>>715779651 (OP)Up to sub layer 602 and it's decidedly 7/10. (So far). I'll spare you the paragraphs and sum it up as the terrain voxel system taking way too much focus. The game is too lenient about letting you move and destroy terrain that it often doesn't feel like the types of challenges you overcome differ all that much. Ive yet to fight a boss I didn't beat by walking forward and punching while in bananza mode in less than 30 seconds. its seems afraid to design any actual roadblocks or timing/skill based platforming. It's not awful, just too simple for what you could expect to do with dks moveset. There's a version of this game that's amazing if they had decided to make destroying objects the exception and not the rule. We didn't get that game. 7/10.