← Home ← Back to /v/

Thread 715713778

55 posts 18 images /v/
Anonymous No.715713778 [Report] >>715713867 >>715714001 >>715714094 >>715714757 >>715715217 >>715715916 >>715716396 >>715716669 >>715718046 >>715718141 >>715719284 >>715719974
oblivion sisters what's our response?
Anonymous No.715713865 [Report] >>715714090 >>715716117 >>715719974
>hire more hands to assist in developing a game
>they get laid off after the work they were hired for is done
Problem?
Anonymous No.715713867 [Report] >>715715005
>>715713778 (OP)
>last thread fell off the catalog
>OH WELL, TIME TO MAKE IT AGAIN
All fields.
Anonymous No.715713875 [Report]
OP sucks cocks
Anonymous No.715714001 [Report] >>715715520
>>715713778 (OP)
The 2025 development cycle for any software is
>hire devs to make a product on tight schedules
>abuse them as much as possible
>product releases
>success or failure the dev team is laid off anyway with some excuse for no bonus
>hire team of Indians to do maintenance until next product where the company either implodes or successfully swindles a new dev team to join in and hopefully offset the mess the Indians made
>cycle repeats
Anonymous No.715714041 [Report]
Never should have come here!
Anonymous No.715714090 [Report] >>715715903 >>715718476
>>715713865
Bleeding talent constantly is clearly a good business strategy.

That’s why good studios find ways to retain talent, either with smaller projects in-between big releases, or timing larger releases to allow the bulk of the team to roll over into the new one once the old one ends
Anonymous No.715714091 [Report] >>715714327
That studio only makes remasters of other peoples games I doubt they could stay that big just doing that.
Anonymous No.715714094 [Report] >>715714714
>>715713778 (OP)
why did it necessitate at least 300 employees?
Anonymous No.715714327 [Report]
>>715714091
they work on almost every big western AAA game now, they're like the western TOSE
Anonymous No.715714714 [Report] >>715715292
>>715714094
I don't know how many worked on Oblivion but this was only 7% of their employees, they're a massive support studio, worked on over 1500 games
Anonymous No.715714757 [Report] >>715714974
>>715713778 (OP)
it's probably a bunch of redeemers
nothing burger yet again
Anonymous No.715714974 [Report] >>715715270
>>715714757
Singapore and China
Anonymous No.715715005 [Report]
>>715713867
last thread got autosaged because of tranny
Anonymous No.715715217 [Report] >>715715337
>>715713778 (OP)
Why should a company that's no longer making a game keep such a big staff, it's not like they're a charity
Anonymous No.715715270 [Report]
>>715714974
same
Anonymous No.715715292 [Report] >>715715415 >>715721286
>>715714714
>they're a massive support studio, worked on over 1500 games
doubt
Anonymous No.715715337 [Report] >>715715393 >>715715471
>>715715217
why should anyone work for a company if they lay you off regardless of the quality of your work?
Anonymous No.715715393 [Report]
>>715715337
because you're a slave, Neo.
Anonymous No.715715415 [Report]
>>715715292
They have a bunch of smaller studios under them
>4200 employees
Anonymous No.715715471 [Report]
>>715715337
for money
Anonymous No.715715508 [Report] >>715715882
>Ctrl + F "Chuds won"
>No results
Huh? Why aren't chuds claiming a big victory here?
Anonymous No.715715520 [Report]
>>715714001
more like
>hire contractors
>run them into the ground
>fire them
>hire new contractors
>run them into the ground
>fire them
>repeat 1000 times over 5+ years
>only 2 guys have worked on theproject for the entire time
>decide releasing now would be more profitable than hiring another batch of contractor to finish it
>release
>1 of the 2 mainstays is now the entire support team and the other gets fired.
Anonymous No.715715569 [Report]
>made one of the bestselling games of the year?
remade one of the bestselling games of 2006
Anonymous No.715715615 [Report]
300 is a drop in the bucket for them
Anonymous No.715715617 [Report]
just how many people were remastering this 20 yo game??
Anonymous No.715715684 [Report]
Does this game have FSR4?
Anonymous No.715715696 [Report] >>715715930 >>715715994 >>715716159 >>715717814 >>715718596
So, what's the level of success you need to not be laid off by Microsoft because it seems no matter if you do good or bad you're getting laid off either way.
Anonymous No.715715854 [Report]
Anonymous No.715715882 [Report] >>715718030
>>715715508
I'm sad, no one has Chuddified Todd
Anonymous No.715715903 [Report]
>>715714090
The company I work for is in chronic hemorrhage because they let people go as soon as they realize they won't have anything to do for a few days.
It's my turn now. I lasted two years and two weeks.
Anonymous No.715715916 [Report]
>>715713778 (OP)
I forgot that even came out
Anonymous No.715715930 [Report] >>715718149
>>715715696
its almost like they mass fire and mass rehire every 12 months, I wonder why.
can't be something to do with tax or money laundering or something shady.
those employees were just eating up resources!
Anonymous No.715715994 [Report]
>>715715696
When you invest dozens of millions of dollars, or even hundreds, on a game to release it day one on game pass, you lose even if you win.
Anonymous No.715716117 [Report]
>>715713865
If you're only hiring for the project and don't need them afterwards then use contractors with clear end of contract so people don't just get the rug pulled out from under them.
Anonymous No.715716159 [Report]
>>715715696
You need to know someone and/or make it into their core team. Companies are moving more towards temporary hires and outsourcing to cut costs. Also, AI.
Anonymous No.715716278 [Report]
No lazy girl job outside government is secure.
Anonymous No.715716396 [Report]
>>715713778 (OP)
That workforce is getting remastered
Anonymous No.715716578 [Report]
working for game companies seems to be a shitty deal, worse salary than some average tech company with probably easier work less hours. even some boomer company is better
if you really want to make a game, make your own one on your own time
Anonymous No.715716669 [Report]
>>715713778 (OP)
Should have made Skyrim 2
Anonymous No.715717814 [Report]
>>715715696
The game is rigged from the start. Microsoft went full AI now, which means they'll do these layoffs no matter what.
Anonymous No.715718030 [Report]
>>715715882
Can't chud a chad
Anonymous No.715718046 [Report]
>>715713778 (OP)
>Hire studio to do a job
>They do the job
>Deliver game to publisher
>Their job is done
>Studio no longer needs 300 of their staff
I mean sure it sucks they lost their jobs but isn't it the people running the studio that needs to secure regular work for their studio to survive? Construction works in the same way which is why projects tend to run long.
Anonymous No.715718141 [Report]
>>715713778 (OP)
wow it's like western companies are run by incompetents or something
Anonymous No.715718149 [Report]
>>715715930
Saw a video by luke stephens and basically it just boils down to yearly reports where execs have to always report that the company is reducing costs and downsizing because is always attractive to investors. They dont care about employees because they are just numbers on a chart. They overhire people for the sole purpose of being trimmed fat on their operation report graphs.
Anonymous No.715718370 [Report] >>715719150
MS has to pay off that 70 billion somehow. H1-Bs from india will be cheaper.

Isnt this what /v/ wanted?
Anonymous No.715718476 [Report]
>>715714090
>talent
It's UE5 remake shit, every dev who works on UEslop is infinitely replaceable, this is the future you asked for, no refunds.
Anonymous No.715718596 [Report]
>>715715696
>So, what's the level of success you need to not be laid off by Microsoft
Be AI
That's it.
Anonymous No.715718937 [Report]
How many people do you realistically need to port a 20 year old game to UE?
All of the ground work is already done. A jeetsarmake should require maybe ten indians tops.
Anonymous No.715718996 [Report]
Welcome to game dev
Anonymous No.715719150 [Report]
>>715718370
>MS has to pay off that 70 billion
that's not how it works
Anonymous No.715719284 [Report] >>715719462
>>715713778 (OP)
The fact they even had 300 people to layoff in the first place from producing slop like Oblivion Remastered is indicative of just how shit the industry is right now. They should lay off even more people.
Anonymous No.715719462 [Report]
>>715719284
/thread
Anonymous No.715719974 [Report]
>>715713865
>>715713778 (OP)
That studio has over 4000 people. You have no idea if any of them actually did any work on the Oblivion remaster.
Anonymous No.715721286 [Report]
>>715715292
According to their website they have.