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Thread 715721190

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Anonymous No.715721190 >>715722170 >>715722428 >>715723512 >>715724017 >>715724692 >>715731940 >>715732539 >>715733878 >>715745206 >>715750109 >>715755294 >>715760321 >>715765131 >>715766801 >>715771858 >>715780689 >>715794367 >>715805189
>made in under a year by ONE GUY entirely in assembly
>never been topped even by companies with hundreds of people working in modern programming languages

oh but it doesn't have ray tracing so I guess it's a 2/10 at best sorry
Anonymous No.715721280
Literally no one has said this ever.
Anonymous No.715721389 >>715723828 >>715731187
>but it doesn't have ray tracing

NOT SO FAST
Anonymous No.715722170 >>715722291 >>715722343 >>715722378 >>715723263 >>715723865 >>715726495
>>715721190 (OP)
Funny how we never referred to these games as indie games until ~2010. They were just games like any other. Today all these smaller studios want special treatment "we are the heckin good guys indies, not the evil AAAs, please upvote us on BlueSky!"
Anonymous No.715722291 >>715722382 >>715723263
>>715722170
RCT2 was not indie. It was originally published by Atari.
Anonymous No.715722343 >>715722516 >>715731586 >>715731686
>made in under a year by ONE GUY entirely in assembly

this is a bit of a misconception - one guy wrote all the code in assembly (and a bit of c) yes, but there was also a guy who did the graphical assets and another who did the music

>>715722170
i mean they were still handled by major publishers, that doesn't really happen with small dev team games anymore
Anonymous No.715722378 >>715723263
>>715722170
The original games were published by Hasbro and then Infogrames, both of which weren’t small-time companies. Indie usually refers to self publishing a game, not taking your game to a big dog and asking them to market it for you.
Anonymous No.715722382
>>715722291
Sorry, not Atari. Hasbro Interactive actually.
Anonymous No.715722402 >>715722457 >>715722503 >>715722595 >>715731048 >>715732116 >>715733582 >>715737852 >>715761527 >>715762676
Counterpoint
https://www.youtube.com/watch?v=YklszBMIEcc
https://www.youtube.com/watch?v=HdqsWuC7vaw
Anonymous No.715722428
>>715721190 (OP)
He had help making the spritework iirc
Anonymous No.715722457 >>715731845
>>715722402
RCT3 is soulless slop, though
Anonymous No.715722503 >>715761527 >>715763731
>>715722402
counter counter point
https://www.youtube.com/watch?v=-tpLgBprqLI
Anonymous No.715722516 >>715722662
>>715722343
the guy must have been indian to be this talented
Anonymous No.715722595
>>715722402
Summer Air is so nostalgic
Anonymous No.715722662 >>715722910 >>715723732 >>715759261
>>715722516
This handsome mother fucker is going to fuck YOUR girlfriend and there's absolutely NOTHING you can do about it.
Anonymous No.715722910
>>715722662
>close to a raging river
Life on the edge
Anonymous No.715723078 >>715723263
Sawyer was the main dev, but there was an artist and a sound designer/musician. RCT also took like three years. Not sure about RCT2 but it's kind of an incremental improvement on the original.
Anonymous No.715723263 >>715723298 >>715724234
>>715722170
>>715722291
>>715722378
>>715723078
"indie" just doesn't actually mean anything
Anonymous No.715723298 >>715723585 >>715723605 >>715723660 >>715723729
>>715723263
Indie used to mean you didn't have a publisher. Now it just means "anything that's not AAA scale"
Anonymous No.715723512 >>715723692 >>715724921
>>715721190 (OP)
i want a new game with just MORE but i want it to keep the aesthetic
why cant they understand this, 3d slop is SHIT
Anonymous No.715723585
>>715723298
thiser
Anonymous No.715723605 >>715723721
>>715723298
most gaming terms have been severely watered down over time
"sandbox games" for example used to be any game in which you could freely move around the world unrestricted, now it definitively means "minecraft clone" and nothing else
Anonymous No.715723660 >>715723716 >>715723881
>>715723298
indie is short for independent so >one guy games are de facto indie
Anonymous No.715723668 >>715724146 >>715731274 >>715733741 >>715750483 >>715768817
Shame how no one above indie is now willing to 'lower' themselves to make their X-builder games in 2D sprite graphics

The GOATs of these genres are still old non-3D games, good sprite work has a charm of its own and not having to spend time and money on modelling all those worlds and buildings probably lets you spend it all on way more meaningful gameplay elements.

We should have a city builder that actually lets you build a city the size of a SC4 region and a RCT clone that lets you build something that puts Disney World to shame by now
Anonymous No.715723692
>>715723512
I just want it to be isometric and tiled, it's limiting but that's what I like.
Anonymous No.715723716 >>715724572
>>715723660
Okay but Rollercoaster Tycoon was not a one guy game. It had a publisher. There were people behind the marketing and disc/box manufacturing.
Anonymous No.715723721
>>715723605
the steam tag is "open world survival craft" and I like that one
Anonymous No.715723729 >>715723782
>>715723298
>people calling dave the diver "indie" and nominating it for whatever that dog and shit show game awards thing
>it's published by fucking nexon
lmao
hope they nominate indie studio DICE next year
but i guess it isn't pixel enough to count
Anonymous No.715723732 >>715723979 >>715724016
>>715722662
I'm sad he never made anything after RCT2. He had an amazing run with Transport Tycoon and Rollercoaster Tycoon
Anonymous No.715723782
>>715723729
Even the devs were confused because they never called themselves indie lol
Anonymous No.715723828
>>715721389
SOVLVERLOAD
Anonymous No.715723865
>>715722170
Because back in the 90s, EVERY game was an "indie game" by modern standards. Dev teams were rarely larger than 50 people.
Anonymous No.715723881 >>715724572 >>715731087
>>715723660
Independent does not mean 1 person you dipshit. Do you think indie movies are written, acted, directed, edited, and star 1 person playing every role?
Anonymous No.715723979
>>715723732
Actually he was the lead on RCT3 and he tried to do another transport game Locomotion. In his interviews he said he doesn't really care about game development, he just likes programming and to him RCT2 was perfect to him.
Anonymous No.715724016 >>715724398
>>715723732
?
Anonymous No.715724017 >>715726382
>>715721190 (OP)
Why do the dutch love this game so much?
Anonymous No.715724146
>>715723668
Big companies still think graphics are what matters most despite minecraft, terraria, stardew valley, weed game, lethal company, etc. Selling far more copies than their regurgitated trash.
Anonymous No.715724234 >>715724342
>>715723263
Indie is a stamp of low quality.
Anonymous No.715724342 >>715724507
>>715724234
Say that to Cave Story's face
Anonymous No.715724398 >>715727090 >>715805736
>>715724016
Everyone always forgets this one and I don't blame them. I bought it on release and it was a disappointment. Imagine RCT but you can only build the transport rides. Transport Tycoon also was better because it had a simpler rail building system.
Anonymous No.715724507 >>715724575
>>715724342
>+
Anonymous No.715724572
>>715723716
I mean not literally but

>>715723881
I'm saying definitions are flexible and language is nuanced

autistic pedantry gets you tons of ego points but its detrimental to discourse in general and ultimately meaningless masturbatory performative narcissist behavior
Anonymous No.715724575
>>715724507
Anonymous No.715724692
>>715721190 (OP)
Everyone loves Rollercoaster Tycoon 2 is spawned like 5 different video game genres.
Anonymous No.715724921 >>715725375
>>715723512
have you heard of OpenRCT2?
Anonymous No.715725204
That Programmer is absolute legend
Anonymous No.715725375 >>715725570
>>715724921
Open rct2 had every option I ever wanted, and more.
Even was able to import rct1 scenarios.
Anonymous No.715725526 >>715735852
pitch your RCT4
Anonymous No.715725570 >>715730557
>>715725375
OpenRCT2 is great I just kinda wish there was a bigger modding scene. I hunger for content.
Anonymous No.715726382
>>715724017
It was packed in for free with some breakfast cereal at some point, so I think that might be why a lot of people have played it
Anonymous No.715726495
>>715722170
Indie refers to publisher. A game could be made by one guy but if it’s published by EA it’s not going to be called indie.
Anonymous No.715727090
>>715724398
Yeah Locomotion is better on the technical side but not on the gameplay side.
Anonymous No.715728454
i like rollercosters
Anonymous No.715730557 >>715732072 >>715732676 >>715750582
>>715725570
Wouldn't you have to learn assembly to mod rct2?
Anonymous No.715731048
>>715722402
RCT3's soundtrack is still on my general playlist
>Flat Head Four
>Galaxy Trooper
>JJ's House
>Nemesis Quest
>Prarie Rider
>Rock Like a Dude
>Summer Air
All fantastic BGM for anything, or even playing OpenRCT2
Anonymous No.715731087
>>715723881
>Do you think indie movies are written, acted, directed, edited, and star 1 person playing every role?
They will be in the next year or two when AI is refined.
Anonymous No.715731187 >>715731274 >>715732609 >>715733216 >>715733314 >>715750687 >>715783069 >>715792512
>>715721389
The fact that city building as a genre is dead in the water right now is such a shame for gaming as a whole.
With computers being as powerful as they are we should be able to create whole worlds by now, instead we’re stuck with all that performance going to dogshit Sony movie games like Last of Us.
Anonymous No.715731274
>>715731187
Meant for
>>715723668
Anonymous No.715731586 >>715765881
>>715722343
Im prettu sure Chris Sawyer did both the coding as well as the assets.
Someone else did the music tho.
Anonymous No.715731686 >>715803105 >>715804339
>>715722343
the guy who did the graphical assets has a youtube channel
https://www.youtube.com/watch?v=5UKKaTGwIqc
here's a video about how he automated the export of 3D models into sprites to account for all the different isometric angles
Anonymous No.715731845
>>715722457
it's old enough now to be considered soulful
Anonymous No.715731940 >>715732457
>>715721190 (OP)
2 is basically 1 but improved so to say it was made in one year is plain false
Anonymous No.715732072
>>715730557
Open RCT2 is an engine rewrite in C++
Anonymous No.715732116 >>715732273 >>715732493 >>715760164
>>715722402
no way retards are nostalgic about this crap now
Anonymous No.715732273
>>715732116
summer air is comfy
Anonymous No.715732457
>>715731940
how many years was it made in then
Anonymous No.715732493
>>715732116
you don't have to like the game to like the soundtrack
Anonymous No.715732539
>>715721190 (OP)
>made in under a year
Pretty sure it basically used the same engine as the first RCT, there were probably only minor changes and extra gameplay features added for RCT2. It's not like the game was made in 1 year from scratch.
Anonymous No.715732609 >>715732752
>>715731187
New Anno looks very promising so far.
Anonymous No.715732676
>>715730557
Nah, OpenRCT2 is a modern engine for RCT2, written in C++ this time around. It's on Github, you can have a look if you want.
Anonymous No.715732752 >>715732840 >>715733109 >>715784609
>>715732609
I really, really hope Ubisoft doesn't douse this game in diarrhea somehow. I do not trust them at all.
Anonymous No.715732840 >>715732958 >>715733109
>>715732752
Yeah, same. It can be actually good right?
Anonymous No.715732958
>>715732840
It can, yes, if they don't fuck it up.
Anonymous No.715733109 >>715733463
>>715732752
>>715732840
Anything with "a ubisoft original" in the title is guaranteed to be fucked
Anonymous No.715733216 >>715733386
>>715731187
Rimworld, DF, Factorio?
Anonymous No.715733314 >>715737262
>>715731187
I've been enjoying Captain of Industry lately. It's not quite a city builder, but it takes elements from that genre and has a similar effect of making you focus really deeply on the map and how to develop it.
Anonymous No.715733386
>>715733216
Factorio is certainly an excellent game but you don't build cities there, the mechanics aren't really similar to city builders. I don't think colony sims like DF and RimWorld are much like classic city builders either.
Anonymous No.715733463 >>715740678
>>715733109
Well this wasn't terrible
Anonymous No.715733582
>>715722402
I fucking love Summer Air and I know everyone hated 3 but I loved it
Anonymous No.715733741
>>715723668
>needs 5000 mods
Anonymous No.715733878 >>715734750
>>715721190 (OP)
It always bothers me that you can just spam the same corkscrew shuttle slop over and over and guests will ride that shit without question. Granted it probably would be pretty elaborate and difficult to program guests to detect differences in various rides in your park so then they don't fall for the same ride over and over.
Anonymous No.715734750
>>715733878
I mean if you're playinging a board game you can just give yourself infinite money and win every dice roll if you have no self control
Anonymous No.715735852 >>715736914
>>715725526
rct3 but it has all the features and scenarios of 1 and 2 and is grid-based and you can walk around as a peep in first person
Anonymous No.715736914 >>715737534
>>715735852
Runs like shit and crashes constantly though
Anonymous No.715737262 >>715766529
>>715733314
can it be comfy or is it more intense? i saw a post with someone saying you can lose if you're suboptimal at managing stuff which is not really what i'm looking for right now
Anonymous No.715737534 >>715745315
>>715736914
only if you're playing on an atari 5200
Anonymous No.715737852
>>715722402
RCT3 was bad but it's still has the best water-park simulation game out there. In an ideal world Atari took the soaked expansion and developed a whole game based off of it.
Anonymous No.715739321 >>715741382 >>715750659
Just dropping by to say that Parkitect was actually a nice step forward from RCT2 and is a nice amount of fun if you're looking to scratch that itch.
Anonymous No.715740678
>>715733463
This looks like low effort Fortnite clay graphics shit.
Anonymous No.715741382 >>715777706 >>715790871 >>715795638
>>715739321
Well this looks just like what I described earlier so I have no excuse, I'll check it out. What else does it got?
Anonymous No.715744205 >>715744438
for me it's the bumper cars
Anonymous No.715744438 >>715745016
>>715744205
https://www.youtube.com/watch?v=twvqeSjk23w
Anonymous No.715745016
>>715744438
Amazing soundtrack to listen over the sound of screaming children in hell (my park)
Anonymous No.715745206 >>715745313 >>715745385 >>715746362 >>715749039
>>715721190 (OP)
Charge by ride? Or charge by park entrance?
Anonymous No.715745313
>>715745206
Charge by ride is the most profitable. Then you can just spam a dozen tiny shuttle loop coasters and rake in hundreds of thousands of dollars per hour.
Anonymous No.715745315 >>715745380 >>715745523
>>715737534
Crashes constantly on Windows 11 for me
Anonymous No.715745380
>>715745315
thats an atari 2600
Anonymous No.715745385 >>715749039
>>715745206
yes
Anonymous No.715745523
>>715745315
https://openrct2.io/
Anonymous No.715746362 >>715749379
>>715745206
Pay for entry is retarded, it turns your rides into an actual detriment since any time a guest spends on a ride is time spent not spending money on stalls
Anonymous No.715747027 >>715763731
For me, it's organ style.
>mfw I found out it's an actual organ symphony

https://www.youtube.com/watch?v=DKejfYzB3ak
Anonymous No.715749039
>>715745206
>>715745385
>charging for toilets
Anonymous No.715749379 >>715756996
>>715746362
cash machines
Anonymous No.715750109 >>715768504
>>715721190 (OP)
making this needs tremendous amounts of reading roller coaster design books.
the creator of sim city was driven to madness from reading all that city design books.
so much so that EA came in and gave simcity to a dev team away from him.
dude was so maddened that he stopped making games and wanted to make a dollhouse. yes sims originally was just the build mode. EA came in and made him make it a real game.
reading all those textbooks drives you mad.
kinda explains why roller coaster 3 was in 3D. what a mad and dumb idea that was.
Anonymous No.715750483
>>715723668
>having to macro manage 10 cities simultaneosly.
that might as well be micro management.
beauty of simcity is that you can work on a city block while the other city blocks JUST WORK.
Anonymous No.715750582 >>715754713
>>715730557
openrct2 is in c++.
same as all the versions of rct2 sold nowadays.
assembly only works if you know the exact cpu model.
which sawyer could know as there were 10 cpus on the market at the time and he made the game for 3 of them.
Anonymous No.715750659
>>715739321
parkitect is micro managing overload.
muh decor
muh customer happiness and finickyness
this is the spiritual successor to zoo tycoon not roller coaster tycoon
Anonymous No.715750687
>>715731187
try evil genius, you'll like it
Anonymous No.715750767 >>715751520
some legends say the ride hasnt ended yet to this very day.
Anonymous No.715751520 >>715751971 >>715753292 >>715758793
>>715750767
I like the meme but it's been topped

https://youtu.be/4o0-0G2OjSg
Anonymous No.715751971 >>715758793
>>715751520
soulless
Anonymous No.715753292
>>715751520
Love this dutch autist
Anonymous No.715754713 >>715755108
>>715750582
>assembly only works if you know the exact cpu model.
That's not true in any way whatsoever. It'll work on everything that has the instruction sets you're using. Binaries that result from assembly and not some other high-level programming language aren't somehow magically CPU-specific. Just as you can compile a C++ program into a binary that runs on many, many CPUs you can also write in assembly instead and get a binary that runs on many CPUs all the same.

The key difference is that with a higher level programming language it's much easier to target multiple entirely different CPUs with entirely different instruction sets. So it may be relatively easy to compile a C++ program for both x86_64 CPUs and ARM, but if it's in assembly then it's either x86 assembly or ARM assembly, you can't easily build a binary from one for the other like you can with high-level languages. But your x86 ASM program will run on many x86 CPUs and your ARM ASM program will also run on different ARM CPUs, not just a single model.
Anonymous No.715755108 >>715779718
>>715754713
instruction set sure but different hardware has different undefined behavior.
and then theres the graphics module and sound module and whatnot.
there were a very tiny and finite amount of hardware models back then and other than things like sound, everything was in a prebuilt. like 3 companies had prebuilts and each had 2 or 3 models. it was very easy to account for them.
speaking of sound, thats why theres a list of sound modules in dos games for you to pick from instead of the game having a software based sound "renderer" like early windows games.
windows 3.1 really did a number on game development.
>muh every system has to work the same
>muh most run the same on every system
Anonymous No.715755294 >>715756467
>>715721190 (OP)
Yea, games were better when passionate nerds made them
Anonymous No.715756467
>>715755294
(You)
Anonymous No.715756996 >>715758172
>>715749379
If anything you don't want cash machines on pay for entry parks, you want guests to go broke and fuck off as soon as possible so they can be replaced with another guest who'll blow half their money on the entry fee
Anonymous No.715758172
>>715756996
so then making them pay for rides should make them leave faster too
Anonymous No.715758793
>>715751520
This >>715751971
It lacks the power mr Mr. Bones because there's no humor to it, it's just pure autism.
Anonymous No.715759261 >>715759573
>>715722662
No. I would kick his ass.
Anonymous No.715759573
>>715759261
kiss*
Anonymous No.715760164
>>715732116
>waterslides endlessly launching rafts into populated sidewalks at mach 5
rct3 is unbeatable as a concentration camp simulator
Anonymous No.715760321
>>715721190 (OP)
Is there a rollercoaster sim that allows you to click and drag the coaster sections to shape them? I really like these games but I wish their was more freedom in the construction.
Anonymous No.715761527
>>715722402
>>715722503
https://www.youtube.com/watch?v=QVNBByGesXo
it's so good
Anonymous No.715762676
>>715722402
Yeah but
https://www.youtube.com/watch?v=BTh-jgDSYU8
Anonymous No.715763731 >>715806190
>>715722503
>>715747027
>when you accidentally convert your .mp3 to a .flac and it sounds way better
https://files.catbox.moe/cpxg3c.flac
Anonymous No.715765131 >>715765417 >>715766589
>>715721190 (OP)

>want to replay this game
>remember I don't have the attention span or patience for this kind of thing anymore
>play it anyway and quit halfway through building the park
Anonymous No.715765417 >>715765767 >>715766149
>>715765131
how does someone have so little patience he can't build a park in rct2? seriously? you're doomed if this isn't just bait man
Anonymous No.715765767 >>715766085
>>715765417
troon spotted
Anonymous No.715765881
>>715731586
the art was made by Simon Foster
Anonymous No.715766085
>>715765767
>troon is when you can enjoy a simple game without having to have streamers and subway surfer playing in the background
Anonymous No.715766149
>>715765417

NTA but I've played through every park (including the expansion packs) and as fun as the game is, I don't think I could do even three of them anymore. Then again I'm getting to be an oldfag.
Anonymous No.715766336 >>715766663
The planet series is pretty good. I enjoyed Planet zoo.
Anonymous No.715766529
>>715737262
nta but it can be pretty comfy, yeah it's possible to death spiral but they've made it softer lately, my advice is make sure you're prioritizing your farms at every stage, be it planning them, construction/maintenance, ease of access et cetera. Stockpile foods, they never go bad or anything. I'd also advise putting warnings on food storages too so you have an even further-out warning something's fucky. It can be a real juggle between food and diesel but you have outs in the form of quick trades with other settlements. Game is in EA but I think it's worth the price in its current state.
Anonymous No.715766589
>>715765131
The scenarios legitimately suck in this game. My favorite way to play is to just make a micro "park" which is basically one roller coaster, (conceptually, I imagine it to be a smaller part of a bigger park), and just spend time on nice scenery around said ride.
Anonymous No.715766663
>>715766336
I've heard better things about planet zoo, but planet coaster is unironically too much work. I think the isometric view and tiles make it easier to make something that looks nice in RCT2. Planet Coaster almost feels like I'm using blender or something.
Anonymous No.715766801
>>715721190 (OP)
It has nothing to do with the number of people.
RCT had an uncompromised vision and was built for the PC platform.
Modern attempts will always make compromises in order to appeal to casuals with low attention spans who play on consoles.
Anonymous No.715768504
>>715750109
Will Wright worked on several games between SimCity and the Sims though, including SimCity 2000. Also Maxis wasn't bought by EA until 1997.
Anonymous No.715768817 >>715768885 >>715769736 >>715772605
>>715723668
>Shame how no one above indie is now willing to 'lower' themselves to make their X-builder games in 2D sprite graphics
There's a city-builder that hit early access on Steam called Metropolis 1998. It seems to be shooting for a higher fidelity on the ground level, with building interiors and shit, and it's all sprite-based.
Anonymous No.715768885 >>715769736
>>715768817
Guy that's working on that is insane, his early videos showing off the pathfinding before he implemented the isometric view is so impressive
Anonymous No.715769736
>>715768817
>>715768885
I'm worried he's making the scope so broad that it's gonna either be vaporware or bloatware
Anonymous No.715771619
I bought 2 and 3 on sale, I'm currently de-rusting in 3 sandbox mode. My dream build is a mountain park, I'm just starting to understand how I may go about building this lovely radical mountain that exists in my mind.
Anonymous No.715771858 >>715772035
>>715721190 (OP)
>Under a year

That's not so impressive considering it's just an enhanced version of the first game. He just added a couple of new features etc.

Rendering all the new graphics was probably a bigger ordeal.
Anonymous No.715772035 >>715772251 >>715772346
>>715771858
rct1 was made in less than 2 years.
3 years to make the best game in the genre with no precedents is a feat to behold.
Anonymous No.715772040 >>715772101 >>715772132
>Most of the scenarios in RCT1 and its expansions were elaborately designed and had a balanced difficulty curve
>Most of the baseline scenarios in 2 had worse difficulty curve and look more lazily designed with some looking they were made with just using the mountain tool.
What was up with that? I see some people complain about the expansion packs for 2 but at least a lot of the ones there tried harder with designing and decorating the parks.
Anonymous No.715772101 >>715772368
>>715772040
provide concrete examples with detailed explanations or you pulled it out your arse.
Anonymous No.715772132
>>715772040
I always assumed RCT2 was rushed to market a little bit by Atari and Sawyer just didn't have enough time to design the scenarios
Anonymous No.715772251
>>715772035
Making the first game is impressive, that I agree on
Anonymous No.715772346 >>715782893
>>715772035
wait didnt rct1 copy transport tycoons engine? and that copied A-train's engine? a japanese train simulator?
Anonymous No.715772368 >>715772481
>>715772101
You had scenarios like Amity Airfields and Fungus Woods that are better fitting in the expert group rather than the challenging group. Alpine Adventures, Lucky Lake, Adrendaline Heights, and Rainbow Summit all look like someone just used the mountain tool to make mountains or a lake. Fungus woods is literally just a flat ground with a bunch of trees.
Anonymous No.715772481
>>715772368
he spent a boatload of money going travelling all around america and europe for 4 years and visiting 700 amusement parks and riding all their rides, before he sat his ass down and started coding assembly again.
thats why rct1 had such close to life challenges while rct2 was just plain empty grounds.
Anonymous No.715772605
what do you guys think of theo town? how does it compare to simcity and >>715768817 metropolis 1998 mechanically?
>mtx mobile game
all removed for steam release. its just a plain old pc game now.
Anonymous No.715772730 >>715773751
>makes autismkino
comfy
Anonymous No.715773751 >>715773815 >>715773819 >>715773856 >>715774101 >>715776735
>>715772730
I can't stand him constantly shilling fags and trannies in his streams, I stopped watching him years ago because of it. He would start defending it at the slightest provocation, something as simple as "why do you do the rainbow ferris wheels" or something. Just stupid.
Anonymous No.715773815
>>715773751
You sound like a bigger faggot than the actual fags, getting triggered over that
Anonymous No.715773819
>>715773751
>triggers chuddie snowflakes
even more based
Anonymous No.715773856
>>715773751
>WAH! I NEED A SAFESPACE!
Anonymous No.715773927 >>715776357 >>715779970
>flashbacks to the days when me and my sister would grab guests and send them to the middle of nowhere and laugh at their comments
>crank up the speed of the coaster that goes straight up and then backwards and watch all the guests die
>place a bunch of food right by the intense coasters and watch everyone throw up afterwards and instead of placing janitors we just place a bunch of pandas and tigers
take me back...
Anonymous No.715774101
>>715773751
Jesus christ, it's just colors; destroy your color vision if it offends you that much.
Anonymous No.715776357
>>715773927
did she give good head?
Anonymous No.715776735
>>715773751
Damn, you triggered the AIDS brigade with this one
Anonymous No.715777706
>>715741382
Scenery gets a boost in importance as it plays more mechanically into how rides and areas are perceived by guests, there's a whole new logistics layer that you now have to consider in your park, shop, and ride layouts, some other little features but mostly that and a really nice coat of paint on top.

I still go back to RCT2 every now and then, but I did really enjoy Parkitect as I was playing through it.
Anonymous No.715779718
>>715755108
>instruction set sure but different hardware has different undefined behavior.
I'm not sure what you think you're saying. You know you can just program according to the standard instruction set and simply not rely on any hardware-specific undefined behavior, right? Yes, if you're truly only targeting some extremely specific hardware (like a console game for instance) then you might find certain optimizations by relying on undefined behavior, but it's not like assembly for a particular instruction set is undefined behavior in and of itself.
>and then theres the graphics module and sound module and whatnot.
Those don't really have anything to do with writing in assembly or not.
>there were a very tiny and finite amount of hardware models back then
Eh, not really, in the 90s and earlier there were more x86 CPU manufacturers than the AMD + Intel duopoly we have now.
>speaking of sound, thats why theres a list of sound modules in dos games for you to pick from
Right, there were many different sound systems and you had to support them in your program if you wanted to use them since DOS didn't do it for you, but again this has nothing to do with assembly. Also the first RCT is W95+ game, I don't think it ever had a DOS version.
Anonymous No.715779970
>>715773927
Kino memories. Nothing hit quite like making an underground maze of death paths while blasting ragtime music and watching pixel peeps vomit in synchronized bursts. My favorite was keeping one guest alive for years by trapping him in a 1x1 food court with nothing but a burger stand and one bench. He lived a peaceful, greasy life until I swapped the exit path with water and he drowned immediately. God-tier gameplay.
Anonymous No.715780689
>>715721190 (OP)
Man. How the fuck were people so smart and talented sooo long ago? How the fuck was some genius so motivated to figure out assembly and create a game solo in less than a year. Someone like that is like a time traveling alien to me. Not to mention even more complex things like MMOs. It's so fucking complicated it's like... just what the fuck... how did they fucking figure it out? it's like the first people to make an MMO had to be a team of scientists, engineers, and researchers from both government and private sectors, who invented the internet, got bored and made an MMO.
Anonymous No.715782029 >>715782435 >>715784918
For me it was Sim Theme Park, my favorite thing was the first person mode where you could explore your theme park and go in the rides.
Anonymous No.715782435 >>715784918 >>715800036
>>715782029
That was my favorite part too and I haven't found a theme park game that replicates this
I don't care much about realism or custom track autism like in planet coaster, I want silly fantasy rides and mini games and shit
park beyond is the closest but last time I played it, it was a buggy mess not sure if it was fixed
Anonymous No.715782893
>>715772346
>wait didnt rct1 copy transport tycoons engine?
It's based on it AFAIK, but TT is very simple compared to RCT so I wonder how much new stuff he had to add to the code in the end. TT doesn't have elevation building, no curved track, pretty much no scenery building, no peep AI, only like 8 directions for sprites...

>and that copied A-train's engine? a japanese train simulator?
Never heard of that
Anonymous No.715783069 >>715809389 >>715809752 >>715812153
>>715731187
City building isn't a real genre, these are just logistic managers which are plentiful, largely through factory builders and wargames.
>but I want to copy paste my heckin comfy city block 20 times
Not my problem. Times change and you need to adapt and grow.
Anonymous No.715784609
>>715732752
I am cautiously optimistic largely because they already tried it with Anno 2205, which reviewed and sold like shit, and the devs were immediately allowed to course correct for the next game. The worst Ubisoft did for 1800 was tie it to their stupid launcher and mandate an excessive amount of DLC but there are far worse fates out there. What we've seen from 117 looks good at least.
Anonymous No.715784918 >>715785510 >>715792564
>>715782435
>>715782029
They weren't as intricate and elaborate with what you could build as RCT, but I liked the Sim Theme Park games for its more video gamey feel as there was a certain charm to them. Same thing with the Thrillville games. And while
>Story in a themepark builder
Might seem weird and not important it was kind of neat to have some semblance of it for its novelty.
Anonymous No.715785510 >>715792564
>>715784918
I think the issue is that a theme park builder game is inherently going to be autistic, most are happy to spend hours adjusting a single coaster. The overlap of casuals who want a simple experience and theme park builders is probably not very high
I have my own autism genre with fighting games so I'll gladly admit I want something more casual like sim theme park but I know I'm in the minority
Anonymous No.715787152 >>715789202 >>715795468
>was and am still too stupid to even get through half of the challenging scenarios
>take a peek at a walkthrough or two
>minmax shit that completely trivializes the game that's still present in open
>quit for a while to get that poison out of my mind
>come back
>repeat
Anonymous No.715789202
>>715787152
I honestly never figured out how to actually play. I always made some fucking retarded bullshit and drowned people or they blew up on my fucktarded rides while i'm deep in the red.
Anonymous No.715790871 >>715791647
>>715741382
It's pretty much the better RCT and honestly I like it better than PC.

For starters and the biggest difference is logistics. Shops actually have inventory and need to be stocked and trash is a physical object as well. You need to make proper back stage areas to move stock and trash around your park. Scenery also matters a bit more in this case as the back stage and staff buildings have a negative influence on guests so properly hiding or decorating buildings matters.

There's also tons of qol stuff. Proper color square, entrances and exit can connect to the side, mechanics can repair vandalized items.

The coaster creator is also a lot better. Instead of preset pieces it's slightly node based so you can make peices as long or short as you want which gives much more natural look and smoother transitions between track pieces.

Aside from having modern rides and coasters as well it has mods which is fantastic.

Best part to me though is the community build off. The devs have a community build off every month and the submissions are not only posted on the main menu for you to look at and vote for, but the top 5 submissions also get added to the game.
Anonymous No.715791647
>>715790871
sounds awful desu
Anonymous No.715791963
Who here /rollercoasterautism/

>favourite manufacterer
Intamin
>favourite model
Arrow 4D
>favourite train/restraint
B&M lap bar
>favourite park
Europa Park
>favourite theming
The Smiler
>launch or lifthill
Lifthill
>wood or steel
Steel
Anonymous No.715792512
>>715731187
try Ostriv. its still in alpha but its really fun
Anonymous No.715792564
>>715784918
>>715785510
To me a reason why I think tycoon games are so all over the place now is because they went two polar directions. You either have painter games where the sim part is trash and the focus is just making everything look pretty or the decoration and visuals are ass but the sim part borderline requires you to be an engineer.

I think this is why I still like playing older tycoon games and why I've really enjoyed the Two Point series. It has nice visuals so even if you suck at decorating your stuff still looks good, but the management isn't too overwhelming to where you need to micromanage everything.
Anonymous No.715794367
>>715721190 (OP)
i don't know shit about coding but the fact that it could run a simulation with thousands of visitors each with their own needs, money, path etc and do that on a literal potato was goddamn impressive yes
Anonymous No.715795468
>>715787152
I hate this
>play arpg
>check guide for "newbie friendly builds"
>its all min max builds for late game
>its abysmal to play early and mid game and it doesnt say what order to pick stats in.
I hate min maxers.
Anonymous No.715795638
>>715741382
parkitect has a couple new systems.
one is that you cant just drag and drop personel. they will go back to starting point if you try.
you need to micro manage them so they get to every place they need to.
theres also the aesthetic mechanism which means you have to not let any of the guests see anything that isnt the front of a ride or else their bubble of imagination pops and you suddenly are in the red.
these are horrible systems that cant be turned off and expect you to have already climbed rct's difficulty curve.
Anonymous No.715798669 >>715799864
>https://www.youtube.com/watch?v=mKNMd5AQy6w
Without a shred of irony, a nice rendition of the song. It's a little epic, divine, for the context but it's nice.
Anonymous No.715799864
>>715798669
Sounds like something pirates would play in church.
Anonymous No.715800036 >>715803484
>>715782435
One of the things I distinctly remember about Theme Park World (or Sim Theme Park, I guess) was that guests didn't arrive one-by-one. Instead they arrived by buss or sometimes even by plane in packs. That always made way more sense to me than RCT's system when I was like 5.
Also they actually looked like children, where as everyone looked like adults in RCT.
Anonymous No.715803105 >>715804339
>>715731686
>that cursed mobile game he made at the end

what the FUCK
Anonymous No.715803484
>>715800036
>Instead they arrived by buss
bussy.
Anonymous No.715804339 >>715804438
>>715731686
>>715803105
bruh
Anonymous No.715804438
>>715804339
toddlercon moment
Anonymous No.715805189 >>715805736
>>715721190 (OP)
I think games RC2 illustrates the main issue with the RTS and management genre games industry as a whole, they peak too early
Every feature possible to be added after a point just feels gimmicky, there is no immersive "realism" to be attained with 3D or more conplex camera views because wheb you play as a sky God isometric just makes everything easier to organize manage, the most importantly parts of the game will be bars and numbers on the menu panel anyway
Anonymous No.715805736
>>715805189
Yeah that's exactly how I feel. I think Chris Sawyer also fell for this trap with Locomotion >>715724398
The appeal wasn't the act of literally building rail networks, but connecting point A with point B and solving the congestion issues that might come up.
Anonymous No.715806190 >>715808130
>>715763731
I got a copy of the album Chris Sawyer recorded the music from recently. It's divine
Anonymous No.715808130 >>715808628
>>715806190
link?
Anonymous No.715808628 >>715808839 >>715809114
>>715808130
I bought it off ebay, it's an old vinyl from 1976
here's a video someone made https://www.youtube.com/watch?v=e14KxkoShWc
Anonymous No.715808839 >>715809384
>>715808628
Holy shit it's exactly the same. Explains how RCT videos get copyright strikes so often.
Anonymous No.715809114
>>715808628
that's awesome, thank you
Anonymous No.715809384
>>715808839
Chris Sawyer literally recorded it off a copy of that album that his dad owned. I don't even know if it's copyrighted since the album is a recording of an old ass automatic fairground organ called the Bressingham Voight.
Anonymous No.715809389 >>715809502
>>715783069
>anime pic
>retarded opinion
every time
Anonymous No.715809423
OpenRCT2 really needs an option to increase the UI size without increasing everything else. I'm not using a 640x480 monitor.
Anonymous No.715809502 >>715810378
>>715809389
>hates anime
>uses an anime website
every time
Anonymous No.715809752
>>715783069
No I want SimCity 5000
Anonymous No.715810378
>>715809502
>hates people who hate anime
>uses a website primarily occupied by people who hate anime
>insists she's the majority anyway and tries to gatekeep a community with no gates
slay queen
Anonymous No.715812153 >>715812360
>>715783069
How do Serial Experiments Lain and Oniichan wa Oshimai! poster, constantly, have the most dogshit take possible?
Quite impressive actually, how do you guys do it?
Anonymous No.715812360
>>715812153
My Life as a Teenage Pseudointellectual