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Thread 715664882

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Anonymous No.715664882 [Report] >>715665385 >>715665873 >>715665972 >>715666310 >>715666942 >>715667718 >>715667981 >>715668743 >>715668860
>Nightreign has already been forgotten
What went wrong?
Anonymous No.715665224 [Report]
Milk
Anonymous No.715665315 [Report] >>715668425
god i fucking love recluse
i wish duchess wasn't more fun to play
Anonymous No.715665385 [Report] >>715667981
>>715664882 (OP)
it takes a bit 2 long to reach the nightlords.
1 hour obligatory slot machine preptime for 4 minutes of cock and ball torture.
Also, they haven't dropped everdark libra

like
Anonymous No.715665873 [Report] >>715666314
>>715664882 (OP)
I haven't played it but surely it gets old fast fighting the same enemy camps and bosses every time to engage with the new ones.
Anonymous No.715665875 [Report]
>what went wrong

>terrible optimization
>can only use 3 relics despite clearly having space for 5
>relics you do have are arbitrarily color coded
>said relics are almost all useless except for the few that give character specific actions
>it’s a rogue-like but the islands it generates still feel like the same level over and over, defeating the entire appeal of the genre
>feels more rng than skill for the majority of the time
>launched with an abysmal lack of content and the only solution was temporarily available remixes of bosses any player would have already fought multiple times
>baffling solo or 3 player lobbies when duos is always the better choice
>no voice chat in a game that relies heavily on team coordination
>stupid Fortnite storm killing the sense of exploration

I liked the game, I played over 100 hours, but I knew from day one that it would have an extremely short shelf life, and this makes Duskbloods look like it’s gonna be even worse. From was clearly not prepared for what it takes to make this genre work
Anonymous No.715665972 [Report]
>>715664882 (OP)
No new content for at least two more weeks.
I'm already bored of the current bosses and classes.
Anonymous No.715666101 [Report]
>it’s a rogue-like but the islands it generates still feel like the same level over and over, defeating the entire appeal of the genre
This is the main blow against it. The actual randomization for map layout is incredibly limited, if you've been playing since launch you've almost definitely seen every possible POI arrangement that exists.

but also there's no new everdark for two weeks so there's not much incentive to play until then
Anonymous No.715666201 [Report]
As soon as I heard that I cant create my own character I lost interesr
Anonymous No.715666217 [Report]
ive done everything you can do in nightreign
still had the itch so i tried wilds. it was easy as fuck and i've done all the content within 55 hours.

now i dont know what to do. i'm looking at warframe right now, maybe.
Anonymous No.715666310 [Report]
>>715664882 (OP)
thin content, not much replay value, everyone been saying it day1
Anonymous No.715666314 [Report]
>>715665873
Thus but its two fold.
Normal From games feel endless replayable because of variety of options, builds, engaging gameplay, and very solid level design forcing you to get good at the design.

Rogue-likes feel endlessly replayable because the procedural generation keeps you guessing, you rarely encounter the same exact scenario twice, and they force you to get good at the mechanics rather than the design.

Nightreign meanwhile has none of what makes a From game engaging and none of what makes a rogue-like engaging. The procedural generation removes the expert level design and engaging exploration of a From game, but because From did design the stuff that gets generated, it lacks any of the random variables that makes a rogue-like engaging. You end up with a chore where nearly every run feels the same with mild differences and it feels less like your skill held you back and more like RNG did since sometimes you will only find trash items or get a random curse forcing you to go off course to resolve it.

It’s kind of baffling that it has nothing for souls fans to enjoy and nothing for rogue-like fans to enjoy. They took what should have been a home run concept and gave a game that nobody wanted
Anonymous No.715666942 [Report]
>>715664882 (OP)
I killed all 8 nightlords so I am taking a small break from the game. I might play some matches tomorrow to farm for some more relics.
Anonymous No.715667718 [Report]
>>715664882 (OP)
I really like Nightreign but it's hard for me to block off 45-60 minutes of time where I cannot leave the computer. I beat all the bosses save for Fulgor
Anonymous No.715667981 [Report]
>>715664882 (OP)
>>715665385
To me, it feels a bit like the game was designed for those speedrunning streamers in mind.
Anonymous No.715668023 [Report] >>715668117
asset flip game made on a $5 budget with LITERALLY no content
Anonymous No.715668117 [Report]
>>715668023
You bought it anyways.
Anonymous No.715668147 [Report] >>715668506
nightreign spoiled me for elden ring. i keep trying to climb walls and use spiritsprings on foot
Anonymous No.715668425 [Report] >>715669341
>>715665315
She's very fun to play
•Equip Magic+ and Crystallian Sorcery+ relics
•Prioritize Sorcery+ and Charged Sorcery+ passives
•Gamble on getting at least crystal burst to commit warcrimes
•Don't actually get it
•Spam whatever shitass spells/incants you got
•Accidentally use slowfuck cocktail when trying to replenish FP
•Eat shit
•Die
Anonymous No.715668506 [Report] >>715669571
>>715668147
Nightfarer port mods when?
Anonymous No.715668743 [Report]
>>715664882 (OP)
Too easy and light on content, 8 bosses is like a week or two of content for even the slowest and shittiest players and once you're done with those there's just the three hard mode bosses (on rotation, so there's forced waiting to do them all), a couple mostly boring costumes to collect and the god-awful relic system that no one wants to engage with beyond the bare minimum. Runs could also do to be more random, the few invasion events are all pretty bland (except sometimes Margit), the Shifting Earths are always the same so they're only interesting for one run each and there's just not enough camp types and variations.
Anonymous No.715668860 [Report]
>>715664882 (OP)
I've had my fun but I dont like the cycling content stuff. I want to just queue for every boss in the game and let the RNG surprise me. With how rigidly the seeds are tied to bosses, it was a retarded decision to release an Everdark boss for a week at a time. It makes you really, really feel how limited their seed system is.
Otherwise pretty fun game. I was really surprised I liked it as much as I did. Yes, it's an asset flip, but they clearly put some thinking into it.
Anonymous No.715669341 [Report]
>>715668425
Haven't had the luxury to stack effects like that after 170 hours, unfortunately.
Even if I like how Duchess plays more I've used Recluse at least 3x as much. There's a good deal more variance with spells than weapons, and cocktail's a neat mechanic. Also witch hat and fat chocolate tiddy.
Anonymous No.715669505 [Report]
Why did it not launch with Limgrave, Caelid, Liurnia, Mountaintop, and Farum base maps? The most it gets is a tiny piece of one of those plopped into the Limgrave base map.
Anonymous No.715669571 [Report]
>>715668506
there's a lot of them floating around in varying states of completion, i saw executor with a working katana parry mechanic. not sure how viable it is to add the sprinting and spiritspring jumping without torrent