Thread 715697918 - /v/ [Archived: 304 hours ago]

Anonymous
7/17/2025, 11:44:16 AM No.715697918
dfff09
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md5: 4c10801d18c2e7e7325dae3569f0c3bc🔍
>in 20 years we went from the single joystick Atari Pad to the standard PS2 Dualshock controller with 4 face buttons, dual analog, 2 triggers,2 bumpers and START/SELECT
>since 2000 the only thing that changed about controllers was the inclusion of a home button and a share button/screenshot button
is this really it? are we seriously just leaving innovation of controllers at the same point as when 3D games where still evolving?
Replies: >>715700948 >>715701385 >>715708201
Anonymous
7/17/2025, 11:48:40 AM No.715698112
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md5: 2dd5a029a81eb4d4568fb42d9be59940🔍
we actually got both back paddles and controllers with a touch pad/screen in the middle since then, they just didn't become industry standards
Replies: >>715698506 >>715700478 >>715700948
Anonymous
7/17/2025, 11:50:15 AM No.715698189
oh yeah, also gyro aiming, which I think is shit because I don't have steady hands.
but apparently it's like magic for the people it actually works for
Replies: >>715698506 >>715699430 >>715699572
Anonymous
7/17/2025, 11:56:45 AM No.715698506
>>715698112
it sucks that this is locked only to 200$ special editions
>>715698189
Gyro really is a godsend in closing that gap between mouse aim and analog aiming, i just wish Xbox would just adopt it so it becomes industry standard
Anonymous
7/17/2025, 12:15:43 PM No.715699430
>>715698189
what makes your hands any worse for gyro than it does for any other form of aiming?
Replies: >>715699563
Anonymous
7/17/2025, 12:18:41 PM No.715699563
>>715699430
Stick aiming is just way more stable. Gyro aiming is incredibly jittery and imprecise.
Don't know what to tell you.
Replies: >>715699606 >>715700135 >>715700948
Anonymous
7/17/2025, 12:18:50 PM No.715699572
>>715698189
Get fat and rest the controller on your gunt for stability.
Anonymous
7/17/2025, 12:19:34 PM No.715699606
>>715699563
I don't doubt it it just sounds like if you'd have issues with one you'd have issues with the other too, I guess your fingers aren't that jittery
Replies: >>715699743 >>715700135
Anonymous
7/17/2025, 12:22:50 PM No.715699743
>>715699606
it's probably because you can take your finger off the joystick then your aim stays where you left it, but if you take your hands off the gyro controller then your hands are off the controller
Anonymous
7/17/2025, 12:31:23 PM No.715700135
>>715699606
>>715699563
Joysticks have resistance you have to overcome to move them. his involuntary movements might not be strong enough to overcome that resistance.
Anonymous
7/17/2025, 12:39:38 PM No.715700478
>>715698112
>almost every 3rd party controller these days comes with extra back buttons
I really hope the 1st parties will follow suit and make it standard in the next gen.
Can't way to see the day gamedevs would be able to ease up on binding essential actions to double presses and somesuch like for example characters' abilities in Nightreign.
Anonymous
7/17/2025, 12:49:59 PM No.715700948
>>715697918 (OP)
Dual analog was just a meme. It can't really do anything more than single analog as evidenced by the fact that most popular genres (cover based shooters, melee games with Z-targeting) typically have you swap between using one stick or the other or only occasionally use the right stick.
The next logical step would have been the Wiimote, but that was set back due to the marketing, the lack of key rebinding on the Wii, the fiddliness of getting the controller to work for games on PC and the generally underbaked nature of the gyro, wireless and batteries. Ultimately no console adopted the evolution after that as their mainline controller, that evolution being fully spatially tracked controllers.
VR controllers have been developing on a slow, completely separate track and would likely displace current controllers if the VR hardware shitters could get their heads out of their asses and multiplats would stop having such shit and limited control schemes/key rebinding.
>>715698112
This is just an adaptation to cover for how bad dual analog is at playing all of the games that have become console mainstays. The fact that it is sold at a premium is a joke.
>>715699563
Stick aiming has massive assistance and software stabilization that gyro typically doesn't get in addition to less fidelity, so most motions will be panning at maximum speed (either with the normal speed or with the camera walk button that most games include AKA aim-down-sights).
Anonymous
7/17/2025, 12:58:37 PM No.715701385
>>715697918 (OP)
In addition to gyro, which has already been mentioned, the track pad on PS controllers adds a lot of utility. I can use swipes or other methods to bind an extra 10 inputs in the tiny space that was originally just the start and select button.
Replies: >>715701963
Anonymous
7/17/2025, 1:10:05 PM No.715701963
>>715701385
problem is those features are never fully utilised by games because they are locked to certain systems
>Gyro
only on Dualsense and Switch controllers
>Track pad
Only on the Dualsense

cant be compared to dual analog, by gen 6 all the consoles had it and every game made use of it
Replies: >>715702180
Anonymous
7/17/2025, 1:14:35 PM No.715702180
>>715701963
Sure, but they are still innovations. The question should not be why there were no innovations, but why is it so hard to get players and developers to use innovations. Native gyro support is becoming much more common, but I can really only make good use of the track pad on PC where I can do it myself.

>Gyro only on Dualsense and Switch controllers
I need to point out that it is absolutely every other controller other than Xbox controllers. If you pickup a random 3rd part controller, it will most likely have gyro. So there is one answer to the question above. Microsoft is actively resisting change.
Replies: >>715703059
Anonymous
7/17/2025, 1:30:21 PM No.715703059
>>715702180
>but why is it so hard to get players and developers to use innovations
Nobody wants dumb gimmicks. Recent popularity of hall effect / TMR sticks is a good kind of innovation.
Gyros are meh.
Replies: >>715704636
Anonymous
7/17/2025, 1:59:05 PM No.715704636
>>715703059
Dual analog is also a dumb gimmick. If you want camera control and character control with tolerable precision, then you use a mouse and keyboard.
There's a reason that games have trended towards being slower, with rapid traversal being mostly canned or context sensitive.
Replies: >>715706256
Anonymous
7/17/2025, 2:29:44 PM No.715706256
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md5: b262a86cc3716b374770cbad7bf350fb🔍
>>715704636
>Dual analog is also a dumb gimmick.
Yeah, but that's because it was optional. Devs couldn't count on (You) to have Dual Analog so they could not afford to put any important stuff on the sticks. Plus those were still early-ish years for 3d games on consoles in general, so elaborate camera control wasn't really necessary.
But moving into mostly 3d gaming era and also Sony making it a default thing turned it from gimmick into a necessary feature.
If you're implying that the same might happen with gyro — then I suppose it might. But I reckon some external factor would be needed for that to happen. Aiming with the right stick is what both players and devs are used to. Just making gyro a default feature on 1st party controllers probably won't be enough to change that.
Replies: >>715706960
Anonymous
7/17/2025, 2:31:18 PM No.715706359
i want a classic head sweatband i can put on and use kbnm functions with my mind
imagine how fast shitposting and gayming could be without using your hands
Anonymous
7/17/2025, 2:41:44 PM No.715706960
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dQy45Js
md5: 78f27c68e6ac150216b20792222dc23b🔍
>>715706256
Even now dual analog isn't that great. It demands a lot of context sensitivity, the removal of potential ambiguity and the simplification of interaction, because you can't just do things by clicking directly on them, your accuracy is so limited that you can only hover nearby and hope that the system helps you perform the correct action.
>If you're implying that the same might happen with gyro
I'm implying that we should get over our obsession with using only one type of controller for everything, especially since it's generally far behind whatever the more suitable input method is. Controllers are no longer some cheap and simple input device for consoles with special plugs, practically every console has a USB input and the capability to run nearly any controller, the only reason they don't is because they're making bank on garbage build quality controllers sold at a premium.
Anonymous
7/17/2025, 3:02:48 PM No.715708201
>>715697918 (OP)
The worst part is that controllers are still made and optimal for 2D games/2D environments