distance from Earth to the Sun is extremely long already, now add in to that that you're traversing an environment of stairs, corridors and rooms that are chaotic. No wonder humanity lost control despite their sci-fi tech having godlike powers like creating matter and energy out of gravity infinitely.
>>715606750If its pitch black you wouldn't even need to render most of it. The real challenge is how do you make a walk of 50 000 kilometers in giant empty room fun to play. Answer is you don't.
>>715592051 (OP)Would SMT3 count?
>>715613554That is very true. I don't think you'd ever see past a certain distance anyway (atmospheric distance/distortion)
>>715613252>wants to stop the growth before the mass of the entire space structure reaches critical mass and collapses on itself.I'm surprised it hasn't already given the size it is.
>>715599390elderly-friendly steps there
>>715606750It's not that hard to make a game engine do this.
The real question is "how would you render the jupiter room, in an existing game engine?" because none of the normal usual engines (from unreal and unity to shit like cryengine) are built to do this. So the issue is not rendering the jupiter room, it's being able to have an engine that can render the jupiter room AND do everything else - which means either making your own engine (a tremendous amount of work), or somehow hacking an existing engine (will have tons of licensing issues, and still a ton of work to force the engine to do this when it was entirely built and designed without considering this usecase).
I remember reading somewhere that Star Citizen had this problem for example. But they did manage to get it working.
Space Engine is an interesting project that went the other way, building its own engine. But the entire project is basically the engine, as there's not really a game in it. It also doesn't render small environments well, since it specialises in astronomical scales - but given that you CAN land on planets, it would likely be possible to extend the "small scale" rendering system to be a lot more functional while keeping it integrated with all the large scale stuff, if you wanted to use it.
Or, you know, you just render it as a skybox.
>>715614039for a romcom manga? no.
>>715614039If you're in this thread asking this cause you like what has been posted in here, yes, very.
>>715593227Hypercube was utter garbage, but the other two are alright.
>>715599632Would also make getting home drunk less of a lethal safety hazard.
>>715614214I like hypercube solely for the fact that it has Geraint Wyn Davies from Forever Knight
>>715614039Yes just whatever you do don't watch the Jewflix movie
>>715605112Satisfactory runs pretty well on mid range systems. Its not factorio level optimised but its kinda surprising how well it does run on an endgame playthrough.
>>715614039Read for yourself https://weebcentral.com/series/01J76XY8CJ2RJGWMHM69ZS0J3H/Blame
>>715593025>>715604925Manifold is a great looking game. I really need to finish it
>>715614107>>715614131>>715614374>>715614420Alright, I checked out the first chapter. I like it so far and it'll only take a couple of hours to read. I do like the buildings in this thread, though it's the themes and setting of the story that sounded more interesting to me. Thanks for the recommendation.
i just read the first issue of BLAME! and its pretty sick however it was alittle hard to "see" the action smoothly. Does this improve over time with later issues? It's not just a blame thing. could just be a me thing, i find action hard to follow in comics sometimes
>>715614478It's a decent read overall, just brace yourself for things to get less interesting halfway through and the ending to be really disappointing.
>>715614424Super short so you should
>>715603683Gtfo pedo scum
Another type of game i would really enjoy and which i somehow still put in the same ballpark as NeissanceE (maybe cause of how NaissanceE starts and ends? not sure) is first person puzzle games(not with puzzles like portal, more along the lines of the environmental puzzle Neissance itself has, or ones that involve the structures of the levels themselves, like in Manifold Garden) in which the entire existence of the experience as well as the puzzles themselves are part of a bootstrap paradox and causality loop.
As a made up example(cause i dont even know if such games even exist), one where the very act of you trying to escape the place you inexplicabily find yourself in is exactly what causes yourself to be trapped in the place, and with this concept being recursive within the levels, as in, if puzzles/levels involve you moving entire walls, the way you need to move walls to solve the first rooms is exactly what causes the following rooms to not have the passages and/or walls required to pass, which creates the puzzle in those rooms, etc.
>>715614539you get used to it and it does get better as the series goes on. there are some scenes later that still require you to spend a lot of time looking/thinking to truly figure out wtf is going on though.
>>715614598silence feeble cursed one
>>715614774i guess a plus side to it is that you get to fill in the blanks with your imagination
>>715594862this is one of those games I wouldn't describe as good but as pleasant
>>715614703better start making it lol
>>715614539I love it when action in manga is easily readable.
>>715593340Imagine being this much of a faggot.
>>715607981does hardly looks like shibo
>>715604114it's by far the title that comes closer to the atmosphere I'd want from a Blame! video game. The loneliness, the puzzling immensity of the setting, the megastructure looking scary and unfit for living creatures but also beautiful and sometimes calm, the game's dev did a great job.
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>>715597968To be fair, it released in a really abhorrent state and literally had Dark Souls 3 animations they'd unwittingly downloaded from some animation store. I played it a month or two ago and it scratched an itch I didn't even know I had.
>>715615965>already on wishlisthuh!
>>715614478Read a synopsis of each episode here, which provides explanations to help you understand what's going on and avoid confusion
https://tsutomu-nihei.fandom.com/wiki/LOG._1_-_The_Net%27s_Offspring
>>715615785did the dev end up doing anything else?
>>715592051 (OP)Extremely unpopular choice but I say Necromunda Hired Gun. You really feel like a worm wriggling through the guts of an incomprehensibly huge megacity underworld and see shit that you never encounter in regular 40K stuff
>>715616196it was either a long time ago or you got way too many things wishlisted lol
>pools and offcies are scary
>wall are brutal
you guys are retards
>>715598004I like the the idea of a computer system that's so massive, that its cooling system alone is enough to completely change the world's climate.
>>715616452when you boil it down to just nouns yeah, it will not seem like a big deal. theres more to it fuckass
>>715616474hm, that is neat
>>715616437I mostly use my wishlist to remember shit that looks neat or interesting.
>360+ items and counting
>>715616315last time I checked he was making some weird experimental game called Sens, but I know nothing about it and I doubt he has already finished it
Does halo count as Blame!-core?
>>715615785Got that years ago (had Manifold on my list forever as well) but never came around to it, downloading now
>>715592859How? Most of the movie takes place inside 4x4 rooms.
>>715597283The story does makes sense, especially the human instrumentality part.
anyone know if manifold garden is still worth it? i forgot to buy it during the summer sale, so i wonder if its worth the price its at now. only replies from people who have played it completely, please.
>>715616719same. i used to be more selective but said fuck it. if its vaguely interesting, i add it. kinda wish you could have priority groups for your list
>580+ (funny thing, atleast half are unreleased)
>>715617047debatable at full price. but its often at $5. just wait a tiny bit
>>715617047https://www.allkeyshop.com/blog/buy-manifold-garden-cd-key-compare-prices/
>>715617047it's pretty short for a 20 bucks game, for reference I have 7 hours in it with all achievements except one (and the one for all other achievements)
It's a neat puzzle game with a unique aesthetic but it didn't leave much of a lasting impact on me, I'd get it with a discount if possible
>>715617115>kinda wish you could have priority groups for your listLike how you can make different groups in your game library? That's actually a really good idea:
>cool aesthetic>[muh favorite genre]>get on next sale>unreleased>promising WEG
>>715617047>>715617395btw iirc that runtime includes trying to go for the last achievement (which entails replaying through the whole game with certain restrictions) until I gave up because doing certain parts was too tedious. It's probably a 5 hour game for a normal playthrough
>>715616817No. Most of the game is about traversing wilderness. You don't spend much time inside structures.
>>715617561>>715617047correct. i have 5 hours
>>715616403Necromunda captured the atmosphere better than Mordheim, but I'd like to see both done justice.
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Hellpoint does the Space Souls reasonably well, though it's probably closer to Dead Space (but wit h robots) than Blame.
>>715616403I like the environments a lot. They convey the gigantism of the place as well as how old some of its sections are
>>715592051 (OP)the new expansion to Robocop takes place in a giant techno tower so I'm hoping it gives that feel
>>715618486>but with h-robotsmissed opportunity
Star Wars Jedi Knight, no other Star Wars game has this feel of being a tiny speck in an bunch of grimy industrial worlds
>>715618486never even heard of this. any good?
>>715619562if you want some Babel experience there's Let It Die (wacky take) or Agony (edgy take)
>>715598831It's pretty ace. I remember in the demo figuring out that if you can see it you can get to it and Marie can climb pretty much anything and there's a lot to climb.
>>715592051 (OP)Armored Core 6 has a mega structure so large it genuinely continues on into space from the ground up.
>>715619562this Benjamin Sack makes some pretty kickass drawings
Why is there not more futuristic or modern first person dungeon Cralwers?
>>715599820It's getting "better", but was released to early. There's starting to be more interaction between areas, spawns are better, it's loading waaaay faster now, running better. They are still tacking stuff on.
I don't mind it but it's not for everyone.
>>715593427forgot to add myhouse.wad
>>715592051 (OP)https://store.steampowered.com/app/3156820/project_Structure_01/
Thanks for making this thread OP. Good stuff.
>>715620083There are a few. Star Crawlers was very fucking much not to my liking though, wich was a disappointment because how could Grimrock2-in-space not be great?
Only two Hellpoint mentions in the thread, even though its architecture is one of its main selling points.
:(
https://www.gamedeveloper.com/art/the-real-buildings-that-inspired-i-control-i-s-oldest-house
>>715604361Isn't this game the one with full of lesbians?
>>715600219Most of the shit you're complaining about got fixed months ago.
>>715605840Nope, sorry. It's spires all the way down.
>>715621048He doesn't even know anything about the game, he's just parroting shit he read on (((/v/))) for the sake of complaining
>>715621252So classic /v/ermin behavior?
>>715592880Tf you on bro, it's the greatest human x alien love story of all time. Of all time! The "tranny" part is just scifi shenanigans and makes sense in the setting. If troons could actually change sex like a fish or frog they wouldn't be abominations.
>>715593175I hope that new game in the Oldest House ends up good eventually, I loved CONTROL's setting but the gameplay was total dogshit.
>>715594409I think he was just pointing out that the actual AC6 is full of expansive megastructures too
Ranking megastructures by incomprehensibleness
Megacity you could navigate with a paper atlas
>Peripetia
>Brazil movie
>Star wars coruscant
Giant Evil castle tier
>wizards (1977)
>time bandits (1981)
Single structure with Finite size, but edge is never/rarely actually seen
>portal 2
>ghostrunner
>rain world
>Cube movie
>echo game
So big you could never reach the edge, but follows the laws of euclidean space. Was "built" at some point. Technically does have an edge.
>lorn's lure
>Blame!
Questionably physical, feels like a maybe a dimension where only the structure exists
>naissanceE
>submachine
Mazes that subtly warp themselves to trap you
>control
>SCP 3008 ikea
>backrooms
Explicitly non physical space
>Manifold garden
>>715622052You should try Control. It's a Skyscraper with somehow enormous areas.
>>715622052>Submachinethe one made by the Daymare Town dev? Promising, but how cryptic are the puzzle solutions?
>>715622052>incomprehensiblenessFor me it's the ringworld. The fact that it has an ocean that has a 1:1 island map of the Earth is alone fucks my mind.
>>715622052+1 for mentioning ECHO
>>715622309I played it and that's why it's on my list
I rank it very high on incomprehensibleness
I just wish that we had more freedom and exploration like in demo
>>715621048>>715621252Did they fix the game being so gay and boring that everyone got cold feet and left?
>ctrl f Inside
>0
What did you think about it?
>>715607573what do you use to read it? I would just flip through jpges, but a bookmarking option would be nice
>>715622985It was a cool game. More simple than Little Nightmare but fun Horror
>>715622769yeah I spent a bit of time exploring the first level with all the upgrades and it could have been a lot of fun if the game gave you more of a reason to do so rather than being a bunch of essentially linear levels with some open areas. Given the amount of time that it spent in the oven my expectations were a bit higher, although I still really enjoyed and got almost all achievements (ain't nobody got time to go through all the levels in one session)
>>715623321Buy what did you think about the factory city?
>>715616403Based. The gameplay is just a janky Doom Eternal, but I fucking loved it
>>715622769>Germans started a new war and ended it for humanity at leastthat's actually funny
>>715615301Guess I gotta reinstall and grab some 4k screenshots.
The absolute state of this place that nobody else has.
>>715623405I liked the Body horror ending. No real idea what the whole idea of the ending was, but it was pretty disturbing
>>715622612This looks like my jam. I downloaded the demo.
>>715622906I haven't played the game and yeah: That was something about the water resource dissipating over time, which was removed months ago
>>715592051 (OP)Talos Principle 2
>>715623685Daymare Town was one of the gems among the miriad of point and click flash games, its drawings and its creepy but sad atmosphere stuck with me for a good while.
I bet you can still find the og games on Flashpoint
>>715623018Just Windows default photos app.
>>715623861Did they really ditched Serious Engine for good?
>>715622985really love that game. better than limbo and maybe even little nightmares 1
>>715615653that fag has probably only seen the movie
>>715623857That was only part of it. The game being very buggy, easy, and not at all fun was the other big problem that the water controversy drowned out for a bit. Once they sorted the water there was a real "oh wait the game still sucks lol" moment.
>>715616403no one can capture the 40k atmosphere like streum on
INFRA has brutalism.
God I love brutalism
>>715623861talos was responsible for me going on a big puzzle game kick
>>715622052>that first entry in the simplest tiertopkek
That does make sense though. Even if the game's buildings are unrealistically massive and often impractical for a regular human to get around in, I know for a fact that the level designer is an urbanex guy who draws a lot on weird shit he's found in IRL buildings. It's at the bottom of the incomprehensibleness level not just for the size, but because you can actually find smaller-scale stuff like it in real life if you know where to look.
t. worked with the guy on a different game years ago and has seen some of his urbanex photos
Play Flesh, Blood, & Concrete
You know what would be cool?
If the logic and "rules" behind which the megastructure of BlamE! were used to procedurally generate a world the size of a Minecraft world(and no, im not talking about putting procedural generation in the game itself, im talking about using it to generate the map during development, once done the map would be the same for everyone), and make it multuplayer, where each player is placed in a random point in the map.
Also, make it a toroid so the map loops onto itself and has no physical edge any player can reach.
This should, at least in theory, create an actual world for players to explore and discover which would take many IRL years to fully explore.
One could argue the amount of players would make it a trivial endeavour, but first and foremost, the size of a Minecraft world is literally larger than earth, so even with several tens of millions of players, the chances of all of them successfully organizing to explore the entire map are infinitesimal, and secondly, such game wouldn't really have that many players anyway.
Now add a way in the game to leave permanent messages, and i think we'd have a nice game.
>>715624443best architecture, then followed by Victorian
After playing AC6, I kinda want an Armored Core game set in a Blame!-like megastructure with cool mecha explorations in huge labyrinthine levels. Say the corporations found a derelict extraterrestrial megastructure out in deep space and they want to explore the inside of it.
>>715624107Yes.
But in their case, even if UE5 is still a mess, it's an understandable choice for the size of their team, they were literally wasting time and resources to try and put their own engine up to par with what other engines could already do(there is a video where they explain how some of the stuff they did in TP2 wouldn't really be possible in an efficient way in the Serious engine without major tweaks which would become redundant), which would take away time and resources from making the actual game.รน
Also, TP1 remake fixes some rendering issues TP2 had, so there's way less ghosting and artifacting,, a better implementation of upscaling, etc.
>>715592051 (OP)fucking niggers. i hate this souless /v/ blame! threads. u dont even understand what blame! is.
>undertale!>naissancee>half life 2! That's why u niggers from mexica and america WILL NEVER CREATE SOMETHING LIKE CLOSE
>>715622052You could probably add Beyond Citadel to the Single structure with Finite Size tier (the mapmaking in the game is so primitive that this fact rarely is shown to the player tho)
>>715623682The secret route ending sheds more light onto that and it's a sad one.
Incredible game though, and an ever more incredible OST.
https://youtu.be/YxYx4ZO3ue8?list=RDYxYx4ZO3ue8
>>715622052Metal Garden goes under 'So big you could never reach the edge'
Of course, you start right next to the edge so this isn't an issue
>>715622985I like it a lot. Even with how minimal the story is, it really captures the imagination of what's inside the place. Like what happened outside, who's making this huge Truman Show dome, why are they letting parts of it be submerged in water and abandoned filled with creepy mutants and deadly shockwave room and why are they doing the tests.
Blame! was good, I recommend reading it too.
>>715624443>>715624675I just came into this thread to tell you that you have absolute shit taste
>>715624628been thinking about that throughout this thread. >blame! MMO
let players form whatever groups/societies they want. kinda like when dayz first popped up. who the fuck could you trust?
>>715624994what the fuck are you even saying? can you please fucking learn english before posting, for fucks sake?
>>715624994CTRL+F "undertale" "half life"
> only your post contains undertale and half life retard LOL
>>715620882it's called yuri
>>715594862The only good thing about it is the skybox
The gameplay was ass, the levels are mediocre, the story is the laziest interpretation of life inside a megastructure
I saw it shilled /here/ and was really disappointed after playing
>>715624994also this isn't just a blame thread. nowhere does it say that in the OP. only a picture from it was used
>>715625343Can you have sex with the cripple?
>>715624994keep crying nigger you know full well that a true Blame! game is impossible to make, but anything that scratches the itch for exploring a megastructure is a more than welcome effort
>>715624628really cool concept, but generating a map that has enough variety and interesting places to make it worth exploring would be far from trivial
>>715625165Sounds a bit more like an ARC game, but in a a hellish industrial milieu rather than lush jungles with domesticable dinosaurs?
Would be cool though.
>>715625214i know english better than u, cause im from country where this language was born, yeah nigger, u doesn't even know what country im talking about...fucking low iq burgers...
>>715625164whats your taste then sir?
>>715597181It's the best medium though
>>715625554>you know full well that a true Blame! game is impossible to makeImpossible. Just Dead Space 1 but Blame!
>but Nigger
>>715625554>really cool concept, but generating a map that has enough variety and interesting places to make it worth exploring would be far from trivialwhat if it was somehow player involved? let players make stuff to fill the world. they could even become permanent to the map
>>715625714>Just Dead Space 1 but Blame!could you be more wrong and retarded? I doubt it.
>>715625165>let players form whatever groups/societies they want.desu, with how relatively niche this genre is, in a world the size of a minecraft map, there'd be too few amount of players to form societies or any form of actualy organization.
Lets say such game had half a million players(and i'm already being generous), if you actually make it so players spawn in random points in the world(and lets also say there's no way to respawn, but also no permadeath, so you can't just respawn in a different place over and over just cause you don't like where you spawned), it's very likely no player would ever meet another players for several tens of hours, unless they just sohappen to be spawned very close to each other, which is an already much unlikelier situation anyway.
One could argue you could make the world smaller, but it being larger than IRL earth is the entire premise of why i'd want such game: a game map so actually unfathomably large players would actually be discovering new places and areas for years and years, a game which, as long as there are players, would hardly ever truly end.
>>715625554>enerating a map that has enough variety and interesting places to make it worth exploring would be far from trivialof course it wouldn't be trivial, but i'm confident a decent set of rules can be made to make it possible, even if had large portions of it that are relatively empty and "uninteresting", with a proper set of rules for the precedural generation they'd hardly ever be so large or close to each other for such spaces to ruin the "fun"
>>715625513it's not a dating sim, also she is not really a cripple
>>715625893that would end up just being like a permanent minecraft
not to mention, allowing players to have a creative and build role in the map sort of defeat the purpose
I tried Crymachina but the gameplay was real bad.
>>715625895Yeah nigger, you don't know how to prove me wrong. Dead space 1 is literally blame!
>>715625968maybe through in a bunch of NPCs to interact with?
could also be like elite dangerous?
also maybe the whole experience wouldnt be about being social but isolated with the very low chance of bumping into someone. if it happens it will be more special
>>715626254not him, but for me the issue is that the gameplay is extremely boring, not hard or difficult
>>715626098it's just button mashing, still really liked it though, but the yuri shit was creepy
>>715625714The Dead Space series always had a lot of megastructure vibes to it:
>the claustrophobic corridors of DS1>the goddamn freefall sequence in DS2>seeing the Ishimura in a hangar in DS2Not a real megastructure, but being out in space in the ship graveyard in DS3 gave you the same sense of being a tiny grain of sand in a vast desert as true megastructure aesthetics do.
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Samosbor is basicaly Soviet-styled backrooms (Gigakhrushchevka).
>>715626161Blame! can be mainly defined by its fuckhuge setting (absent in Dead Space), its shooty shooty bang bang scenes with massive destruction (absent in Dead Space) and its transhumanist theme (present in Dead Space), so we're at 1/3.
You just want yet another over the shoulder TPS, you are so fucking gay
>>715626297ignoring for a moment that such game will never be made anyway, i feel like all these additions would end up really denaturalize the whole idea of a megastructure mega world where exploration and being alone with nothing but the structure(not nature, the video posted here
>>715593228 explains it very well) are the main core of the experience
at most, i'd implement a bullettin board where, in game, players can post pictures with short descriptions and coordinates, as a form of indirect communication
>>715625008I'm disappointed it took this long before it was mentioned, but more so that nobody mentioned Marathon yet, especially Infinity. The narrative, architecture, lighting and especially sound design comes together to make very convincing megastructures. The low humming of obscured machines hidden deep within the structure gets me every time.
I recommend each and everyone to at least play the first level of Marathon Infinity, pic rel, it's free and now even on steam. You could be playing it within one minute.
>>715625164let me guess: youve unironically uttered "Deus vult!" before in your life
>>715626764this, keep it sweet and simple. It would become a game that you can hop in once in a while and explore a bit, this could go easily go on for years
>>715625714I learned yesterday that Dead Space is a medical concept where voids beneath the skin after surgery or trauma can make necrosis form. The game is a neat extrapolation from that.
This is now a Piranesi thread
>>715626719 You're right on the money with the megastructure aspect being absent in Dead Space. Blame!โs setting is practically a character on its own - it's this endless, oppressive, architecture-as-God environment, whereas Dead Space is small, tight, and more about atmosphere horror than existential verticality. The โpress X to slowly walk through the same corridor for the 4th timeโ kind of level design in DS is the opposite of Blame!โs awe-inspiring scale.
Also lmao at calling everything with a dark filter and dudes holding guns โlike Blame!โ - next youโll be saying Spec Ops or Gears of War is peak cyberdystopia. Go look at a single panel from Blame!, then look at the USG Ishimura and tell me with a straight face they operate on the same frequency.
>>715592051 (OP)>ctrl+f>no Mirror's EdgeSeriously niggas ? OP, download the first one rn
>>715627000I don't see how that has anything to do with baroque architecture, but congrats on those digits.
Upcoming one:
https://store.steampowered.com/app/2547010/Mik/
Everybody who mentioned Necromunda and Rain World are based beyond belief.
Also, Spacemarine 2 is somewhat similar to Necromunda in terms of size and scale.
As some non-obvious answer, try Dark Forces 2, addon as well. Sure, it's just star wars, but levels do tend to be gigantic, semi-abstract, vertical.
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>>715627423If you need IRL architecture, INFRA is much better.
Mirror's Edge is cool, but only this hole and drainage system are megastructure-y.
>>715627672It's real and it's in tokyo
>>715627207A fun factoid about Piranesi is that the "impossible architecture" of his illustrations are some of the earliest known instances of this, several centuries ahead of Escher, Giger and Reutersvard.
His embellished drawings of Rome drew many young noblemen to the city, only to disappoint them of its failure to live up to them.
>>715627423mirrors edge fits loosely here
>>715627480baroque is also good. the paintings are great
>>715619826Should I buy Agony when it's 3 bucks? Is it worth even that?
>>715628025damn this guy was good
>>715592880It performs the cardinal sin of "here's an interesting world and an interesting premise, now let's completely ignore all that to focus on vapid and utterly uninteresting character drama". Very common manga/anime L.
>>715628050>op is looking for mega structures and brutalism>ME fits looselyhow so ? you spend the whole game in or jumping around giant towers as far as the eye can see
>>715628273if you're into christian mythology sure, I liked it
>>715628025He also drew The Prison, a famous series which heavily inspired Miyazaki when making Demon's Souls.
There's been some debate on how much of the impossible or abstract nature of his illustrations were intentional or just poor draftmanship. I believe it's a mix of both lol
Even his mundane drawings have a lot of perspective errors, but he still manages to create impressive landscapes.
>>715628283Yeah no shit
>>715628025Is he the guy behind those architectural drawings of impossibly huge structures, churches etc in the middle ages or am I thinking of someone else
>>715615653>>715624302Looks pretty similar to me. Environments in the game are all big concrete super structures which is another reference to BLAME!
>>715593340I don't like Roblox but it's crazy what some people do with it
>>715628646No, answered my own question I was thinking of รtienne-Louis Boullรฉe.
>>715628503>which heavily inspired Miyazaki when making Demon's Soulswhen I saw pic related I immediately wondered if it was a source of inspiration for Miyazaki
>>715628050>>715628470i am OP. the word loosely is doing alot of heavy lifting. i think you could get to it by a degree or 2 of separation
>>715628470It's just a metropolis. Nothing fantastical about it.
>>715628471I'm fine with the setting, I just heard that the gameplay is ass.
>>715628025there was also รtienne-Louis Boullรฉe who was a contemporary in the speculative "impossible architecture" movement. i personally find him very interesting for his utopic vision of society. almost like a John Martin painting come to life
>>715628846Both were active way after the middle ages but sure
>>715628846his work is dope af
>>715628690clearly based on movie cibo, same feet and also very tall.
>>715596627I loved 1 & 2
https://www.youtube.com/watch?v=eoicX3RPf5Q
>>715627920meanwhile, in Brno, Czech Republic
>>715629561hard to tell the scale of
>>715629153They have a cool religious or ritualistic aspect to them, very imposing
>in freefall for so long that you starve to death before hitting the bottom
>>715629653There's a banana on the floor, zoom in
blam!
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Me looking for signs of intelligence on 4channel.org
>>715629561Istanbul's roman cistern
>>715629691yeah, its what i mean with the John Martin aspect. It feels like an inversion on the massive, sense of scale paintings that John Martin would make of the fall of babylon and pandemonium but rather than be diabolical, it is divine. very powerful stuff.
>>715629831>2246508 hours laterstill nothing
>>715629770decompose while falling
turn to bones while falling
never hitting the bottom
>>715629942i fucking love cisterns
>>715629770Is this good?
I saw it recommended a few times on trendy book instagram but I don't trust those faggots much.
>>715630050We need a Wayne Barlowe game that isn't Dantes Inferno
>>715629653isn't that part of the appeal?
the one in the picture should be 45x30x6.5
>>715630528Have you read God's Demon?
Its basically the story of his Hell series. Really cool.
>>715630440wtf is this shit
>>715630645No but I've been wanting to
you can climb all of that
>>715630543yeah i guess so anon
For me it's the Hellraiser labyrinth
>>715598085>A shame the map design is beyond lazy as fuckI always got fucking lost in the technical areas of the tower with the branching catwalks
>>715628503That's fucking Impel Down
>>715630996are the first 3 movies the only good ones?
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>>715623861I'm not sure any game will make me as excited as I was seeing Shepherd in person at the end of the first game.
>>715630996>climb on top>walk to the endWow so hard
>>715629153>John MartinHonestly one of the best painters in history.
we're eating good peribros
>>715630440I read it online, it's a good book but the main character is a mormon at first if that makes any difference to you.
I've often though how cool a VR game that really tried to create a sense of scale would be.
Things like being at ground zero during a nuclear blast or exploring a slice of a Blame! megastructure or seeing the cloud banks of Jupiter up close or other things like that.
I've always loved huge things. The awe of scale is a high I love chasing.
>>715632485I've read enough Orson Scott Card that mormonism doesn't bother me anymore.
>>715592921Can you mute or change just the troon announcer?
Not a game but anyone who likes industrial megastructures needs to watch Gunhead. It's not a good movie in terms of plot but man, the atmosphere of this movie is fucking great and worth it just for that alone.
>>715632827Gunhed*
Sorry about that, always type it wrong.
>>715600947The same thing that subconsciously made you do that did the same for someone else
>>715632221the labyrinth has no entrance and no exit
the labyrinth itself is not bound by the rules of the physical world
the cenobites which inhabit the labyrinth and torture the sous trapped in it can easily manipulate its structure
what this means is you could easily wake up in the bottom most layers, spend hours if not days climbing up stairs to reach the top, and once you put your last step on the ground of that roof, you're suddenly at the bottom again
Ah shit I skipped this thread initially because I can't stand Blame but there's some good shit in here too.
>>715624443I unironically like brutalism as well and don't get the hate for it.
It is a kind of "fuck you" minimalism that tries to be off-putting on purpose but that's exactly why I find it endearing.
Mines are interesting because they are often constructed to wholly inhuman measurements. Regular humans navigating them are an afterthought.
>>715631508I liked 5. Like 20 years ago I randomly caught it on TV one summer night and it was surprisingly good. Still remember it for some reason.
>>715633214i think it got mainstream recently, so that usually comes with alot of hate
>>71563321490% of the hate comes from retarded associations with the name. If it was something like "concretism" all along it would have notably more genuine appreciation.
>>715633214Mainly because it's considered cold and distant. Which is odd because the idea behind brutalism is to be less pretentious - to show what goes into the construction of the building.
A part of me wonders if Space Engineers could handle generating big fuck off megastructures
but contradictingly enough I haven't played that game since my pc has been able to run it properly.
>>715633624every time I see that building I think of Jurrasic Park
>>715592818this is almost textbook gothic howeverbeit
>>715633214Same.
I'd live in a building like the Oldest House in Control in a heartbeat.
I especially like "eco brutalism" where there is a lot space made for plants and planters in the construction. I'm no environmentalist, but I think the contrast looks good
>>715624628now i really wanna make this, but i have no know-how whatsoever :/
>>715633782> idea behind brutalism is to be less pretentious - to show what goes into the construction of the building.Which might have worked at the time, but mainstream appeal shifted towards idolising green cities since.
>>715634060already been said in this thread but i am kind and with full wisdom. peripeteia
>>715633624this is just a AI-enhanced screenshot of jedi knight 2 you can't fool me
>>715632997Wait is that real? As in, an actual trench used during a war, presumably ww1 or later? Looks more like a mine
>>715634681>mainstream appeal shifted towards idolising green cities sinceNTA, but not only that, mainstream appeal made it the style of choice of some people who don't really grasp the idea behind it, in turn making it the style of choice for pretentious people, so nowadays most people see brutalism as a pretentious style, the opposite of what is meant to represent
>>715633624This building doesn't work aesthetically because it tries to find some beauty in its design but brutalism is inherently ugly
The individual building is at odds with the architectural style it is supposed to fit in
If anyone's ever near it, I'd recommend visiting Tempelhof in Berlin - Germany.
The photos on google don't do it justice. It's an enormous abandoned airport from WW2.
halo
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>>715599848You mean like this? This is an actual megastructure.
>>715634956bingo. i almost dont even want to mention i like it
>>715634956Most people I see talking about Brutalism either show the really nice looking ones or just rectangular commie blocks. No in between.
>>715593427I really wanna play Bleak Faith and bought it already but supposedly they are making a DLC so im waiting for that. Also since the games release they really been at it with the patches.
i feel like brutalist is perfect for colors and murals but you never really see it
>>715597081I want more stuff like that, the hard gameplay is what DS games became about but all i care about is exploration.
>>715635179>but brutalism is inherently uglyIt isn't.
Brutalism is Brutal. Blunt. But that doesn't mean ugly.
>>715630996Based. The sequel is so good. Before the series turned to shit.
>>715635673>an actual soulslike in terms of map designi haven't really played any soulslike long enough to know this, what does it actually mean to be an actual soulslike in terms of map design?