Anonymous
7/16/2025, 10:23:33 AM No.715601278
Reminder that the Gamecube was less powerful than the PS2
https://def-jam-wrestling.fandom.com/wiki/Def_Jam_Fight_For_NY
>There are features exclusive to PS2 and Xbox that are missing from the GameCube version. The player is restricted to having one voice for the main character - as opposed to the six found in other versions. Eight of the 28 available music tracks are missing. The Gamecube's hardware lacks the light blur effect that permeates on the characters and arenas. Furthermore, certain 3 or 4 player arenas have reduced crowds.
This wiki doesn't even mention how compressed a lot of the textures are on the GC. Also should I even mention how games like SSX Tricky literally had to cut tricks due to the Gamecubes controller not having enough buttons?
https://def-jam-wrestling.fandom.com/wiki/Def_Jam_Fight_For_NY
>There are features exclusive to PS2 and Xbox that are missing from the GameCube version. The player is restricted to having one voice for the main character - as opposed to the six found in other versions. Eight of the 28 available music tracks are missing. The Gamecube's hardware lacks the light blur effect that permeates on the characters and arenas. Furthermore, certain 3 or 4 player arenas have reduced crowds.
This wiki doesn't even mention how compressed a lot of the textures are on the GC. Also should I even mention how games like SSX Tricky literally had to cut tricks due to the Gamecubes controller not having enough buttons?
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