How's your Rimworld Odyssey world going?
Still on 1.5, waiting for my bloat to update.
>>715642857 (OP)What mod was this based on?
Left my colony undefended for literally half a day while I sent my main fighters to clean up a smoke emitter that had been making my crops shit for over a year
Halfway back to base, metalhorrors decide to sodomize everybody
By the time my troops get back everybody is dead except the one highborne who's in a coma because her husband got an iron appendectomy
Incredible storytelling, a majestic tale of me getting fucked in the ass
Considering restating, I did the classic blunder of not reinforcing my military and component supplies so now my map is barren and I don't have the construction required to start making components
>>715643353This kind of thing is why I never ever ever leave my map for even short periods of time.
>>715643353Lol, post colony
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>>715644161Turned off my PC for the night so I only have the one picture
I did manage to catch one of the fuckers at least
>>715642857 (OP)my colony is shit but i always like watching my little ant farm
>>715644396>no killboxes or outer wallsSOUL
What are the size limits of the gravship?
>>715646761I may be retarded, but I'm not a bitch
I think outer walls can be soulful conditionally
>>715647060I think it's 2000.
>>715642857 (OP)Waiting for my modlist to update so I can do a naked brutality starting with no research caveman to space run
I just finished tutorial, kinda fun but my kolonizators dont breed. I will have 3 people? How to get more ?
>>715647276Capture raiders, wanderer/drop pod events. Babymaking if you have biotech.
>>715647276They show up from random events
Or you capture enemy raiders
>>715646428Remember not to bump shill threads and OP is a faggot OP is a faggot OP is a faggot OP is a faggot OP is a faggot OP is a faggot OP is a faggot OP is a faggot
>>715643353Following up on this
I didn't get a grey flesh notification
Can metalhorrors go stealth mode once the event is triggered? Like I know you CAN - wait. Waiiiit
I've heard that metalhorrors only do the alien thing at like 50% infection rate
Is it possible that I had an early infection and my sending my guys out on business caused a population imbalance which then triggered the attack?
>>715647364>>715647371Ok it make sensie now, thanks guys
>>715647276Fucking newfag
>>715648667Hydroponics are stored in the balls
>>715648667WANT, STOP LOOKING AT THAT
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who needs hydroponics when you can just murder people and take their food?
>>715643353>>715644396STORY STATUS: [X] TOLD
>>715649134books are cool
>>715649134What a fucking hot take. You're going to get roasted for this for sure.
>>715649134Randy sent a bunch of shamblers during a mechanoid event they ended up pathing into the cluster. so satisfying watching these things kill each other for me
what's the comfiest amount of colonists to have so you don't get 100x neardenthal raids since Tynan gutted traps and turrets?
After doing some reading apparently metal horror infection literally gets retconned so you can't really screen new arrivals
>>715649843Raids are based on wealth, not the amount of colonists you have, although each colonist has a sell value as a slave and contributes to your wealth.
>>715649936Ok, thanks. Just checking but temporary pawns from quests such as nobles and refugees do contribute towards raid strength despite being temporary, right?
>>7156498438 is generally the best colony size as each pawn still matters but you have enough to do everything you need
>>715642857 (OP)What mod was this based on?
>>715650236SOS2 + Alpha Animals + Designator Shapes + Fishing
>dlc releases for popular game
>people play said dlc
>people want to discuss game they are playing
Is this organic? Nah, MUST be shills!
>>715649134I like the idea a lot but wish there was a lot more to the entity stuff
>>715649774>>715649927I love when this stuff happens. Like when traders happen to be in the area so I summon a mech raid and they do it all for me.
>>715648660anon you were once a newfag too. never forget where you came from
Y'all paypigs? Where the torrent at
>>715647276You can capture enemy raiders and slowly convert them to your cause, I hope you got pawns with good Social.
>>715651706You are a fucking newfag too.
Addendum kill yourself tranny faggot
>>715649134it feels like every so often they put out a bit of a stinker that no one really loves(Royalty, Anomaly) just to get some cash in for the next big, serious DLC. Whatever, it's fine. man's gotta eat, i guess.
>One of my tribals spawned with a legendary handgun
>>715642857 (OP)I burned myself out on Rimworld before the patch dropped.
>>715652870enjoy the first raid lmao
>>715653125I will, it's worth $695 and will help my goblins gun down any retarded raiders.
recommend me a premade mod list on the workshop
>>715653365Are you playing on 1.5? Mods are going to be outdated due to 1.6 but sure.
https://steamcommunity.com/sharedfiles/filedetails/?id=3067518137
>>715653125Just shoot them with the legendary gun.
>>715653687>bloat extendedno thanks
>>715648667>buy expansion>purposefully refuse to engage with gravship contentyep, its gaming time
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>Phoebe
>Adventure story
>Reload any time
>Infestations: Disabled
>Medieval Overhaul
>Dwarfs only
>Mountain Hold
Yep, it's gaming time.
>>715649134i like anomaly
i just wish modders actually made anomaly mods, i think there's like 5 in total
>>715654940problem is it's just. really one note. Remember how long it took before any good royalty mods came out? eventually some autist will go 'yea' but until then
>>715652037If you don't, you can always into slavery
>>715654417>no walls>no killboxbased
Can someone explain to me how drug scheduling works? I'm trying to set these up so these fags consume one of these types at most once ever X days IF their mood is below a certain amount but it seems the conditions are OR OR since they keep taking them periodically regardless of how high their mood is
>>715654417what mod are those big trees from?
>>715654940Agreed. There's potential there, if modders patched its weaknesses.
>>715642976This. I have a metric shitload of mods that need to catch up before i move on to Odyssey.
i want to play the new dlc but my autism is too addicted to combat extended
>>715655912Just play without mods for once.
>>715655912dev branch of ce is for 1.6
>>715642857 (OP)I reached endgame without building the ship and now I have to saveup 500 plasteel so I can actually do anything in the DLC
>>715655912Just Waitโข CE bro.
>>715655912CE is dogshit though?
Can someone explain what kind of game this is? I've seen it posted around but never really looked into it outside of pictures. Is it some kind of base defense game? It seems pretty complicated, is it hard to get into?
>>715656257better than vanilla
>>715656275"A story generator".
It's a colony management sim set in a futuristic wild west.
>>715648667What happens if they attack the balls instead of the shaft?
>>715656275>Is it some kind of base defense game?It's more of a colony building storyteller with a scifi western vibe, but you do end up defending your colony quite a lot.
It's pretty close to Dwarf Fortress except way easier to get into properly and with more.. I guess you could say refined elements.
There's also a lot of moving about, especially with the new DLC.
I'd say you can get a pretty good hang of the game in a couple of hours and see if it's for you, if you do end up liking it prepare to waste way more time than that on the first sitting.
>>715656275It's a sandbox/base building/war crime simulator game. It's similar to Dwarf Fortress, only you have far fewer pawns, making the individual pawns you do have much more important. Also has a lot of modding potential.
>It seems pretty complicated.There's a few knowledge checks but it's a lot easier than DF.
>>715656425Ah, so are there storylines and stuff to make this story? Or is it more of a sandbox where you react to what's going on around you and that is the story?
>>715656275It's a top down Sims with guns and less paid mods
>>715656764There are storytellers, 3 default ones and inifinity modded ones that dictate the events and frequency of those events, but it is a sandbox where you decide what you want your colony to be.
You can be a coven of space vampires, ranchers, organ harvesters, cannibals, drug dealers, farmers, vegans, psychic mutants, SCP foundation, whatever.
>captcha: NJP00
>>715654940>get Anomaly mod called "army of decay" or something>first event is a small group of necromorph-lookin' dudes with no skin>they're slow and have low hp, so my turrets shred them>they pop like meat balloons when they die, scattering loot everywhere>if animals eat the meat chunks, they go crazy and turn into monsters; that's pretty cool, I better clean that shit up and burn it>second event is more skinless guys, but they're accompanied by these little gremlins that hop onto my turrets and keep them from shooting, pretty fucking neat. very fast, but also low hp. challenging without being unfair>third event is a "slipgate incident">literally teleports giant wolves, blobs that divide themselves into dozens of smaller blobs, Left 4 Dead Tanks, and giant spider demons with thousands of HP directly into my living room>entire colony dead in seconds>open up research panel to look at the associated tree, thinking maybe there was some kind of defense I was supposed to have researched to counter instant death>all the researchables are like 10k eachSuch a cool idea for a mod ruined by the author being retarded and/or a cunt.
>>715657097time to learn c sharp, anon
Ideology and Anomaly are the worst dlcs
>>715657234>learning coding in the age of AIJust tell chatGPT to do it for you. We don't need to learn shit anymore.
>>715657423LOL, you didn't really fall for that did you? Maybe in a few years that'll work, but for now? It struggles to follow basic rules.
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>>715657423nice try, jensen
>>715657714>favourite mod isn't updated>put mod into chatgpt>"make this work in 1.6">Here's your updated mod, let me know if there's anything else I can help with!">put in game>it worksI don't really understand the issue
>>715656764It's about 6 years old at this point, but Sseth made a pretty good video that pretty solidly encapsulates the themes of Rimworld.
https://www.youtube.com/watch?v=JdAjXDDQPJ0&t=476s
>>715657714>Maybe in a few years that'll workSo what you're saying is anon should spend a few years learning to code because AI will only be ready to code for him in a few years?
>>715658125prove it
make it write a CE patch
>>715657714Nigger every single developer is using cursor
>>715658125Update some mods right now then
>>715658339>>715658274Look in the previous Rim thread
>>715658319do you work for microsoft?
>>715658125How do mods being updated actually work? I assume there's loads of shit in the backend like some Minecraft thing where item IDs or something can get their slots overwritten but sometimes there are incredibly small 1.5 mods that should still be able to work in 1.6?
>>715658390i dont care enough to do that, you're the one making claims
>>715658390Update some mods right now
>>715656654Then anon's fucked
>t. lost my right ball
>>715658446Depends on the complexity of the mod. Some shit is as simple as modifying an xml file. Something more involved like Combat Extended is more involved, and I doubt AI could do it alone.
>>715658209i dunno that i'd say it takes a few years to learn how to do basic stuff like removing features in a rimworld mod, anon. maybe a few weeks. Plus, teaching yourself skills is useful, you should learn to do that.
>>715658668Additionally, knowing how to read code makes vibe coding significantly easier. It's still a worthwhile skill.
>>715658446sometimes it's just updating the ver # and then mass-replacing outdated operators or similar. Sometimes it means entirely rewriting systems because the update fundamentally broke the way it was coded.
>>715658521What's it like being a testiclops? Do you notice it daily?
>>715643353just load a save file
you can't
what a shit game
I would like to remind everyone interested in this game to never, ever, look for the Rimworld general thread on /vg/.
>>715659208It's ok apart from vanillacucks tho
>>715659208I imagine it's just a bunch of degenerate coomers ERPing through rjw
>>715659208Feels bad man. I just wanted to discuss the game and the general is like 3 retards circle jerking their shitty porn modded versions. Didn't even post, just closed the tab in disgust.
>>715655341Uncheck the middle box. They're set to use it recreationally.
>>715659208I'm gonna do it. I'm going in
>>715659412torture, murder good
sex bad
>>715659783oh son of a bitch. THANK YOU
>>715659876Sex good
Sex with children bad
>>715660049I don't think there's any of those posters in vg
What do you guys think of my Thrumbalo Mk.II? It's still WIP but I got most of the main proportions done!
>>715660049>Sex with children badnope. i like knocking up my 15 year old sex slaves
>>715659334you'd be correct
they also like to make their game look as abhorrent as possible for some reason
>>715660761He said children.
>>715659412>I just wanted to discuss the gameYou can.
/rwg/ is fine for Rimworld discussion, just don't be an autist about it and go chimping out about muh tranime.
>>715659208They're just pictures on your screen, low IQ moralist.
>>715661229god forbid you add some detail and and character to pawns
>>715661581yeah bro just spice up your game it looks so much better
>>715661708ok those rocks are pretty shit
>>715661708Are IEDs worth using with CE?
>>715661928yes, even in vanilla
make an entire minefield and half the time raiders will flee before even making it to your walls
>>715661708Not pictured: the sex dungeon where every character that is barely visible in their portrait is permanently locked in
>>715662892Which mod adds sex dungeons?
Asking for a friend.
>>715642857 (OP)Entering hour 20 of trying to recombine my modlist into something that can run. I currently have 200 mods, 15 of which are outdated and 5 of those make it so the dev menus donโt function and looking at bionic stat pages breaks the UI. I have deemed these acceptable compromises in order to get the game running.
>>715663264Are you high on yayo?
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For me it's hunter drones
>>715663503fuck I kinda want onslut in rimworld now
sell me this game?
I'm looking for a game that involves survival and strategy
>>715663325I wish. I finally have a modlist that โworksโ but has bits of weird things like the two I mentioned. Most of the time was spent figuring out weird incompatibilities brought on by 1.6. Shit like any of the alpha mods breaking map gen and alpha animals in particular causing every pawn both human and animal to have 2 of every body part.
Does the bag hygiene or atmoics mods work with odyssey?
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update when...
>>715663659This is why I don't touch my install for at least a month after new patch.
Too many random bugs.
Good luck figuring this shit out. I mean it.
Vanilla Expanded is good and I'm tired of pretending it's not.
>>715663842why don't you ask in the workshop thread, everyone love that
why is strive to survive so easy but the jump to blood and dust seems so difficult? maybes its just randy rng, i seem to always lose colonies on blood and dust
>>715642857 (OP)Is rimworld a roguelike or a colony sim?
>>715664687You can check the actual numerical differences between difficulties with the custom difficulty selection, the main thing is probably the raid point multiplier getting a 50% increase
>>715664556it's fine, honestly. There are/have been some bad practices from them in terms of performance but nothing i care that much about personally.
>>715664556Some of it is good, some of it garbage
I can never get enough grav panels. Just let me build a capital ship already.
>>715664687I jumped to Losing is fun and the mood management is my main problem early game.
Raids get bigger for sure but it's tantrum spirals that get me.
Normally it's 40c where I embarked but now there's a heatwave and it's 55c. What's this about digging into a mountain and how does it help regulate temperature?
>>715657423ChatGPT can only do basic things. You still need to tardwrangle, debug, and modify the code yourself.
>>715666601Your mountain base will be cooler if the temperature outside is higher than 15ยฐC, otherwise it doesn't change anything.
You can enable temperature overlay to see the gradient. Also double walls isolate better.
>>715663553You sold yourself because that's what it is.
>>715667371>You still need to tardwrangle, debug, and modify the code yourself.so it's like working with pajeets for lower cost?
>>715666064Grow some smoke leaf
>some mod changed power armor recipe to require devilstrand
epic
>>715648667https://youtu.be/HV2UoWhV7qs?si=2yGr40iQ6I7CzDZo
>>715663503My favorite Starsector ship! Having the most fun with Rimworld in years recreating it with the new DLC. Overall pretty great addition, though not SOS2 levels of fun, it's a pretty welcome addition to vanilla.
Wish I didn't take Tunneler today, was a bad decision so far for just saving 2900 watts... This concludes my 4chan vlog, have a good evening!
>>715667639Smoke leaf is kinda ass. I only use it as last resort because stoned pawns aren't as effective in combat. Beer and Psychite tea are better and Randy loves to give me Ambrosia all the time so that as well.
But it won't help if you kill 200 raiders and 10 of them were family members of your pawns and then psychic drone drops.
Sometimes sleep caskets are the best option.
Deathresting is also good way if I have vampires also good for getting rid of withdrawal.
>>715664561mod author says to check their d*scord
>>715667668CE does that for sure, I don't know about other mods.
Guess I'll take sleeping sickness a little more seriously next time even though it's SUPPOSEDLY not as deadly as some other diseases and I literally never have any trouble with ANY of the other diseases hahahahahaha
>>715658125This literally doesn't work btw
I dont like raids being tied to wealth its gay and retarded
you get punished for success
>>715669574how unfortunate, don't they know they're speaking to a genuine internet loner? a real mysterious, anti-social social club type 4chan kid?
>>715671643>you get punished for successwait until you learn about adaptation mechanic
>>715671745I know, it's appalling behaviour on their part.
>>715671881Stay proud of who you are, Anon.
>>715658274what did you patch
>>715654835>LET>THEM>COME
>>715642976Same. Shit sucks.
>>715644396Very comfy but also it's gonna burn down.
>>715671643unfair raids HATE this one easy trick!!!
Stop playing on Cassandra Classic
so did all of the modders get raptured during 1.5 or something?
waiting for mods to get updated wasn't this unbearably slow with all of the other recent version changes
>>715642857 (OP)>mfw remembering how shit vanilla turrets are
>>715676749I have a mere 115 mods that haven't been updated.
They'll all b upgraded for 1.6 in a day or two.
I'm sure.
>>715676749They do it for free. Cut them some slack, or do it yourself.
Fuck your warfare I want to see space grannys!
Can I dig trenches in rimworld and set up barbed wire
I'm waiting for Combat Extended to update still, then I'm going to be playing Super Robot Wars Y instead. So I haven't actually bought Odyssey yet. I'm really excited for the biome changes and stuff though. Got some neat ideas floating around in my head.
Is Combat Extended the only good combat mod
>>715678890just play on dev branch
>>715679110Nah I'll just wait and let my wallet rest for a bit
>>715676749The pick up and haul guy literally died, yeah.
>>715678974Melee Weapons: Speed and Damage
Melee Animations
I've heard nice things about Yayo and Vanilla Combat Reloaded but they aren't nearly as popular as Combat Extended is.
>>715659116I always play on commitment
In spite of the bullshit I always feel like it's usually my own fault when I eat shit and frankly trying to recover from the ashes is often more fun than anything
>>715642857 (OP)buy an ad, Tynan.
>>715680086PUaH is forked, don't worry
>>715648667https://www.youtube.com/watch?v=CpiP_jN1Pv4
>>715650830>T. John Rimjob
Look out! Climate change is coming
this game is unplayable without run and gun so i'm waiting
>>715681230does Ren get to sleep with all those furries?
Is Randy actually better than Cassandra or is it just a meme
>>715682179No he's very loyal to his wife
>>715682487He is better. Cass ramps up the difficulty consistently. Randy just throws random shit at you and it feels more natural and fair.
>>715682487he's just less predictable.
>>715682487randy is the only truly procedurally generated story teller.
>Wandering vagrants show up to my doorstep asking for a place to stay for a week
>Offer to clean and haul for nutrient paste so what the hell, might as well let them stay
>One of them is this old as fuck colonist with dementia and multiple drug addictions
>Has a meltdown because I didn't have enough speed for her to feed her junkie ass
>Becomes brain damaged after the fact and can't get out of bed, barely concious
>"Well uh thanks for hosting us we're off, bye"
>Leaves this bitch behind for me to feed her catatonic ass like I'm some kind of retirement home
>Get mad at me when I euthanise her because all she's doing is leeching my food
Fucking assholes...
>>715679341o7
his mom/dad actually responded on the comments section of his workshop mod and that sparked a fuck load of people messaging his parents lol. rip
>>715668104I never did a toxic wasteland colony. Any tips?
>>715642857 (OP)I've always wanted to make a Rimworld colony that looks like an actual fucking TOWN instead of some kind of survival commune. But it's so fucking hard to justify that when the world is so hostile and unforgiving.
I suppose I could always turn the difficulty down, but I always feel like I'm running a scam when I do that.
>>715683414Step 1. Don't
Step 2. See 1.
>>715684347Easy to do when you wall the base.
>>715684769My point is that it's just fundamentally inefficient. The amount of floor space for every to get their own house and AC, for example. Rimworld and Dwarf Fortress are very communist games. It never makes any actual sense to give people their own nice shit. I think that quality of housing should be a much larger concern so that the ideal base isn't built like it's an antarctic research facility every time.
>>715642857 (OP)Oh man, you have to try the Uma Musume gameโitโs this insanely polished mobile title where you raise these horse girls (yes, thatโs right) into elite racing idols. The training system is super strategic, and you form deep emotional bonds with your characters as you guide them to stardomโand like, the drama? It hits. Like that one arc where Oguri Capโs career is on the line and sheโs recovering from injury, and her whole comeback hinges on that one final race in the snow at Nakayama. I swear, the way she pushes through the pain and winsโI was in tears. The pacing, the inner monologues, even the gritty rivalry with Mihono Bourbon... top-tier writing.
>>715682938Should have left her to the bugs.
>>715685105kill yourself gachanigger
>>715681230show colony and modlist
this is a threat
>>715654940I saw a few mods that add LoboCorp entities to the game, I always wondered if they were worth trying.
>>715657097You mean Army of Fetid Corpses? That author makes some cool mods but the thing is they all have retarded difficulty and are about as bad if not worse than VOID is. He has another cool mod called Kraltech Industries, it has stupid shit like an extreme heat wave event that increases temperature above 300 degrees and vaporizes everything that's not under a roof.
>>715685260I wish these clothes had a sized apparel patch
what are the essential mods
Combat Extended is a given, what else
>>715654940the problem with anomaly is that the most interesting part of entities comes from discovering how they work
once you've seen an entities once though it loses all of it's mystique and just becomes another enemy, minor annoyance, or free tool
>>715686865All cure and victory conditions for each anomaly should reset or evolve every few years, or on a new game
>>715686796dubs bad hygiene
>>715686796>ce>look inside>impossibly powerful killboxes and fortifications to deal with any size of raid so its just a cheat with extra steps, kind of lame
>>715687035Since combat is better you dont need killboxes. They are only necessary in vanilla
>>715686796For me it was always
>the mod that gives individual body parts their own health and therefore things like cloth gloves+armored gloves together give more armor to the fingerspros, makes clothing and armor much more important.
Not just for combat, but for roleplay
>if you don't have gloves on in winter, fingers will freeze>if you don't have fire retardant clothing, fingers will burn if dealing with firethis is relevant to all body parts fyi
cons, if you're not min-maxing this, it's basically the worst case scenario if you get injured.
a single injury will
>cripple your ability to walk>cripple your ability to use anything with that hand>land your character in much longer healing periodsalongside that the additional pharmacy/medical mods. cause guaranteed you're going to lose body parts. So being able to augment the body is important.
haven't played in years fyi, just my favorite mods.
>>715687174>combat is le all better now>*gets headshot from across the map by a 1 shooting skill drug addicted raider with an lmg* >waoW!!!
Just beat it, the ending is meh. Kinda wish I made a mechinator beforehand so I could go destroy mechs forever route and just make a flying burn box for the rest of the run. It definitely has a lot more content than anything besides maybe biotech, still wish they could have figured out a way for space combat even if it were to be a janky version of boarding each others ships mid flight.
I also went far to long not realizing you could rotate your ship prior to landing
>>715667680based teetotaler player
>>715687035Combat Extended trivializes tribals but super buffs Insects and especially Mechanoids. A Centipede is game breaking if you don't have the proper counters.
>Actually playing Dwarf Fortress for babies
>"MUH NO GRAPHIC-"
Not an excuse anymore, lil zoom.
>>715642857 (OP)I haven't played Rimworld in a few years, is there a popular modlist I can jump straight into? I want to play some Rimworld, I just don't want to sit around tweaking shit for days.
>>715653919>Recommend me X>Noooo not like thatFaggot
benis
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>>715687603What a weird shaped cock
>>715684347>>715685084I had similar complaints, things worth trying:
1) You don't have to go all or nothing, you can have separate buildings without giving everybody an individual house, and sometimes it's even useful
Nice temperatures are mandatory for your sleeping quarters, but your dining room and rec areas only need to be mildly climate controlled, and separate buildings lets you expand more gracefully
Personally I find organic building spread offends my autism less than twisting hallways, and if you really want the security you, external walls are a valid solution that can also be aesthetically pleasing
2) If you find yourself always building identical looking structures, you might want to experiment with alternative room designs
I personally have a very generic freezer/kitchen/butcher setup that I overuse, so sometimes I just say fuck it and experiment with a new layout
3) Consider a change of perception - The difference between a commie block and a cozy fortress can be remarkably subtle
Also you might be surprised at how much nicer things feel when you do something as simple as removing the roof on a major hallway (although you may have to tentatively roof it up if a toxic spread starts)
>>715685105You have twenty seven seconds to list an indie game thread that you wouldn't call "shilled"
Except you can't think of one because you're an gargantuan faggot drowning in your own piss
>>715687996turns out people actually want to have fun with a video game, not be tortured by it
>>715687996>it is only possible to like one game ever
>>715688083I use pic related, all are updated. Mad skills, map wide trade beacon and call orbit ships are essentially cheat ones, but with the new DLC you can call trade ships at the cost of rep so now thats replaceable easily. Mad skills I use just because I hate skill degradation.
>>715687996Dwarf fortress is a much easier game, its only "difficulty" comes from shit UI.
Pic related is when your average DF fanboy brags about playing DF.
Which of the official expansions should I pirate for a long ass modded game with Odyssey? I only played the first two. Do you guys just enable all of them, or dislike some and stopped playing with them?
Royalty: it's an annoying chore, but it gives such nice stuff. Free fodders when assaulting mech bases, etc. I usually keep it on, though it annoys me a bit.
Ideology: I don't really make thematic colonies that much. It feels like it does nothing for my playstyle. I just like my vanilla colony of dudes.
Biotech: haven't played it yet, but looks like harmless to enable, just gives more stuff.
Anomaly: haven't played. this one looks like something you would only use for meme playthroughs.
>using wood or stone in your spaceship
disgusting
>>715644396>one giant wooden box full of electronics and a sunlampYeah, youโre burning to death. This has to take the cake for the noobiest base Iโve seen in 2025. One zzzt or raider is gonna turn that shit into an oven
>>715688662I like Dwarf Fortress, but you're both right/wrong.
Dwarf Fortress is vastly shittier as a game, but it's a lot better as a sandbox simulation. In Dwarf Fortress the only real way to fail is to have purposeful weaknesses built into your fort on a structural level, IE, not having a drawbridge despite that installing one is fucking easy. You can straight up ignore most of the dangers if you're even slightly proactive.
In Rimworld it's possible to get an immortal supercolony too, but it's a lot harder and takes actual effort and gamesense. The difference is, in Rimworld there's a much harder time customizing the experience to your liking in a roleplay sense. Since you have more legitimate shit to worry about, you need to make more legitmate concessions like always building an autism fort in the mountains or on the coast, shit like that.
>>715687603Odyssey literally has less content than Ideology in terms of replayability
>>715642976Only thing I'm still waiting for is DMS
>come to a comfy rimworld thread
>dwarf fortress faggots spamming in replies
i just want to post my fucking gravship, why do you faggots keep coming in these threads?
>>715688412Thanks chatgpt
>>715688676Anomaly is fun blind your first time, but essentially useless for odyssey and potentially detrimental because a horde of shamblers can show up and wreck your ship to pieces fast.
Biotech is extremely compatible, vampires do very well in space with how hard it is to catch on fire
>>715689141Because this is /v/. If there's another game similar to the one you like, then you need to autistically screech about it.
You will see Rimfags having melties in DF breads too.
A bunch of retards who never grew out of console wars.
>>715656275i hate posts like these man.
fucking buy the game, play it for two hours and a half, then refund it if you don't like it. why the fuck do you need to be spoonfeeded? you can google 100's of youtube reviews too and gauge whether you like it or not.
>>715689271>DF breadsthere has literally been 0 dwarf fortress threads until rimworld threads came up.
its exactly like how theres no CDDA threads until zomboid threads pop up. its more like 3 retards sperging on their obsure games when a more popular game is being discussed.
>>715689348The last time I saw active DF threads was when it was released on steam. But in there, was severe console war autism too.
>>715688991Neo Aztecs would like to know your location.
>>715688398>those hydroponics layoutssoulless.
but i like your assymetrical ship design, my OCD could never.
>>715689149When I was writing it I kept having this nagging feeling that I was talking like an AI
Glad it wasn't just my imagination but holy fuck I hate that it's something I have to be aware of
>>715644396i love building bases like this out of a ton of wood but your guys better all have the firefoam breath gene lol
>RNG sent me a 6 year old highmate
>>715689434nta but the trick to enjoying asymmetry is to make it look deliberate
it's a kind of uncanny valley thing where if you're too close to symmetrical without actually being symmetrical it'll bother you more than something that's overtly lopsided
>>715689762Honestly I find fire is an overrated threat
Unless you're dealing with a drought the rain tends to extinguish things before they do too much damage
>>715689971Dry thunderstorms are annoying.
>>715690059Even dry thunderstorms tend to be followed by rain
>>715648667Nice cock, bro
I've heard you can't chain gravship extenders so there's a hard limit on the length/width of your ship, is this true
>>715690216Yes. There's also mods that increase it.
>>715689971depends on what map size you play, if you play on a larger map it's very likely lightning will be further, but if you're on a small and especially mountainy map most of it's gonna be right on your ass and under the roof where rain won't put it out
if you get it early it's fine but if half your guys are hospitalized with AIDS or some shit when it happens it's nasty
>>715685883I got really fucked by one of those since the mysterious stranger event got compounded with Nothing There. NT is a night mare to beat as-is, but but the guy had Death Refusal so every time he died a new NT spawned until I had 5 of the fuckers deleting the colony.
Even my hyper-optimized melee psycaster couldn't do shit against more than one and setting off an orbital strike under his feet only downed one NT. I summoned help from 5 factions then and they all got slaughtered too.
So those of you who have played Odyssey, is the spaceship like a small mobile base for a few of your colonists to travel around and eventually return home to restock, craft, etc, or can you just pack up the entire colony and make a fully self sustaining flying city?
>>715648667>one turret blows up>front half of the ship immediately detonates and falls off
>>715690521How about you look through the images in this thread?
>recluse
>rapist
>mad scientist
game time
>>715690521it destroys the tile it takes off from, you can deploy an expensive(5 adv compies) structure to protect a map from this effect, but the idea is that the ship IS your base. it's a little cramped but you can live entirely off of it, jumping from tile to tile(and when you're ready you can eventually live on an asteroid or space station, you do still seems to get raids rarely, all i saw was a "raid" of 3 scythers that got owned instantly, this was on losing is fun difficulty with insane value colonists)
>>715690591Do you start getting normal raids again if you go back to the planet and land there?
>>715690643yes, I was on randy so it's not like I can attest to the pacing perfectly but they seemed to be completely normal planetside and only one small one in orbit. the description for those orbital traders does say they like to stay "safe" in orbit which implies it might be safer from threats like that in exchange for being so hard to thrive in.
Anyone know harmony patching?
>ror in static constructor of rjwpe.BrothelColony.Initializer: System.TypeInitializationException: The type initializer for 'rjwpe.BrothelColony.Initializer' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void rjwpe.BrothelColony.Patches.WhoringBasePatch::DefsLoaded()
What's the alternative to DefsLoaded()
I'm also using DnSpy to edit the mod assembly
>>715647103>big outer wall several tiles thick with a big moat around it
>>715679341rip o7
goat that did what retard dev cant
>raid
I leave
>psychic drone
I leave
>toxic fallout
I simply leave
Being a gravship chad is the best.
>>715691374How do I into enough fuel to do this?
>>715691532You don't need that much fuel to hop a tile or two away. Good piloting skill means you only have to wait a day or less to jump again, which means you can just dodge all the bullshit the game throws at you regularly.
>>715691532Since you're just hopping from tile to tile, there's little reason to not just genocide every map of its wood, animals, herbs, and iron.
>>715691532Hey King, just land in a forest and deforest the entire area around your ship, make a refinery on your ship and turn lumber into Chemfuel.
>>715651786I'm rich so it's just more convenient to swipe, must suck to be a poorfag that has to wait for torrents
>>715659876this but unironically
>>715648667Behold the flying palace.
>>715682487Cassandra is survival horror
>>715689434Thanks, I feel like I've gotten worse over the years
>>715682487Cassandra is predictable, with this new DLC you could easily skill all her raids by just flying off whenever she activates something. Randy might spawn a horde of shamblers on your ass as soon as you land somewhere
>>715642857 (OP)Awful. Building in space has me jewing for gravtiles and wondering if it'd be easier to make a normal base and just use the ship for distant raiding.
>want to build cool space ship floors
>but it will increase wealth and raid size will just increase
I love odessy for letting me live out my fantasy of being xcom-style alien invaders that just drop a UFO somewhere and murder people for fun. surrounding your gravship with turrets and landing it really close to enemies is really REALLY funny.
>>715692572just fly away, bro
>>715685260Uwaa, how sugoi kawaiiii~ Looks just like my favorite anime~
>>715693170nta but
....which is?
Can you shartreens newniggers go back?
>>715684347Drop in some mountains and find a cul de sac in the map that's easy to defend. Pick a large map size if you want you can turtle in your city and have crops and pens on the outside. It's easy mode.
>>715682938I have a wandering vagrant in my jail. She strolled up a few days ago and wanted to join; only health issue visible is 4 uses of Death Refusal. I immediately did exploratory surgery and found her mind is crumbling, so I plopped her in jail and will starve her to death(s) and see what happens.
>>715647276If you have the Biotech DLC, your colonists can have children.
halp why isn't the caravan taking into consideration the pemmican I'm packing on my "days of food" meter? it's just one person
>>715694247nevermind I fixed it myself. I had unticked pemmican from the food policy so they wouldn't eat it
>>715652217What a highly schizophrenic individual.
Please DON'T DO THIS GREGORY I BEG YOU
Can't get peace around here
>>715692572>200 tribals from the cumnigger tribe are attacking!>They will prepare for a while then attack>Do a 360>Fly away
>>715642857 (OP)Why no diagonal walls on ground
>>715693056>just remove storytellers and half of game's mechanicsHate this dlc so much
>>715694628I need more mechamusume mods
>>715691957>Butcher table in the same room as the stove
>>715696174>hauling meat from one room to another
>>715696446The butcher table has an inherent -15 Cleanliness.
Love this little nigga like you wouldn't believe.
>>715696491non-issue after the early game
>>715696850Wrong, there's always a chance of food poisoning even with a 20 skill chef and the butcher table makes the issue even worse.
aews
md5: ffa6402486348bd56ea306cb0d0fbc40
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>>715648667this was before it got bloated
>anomaly bad because muh replayability
neets who spend over 1000 hours playing the same game over and over again shouldn't be allowed to have opinions or complain about "replayability"
anamoly was by far the most fun I had playing rimworld, and much better than odysey which was very lackluster.
aews
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>>715648667How it started, and how it is now. honestly a good excersize in using space efficiently
>>715697261I haven't played it yet, but why aren't you people using power cells? If I wanted to save space those would be my go-to and this looks like end-game stuff so you should have had access to a few of them at least
>>715696948*sets food poison chance to 0% in storyteller settings*
what now bitch?
He's gonna cry about "You did not beat the game" or some shit
>>715697504ive not had that many mech clusters, otherwise i would have more
>>715697438Haven't brought Odyssey yet, why do you think this DLc is lack luster?
>>715697978It's half assed. Takes concepts from mods, guts them and implements them half way. Armor racks? No storage configurations, no loadouts, just a fancy place to hold 2 items in one cell. A glorified SHELF.
Space ships? A mobile base without any unique events. No enemy space ships, no friendly space ships, literally nothing new. Just fly away any time a threat spawns. NO orbiting mechanics. NO flying into empty space, it has to be a selected tile with shit on it. Space raids are retarded and suicide after a few days because enemies cant 'walk' off into space when fleeing. So they just afk in your base and dig at wall until they die of malnutrition and cannibalism.Did I mention there are no enemy gravships? They just magically drop pod onto your asteroid base.
Many more issues...
>>715698235What about the main odyssey quest? It seems to be a series of kill X quests that don't care about your ship.
How can I get the game to auto-forbid every shitty weapon the enemies drop? I dont want my pawns hauling Greatbow(normal) back to base wtf
Allow tool aint helping, I have to manually select everything on map and forbid it
>>715698235>no enemy gravshipswait what? I saw people with guns on their ships so I assumed there would be naval battles.
>>715698552Deselect them from all your storage areas so there's nowhere to haul them to. And drugs and corpses and tainted shit while you're at it
>>715697172>neets who spend over 1000 hours playing the same game over and over again shouldn't be allowed to have opinions or complain about "replayability"I don't understand this logic. If game is good you would play 1000, 10000 hours. See chess, poker etc.
If you play games to waste your time and consume next product I don't think you can even talk about replayability or game mechanics. Or should post here at all.
I tried Rimworld before, and didn't know what to make of it and deleted it, should I give it another go?
>>715697646*rapes your food while your cook is forced to watch* oh no no no
>>715699283also, what DLC should I get starting out, and how much longer do you think the game will be supported?
>>715699340Start without DLC. It's one of those games that throws all the DLC shit in your face you when you start a new game, it will probably be overwhelming.
>>715698235Gravship is more like caravan than functional space ship.
>>715698552>How can I get the game to auto-forbid every shitty weapon the enemies drop? That's how it works in vanilla.
>>715699296>The 'food' in question
>>715698653Those guns are for landing in front of enemy bases and instantly obliterating them
>>715703895>no facial animations for the bunabsolutely wasted. mongrel.
>>715703895this and minecraft porn will be two things i'll never quite understand
>>715691532>land>deforest>kill all wildlife>head to space>loot all the packaged survival meals and components>refine/cook>raid againalternatively attack logging camps and farmers for their materials
How big can the asteroid maps be?
>>715642857 (OP)I just beat the game a couple weeks ago so I'm not playing Odyssey
>>715648667currently it's a total mess because I never find enough of these damn panels
>>715697438RNG gonna RNG baby
I haven't played rimworld since base game.
Which ones of the DLCs should I get, or should I just get the latest one?
>>715706812Biotech and Odyssey are good
Ideology and Royalty are meh
Anomaly if you are REALLY into Lovecraft/cosmic horror.
>>715706812Royalty is a time waster
Ideology is just for making your pawns all love being naked cannibals or whatever
Biotech is decent, genetic rim copy
Anomaly is divisive, can't decide if it wants to copy the cult mod or the scp mod
Odyssey is ok, SoS copy
>>715706812Odyssey = Biotech > Ideology >>>> Royalty > Anomaly
>>715676749I'm still here. I can't get one of my mods to work on 1.6, though, and I can't figure out why.
>>715708817oops sorry my reply missed
>>715708850https://steamcommunity.com/sharedfiles/filedetails/?id=3323282298
>>715708880That's pretty neat.
Adding to my mod list in case you ever manage to make it work.
>>715708880>No source, only assembliesPost code, maybe us random anons can help.
file
md5: 205f3b1baebc2d75dd58daf177262a1f
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>get urge to play rimworld
>there's been an update
>mods broke, have to check which ones are abandoned, which have continued under a different name and which still work
>see other mods which have been made in the meantime which might be cool, download them
>wait 45 minutes for the game to load
>something's fucked up the game, doesn't load properly
>reorder mods and try again
>still there
>lose urge to play rimworld by the time it's fixed
>>715709527just rollback to the last patch in the steam options, retard
>>715709513My apologies, I only checked the actual files.
>>715694447>What a highly schizophrenic individual.Said the newfag
>>715709398That mod is a dependency for my first mod, which I had to fix for 1.5, and I decided to move that code into a separate mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2996910118
>>715695772I like that particular mix of mechanics and don't appreciate what came after, like animal pens or barrels for mortars. Also mods compatibility. I like a bunch that never got an update after 1.2
>>715710083Why do you not like animal pens? I played 1.2 and I didn't like walling animals in. I understand why someone wouldn't like the artillery, but not wanting animal pens is incomprehensible to me.
>>715668104Why does this DLC look like it does ship construction and gameplay worse than SoS2 did?
>>715710195i dont like them either
>>715710195Zoning animals works well for me, especially in case of events like Toxic Fallout. Building pens, especially as a full-on mechanic, is just not for me
>>715710195It annoys me you can't just let them graze and now they need massive fenced off area, plus wild animals completely ignore fences so it can't be used to keep them away from crops
>>715710927Okay, that's reasonable. Being able to designate a pasture area for animals that would need maintenance to keep the animals in (perhaps with the help of a dog) would be nice.
>>715711058It bugs me the moment there's a single tile break in a fence (which have abysmally low hp) every animal immediately stops what it's doing and breaks into a dead sprint for the map edge. Real animal might not notice a gap in a fence for days because they're dumb grazing machines.
>>715711230>every animal immediately stops what it's doing and breaks into a dead sprint for the map edgeThey don't. The game freaks out and spams warnings, but it takes a long time for them to flee. I just ignore those entirely now. The auto-cull feature is good. Any bit of automation is welcome.
>>715679341>check workshop comments>150 fucking pages of "o7"damn, RIP
>buy DLC
>play with tech limiter (Rimworld Westernization Project and Steam World) anyway and never touch the ship
PLEASED TO MEET YOU
HOPE YOU GUESS MY NAME
>buy DLC
stopped reading there
I desperately need some components. Do random "camp" tiles not spawn with mineable resources like compacted machinery?
>>715712742they can spawn on random tiles
when you get a fab bench you can just make your own
>>715712796>they can spawn on random tilesguess I'll just keep moving around my base until I run out of food, then
>>715648667>>715648667wait you can just smash storage up against itself and its fine? same with hydroponics?
i always made lanes......fuck..
>>715712851Make a caravan and buy them from your neighbors.
>>715712918>i always made lanesThat is sovlfvl
Don't change your ways
white
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>>715713268brownoid anon...
>>715713480are you using incandescent bulbs from the 80s or something
So is Odyssey worth it?
I never messed with Anomaly either but I know the endgame doesn't actually end the game, so I might go for it this time.
>>715713538If you can't that the lights are dimmed in the first image, you might be brown
>>715713619your second """white""" image is orange as fuck, rajesh
>>715713614Gravship is a fun way to play the game
>>715713731>indians are orangeoh shit, Trumpbros?
>>715713731Anon, you are coping at this point. The only brown thing about that anon is that he is using incandescent lamps, which probably means that he is a third worlder.
>>715713268>>715713480Does your phone not have a flashlight? what's with that fuckass lighting.
How do I resist the urge to alt-f4 after getting wiped in commitment mode, bros? I don't want to build the ship over again after all of the quests grinding for panels. I wouldn't mind starting over if I could create the materials easier
>>715714007third worlders are all brownoids or worse
>>715714062>third worlders are all brownoidsEastern Europe?
>>715714042Maybe you shouldn't play on commitment mode.
>>715714042just don't play on commitment mode if you don't want to commit
Unnatural healing is so funny man.
>Ohh, I have brain canc-
no you don't
>I'm dying from a lethal infec-
no you aren't
>i lost an arm in battle, i ca-
here's a new one quit bitching
>>715713614Anomaly gives you a choice to keep playing with your new superpowers, a shit ton of shards to make immortal ghouls, and whatever else you got from the campagin. At that point the end game is trivial so there's not much point to it but the same could be said for all other DLCs IIRC.
>>715714042Stop playing commitment mode. The RNG and slow-ass building/research gameplay is not for it. This is not a roguelike you can just jump back into.
>>715714130I usually play commitment when I play normally but getting the materials for the ship is such a pain in the ass.
>>715714290managing that many colonists looks miserable
>>715714573Managing as in...? They pretty much just live by themselves.
>>715714290I wish that you could take geothermal power generators into the air with you and then just land on the nodes. I don't want to build that shit over and over
>>715714124eastern europe is literally classified as the 2nd world, thats the literal definiton, jeet. Also I earn 100k euro a year and my brother earns 70k euro a year. Apartments in Prague cost 1-2 million euro. 3rd world my ass, retard
>>715714862On that note, man-populated orbital stations have a special oxygen generator in every room that also produces 3200 power for free. Yes, there are 20+ of them on a station and you can just use them.
pic unrelated
>>715687996rimworld is way better than dwarf fortress because the simulation is more complete. for example, animals can't starve in df. if you lock someone's pet in a 1x1 cell, it won't starve to death. pets just eat food cosmetically, they dont actually need it to live.
>>715714656combat, any event that requires you to micromanage
>>715715129I put them in a line in a favorable location and just mow down enemies that stream in. For overwhelming melee forces I have two melee fighters who make the attackers chase them for a bit if that's needed. On pic you see a bunch of walls, and I built that to defend from 50+ guys with sniper rifles. So generally I don't micromanage.
>randy random
>losing is fun
>starting with one overpowered colonist but he can't do research
>has to wait until someone is recruited
>naked brutality
it's gaming time
>>715648667Iโm picturing myself cradling a Rimworld as a giant woman as that ship flies up my ass and colonized my hole.
is there a way to designate a zone for harvesting wild plants such as berries and agave automatically when they're 100% grown without the plants dude cutting the plants and planting something else?
Fishing is cool for finding rare items but it kinda sucks ass for food. It's so much faster just to hunt and move on to a new map.
>>715716867You can disable planting for the zone... Although I'm not sure if the colonists will harvest then. You can build a huge pen and setup auto-cut plants in it.
I haven't played the game since A16, or B17, right when he went from alphas to two "betas" to then release.
How is the game a decade later?
>>715715059I didn't realize they did at first until I started preparing a defensive line and all my turrets were active before the power line from the ship was ready
>>715717205It's gotten a lot more stuff...
when you get the gravship core thingy do you HAVE to build your colony around/inside it or can you just have it on the side without abandoning your place?
Is there a way to use the Bloat Expanded mods without bloating the fuck out of the game? A submod that trims 50% of the superfluous shit or will the fat fuck seethe at you for sullying them?
>>715717456fork the mod and take out the stuff you don't like
>>715717431You can build your ship outside of your colony, and if you want to start using it, you can save your colony from being torched by constructing a 250 plasteel building.
>>715717509>>715717456Don't even have to fork, there are mods that offer UI to disable anything you like.
>>715717431You can just have the core sitting there as long as you want.
Actually launching the gravship, however, destroys the tile you are on unless you build and anchor which costs 5 advanced components and 300 plasteel.
One of the better ve mods.
>>715717205There is more content and QoL features.
>>715717878Catering to your people's individual food needs sounds very annoying.
>>715717978Sounds like a great autism simulation
>>715717978You don't specifically cater to their tastes, you just gotta provide variety in meals, so that you're rewarded for feeding your people more than just simple meals made out of rice.
How do I deal with painsphere?
Landing animation.
>>715718205Wait for a raid and send it into them.
>>715644396how does a single chemfuel generator power all that?
Bad People mod to let your colonists turn into depraved people. That's the way.
>>715718205If Vinny could deal with it, then so can you. Just send it at something and then move your people to the other side of the map. It should eventually either leave or die from combat damage.
>>715718320Probably has a geothermal generator too
>>715718451>>715718281Im doing that but I want it to leave forever.
I tried destroying it with 8 pawns with autopistols lol lmao
>>715654417>visible conduits
>>715718693what am I, made of steel?
>>715718847honestly beyond the aesthetic reason making them immune to theft and fire damage is worth the extra steel
>>715718205Throw it a big mech cluster, Imperial tax collectors or whatever. I only did it once and it got rekt.
>>715719075>immune to theftwtf there are polish people in the rim?
>>715719075conduits can be stolen?
I don't think I've ever seen that
>>715654417>playing gravship garbageI refuse that faggot shit too.
>whoah so cool!nigger, fix the requirement on real difficulties to cheese with killboxes and trap hallways. I never get to finish because killing 200 tribals with my 12 pawns is impossible without it.
>>715654940>still no mod that makes the eternal darkness creatures actually attack wildlife and neutral-hostile pawns instead of just youlife is sour
If you're going to play with the starship, set Anomaly mode to Ambient Horror, so that the damn monolith is not required for literally everything. Fucking faggots.
>>715719845or just disable anomaly because it's shit
hello I hate shamblers that is all thank you
>>715719910So of the anomaly's shit is extremely overpowered. Like chronopathy ritual.
>>715719683>>715719421yes but they are worth very little so it's pretty unlikely for raiders to target them to steal, but they will break them too if they can get to them. I basically never have above ground conduits, but I also have reliable ways to get infinite (slowly) steel with some mods
>>715719979If you have shards you have no right to complain. Just make more ghouls.
bros I'm fucking stuck
>no components
>no neighbors
>I've scouted all tiles next to my colony, all mountainous/caves but no compacted machinery
>turns out tiles have a 30 day cooldown to randomize a map on them
>my shit keeps breaking down but I have no components to fix them with so I can't continue research
>>715642857 (OP)I'm not playing twenty dollars for a mod.
>>715720703>no neighborstime to move
Here's my ship.
Now can we have the game play more like FTL?
>>715720820>no components to build launchersI'm not moving around in those slow-ass caravans. Fuck that.
>>715720703Maps you camp on are guaranteed to have no mine-able resources. Make some packaged meals and trade. Components are in high supply in settlements and caravans.
>>715720846You could before Odyssey with the mod... And no, with just the DLC you can't because there's no space combat or even weapons.
>>715720920>plays high-tech version of Oregon Trail>refuses to form caravans
>>715721178>with just the DLC you can't because there's no space combat or even weapons.Really? I had assumed that if they were doing this and charging for it, they'd do the mod but better.
>>715721398Many aspects of the DLC are better. SoS is designed for living in space (and does that better), Odyssey - for traveling around the globe (and it does that better) with some bonus stuff available in space.
file
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This 9 year old started binging on alchohol after reading a necronomicon. Her mother was an alcoholic too.
>>715671724>kill a raid of 200 tribals>all their rotting shit suddenly makes your wealth skyrocket>either burn everything or get forced to face a 500 tribals raid and have their rotting shit exponentially increase your wealth for no reason>can't even get rid of it by selling because no one gonna pay for the poop encrusted 5 durability left masterwork bows lying around
>>715724010If you get another raid before their corpses start rotting you are really fucked.
>>715724138t. never played with Randy
>>715721106>Maps you camp on are guaranteed to have no mine-able resourcesWhat the fuck? Why? How does the long range scanner work then just spawn a single patch of ore?
>>715712918i normally make lanes too but every tile counts on the ship so im forced to do it too
>>715724219It's just how it works. There is a mod that enables resource generation on camp maps, and also if you buy Odyssey(TM), tiles you land on become your new home rather than camps, and so they do have an abundance of resources - they'd have none if you went there with just caravan..
>>715724208I only play with Randy.
This is why I mentioned it, I often got multiple raids in quick succession.
Randy doesn't care if you are still tending your wounds and your base is burning.
>>715712918Takes time to climb the first shelf, but then colonist walks on top of them with normal speed.
>>715642857 (OP)I own all the DLCs yet I have never gotten an ending. I simply get burnt out once all the easily available components and everything slows the fuck down.
>>715724549shuttles alleviate that now that you don't have to pull out teeth via caravans
Do you need to start a game and get all the way through to building a ship to do the new dlc?
>>715724386What if I use the "settle" button instead of camp? How long does that tile remain "abandoned" before it despawns and I can roll a new map tile?
>>715724740I don't think tiles respawn ever. So it ewill be unavailable forever if you abandon the camp. As for the settle, I guess this should also spawn resources, but you'd need to abandon your original colony or enable the setting/cheat to have multiple colonies.
>>715724739You can start with ship already available, but that comes with a quest that makes robots hunt you. Or you can start normally and the grav core just lands in your colony in a few weeks.
>>715724725I am trying another play through and will do my best not to get burnt out this time. I strictly play commitment mode because I do treat this as a story telling game.
>>715719075Also if your entire base is hidden conduits it prevents Zzzt events
Anyone here use Dis*ord know if there's any word on the multiplayer mod being updated? Multiplayer+ships is pretty much the perfect combo, only thing that would work better would be if SoS2 was also updated and ran better/less conflicts now that space is vanilla
>>715725504>random-ass bullet pierces your 20 construction pawn's brain through marine helmetSTORY STATUS: [X] TOLD
nah fuck that what a waste of time
>>715725847the guy shooting had AP rounds bwo
it's the story
I'll get into it when the character editor or prepare carefully are good for 1.6
>>715725847Quick save/load after every unwanted outcome takes the challenge/fun out of the whole game. Being ridged in how you play creates a stale experience. Thats just me however. I do fear the bow users.
>>715726283Gonna snip your balls off for the story
>>715726846you have to down me during a raid first though
>>715726805https://steamcommunity.com/sharedfiles/filedetails/?id=3219801790
we use Pawn Editor now.
>prepare carefullyobsoleted since 1.2