>>715809717 (OP)stop being poor OP
>>715809925I was unaware this existed. I am intrigued
>>715809717 (OP)The principle problem is that retards got their grubby mitts on videogames after the mid-2000s and quickly lost faith in the paradigm that was working up until that point, causing the entire vidyagame market to decline and become unable to field any games for nascent VR headsets.
>Shartphones>F2P/SaaS>Wangblows 8 and 10>Ready Player One>Metaverse>Crypto/NFTsAll of this slop negatively impacted headsets by a significant amount.
>>715809717 (OP)It's in an alright state.
I think its the lack of cheap lightweight HMDs.(I know quests are sold for a loss)
>>715813969>quest>lightweight
>>715814062Should've clarified. Yeah.
That's the problem
I would love a big screen beyond but I am not paying thousand dollars for it.
Quest benefits from the price cut, beyond and the rest cant afford to.
>>715809717 (OP)The grassroots movement was bought up by a soulless corpo and Valve was too late to the party
>>715809717 (OP)All the good porn stars have aged out of the industry, and anyone that's still in it is extremely fat or bogged beyond belief.
>>715809717 (OP)Nothing. Got me a MQ3 some months ago, it's fun.
Recommend me good porn games for this piece of shit. Preferably something that gets straight to the fucking and is easy to set up through Steam VR.
>>715816443Virtamate. Once you learn the UI every other porn game feels like toddler garbage. It's too advanced, too many options in it
>>715817883this. UI is a pain in the ass to learn but once you do its crazy good.
>>715815225There are plenty of good porn stars anon.
That's just your crippling fear of change so you stick with the ones you know.
Zuckerberg is proof that even if you're one of the richest faggots on the planet, you can still be a huge dumbfuck who sniffs his own farts.
Seriously, if he was half-way competent the VR venture would not have gone up in flames the way it did. This faggot actually thought it would work because he wanted it to.
You actually need brains to make innovation. Zuckerberg is only good at stealing your fucking data. That's it. He's a retard at anything else.
>>715818663He simply never wanted to make a game console and made one by accident. Now he doesn't know what to do with it. What he wants is AR glasses but that's 10+ years away
>>715815225VR porn videos are garbage anyway.
>>715819927This.
The novelty dies off quicker than the time you're done jerking off.
for me it's the fact that I have to clear out my spare bedroom and make an entire fucking studio
>>715809717 (OP)Not enough quality ladyboy pov porn. Zuck didn't want to listen
>>715818663Well, the devices and the environment are great, responsive as fuck and work on any config, it's relatively easy to develop for it.
The thing is that he never realized that it was still too young to push a metaverse, but even then we needed someone to take the plunge.
>>715823772>The thing is that he never realized that it was still too young to push a metaverse, but even then we needed someone to take the plunge.It was always a dumb as shit idea. A corposlop walled garden was never going to work, no matter how much RPO sold people on the idea of a corposlop, nostalgia metaverse. Zuck "taking the plunge" 18 years after the first metaverse just made VR look bad, gimmicky and hard to develop for, since he put precisely no ass into properly developing it.
He was outperformed by Second Life and VRChat and his lasting legacy is permanently embedding a crappy avatar system into his headsets that would have been considered outdated 15 years ago.
>>715809717 (OP)VR is shit. AR is the real future.
>>715824549maybe when we get Dennou Coil level stuff
Took ten years to iron out the hardware kinks and now Zuck is holding it hostage behind Meta shit.
>>715823772What we need isn't more billionaire dumbasses who can afford to blow an entire country's GDP in a week and face no accountability. We need competition to encourage actual progress and innovation.
Do you think Zuck the Cuck wants competition? Lmao. He couldn't handle any fucking competition. Why do you think they aggressively buy out every small up and coming studio or company out there?
Use your eyes, nigga.
>>715824549why? so you can talk to hard working indian and african immigrants?
>>715824416He set a bad example and now if anyone tries it again they will not commit the same mistakes, hopefully.
>>715825137Yes, sadly it seems that no one is interested in VR anymore, not even Valve, guess now that we have a solid testbed what we need is software, maybe someone to start a butterfly effect. It isn't good that it's up to random people to keep it afloat but the community is good enough to sustain it for a while.
SteamVR's home app thing is in such dire need of an upgrade.
they're so concerned about being compatible with the toaster VR though
>>715826126>SteamVR's home appyour suppose to disable that so it loads the dome instead
>>715825959>He set a bad example and now if anyone tries it again they will not commit the same mistakes, hopefully.Wishful thinking. Monkey see, Monkey Do.
What he has done is shit in the gene pool of ideas and now no one wants to touch simple VR conversions or anything.
>Yes, sadly it seems that no one is interested in VR anymore, not even Valve, guess now that we have a solid testbed what we need is software, maybe someone to start a butterfly effect. It isn't good that it's up to random people to keep it afloat but the community is good enough to sustain it for a while.I can see mods continuously providing new content. Maybe with some more interest we can dislodge the weirdos who allegedly don't make the experience as good as they can on purpose because they don't want it to be "too immersive" or because the sun told them not to or whatever.
>>715809925this is cool but i'd puke my brains out in 2 minutes
>>715826126I love SteamVR, it works so good now that I can "play" VR on old ass toasters, can't wait for the Deckard for perfect integration.
>>715809717 (OP)Letting Facebook buy Oculus. Now instead of a robust VR market, we're all going to die in our sleep when one of Luckey's Certified Bombarinos gets dropped on our houses.
>>715811306>Ready Player OneFuck Spielberg. Everyone should have read Rainbows End.
>>715826824Ready Player One was just Spielberg saying "have sex", no idea why so many people got hung up on the pop culture preamble.
>>715819545They've actually been here for years (Snap Spectacles, Magic Leap, whatever the Microshit thing was). And there's always passthrough. The problem was that no one went DEVELOPERS DEVELOPERS DEVELOPERS with them because they were afraid Apple would swoop in, steal their killer app, and launch their doohickey with it. The market has been purposely stunted to thwart Apple (which is why Apple took so long to release their own; they were waiting for something worth stealing).
Also, an honest-to-god competency crisis, as when VR/AR was a big corporate buzzword, they hired a bunch of web/mobile UX designers to prototype software (or, rather, the web UX designers shoved their way in, claiming that only they had the necessary skill set). Surprise! Web and mobile UX is 2D. VR/AR is 3D. They spent all the time they were employed by these companies learning 3D authoring software, 3D scripting, and spatial design. They needed industrial designers, architects, game devs, and 3D artists, but those companies never reached out to those types of workers.
>>715824549They are basically the same thing. We refer to it as VR/AR in most cases.
>>715827618It was normie .hack where the VR "just works" despite the interface/interaction and world design being obviously disconnected. That's fine for .hack because the focus there is the way people connect and interact over the internet and in a shared fake world that exists alongside the real one, not really the tech elements. But RPO didn't even have those interesting ideas to munch on. It was just a basic-bitch hero's tale fellating Gen-X and Zoomers.
>>715824416This. And I will always have beef with him for trying to co-opt the term, "metaverse". There aren't multiple metaverses, there's one Metaverse, and you're already in it. All you can do is create a new platform or layer within, and even those can't be tightly-controlled walled gardens; people expand and contract their edges, slip in and out of their boundaries, every day. A layer is just a shared understanding of how the world works, depending on parameters that people step into and out of. Second Life is party of the Metaverse, so is fucking Christianity. One your interface with using a computer, the other you do so by reading a book or stepping into a church or praying.
The failure to understand this is why the whole corpo metaverse push failed.
>>715814263lol i got lucky and bought a bigscreen for 400 lol
>>715826492When did you last try VR? Which hardware?
There is about 10-15% of the population that is very sensitive to motion sickness. But it gets better when using higher framerates, and slighlty with higher resolution.
>>715824549I don't get why people were so impressed with the Apple Vision Pro. Quest was capable of passthrough AR years ahead at a fraction of the price. Goes to show how unaware people are to any of this VR stuff.
>>715830917should have done a 360 in the air so they get motion sick from the webm
think i am gonna do it kek
>>715819927There's a few I keep in my rotation, and they don't get old.
https://kemono.su/patreon/user/3127491/post/87906685
https://kemono.su/patreon/user/8049777/post/85866608
https://kemono.su/patreon/user/8049777/post/73499201
It's almost impossible to market it, you cant show someone how the game looks and play in vr and all people look dumb with them.
>>715831831Kill yourself faggot
>>715831435Literally because Apple. And they weren't impressed, it sold like dogshit. I went to an Apple Store a little while ago, and they still make you sign up for super on-rails guided demos. You can't just put one on and fuck around in it for a bit. It's a microcosm of everything wrong with XR, which is that all of the companies are taking every inch of potential control over your experience and perception that the tech affords, instead of realizing that the high capacity of that bandwidth is there so that you can realize your vision as a developer while still giving some leeway to the consumer to make their own experience.
>>715815225You can make any porn VR porn now and upscales on topaz are god tier. Only pro anly is finding the old porn since the best stuff was wiped from the internet by radical feminists unironically
>>715809717 (OP)>What did go wrong?no games
>>715830917VR motion sickness is not that light.
Unless you've already been using VR for months and are completely used to the feeling, I can guarantee that 90% of people who experienced
>>715809925 in VR would've felt some heavy discomfort or nausea.
>>715831976I think the mentality of the bulk public has devolved so much that they likely have to. People are way dumber (seems more on the effort side of things) than they were 10 years ago
>>715831435It just the resolution. And their spatial converter thing uses inpainting which only the heaviest gpus can handle doing it yourself (with inpainting). Also the total number if windows you can have open. Quest 3 starts crashing with just one of their meta windows open while in virtual desktop
Dolphin VR has been tempting me for ages
I'd unironically buy a Quest 2 if it had OLED screens.
is vr actually very realistic.
how realistic is it.
like is vr porn actually worth it.
Lol.
>>715831835You can but they have to do it at Costco. Every other location is filled with active criminals and sub room temp IQs
>>715831435>Quest was capable of passthrough AR years aheadYeah and it looked like shit until Q3
>>715809717 (OP)Ultimately VR is only useful for videogames. But the only games you'd play on VR are first-person ones.
Even then, you can't easily solve the issue of how the character is meant to move nearly as satisfactorily as you can with a controller in a non VR setting.
So VR became the only thing it could be, a niche with few uses.
>>715827618The real metaverse to aim for isn't ready player one dystopia, it's video game high school. That show is practically all about vr (before vr was a realistic concept) it's basically where esports should've gone instead of just nerfing everything fun.
>>715832532I've been using VR for a while but just recently I started feeling motion sickness, I could use any sort of software before and now even staying stationary gives me tummy aches, also blinds me in both eyes.
Might be about to die I guess, I've read that shouldn't happen.
>>715826126No one really uses steamvr anymore. You're supposed to use VDXR (virtual desktops version of openxr) now and bypass steamvr for a smoother experience. Only downside is no overlays. This started because it runs UEVR better
>>715832546I don't know. People broke out of AOL Hell during one of the most heavily propagandized periods in American history (or, at least, a period where we fell hard for it). You really just needed one big hardware corp and a few adamant software devs to push hard and we could have had it all. The VRChat/NeosVR/Resonite people were on the right track, but an openish hardware platform that was easy enough for devs to get into never materialized.
>>7158200273d converted porn is where it's at. Use owl3d if retarded or iw3 if not retarded
>>715824549AR required even more processing power than VR. AR won't work without first giving access to pc and likely modders because just like vr devs won't make anything but tech demos for it. It 100% up to the modders to bring us real gaming for the next decade at least. That's how long it will take industry to catch up relearning to build the wheel using ai etc and actually deliver something meaningful
>>715832787>>715832787Immersion > realism, which is a losing battle. I realized this when I was standing on the back of my kaiju-sized wolftaur model and reached down to feel his massive ass and felt only air. We'll probably never achieve realism in VR. You give people something engaging to do, though (like spelunking down a kaiju wolftaur's chute, for example), and they forget that it's not real. They become immersed (in kaiju wolftaur bowels).
>>715833263>VRChat/NeosVR/ResoniteThese won't work a anymore. People don't build or make anything anymore. Even currently with vr chat is why everyone is publishing cookie cutter worlds just with different pictures on the wall. This is why ai doesn't really threaten anyone. The general public refuses to lift a finger even if all they had to do was type a prompt. Something changed. Personally I think it's been the overreach of dmca that ruined creativity. It's like everyone is afraid to do anything because it will just get taken down. That culture is completely lost I doubt it can even return in current generations.
>>715833106>Might be about to die I guessUnironically get your eyes checked. Sounds like your developing blind spots. I used to get it before huge af migraines. Could be brain related
>>715809717 (OP)>Uncomfortable>Expensive>Control Lag>Spacial requirements in an age where home options are smaller than ever>Fagbook gets biometric data and requires logins>motionsickness and headaches>imprecise controls>Lack of tactical feedback for something such as hitting a wall>No spacial surrounding awarenessNow Compare to regular gaming
>TV displays image>Controller provides haptic rumble feedback and easy way to control characterI am kinda bummed that companies gave up on 3D TVs and gaming, cause that shit was cool.
VR is a gimmick that is cool for 30 minutes then you get bored and realize you look dumb
>>715832787Based on the way you worded this, you will probably be disappointed. It is realistic in the sense that you can see depth and scale of things around you really well. I think it looks great and will give you a much better appreciation of large enemies in games or make adjusting your speed going into a corner in a racing game feel more natural. It is unrealistic in that you have a fixed focal length since the headset lenses can't adjust and focus like your eyes and obviously you won't be feeling accelerations. How you interact with games is still very much a video game and not the science fiction depiction of being in the game like some people delude themselves into expecting. Videos also tend to looks weird compared to video games if that type of porn is the most important to you. You should go in to play games that look nice and have some unique game play rather than expecting realism.
>>715833007>But the only games you'd play on VR are first-person ones.I would disagree with this. 3rd person games still give you the same visual benefits. Seeing scale of the environment and characters add to enjoyment of the game and you still get a good sense of speed during movement even if you are just looking from the perspective of the camera man.
>>715833798>Something changedi think the world did end in 2012, but time didn't stop, and now the corpse doesn't look pretty anymore :D
>>715832787Vr gaming yes it's realistic. Not in looks but in how you react to everything. When it comes to fps there's just no going back to controller. Outside of fps it's more about being able to see everything and everything being life sized to the point that even playing on a big screen tv will feel like your playing on a mobile screen (webm relevant, flat screen size vs vr "screen" size)
Vr porn also yes
For actual vr porn (video) the catch is you need the full res 8k copy. Which sucks to aquire plus most of the res is wasted on dead space. Personally I prefer regular aspect ratio vids converted into 3d even if it's only 720 p the conversion feels like it upscales it plus you can actually upscale it yourself. I do it free with iw3 but most people need a handholding program so I point them towards owl3d which is literally drag n drop. And runs locally so no cloud converter can tell you no cause it detects naked people.
But as of now I convert EVERYTHING before I actually watch it.
The converters are also super good (better) with anime
>>715833798I thought I saw some people doing innovative stuff with them lately.
Part of hacker culture was middle class white bois who knew that they'd face no consequences for fucking around with things and learning and building. For better or worse nowadays, basically none of that is true, and everyone is desperate and poor and let themselves be convinced by the zeitgeist to be low trust (even on the left; ESPECIALLY on the left). So I fear that you're correct.
>>715834178>>715833007You can turn any unreal third person INTO a first person game. With the UEVR mod you can attach the camera anywhere and can just attach it the players body. Then you can take the hands with the guns and attach the aiming to them and make them function just as a first person. I've even done it with top down twin stick shooters (tho those the directional controls are usually locked to one camera angle) but still super cool to see and be inside
>>715834679I didn't have any games that would be ideal to try stuff like that, but using UEVR is my main experience for playing 3rd person games to know they still work well. I just used Steam's input system to use a flick stick camera controller to fake snap turn for extra comfort and they end up comfortable to play without any of the fancier setup.
>>715831835VR really needed to come out at a time when every town had an arcade.
i didn't truly get VR until i had a VR headset, but i don't see VR ever going mainstream unless AR glasses become the next smartphone and it takes off from there.
>>715809717 (OP)Only techtards care about it because for most people it's just a novelty that lasts for a month. VR will only become popular when we figure out how to do SAO-type VR worlds hundreds of years from now.
>>715809717 (OP)A not so insignificant portion of the potential playerbase is genetically incapable of playing without getting sick. I've been playing with my Quest 2 for years and I have only been able to build up a tolerance of 30 min at a time before I get a massive headache.Then there's the weight of the headset, the weight distribution being lopsided, The lack of good games, and the amount of room necessary to use it properly. Oh and most people are naturally lazy, and seeing as the headsets main users are going to be gamers, the fact you need to flail around for 90% of game son the system means you have no audience to sell to. Is it really so hard to throw in an xbox controller option for these games?
>>715815225just use VaM and you can fuck 3D models of most celebs, pornstars and fictional characters
>>715809717 (OP)What could've gone right? Seriously, the hype you suckers bought into doesn't reflect VR's actual capabilities at all. What could VR companies have done to make a novelty peripheral the standard for all gaming everywhere?
A reminder of what the big companies refuse to build:
https://www.youtube.com/@GregMadison/videos
>>715835559People have been calling motion gaming a novelty for about half a century now. Safe to say it isn't
>>715836245I'm miffed about mixed reality shit on the quest 3. I really like the pass through and I often use virtual desktop with passthrough when either at my desk and setting up things for vr games without having to take the headset off, or playing games on my bed with a gamepad and projecting a big screen on my ceiling.
But all those hand tracked touched shit while neat and cute are not practical. I'm more excited for all the XR glasses those big companies are trying to rush through the door and we'll see which one sticks.
A headset is just too heavy if you're not actively playing.
>>715836140Carmack got to to do whatever he was doing.
>>715835776VaM really needs to move away from Unity.
the outdated engine and the assets that look like they were ripped out of some PS2 game is killing the potential...
>>715809925motion sickness galore
>>715809925Vr isn't even richfaggot hobby with the zuck making the best headgear sub 400
>>715837315>But all those hand tracked touched shit while neat and cute are not practicalIt has to be used judiciously and attached to physical objects. The best AR applications are using a computer to add network and virtual functionality to things you already own. Have a Kindle? Now you can flip through actual pages to find your place. Stick a virtual scale on the side of your water bottle to have a better idea of how much you've drunk. Your umbrella blinks when there's a high chance of rain as you go out the door to remind you to pick it up. On and on.
I thought the business card example was quite good. It's all about drawing computer-based opportunities to the proper physical context. Small things.
ill tell you what went wrong
no age and gender verification at boot
that would have scared all the troons trying to groom people in VR
>>715809717 (OP)>what went wrong??nothing you faggit nothing. But you do need a powerful 4090 or preferably a 5090 to play a shitload of PC VR UE5 games in vr and to crank up the resolution quite high.
Also smthing light like a bigscreen beyond or the meganeX.
Quest 3 is very bulky, thats the main issue
>>715813969Quests were sold at a deep loss a couple years ago. $300 and less for the Quest 2 and they sold over 20 million of them. But it’s too heavy and people get used to it too quickly and stop playing, no way to monetize it really. Then they raised the price
>>715809717 (OP)It's a brick on your face. Reduce it down to context lessees or gasses and people will use it
>>715840056I can play almost every uevr game with a 1080. I just can't do Luke Ross mods. Also virtual desktop added an fov slider so you ca. Reduce the fov (vertical or horizontal) to scrape even more resources out of your setup if it's struggling
>>715826126what's weird is they update steamvr like crazy but home is untouched since the index days. The media player is the most god awful abandoneware now too. I hope they don't keep it in that state for deckard
>>715831435It has a state of the art display and passthrough, and it has lidar so it can map your environment at a high level of detail. Speaking of unaware you should be aware that a quest 3 and vision pro aren't the same thing
>>715833007This is the dumbest take. It's like you wrote it so that every sentence would be completely wrong in isolation.
VR JAV has ruined my life
>>715839152>gender verification
>>715809717 (OP)Currently playing Skyrim in VR and it's fucking kino
>>715826492It's surprisngly not as nauseating as you'd think
>>715842986I bet it would be 99% accurate just to go by voice recognition and handtracking skeleton
>>715809717 (OP)Nothing, I play VR golf with my friends every weekend
>>715833192I'm very bad with this stuff anon, I use Steam Link to play my Steam games on my Quest 2 wirelessly, is that bad?
>>715842986just ask for the birth certificate
>>715843807nta but its whatever
steamvr takes 20% of your performance and isnt as configurable as virtual desktop
but its also free
>>715809717 (OP)Standalone headsets arent as powerful as $1000 pcs yet. We need the future to happen so we can get pcs as small as phones
>>715843901meta still has their $30 referral credit, just use that.
I'm playing some mods on DIY VR kit made out of android phone, moonlight streaming, opentrack, driver4vr and kinect. This whole project was fun as fuck to put together and it works well.
>>>/wsg/5923503
>>715843807Yeah. Gamertag recently did a vid of a comparison of steam link, meta link and virtual desktop. It beats em all but it's not free (like 20-30$)
>>715840520Its because the fps is too low. They have strobing to 3000fps but don't advertize it. Esports would be full of them if they did. Regardless, strobing isn't actual frames so its not good enough.
>>715837640Should go away as they make 600fps the baseline. Higher is better
>>715843807But also of you're playing mostly flat steam games you may want to consider a quest 3 for the lenses upgrade. It makes the most difference on flat stuff. Also for virtual desktop quest 2 gets 2 virtual monitors, quest 3 gets 3. Plus those can be super wides if you want em. And the resolution for them is like 20x better than steam overlays. It's why I stopped using steamvr for overlays since i was mostly using them for multi monitors.
>>715845209>black mesa vr still doesn't have black mesa weaponsVery disappointing
For me it's just way too expensive. Everything on the Quest store is paid. You can pirate but standalone stuff doesn't run the best and don't get me started on PCVR.
>requires a $25 app (VD) + a router that's wifi 6 capable or a really long cable + a really powerful rig with at least a 4070 ti (no AMD gpus) to play reasonably
>>715839152>this level of zuck sucking to own the tranniesWhat tranny obsession does to a mf
>>715845751Shit is abandoned, still probably one of the best VR games I have played yet. It's more engaging than hl alyx or hl2 vr mods
>>715845834vd is 20
the puppis s1 costs 80
alyx runs on a 3060 ti
>>715845209I used to do that on my old 1050ti rig before I got my hands on a a Quest.
I still own a Leapmotion which I used to add hand tracking, which actually came out even earlier than all those VR headsets...
>>715845834all the games worth a damn can even run on gtx 1060. Used quests are cheap but then again you can always diy kits and get pimax+driver4vr for better specs. I literally spent 100 eurodollars on a used kinect, switch controllers and china android phone vr case to get something that is better than lenovo explorers and rift s I used to have.
>>715846649I wanted to get one for VaM but even used kind of expensive considering one can get used index controllers.
Why are there no Car sims with actual VR controls
>>715837594vam2 is almost out anon
>>715848141You don't want them. They are always bad. You need a physical wheel. I don't thing there's a wheel for standalone but that may be incorrect if there's a USB c one out there
>>715834169stop being poor OP
https://streamable.com/alux6f
>>715845834>I'm poor and also retarded Please choose one, not both...
>>715848624I want them, I can pretend well enough that I'm touching physical stuff, I just don't want to buy a wheel
>>715845834Imo the resolution really isn't that bad on standalone that its unplayable. The guns look incredibly realistic you can read the names off of them just fine.
>>715809717 (OP)Not enough good games.
The hardware is in a good state now. It's affordable and doesn't need to be plugged in or connected to base stations anymore. My biggest complaint is the field of view is a little narrow.
But there just aren't enough games out there that interest me.
>>715835607>the amount of room necessary to use it properlyYou really don't need much. If you can throw a rug down somewhere then you have enough space. My cramped 1 bedroom apartment is good enough for VR.
>>715846493Thanks for confirming how you need to invest $100 extras to even be able to play PC games.
>>715846881>all the games worth a damn can even run on gtx 1060Lmao. Not even Alyx runs on that. UEVR is definitely not running either.
>>715849185VR stuff will never take off until poorfags can afford it.
Go back to your 100th playthrough of Alyx because it's the only game worth a damn on this dead end piece of technology.
>>715845834Am I the only one using Steam Link? It does hevc better for my Q2
>>71585194560$ in extras, but you're wired. 130$ if you need a wifi6 router.
Wired is a 20$ ethernet to type c, 20$ virtual desktop, and 20$ ethernet cord. Wireless is 110$ wifi 6 router, and virtual desktop.
Graphics card is just a little more than 200$ to play 2020 VR games. Recent games, for UEVR require a 500$+ graphics card.
>>715852694Worth it tho. It's literally next gen (through mods exclusively) and makes you realize how they lied to you that current next gen is shaddows and raytracing. That's the real gimmick.
>>715850813The Walking Dead Saints & Sinners is great
>>715852945I just took the xbox 360 quality graphics of the Meta Quest 3, and accept my low polygon graphic fate. Hundreds people play Pavlov Shack at a time. Less than a hundred play Pavlov VR at the same time.
>>715851945I finished Alyx on a 1060, a phone, a VR plastic case, one joycon, one 360 controller and a kinect.
>>715853693never gonna get the full experience when you dont play PCVR for the 40 player push server
https://streamable.com/b51z6k
https://streamable.com/h3oxan
https://streamable.com/yud72x
https://streamable.com/cugcy5
https://streamable.com/acgeso
https://streamable.com/gzy3j2
https://streamable.com/btfosl
https://streamable.com/znhhwt
https://streamable.com/3i7z1g
https://streamable.com/6mqg4i
>>715853976Sometimes I play the 40 man push server on Pavlov VR. I have a 6600 GPU. Works fine, but I like how hundreds more people play Pavlov Shack.
D-Day 40 man Pavlov VR is a spectacle, though. Great experience.
>>715854228>i prefer the quest kiddie and broke nigga headsetgroomer detected
>>715809717 (OP)The only practical thing these headset had was replacing your 27 in monitor that weighed 15 lbs each
I still can' beleive its 2025, and VR dosen't have a high resolution(+HD) and lightweight vr headset
fuck you meta for making remote desktop ridiculously complicated and walled garden
>>715815225>All the good porn stars have aged out of the industry, and anyone that's still in it is extremely fat or bogged beyond belief.Normie porn was never good.
There's a reason we've all been using /d/, /e/, /h/, /gif/, hentai doujins and AI chat bots for the last 10+ years
>>715833007This, combined with the same things that have hampered VR for 30 years now:
>too expensive>high system reqs>its games are usually ported instead of designed with VR in mind>heat issues>dangling cables and cords getting in the way>battery life in wireless ones only lasts an hour>you need a huge dedicated living room sized space for it during a housing crisis where most people are paying $350/week to share their bedroom with a stranger.
>>715851945I can run both Alyx and UEVR on my old SandyBridge Core-i5 + GTX1050ti rig which only has 4GB.
Also Alyx is all done by "pre-baked lighting" and all the animations are cached, so it runs smoothly even on a PS4 level outdated hardware.
UEVR is basically lighter than VorpX which runs smoothly even on a GTX-1660s.
The games you play on the UEVR is what causes the heavy loading, not the mod itself.
>>715854705Anon, you just woke up from a 10 year coma...
welcome to the future, and yes, we now do have AI Waifus.
>>715854289Naw. You obviously don't play Pavlov VR. That game has no more than a hundred people playing AT ALL TIMES.
Plenty people 21+ are enjoying Pavlov Shack. You're just that loser who doesn't ever enjoy a party.
>no one makes big games for it because not enough people own it
>no one buys it because there's not enough big games for it
repeat forever. doesn't help that meta turned them from open peripherals to exclusive platforms
>>715809717 (OP)I wonder how many people who claim "VR is a gimmick" have actually experienced Skyrim, Arkham Shadow or Half Life in VR
>>715856737that will be $300 plus nontaxable tip
>>715856737They're retarded and shit though unlike the "autistic human discovering emotions" tier AI in sci-fi.
>>715856737Elon is so agp holy shit
peak_vr
md5: 7913b55e8cba951f3f08a3d8dd7cde6b
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facebook killed VR
zuck burned over 100 billion dollars on his shitty mobile VR, making sure no-one else could compete. In another timeline we'd have more games like HL Alyx but zuck made sure that never happens
>>715849715You can try it with VR wheel on github. I only used it to simulate double joysticks for non VR games, haven't tried the wheel mode personally.
>>715857251>can only fit 24 players in one server>most of it is just DarkRP-style RP servers>Will never experience Pavlov at it's maximum potential at 40 man RUSH style attack and defend gameplayenjoy playing russian roulette with the 8 year old groomer
>>715857674That shitter put the nail in the coffin but let's be real, a thriving user base and industry to support the continuous creation of big budget games like HLA was never possible for the level of technology thus far. It simply wasn't ready yet, even if Zuck released a PC VR headset with all the bells and whistles they were teasing all these years and even if it was open source. Features fight with physical headset size, and ergonomics. And it gets pricey. There is no success VR could've had in the 2010's and maybe now in the 2020's. Maybe there's a chance with Deckard but probably not beyond niche market success. I've been in this shit since 2013 when the Oculus kickstarter happened. We overestimated and overhyped how fast the tech could develop, because physics turned out to be a bitch. It was just too early for its time.
>>715809717 (OP)it was made for porn and people keep pretending it's not
>>715853693Pcvr is for single player due to anti cheat in pvp games
>>715833798>>715834664Its Jews, they literally ruined society and will keep making things worse until we collapse
>>715809717 (OP)they made "experiences" for vr instead of putting vr rendering and control scheme in regular games
granted this is partially due to modern rendering being low resolution and upscaled, and low framerate with blurring, so new projects are not vr-viable for rendering in the first place
>>715859028Imo what we really need is so.e kinda vr streaming platform. There's a ton of games (narrative single player games) I don't care to actually play myself (due to shit mechanics) but I absolutely would want to watch someone else if it was rendered in full vr. This is also what esports needs.
>>715859136And I mean for all games, like it's captured at the gpu level. Not just VR games.
>>715859136In fact if they could pull this off I wouldn't just watch games more than I play games, I'd use this as my base environment basically while doing other stuff
>>715856737>We now have AI waifusNot really. That thing is not it. If you think that's enough then hey more power to you but personally I would need to be piss my pants drunk to have a chance at enjoying this fucking thing.
I'm too fucking aware to enjoy this dystopian shitshow.
>make an entirely new way to experience video games and virtual worlds in person with 1:1 motion controls
>generic shooter with gun mechanics
>generic shooter with gun mechanics
>generic shooter with gun mechanics
>porn
>generic shooter with gun mechanics
>generic shooter with gun mechanics
>>715860401i have never played a VR shooter that i didnt feel satisfied with
though im very upset we never got a decent VR immersive sim
>>715859296It's literally called ai waifu, or waifu ai. Used to be called waifuverse
>>715860401This is actually a human psychology problem. They literally (even flat games) do not how to make game mechanics that aren't in some way a shooter. People reject them when theyre not based off shooter mechanics.
>>715809717 (OP)Nothing will prevent you from feeling like an absolute fucking LOSER while wearing these. That's the problem.
It's the same as the meta/apple AR goggles or whatever. You just look like a massive fucking plug wearing them. If you're seen in public wearing them people thing you're one of those losers that worship tech overlords. You get made fun of the same as those people who use chatGPT for every little thing, or the tech-lovers that say shit like "e=mc^2 + ai"
You are seen as a complete dweeb loser.
>>715860865who would play/wear a VR headset outside of their room/VR space?
>>715809717 (OP)it was going great until zuck tried to push the retarded metaverse idea too hard instead of focusing on gaming and social apps.
>>715860981dont forget him thinking people would work in VR for some reason
>>715858719>a thriving user base and industry to support the continuous creation of big budget games like HLA was never possible for the level of technology thus far>There is no success VR could've had in the 2010's and maybe now in the 2020'sIronically if you took current headsets and dev tools (hardware and software) and sent them back in time, it would have had much more success in the late 90s and early 2000s. VR was simply too late to cash in on both investor confidence and developer competence.
>>715860401>First person gameplay naturally lends itself to VR since you will always be a PoV>Shooters are popular and a lot of other first person genres died an ignoble death in the 2000s because they didn't lend themselves well to controllers and consoles>Some of the most interesting actions from a design standpoint are interacting with objects with your hands>One of the biggest flaws is a lack of feedback upon interacting with something, such as by hitting it physically>Scope tends to be small tech-demo or so bloated that all that they end up producing is a tech demoIt just naturally results in shooters.
>>715860865Nobody cares about that other than retards and non-retards understand that people's perception of how something looks is guided almost entirely by media normalization.
>>715860401Theres no tactile feedback in video games whether that be vr or pc. You wont feel the weight of the other players sword nor would you feel any kicks/punches. Having your avatar pushed back in vr wouldnjust disorient you in real life.
Sent from my Quest 3
>>715809717 (OP)Nothing. We're all just waiting for the deckard.
>>715864249Are we even sure theyll ever be releasing it?
>>715814263Bsb is total dogshit, i doubt the second one will be any better
>>715864321They have to. I don't want to get stuck in a closed android/visionOS duopoly ecosystem. I need a real linux I can take control of.
>>715809717 (OP)Half Life Alyx was good at least.
>>715866631try the half life 2 VR mod
>>715859296the conversation part is still quite awkward,
but the fast responce, random reactions, and the smooth motion mixing tech could be pretty useful for controlling characters in a VR porn game.
Also, it has a built-in personality overwrite function, so eventually you might be able to customize your Waifu's personality, appearance, etc... by just typing in some prompts like you do with the AI Art.
>>715815225was about to write exactly this
the main problem is onlyfans, why get fucked in cam by aids infected strangers if you can earn 10x as much just doing softcore stuff or having sex with your boyfriend
>>715809717 (OP)Most people can't be fucked standing around with a Cyclops visor on their head when they can just sit down and use a controller.
>>715809717 (OP)>Burning both eyes within weeksWhat went wrong you ask? Gee, idk.
>>715869152I mean if that's how you prefer to be fucked...
>>715869152>cyclopsYou do realize VR headsets have two screens right
>sit downYou do realize you can play most VR games sitting down right
>>715866949Only impressive to people who never played HL2
It's simply incredibly janky and whoever designed the technology ignored how the human eye works which is why it feels so fucking janky.
If you want an example, right now just gently nod your head up and down. You will notice the entire world doesn't fucking shake, because your eyes are compensating for this head movement (the human eye has 5 types of movement and this is one of them).
Now put on a VR headset and gently nod your head up and down. You will notice the entire world starts vibrating.
VR needs to accurately simulate all 5 types of human eye movement otherwise it's always going to feel incredibly jank to use.
>>715864171Blade & Sorcery pretty much nailed sword combat and Bamham nailed fistfights. Too bad other games can't even copy those mechanics properly without shitting the bed
>>715858607You don't even read.
Also, wear wrist weights while you play, else you're just like everyone else. Like all those ERP, RP, and TTT you mention.
I wear ten pounds each wrist, and play instant, and non instant respawn game modes. 24, and 10 player lobbies.
Do it yourself.
>>715863215>It just naturally results in shootersGeneric shooters are boring as fuck in VR though. Wow I aim with my hand instead of a mouse. Big fucking whoop, it's the same exact game otherwise. If you want to do a VR shooter, make me move, Robo Recall got it right.
>>715869701Did the port release or you're doing the UEVR version?
>>715809717 (OP)vr was some of the most fun i've had gaming, it's just that there's not enough real games
>>715869581>Now put on a VR headset and gently nod your head up and down. You will notice the entire world starts vibrating.Tighten the strap, retard, the headset is wobbling on your head is what's happening. Jesus
>>715858607Also, I've played a hundred man plus, filled Pavlov VR lobby before. Get on my level, faggot.
>>715869757It's a VR native PC game, you just need to use the Oculus hack thingy to run it, whatever it's called
>>715869801It's not the straps. VR had motion tracking so when you move your head you are looking around the game world.
If you shake your head, it looks like the game you're playing is experiencing a fucking earthquake because VR doesn't have a Vestibulo-ocular reflex.
>>715869908No it's because the headset is wobbling when you shake your head you fucking retard. That's the only difference between moving your head slowly and moving it fast. Jesus
>>715809717 (OP)>What did go wrong?wireless low processor power headsets stopped any innovation and caused devs to turn VR into nothing more than a bunch of flash mobile tier shovelware games
>>715869908you're one dumb fuck
>>715809717 (OP)What did goed wrong? Nobody buyboughted
>>715870246No, it's because VR has fucking motion tracking and picks up every small movement. Most VR headsets lack any sort of eye tracking so cannot implement a Vestibulo-ocular reflex. Which is why VR headsets are always so fucking jittery, because they pick up lots of small movements your eyes compensate for.
>>715809717 (OP)they did everything they promised they wont do so their core audience just moved on to competition.
>>715843021This. A fully modded Skyrim is amazing even if you don't care for the base game like me. Just got the dismemberment mod installed recently which is compatible with 3BA and thats just fantastic.
>>715869908holy shit, you're an actual poorfag that has never experienced VR.
>>715870383your VR is broken. VR isn't jittery
>>715870383lmao, your eyes are compensating for this whether what you're seeing is real or virtual. there are literally games that take nods and head shakes as inputs for yes and no.
>>715870612he's watched a youtube video of someone playing VR and seen the screen shake and assumes that's what it looks like to the user.
>>715870478>>715870481I suspect neither of you have actually played a VR game. You can literally watch any video of someone playing a VR game including the ones posted in this thread and notice the headset is picking up movements your eyes would compensate for. Breathing is a common movement you can see in VR that you don't notice in real life.
>>715870668and there we go
>>715870674the retard is actually basing it all of videos.
it went wrong because they stopped at headsets the only two reasons people was buying this in the first place was one because of sword art online and the hopes for full dive vr and two it was a neat gimmick. they took too long, and the gimmick wore off.
>>715870674VR is super jittery. Sure, your eyes compensate for it, but the tracking is nowhere near perfect. I think the best you can manage is about +/-0.3mm on static objects, on moving ones it's much worse.
>>715870668you gotta be an ESP...
VR game development was so fun
I say was cause I haven't done it in a while
But I still get the itch to get back into it
so hard to actually finish or complete something though.
>>715870907Well, I guess it's time for you to go see a doctor...
>>715870846You don't know wtf you are talking.
>>715871045it's fun in the prototype stage. then as it grows you start getting performance issues and get motionsick from the stutters. no amount of VR legs prepared me for it.
>>715871183I am one of the few people out there who actually knows what he's talking about, because I've repurposed VR tracking solutions for real world tracking applications, instead of being "wowed" by the fake image that masks many of the inconsistencies because human perception isn't perfect. You only notice when a controller starts flying off to the moon, I notice when it moves half a mm out of alignment.
>>715871104My vision is perfectly fine. I repeat, VR headsets do not and were not designed to account for how the human eye works.
Want to know why lots of people get motion sickness in VR? It's because of something called vergence accommodation conflict. This image explains it, but it is once again VR headsets not being designed to account for how the human eye works. (Admittedly this one would be harder to fix)
>>715871183I fuck you bloody.
>>715871479i remember seeing a prototype with swiveling screens that fixed that. guess that was too expensive or delicate to put in a headset.
>>715869890Wrong game i thought you said robo quest
>>715809717 (OP)It heats up my face, makes me sweat, and I break out from it.
>>715871368Then you shouldn't VR. Vr isn't for autists
>>715871806Use quest 3 eith a halo strap (and a battery in the back for counter balance, this doesn't work without it) then you can remove the faceplate and have full airflow.
>>715852694Skyrim VR is no joke. The youth will eat that up.
>>715871479That's not why people get sick. 99.999% of sim sickness in VR is caused by inner ear mismatch because your eyes say you're moving fast, poor vergence distance only really affects you in the first 10 seconds and 10 seconds after you take the headset off as you re-adjust.
You get sick because monke brain thinks that if the room is swimming but you aren't moving, something is very wrong and you ate a bad berry you need to throw up right now.
>>715869581You seem to only know vr by watching youtube. Yes VR footage shakes and trembles with every head motion, but in real life, when you look at the lenses they act like a window to another world. Lenses can shake around, move, but the world behind them is rock stable, unless there is something wrong with tracking.
>>715872354He might still be on shitty fresnal lenses. Those if the headset shakes the image shakes because the amount of distortion when not exactly in the sweet spot. A complete non issue for quest 3
>>715809925woah, just like on my $100 screen!
>>715872050I know I have. Skyrim VR is legit.
>>715871479this only explains the eye strans, and has nothing to do with the "shaking" problem you mentioned before, or the actual reason why people get motion sickness.
Also a famouse Science Youtuber already did all these explantions yeas ago, so most people already know all this shit.
Also, I told you to go see a doctor because there's something wrong with your brain.
>>715848270>vam2 is almost out anonLMAO... two more weeks!!
fuck you.. and fuck that VAM dev, he's been dragging this shit on patreon for what? 5 ? 7 years??
ive been hearing about VAM 2 for aaages now, and VAM 1 still runs like absolute GARGABE if you try to load 2 or 3 characters in one scene, even on powerful 4080 & 4090 gpus
>>715872994Fuck VAM in general. Last time I checked, all the good shit was locked behind paetrons.
>>715872994that shit still running on Unity is a no go.
It's gonna be another endless update hell and user-made plug-ins conflickting with each other.
I might just start studying UE5 so I can change that Metahuman thing into some DOA Waifu, add some animation, and fap with it...
I'm sure there's some kind of asset to add physics in VR by now...
>>715872680The only problem with my brain is I can pick up these jitters which you obviously cannot, so maybe my vision is just better than yours.
I however never got motion sickness or any other negative effects from using a VR headset outside of dry eyes the first few times I used one.
There is nothing wrong with my brain, the technology simply doesn't have certain features it needs to remove the jankiness inherent with VR.
Nigga there's literal spacewarp that moves the image before the next one is rendered because of your head movement. It's literally impossible for you to pick up the head jitter when your brain is compensating for it on top of it.
You gotta be one of those clowns who tried google cardboard thinking you're hotshit.
>>715872436fresnels are nothing to it. Maybe if he uses shitty wi-fi connection with giant latency and the motion-to-photon latency is just too slow.
If only those VR Porn game devs just converted from Unity to UE5...
https://litter.catbox.moe/ib9aat891ogpk659.mp4
sdfsdfs
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>>715870674>none of you have used vrI have a Meganex 8k, which one do you have?
You have never used VR.
>>715873603>I can pick jitters up which nobody else sees so it's my superior brainyour headset is broken
>>715870907>retard is a Quest 3 ownerhow predictable
>>715869639>muh 24 and 10 player lobbies>all low trust low quality individuals like niggers and minorsno matter how many cakes you bake, if bake a cake with shit ingredients you get a shit cake every time
The questie groomer can not comprehend a true battlefield experience
>>715871479that's not how accommodation works. you can focus past the object.
you can try it yourself by holding up the edge of some office map or use your monitor given it's not just wall behind it. now try to look past the map's edge by focusing on what is behind, which will turn your map into two objects
>>715875920NTA but how is it going for you anon? is it REALLY light on your face like all the cocksuckin Youtubers/influences keep saying or is it just a hoax?
and how is the field of view compared to the Quest 3? (quest 3 owner here but not a big fan of the resolution).
I just want some great resolution and lightweight, the quest 3 us heavy as fuck on the neck after some time
>>715809717 (OP)Too expensive, and it probably damages eyes and brains too. But that won't be confirmed until later when study finds.
For me it's wearing a blindfold. That's a level of security that doesn't exist in my world.
>>715878767>damages eyes and brains tooAnon ive been playing VR ever since RE7VR came out on the PSVR, that was in early 2017.. so more than 8 dang years now.
My brain is perfectly fine, and yes my vision went down quite a bunch but i dunno if VR worsened it more or if it's just my eyes that generally suck ass.
I do NOT get eye strain from vr or motion sickness tho.. just headaches from the VR headsets being bulky
>>715878767i am going die
it is over
>>715870383I have absolutely idea what the fuck you're talking about
>>715875920Looks flimsy as fuck, maybe that's why you think it's jittery. Because it's wobbling all over the place
>>715878947Do you go to sleep
>>715879093This anon is going to die one day! aaaaaahahaha pathetic! what a foreign concept truly unthin
>>715809717 (OP)Personally, I just fucking hate first person games
>>715879342I have sleep. There is no choice.
>>715879675>he doesnt know about the tons of UEVR 3rd person games.
>>715809717 (OP)VR has had absolutely no marketing behind it apart from VR for people who don't actually have any reason to buy.
The big problem with modern consumer capitalism is they stopped trying to make things people want years ago. They make bullshit that nobody would enjoy and tell the market to want it instead.
I hate it and I love it, but I only use it for flying/racing sims.
ms flight sim is amusing, because looking around is really cool. Yet I have trouble completely convincing my inner ear that everything is ok.
I just feel it in my stomach, that my body complains about it. I see the plane turning, but my head does not experience the g-force, so it all goes to shit.
Same goes for racing, I see the car turning, but I don't experience the g-force, so it doesn't feel right. Eventually I get used to it, but flight sim is harder than racing - more degrees of freedom.
>>715880171also I hate blurry shit, so the headset has to have big resoultion
and my rig struggles to get the right framerate
>>715879037That's when I started too.
The first time going down into the basement was unbelievable and it got me hooked forever.
>>715809717 (OP)the gear isn't small enough yet. once they can get it to be less bulky that'll be pretty big for vr
the other thing is that no-one makes anything for it. there are basically no vr games, no vr movies, no vr porn, it's all incredibly meagre compared to how much of there are of non-vr things. so that's holding it back bigtime - if there's nothing to do with it, there's no reason to go use it
if devs and media producers etc. can start making killer apps for vr then that's probably one of the biggest things that will kick vr off. if they never do, it won't happen
>>71588027820-25 pixels per degree of modern headsets is already very sharp. Next generation of hmds which will get 4k x 4k panels will be double of that and it's gonna be approaching 20/20 vision
>>715880627I guess I have to wait.
The glass cockpit of C172 is sometimes unreadable on pico4
>>7158806274k x 4k resolution... good luck running TWO full 4k monitors at a good and steady 90fps...
Even standard 4k flatscreen gaming nowadays sometimes struggles reaching 80-90fps, imagine having to render TWO of those for vr...
We need an rtx 6090 for this shit
>>715880738lol I went from the pico 4 to the quest 3 and even though the panel resolution is like 200 more pixels or something the small increase in PPD is really noticeable
i can't even imagine what it's like to get those new 4k panels per eyes but i'd have to sink in 2-3 grands in a full basestations wired set-up which I can't be bothered to
>>715880738there is a secondary problem with pico 4, on my vive pro 2 I have just slightly higher pixels per degree, than pico, but due to video compression, especially when viewing hard to compress things like tree canopies, leather textures etc dials do loose some clarity.
I have both of them and pico 4 can be quite sharp similar to vive pro 2 unless there is hard to compress thing in view.
It's a tragedy quest 3 and pico 4 don't have USB-C display port alt mode.
>>7158808415090 can handle it very well. 4090 sadly can't due to lower vram bandwith
>>715881269yeah...as a 4090 owner im in quite a lot of pain.
Then again the 5090 is extreeeemely overpriced.. maybe ill just wait for a 7080 or 7090 in god knows when. I'd be able to run any damn UE5 VR game buttersmooth upsampled and in high res.
>>715881210>It's a tragedy quest 3 and pico 4 don't have USB-C display port alt mode.Big true. Few games like Red Matter have dynamic resolution and with OVR Metrics tool some scenes render at 3000x3000 per eye standalone and without compression you can really see the sharpness of what the display can provide.
>>7158815514090 is capable computation wise, it's just it can't fill the texture buffers in the vram fast enough...
Can someone redpill me on the Bigscreen Beyond or the MeganeX ? how much of a leap are either of those from the quest 3?
Is it really lightweight and is the resolution/pixel density really great or is it just overrated nonsense (and stick with Q3?)
>>715881721Beyound 1 has lens worse than Quest 3, clarity wise.
Beyound 2 has fixed that and lenses are way better, they also done away with fixed IPD - it's adjustable now. Resolution is just slightly higher than Quest 3 but lack of video compression makes it look way better in realistic scenes. If you just want a vrchat machine, quest 3 or pico 4 with pico trackers is cheaper and more sensible to buy.
MeganeX is a joke, broken software, works only on limited amount of GPUs, no return or repair policy, I do not recommend anyone buying that.
I want to upgrade my GPU and I'm choosing between 5070ti and 9070xt. Is AMD really that bad in VR as people say? Should I stick to novidya or is it just a bunch of baloney?
>>715881942>Resolution is just slightly higher than Quest 3 but lack of video compression makes it look way better in realistic scenes.Hmmm im not sure how i feel about that.... sounds like a sidegrade from how you describe it. Maybe ill just stick to quest 3? unless Beyond 2 is very comfortable on the face then id consider that.
>MeganeXyeaaah... it works just on Nvidia which is ok for me but the lack of return is a huuuge red flag. In japan they dont like returning products at all, but they reaally should have reconsidered that for the foreign market outside JP.
>broken softwareooof, didnt even know that.
>>715878767VR didn't hurt my brain or eyes, something entirely unrelated did and now my eyes hurt on VR
>>715809717 (OP)no video games
best things you can play in VR is fan made ports like portal VR, no company made a game worth your time
HL alyx and lone echo comes closes but both feel kinda unifnished
I don't know why but when I get some money I want to buy a PSVR2 and a PS5 of course, something about it seems to call me though it is wired and can't use mods.
>>715886398But PS5 has no VR games
>>715882302Intel are the only wrong choice. AMD is fine for VR, Nvidia are dropping the ball on support lately, though currently AMD have two nasty bugs this is less of an AMD thing and more of a VR being abandoned problem, with RDNA2, 6900XT's having crashes if you have motion smoothing turned on and RDNA3 can't operate in 80hz or 90hz currently. If you have a 7900XTX you'll be fine hitting 120hz
VR does not benefit from any of the fake frames, fake resolutino fakegen bullshit however so the 9070XT will be underpowered as it's performance in regular games leans heavily on it's H/W for said fakegen features which will not help you in VR as VR titles are always raster and not deferred rendered
It’s funny that this fucking braindead scam artist thought people would be sold by the Macy’s parade BONUS AR FOOTAGE of some faggot dogshit in ps1-3D block graphics. What a fucking loser. I guarantee any anon here with half of the money this clown has would be twice as successful.
>>715886765Imagine if they'd packed in Dreams and PSVR with the PS5. Same amount of loss lead as they wasted on Concord. Instead of paying one shitty studio to make one shitty game, pay your customers to make a ton of games that you can steal from to make your next few AAA VR games.
I still can't believe that they didn't have the vision to try that.
https://www.youtube.com/watch?v=kfA_-_TJC3A
>>715886398PSVR1 with a jailbroken PS4 is a much better choice desu.
This game simply does not run on a PS5.
>>715886931>It’s funny that this fucking braindead scam artist thought people would be sold by the Macy’s parade BONUS AR FOOTAGE of some faggot dogshit in ps1-3D block graphics.what are you even talking about?
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I'm in construction. We use VR for boomer stakeholders because they can't read a plan and they can't understand a 3D model.
looks stupid and for old fat people
I thought of grabbing a quest 3, but I have a 5900x and a 4070 super. I'm not sure that's enough to handle this VR shit.
Also I'm not sure how that even works on linux.
>>715889049You don't need a PC for Quest 3
>>715889049WiVRn and ALVR works for linux and are available on the quest store so you don't even need to enable dev mode.
4070 is enough for most game. Modded PCVR might chug though.
>>715886884>VR titles are always raster and not deferred renderedGod I wish that was true. Too many deffered rendered games in VR with TAA making it all blurry...
>>715889441>>715889518Shit I don't know, maybe I'll bite.
Any alternatives in the market worth checking out that aren't pricier? 550€ is quite a bit for something that I might end up not using at some point (although I never get tired of porn I guess)
>>715889727I didn't know if I was gonna like VR when I got my pico 4 and I found one for 300 euros used in 2023.
What I would recommend is see if your big supermarket or electronics shop have a QUEST 3S instead. The lenses are worse but the price is 300 euros (in theory) so if you truly love it then you can return it and get the better Q3 (or maybe sink 2000 in full on bigscreen beyond 2 shit who knows).
I think I spent about 1500euros total on VR in 2 years and I've got no regrets.
>>715889727New/Used Pico 4. More open platform, slightly slower CPU than Quest 3 but basically the same screens/lenses. For PCVR HMD CPU doesn't matter so. Potentially can be quite cheaper if you're lucky.
Advantages: cheap, hassle free full body tracking, can install any android APK with no issue
Disadvantages: no big standalone game library like Quest, although people made a porting framework and bigger games just work.
Get Zucced or get Chinked....
PS: Pico 4 Ultra is the new refresh with CPU/GPU upgraded to be on par with Quest 3 (or even better due to more RAM and better cooling)
>>715889727If you just want to try, get a Windows Mixed Reality device. They're cheap as fuck because Microshit is dropping support for them next year.
>>715890263There is a 3rd party steamvr driver in development.
https://www.youtube.com/watch?v=YhNzIoGNm4o
https://github.com/mbucchia/Oasis-Driver-for-Windows-Mixed-Reality/wiki/Development-Updates
>>715890009>>715890018Hmm. Pico 4 and the 3S seem to be similarly priced. Might go for the Pico 4 and then drop an obscene amount of money on whatever's best down the line if I really like this.
>>715890652Dropping obscene amount of money will get you slightly better FBT and hand controller tracking (Beyound 2 + lighthouses + index controllers + vive trackers) and uncompressed video stream.
Compression introduces delay and makes any views of nature blurry...
>>715890652Pico 4 has way better lens than Quest 3S. It's basically as good as you can get for sensible amount of money for PCVR.
If anything to upgrade it's the future headsets with 4k x 4k panels, and maybe Valve Dekard next year
>>715890891I checked that beyond 2 website and what fucked me is that to get the "cheaper" and earlier version you need a fucking 3d face scan.
Tried playing Beat Saber on my Q3 but screens fogged up middle of first song. I guess I have to stick to flat games in this weather
>>715891317wait until lens warm up and it'll stop fogging up
>>715891103yeah, it's their whole shtick - they make super light personalized headsets, and make a facial interface just for you. Tonnes of issues with that and everyone just want a universal face foam like any other hmd.
>>715890997300€ "like new" on amazon for the Pico 4 (128gb), I guess I will bite the bullet.
>>715891670Yeah it's hard to beat at that price and I forgot that wivrn and alvr works on the pico so it'll work on linux as well.
10 years later and many people still don't understand what VR is, and assume all the videos are just regular gameplay with a 2D screen close to your face.
>>715893208A lot of current tech is like that, people don't know what the fuck it is. Like HDR. Some thing it's just more brightness. Some thing it's more saturation. No one knows what the fuck HDR is.
>>715848270>>715872994He already "released" VaM2's beta after delaying the "release" by almost a year and it still came out as a fucking alpha lmao
Only just a few days ago, 2 months after the release, he finally released the addon kit for creators. Yes, he launched vam2 without a way for creators to even make anything for it. But now that it's released, we should finally see some stuff trickle in (assuming the creators all jumped on it.) Also his reason as to why VaM1 didn't have DLSS or FSR is because the Unity version it uses is too old, which is understandable. Idk if VAM2 has it though, but it should unless meshedvr is a faggot retard. It should help immensely with VR performance if so.
>>715873072That's not VAM's fault, blame the creators. Just use F95 for most things. The real locked content is chink/asian stuff not found on patreon. Or worse, people who post their hot creations with no download link. Also the Virtamate-hub is one of the best things anyone has ever done for a game, porn or not.
>>715832532Never had an issue with VR.
Any decent walking sims/puzzle shit like myst on VR?
>>715878609It was an older image. I use a 3D printed face gasket on it along with a top strap now. The FOV is a bit shit (95 hfov) but it's sharper than a 1440p monitor, great brightness, OLED etc.
I'm torn with it. It's like the perfect VR headset has been designed by the dumbest fucks on the planet. When you wear it and see the image quality it's glorious, but the lens warping near the edges, the retarded USB port placement (which will probably break within the next 6 months), the supplied elastic strap etc spoil something which could have been something special.
I'll probably try a Dream Air when it releases as it looks a more well thought out design.
>>715895551try an old one, Solus Project. Nice atmosphere if you have a good GPU.
https://youtu.be/-aYmoXLaAVo
So with these headsets, how do you handle audio? Do you just use speakers? IEMs?
>>715896512I use a Corsair headset plugged into a mini jack on the headset.
>>715896512most headsets come with good audio and microphones. The best one is Valve Index.
If you're a retarded audiofile you can connect your favourite headphones over 3.5 mm jack or usb-c
>>715896558A headset on top of a headset?
>>715896512I just use Quest 3's speakers. They're good enough even for Beat Saber. I own AirPods Pro also but I haven't even tried them with VR
>>715896656yes a headset (headphone/mic) on top of a headset (vr goggles)
>>715896712bluetooth delay is horrible for gaming
>>715896616I'm not specifically after audio quality, I just don't want audio leaking elsewhere.
>>715896780If you want to keep it wireless. A PS Pulse headset has very little latency , I don't notice it at all.
>>715896780I tried pairing my headphones to the quest and it was like 300-400ms latency. Absolutely horrible.
Tried the same headphones in 2.4ghz from my PC when doing PCVR and it was unnoticeable. I think it's measured around 30ms~ from some benchmark site I found.
Usually I don't bother cause the Q3 speakers are pretty good.
>>715896780I haven't noticed any delay when playing with MacBook or iPhone. They have some magic codec for those connections though
>>715854705>designed with VR in mindFirst person shooters where 90% of the appeal is reloading guns you can't actually feel yourself holding?
>>715895551Wanderer, Myst, Riven, 7th Guest, Groundhog Day: Like Father Like Son, Invisible Hours, The Under Presents, The Room VR a Dark Matter, Firmament, A Fishermans Tale, Maskmaker, The Last Clockwinder.
Just to name a few.
>>715897051Playing games or movies/music? They do have special apple codec though, which might lower the latency.
>>715897567Playing games. Music has heavy delay but I think it's because I stream lossless ALAC
>>715896512I use IEMs over headphones because of comfort, plus I like the isolation of outside sounds making you more immersed. For example if you can hear your PC fans in the corner of your room, it gives you a sense of which direction you're facing irl and that noise will ground you to reality.
>>715896953 Yeah Pulse is shockingly decent for latency, but it's still not perfect for rhythm games unless you're doing casual stuff. If you're dead set on wireless you could try something like the SteelSeries Arctis Nova 7 with a low-latency dongle. But honestly, nothing beats a wired pair of IEMs straight into the headset if you're going for precision and immersion. Bonus points if you use memory foam tips to block out the real world entirely.
>>715832787>actually worth it.totally
>>715886765I mainly want a ps5 for GTA VI and random assorted games, psvr2 would be like the cherry on top.
>>715888097That's what I keep hearing, really want one too sounds too enticing so I guess I have to put it on the list
>>715899217When my VR headset arrives it's going to be hell looking for all of these amazing uh, games like these
I hate that VR devs act as if they found the formulas for FPS and hack and slash when in fact they have not. These mass produced shooters and slashers are pure ass and not fun at all. They need to keep experimenting with controls and finding new shit
>>715899717There are some pretty solid fps games already, but everybody's scared of one player having motion sickness and dying via projectile vomit.
>>715899672it's just KoikatsuVR
>>715900494Oh, didn't know that was a thing.
Fuck, Koikatsu took so much space I had to just remove it.
>>715900582and it's janky as hell
but if you ask me
there is no better way to "have sex" with your favorite anime characters
>>715899297Imagine being excited for GTA6 after the shitshow what 5 was
>>715809717 (OP)No gaems. Just pozzed metaverse slop that no one cares about. They could have ridden the coat tails of GTA 6's hype by actually releasing San Andreas VR, but that had to go away in favor of pic related. Everything Zuckerberg touches goes to shit.
>>715809717 (OP)Advance Wii Wagglan
>>715903082...I loved V, specially GTAO, I liked IV sp more but GTAO is kinda my childhood dream game, tons of scifi cars, all the cool missions, it's like they made it for kid me.
>>715835776What's the best setup for fucking in that game? Setting up a scene is kind of difficult.
>>715904509Oh, I stopped playing online games in 2013 when the woke shit started and zoomers arrived. Only exceptions have been Splatoon and Hyper Dash (voice chat muted)
>>715876881You obviously don't pkay Pavlov Shack, and you ignored my claim that plenty 21+ age play Pavlov Shack. More than four times as many people play Pavlov Shack compared to Pavlov VR.
Also I've played a couple 120+ Pavlov VR servers. Have you?
>>715809717 (OP)No big vidya games to pull in people.
Half life alyx is great, but it's short and only the one game, you need at least +10 good games for me to buy a VR set.
I have one, a quest 2, but i dont use it much anymore and dont feel like buying a new one.
>>715905184keep in mind that this guy has a vested interest in the pcvr pavlov push community so obviously he'd shill for it
having played both shack and pcvr push I can tell you that the later is an unbalanced laggy piece of shit held hostage by modders with ego issues
you think you're gonna play a battlefield experience xcept what you're getting is amateur map design and the game mode script untouched from the vanilla game
>all these pedo allegations
Dude, it's starting to get weird, just play whatever you want
>>715905674It's a compliment.
>>715896616Most headsets are quests and they have no headphones of any kind it just emites sound from the headset front its basically mono, its trash, not sure how youre supposed to be immersed due to only visual cues with garbage as fuck borderline audible audio
>>715833798>It's like everyone is afraid to do anything because it will just get taken down.It's propaganda. Did you know there is a Russian alternative to github where a lot of Cancelled devs have migrated to?
Same with open source vr dev and even hardware, its all being driven underground
>>715905958Dude, I read this exact same response when the Q2 released, how come you keep using the same bait.
>>715905958You haven't tried Quest 3
>>715905601I have 1700 hours Pavlov VR, but there are more 21+ aged people playing Pav Shack compared to Pav VR. That Anon is throwing pedo accusation, but shouldn't. Quest are 50% the VR population, and Pav Shack is a funny as fuck, or serious business, population depending the time you play, and what server.
>>715906319When we get squeekers on shack, most of the time starts bullying the kid telling them they're gonna get their dad's account banned if they don't get off because it's a 18+ game. 90% of the time works everytime.
>>715906470Sometimes I tell the squeakers to buy a voice modifier off Amazon, and be quiet until then.
>>715809717 (OP)Can someone tell me what the Metaverse was even supposed to be? Zuck and pals wasted upwards of $50 billion on it and I'm still not sure what it was supposed to be.
>>715907464He read Ready Player One and thought he could make it IRL. That's really all it was.
>>715907464Not all of it was bad, the problem was that part of it tried to compete against actual games and hubs, when all he should've done was focus on the interface, the oil between the gears, help instead of trying to own everyone and everything, kind of like Valve did with Steam.
>>715809717 (OP)Tech isnt there. These CEO's are grifters who started to believe their own lies.
>>715809717 (OP)Too expensive and no games.
>>715809717 (OP)>What did go wrong?furries
>>715907464>Can someone tell me what the Metaverse was even supposed to be?schizophrenia
>>715907464It was their attempt to copy what vrchat is doing, monetize it and drown it vrchat with marketing.
Problem was, Zuck has no clue why people liked vrchat, so it sucked.
>>715910159https://youtu.be/gWEP1fYdjFg
because they could never get enough games to run on cell phone hardware and work smoothly wirelessly
PCvr was the closests to decent gaming FPS but the entry fee of having a $500 headset + $1500 PC in order to run it was too much for most people.
Now you have chronically ill people on VRC who are the majority of the VR base
but the only real reason that is a thing is cause people want to have sex with anime avatars
>>715833298Wait a fucking minute are you saying that the tech now exists to bring all those 2d POV porn vids back to life in VR?
>>715905958what, that isn't how it works at all
The only good headsets are too expensive. Q3 uses cheap ass displays that have horrible screen uniformity, horrible contrast, and most of them have dead pixels. I went through 3 of them and they all had dead pixels so I gave up. Maybe attempt some QC if you want people to invest in your headset. How do you fuck up a 2 inch screen so badly?