>>715814886Anon.
The thing is that before, games were about exploration and being a large experiences that you didn't finish in a day. You weren't supposed to find instantly where to go, you weren't supposed to clear things in first time. You WERE supposed to get stuck.
These days the moment a game gets hard or requires you to explore more, it is called bad. Why?
Because you can google the answer. And because you can google the answer, that means it's bad and a "guide game".
It's kinda fucked up we have reached this point in gaming culture and design. Player must NEVER get stuck, or it's bad game design.
>"Why didn't the game tell me where to go? Like gimme a hint? Like come on this is bad design this isn't fair"Bro shut up. You are afraid of "wasting time" by playing vidya and want to be "optimal". You don't like vidya, you just want dopamine hit and think you are good at vidya.
I don't care about 2D Metroid btw.