>>715715108 (OP) Only indieslops are using this shit. Youโre not going to see a real game come out godonโt, but you will see plenty of pixelshit platformers about mental health and bad 3d mascot platformers with fake-ps1 graphics.
godot is shit like 99% of free softwares because it's designed by people who want to write softwares but not use them for their intended task, resulting in janky and half baked crap
>>715717440 Even worse, it's compounded by the fact that the people USING godot don't realize that they're technically writing software but don't treat it as such, and therefore end up making buggy unoptimized crap.
>>715715108 (OP) Ik itโs bait but itโs so tired at this point. Many have made hundreds of thousands if not millions off of games made in this engine so you need to kindly shut the fuck up now.
>>715721649 Lol. You talk like a bitch. What's your point? That they would have become millionaires if only they used a game engine like unity or unreal?
>>715715326 Exactly this. Corollary to that: it has never been so easy to make a game, as good as the classics. Assets, engine, programming tutorials, all free. Your only challenge is your capacity to make something fun.
>>715725792 It's to appeal to sloptubers so that he gets free advertising and make easy money as a result of the newfound attention
Anonymous
7/17/2025, 7:17:17 PM No.715726013
>>715725532 agdg has a handful of schizo's that makes it unusable, they also like to start samefagging with your screenshots/webms pretending they're you in later threads.
>>715726013 >screenshots/webms pretending they're you in later threads. That must be funny if you are unknown, but after any amount of mild "success", getting screencaped like that saying some unhinged shit could definitely kill your game. Those dudes posting their projects fully there are crazy. Take all the help you can get, but never identify yourself.
>>715725792 Because it's simple for graphics. Similar to https://store.steampowered.com/app/1977610/Long_Gone/
>Let's make The Last Of Us but Pixelshit >And all the feels! >FUND IT! (with our SUSdollars!)
Anonymous
7/17/2025, 7:52:32 PM No.715728661
>>715725792 The difficulty curve ramps up exponentially the more realistic you try to go for because of texture resolution and memory limits. Modern PBR substance painter workflow requires unique textures for every surface and makes it really difficult to do tiling textures like old games. To cover a single small building inside and out you need like 150MB of 2k textures and it will still look blurry.
Anonymous
7/17/2025, 7:55:25 PM No.715728879
>>715715108 (OP) Why is modifying this engine so fucking hard compared to something like UE?