Thread 715713778 - /v/ [Archived: 291 hours ago]

Anonymous
7/17/2025, 4:32:05 PM No.715713778
1737214502649871
1737214502649871
md5: 5f52e40aed19bb5339b5be6b6f917437๐Ÿ”
oblivion sisters what's our response?
Replies: >>715713867 >>715714001 >>715714094 >>715714757 >>715715217 >>715715916 >>715716396 >>715716669 >>715718046 >>715718141 >>715719284 >>715719974
Anonymous
7/17/2025, 4:33:23 PM No.715713865
1580196187560
1580196187560
md5: c248bce06eecf534c50dd605afe8b1e7๐Ÿ”
>hire more hands to assist in developing a game
>they get laid off after the work they were hired for is done
Problem?
Replies: >>715714090 >>715716117 >>715719974
Anonymous
7/17/2025, 4:33:24 PM No.715713867
>>715713778 (OP)
>last thread fell off the catalog
>OH WELL, TIME TO MAKE IT AGAIN
All fields.
Replies: >>715715005
Anonymous
7/17/2025, 4:33:29 PM No.715713875
OP sucks cocks
Anonymous
7/17/2025, 4:35:00 PM No.715714001
>>715713778 (OP)
The 2025 development cycle for any software is
>hire devs to make a product on tight schedules
>abuse them as much as possible
>product releases
>success or failure the dev team is laid off anyway with some excuse for no bonus
>hire team of Indians to do maintenance until next product where the company either implodes or successfully swindles a new dev team to join in and hopefully offset the mess the Indians made
>cycle repeats
Replies: >>715715520
Anonymous
7/17/2025, 4:35:36 PM No.715714041
Never should have come here!
Anonymous
7/17/2025, 4:36:15 PM No.715714090
>>715713865
Bleeding talent constantly is clearly a good business strategy.

Thatโ€™s why good studios find ways to retain talent, either with smaller projects in-between big releases, or timing larger releases to allow the bulk of the team to roll over into the new one once the old one ends
Replies: >>715715903 >>715718476
Anonymous
7/17/2025, 4:36:16 PM No.715714091
That studio only makes remasters of other peoples games I doubt they could stay that big just doing that.
Replies: >>715714327
Anonymous
7/17/2025, 4:36:20 PM No.715714094
>>715713778 (OP)
why did it necessitate at least 300 employees?
Replies: >>715714714
Anonymous
7/17/2025, 4:39:28 PM No.715714327
>>715714091
they work on almost every big western AAA game now, they're like the western TOSE
Anonymous
7/17/2025, 4:44:54 PM No.715714714
>>715714094
I don't know how many worked on Oblivion but this was only 7% of their employees, they're a massive support studio, worked on over 1500 games
Replies: >>715715292
Anonymous
7/17/2025, 4:45:28 PM No.715714757
>>715713778 (OP)
it's probably a bunch of redeemers
nothing burger yet again
Replies: >>715714974
Anonymous
7/17/2025, 4:48:44 PM No.715714974
>>715714757
Singapore and China
Replies: >>715715270
Anonymous
7/17/2025, 4:49:12 PM No.715715005
>>715713867
last thread got autosaged because of tranny
Anonymous
7/17/2025, 4:52:09 PM No.715715217
>>715713778 (OP)
Why should a company that's no longer making a game keep such a big staff, it's not like they're a charity
Replies: >>715715337
Anonymous
7/17/2025, 4:52:59 PM No.715715270
>>715714974
same
Anonymous
7/17/2025, 4:53:15 PM No.715715292
>>715714714
>they're a massive support studio, worked on over 1500 games
doubt
Replies: >>715715415 >>715721286
Anonymous
7/17/2025, 4:53:53 PM No.715715337
>>715715217
why should anyone work for a company if they lay you off regardless of the quality of your work?
Replies: >>715715393 >>715715471
Anonymous
7/17/2025, 4:54:34 PM No.715715393
>>715715337
because you're a slave, Neo.
Anonymous
7/17/2025, 4:54:49 PM No.715715415
>>715715292
They have a bunch of smaller studios under them
>4200 employees
Anonymous
7/17/2025, 4:55:30 PM No.715715471
>>715715337
for money
Anonymous
7/17/2025, 4:56:08 PM No.715715508
>Ctrl + F "Chuds won"
>No results
Huh? Why aren't chuds claiming a big victory here?
Replies: >>715715882
Anonymous
7/17/2025, 4:56:19 PM No.715715520
>>715714001
more like
>hire contractors
>run them into the ground
>fire them
>hire new contractors
>run them into the ground
>fire them
>repeat 1000 times over 5+ years
>only 2 guys have worked on theproject for the entire time
>decide releasing now would be more profitable than hiring another batch of contractor to finish it
>release
>1 of the 2 mainstays is now the entire support team and the other gets fired.
Anonymous
7/17/2025, 4:56:48 PM No.715715569
>made one of the bestselling games of the year?
remade one of the bestselling games of 2006
Anonymous
7/17/2025, 4:57:34 PM No.715715615
Screenshot (240)
Screenshot (240)
md5: fc4db51d3fd9af90f32d14b0ceb05fbe๐Ÿ”
300 is a drop in the bucket for them
Anonymous
7/17/2025, 4:57:38 PM No.715715617
just how many people were remastering this 20 yo game??
Anonymous
7/17/2025, 4:58:30 PM No.715715684
1598017226300
1598017226300
md5: 85d650520e0fa21c72aad0728ab9a83c๐Ÿ”
Does this game have FSR4?
Anonymous
7/17/2025, 4:58:38 PM No.715715696
So, what's the level of success you need to not be laid off by Microsoft because it seems no matter if you do good or bad you're getting laid off either way.
Replies: >>715715930 >>715715994 >>715716159 >>715717814 >>715718596
Anonymous
7/17/2025, 5:00:54 PM No.715715854
Oblivion
Oblivion
md5: fdce30edb56987a95f22979ed9bfe807๐Ÿ”
Anonymous
7/17/2025, 5:01:14 PM No.715715882
chud_and_mymy_by_felirbladerunner_dfvrstw-pre-4058570831
>>715715508
I'm sad, no one has Chuddified Todd
Replies: >>715718030
Anonymous
7/17/2025, 5:01:30 PM No.715715903
>>715714090
The company I work for is in chronic hemorrhage because they let people go as soon as they realize they won't have anything to do for a few days.
It's my turn now. I lasted two years and two weeks.
Anonymous
7/17/2025, 5:01:43 PM No.715715916
>>715713778 (OP)
I forgot that even came out
Anonymous
7/17/2025, 5:01:53 PM No.715715930
>>715715696
its almost like they mass fire and mass rehire every 12 months, I wonder why.
can't be something to do with tax or money laundering or something shady.
those employees were just eating up resources!
Replies: >>715718149
Anonymous
7/17/2025, 5:02:43 PM No.715715994
>>715715696
When you invest dozens of millions of dollars, or even hundreds, on a game to release it day one on game pass, you lose even if you win.
Anonymous
7/17/2025, 5:04:29 PM No.715716117
>>715713865
If you're only hiring for the project and don't need them afterwards then use contractors with clear end of contract so people don't just get the rug pulled out from under them.
Anonymous
7/17/2025, 5:05:19 PM No.715716159
>>715715696
You need to know someone and/or make it into their core team. Companies are moving more towards temporary hires and outsourcing to cut costs. Also, AI.
Anonymous
7/17/2025, 5:07:05 PM No.715716278
No lazy girl job outside government is secure.
Anonymous
7/17/2025, 5:09:11 PM No.715716396
>>715713778 (OP)
That workforce is getting remastered
Anonymous
7/17/2025, 5:11:40 PM No.715716578
working for game companies seems to be a shitty deal, worse salary than some average tech company with probably easier work less hours. even some boomer company is better
if you really want to make a game, make your own one on your own time
Anonymous
7/17/2025, 5:13:07 PM No.715716669
>>715713778 (OP)
Should have made Skyrim 2
Anonymous
7/17/2025, 5:28:25 PM No.715717814
>>715715696
The game is rigged from the start. Microsoft went full AI now, which means they'll do these layoffs no matter what.
Anonymous
7/17/2025, 5:31:07 PM No.715718030
1722526528054781
1722526528054781
md5: a11c3ab864681697ebd04be0870726a9๐Ÿ”
>>715715882
Can't chud a chad
Anonymous
7/17/2025, 5:31:19 PM No.715718046
>>715713778 (OP)
>Hire studio to do a job
>They do the job
>Deliver game to publisher
>Their job is done
>Studio no longer needs 300 of their staff
I mean sure it sucks they lost their jobs but isn't it the people running the studio that needs to secure regular work for their studio to survive? Construction works in the same way which is why projects tend to run long.
Anonymous
7/17/2025, 5:32:50 PM No.715718141
>>715713778 (OP)
wow it's like western companies are run by incompetents or something
Anonymous
7/17/2025, 5:32:54 PM No.715718149
>>715715930
Saw a video by luke stephens and basically it just boils down to yearly reports where execs have to always report that the company is reducing costs and downsizing because is always attractive to investors. They dont care about employees because they are just numbers on a chart. They overhire people for the sole purpose of being trimmed fat on their operation report graphs.
Anonymous
7/17/2025, 5:35:37 PM No.715718370
MS has to pay off that 70 billion somehow. H1-Bs from india will be cheaper.

Isnt this what /v/ wanted?
Replies: >>715719150
Anonymous
7/17/2025, 5:36:50 PM No.715718476
1733939591783317
1733939591783317
md5: f9eaeb922289075bfa3ddb9c896ca7bd๐Ÿ”
>>715714090
>talent
It's UE5 remake shit, every dev who works on UEslop is infinitely replaceable, this is the future you asked for, no refunds.
Anonymous
7/17/2025, 5:38:29 PM No.715718596
>>715715696
>So, what's the level of success you need to not be laid off by Microsoft
Be AI
That's it.
Anonymous
7/17/2025, 5:42:51 PM No.715718937
How many people do you realistically need to port a 20 year old game to UE?
All of the ground work is already done. A jeetsarmake should require maybe ten indians tops.
Anonymous
7/17/2025, 5:43:43 PM No.715718996
Welcome to game dev
Anonymous
7/17/2025, 5:45:24 PM No.715719150
>>715718370
>MS has to pay off that 70 billion
that's not how it works
Anonymous
7/17/2025, 5:47:10 PM No.715719284
>>715713778 (OP)
The fact they even had 300 people to layoff in the first place from producing slop like Oblivion Remastered is indicative of just how shit the industry is right now. They should lay off even more people.
Replies: >>715719462
Anonymous
7/17/2025, 5:49:38 PM No.715719462
>>715719284
/thread
Anonymous
7/17/2025, 5:56:10 PM No.715719974
>>715713865
>>715713778 (OP)
That studio has over 4000 people. You have no idea if any of them actually did any work on the Oblivion remaster.
Anonymous
7/17/2025, 6:14:13 PM No.715721286
IMG_3362
IMG_3362
md5: c51a711b3bec4eddc36f13e29354e51a๐Ÿ”
>>715715292
According to their website they have.