>>715717404For me, it is the city building elements combined with the progressive building costs that make it harder to construct districts the better your technology gets.
Even getting builders becomes progressively harder, but natural disasters don't stop happening so you better not waste that last building charge if you want to repair your shit at any point.
Similar complaint with religious victory where they turned it into military-lite with theological armies, but with scaling costs making it increasingly boring.
They do everything in their power to make turns feel insignificant and boring.
Most of the time you will just skip ahead until milestones are met.
Considering every civ game struggles to hit modern era ever, it is impressive they managed to make it even less fun to get past industrialization.