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Thread 715824186

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Anonymous No.715824186 >>715824238 >>715824282 >>715824921 >>715824976 >>715827071 >>715827302 >>715827876 >>715828121 >>715830231
Fallout 3 or Fallout: New Vegas?
Anonymous No.715824238
>>715824186 (OP)
I really wish both of those titles didn't exist so you all could shut up.
Anonymous No.715824282 >>715830632
>>715824186 (OP)
Fallout 1 and Fallout 2.

Bethesda ruined Fallout. It turned a decent CRPG into a mediocre FPS.
Anonymous No.715824379
3 is christian ludo kino
Anonymous No.715824441 >>715826839
Fallout 3 and 4 are for chads.
New Vegas is for trannies.
Anonymous No.715824809 >>715825024 >>715829507
>MY HECKIN POPCULTURINO REFERENCES
>SAAAAAAAAAAAAR THE FALLOUT 3 IS GOAT
>MY EGG GOT CR-ACKED!
>DUDE YOU WOULDN'T UNDERSTAND IT'S TOO COMPLICATED ANOTHER SETTLEMENT NEEDS YOUR HELP
There you go. There's the whole thread. 300+ replies condensed into one singular post.
Anonymous No.715824921
>>715824186 (OP)

Fallout 4.
Anonymous No.715824976 >>715825527 >>715825658 >>715826356
>>715824186 (OP)
I wish we had New Vegas with the atmosphere of 3. Traveling through the metro system to get to various areas of DC was amazing
Anonymous No.715825024
>>715824809
Bro, I just wanna talk about how my beloved
Anonymous No.715825527
>>715824976
>metro defender
Get out of here Todd.
Anonymous No.715825658
>>715824976
They probably could have done it by making Freeside/Vegas bigger than it was.
Anonymous No.715826356 >>715827083 >>715827449
>>715824976
The entire atmosphere of NV suffers from emptiness because of how they had to allocate their resources. While I do think it was a better choice to focus on things like writing and quests, that doesn't entirely make up for the lack of substance in the world. NV feels extremely empty, and not just out in the desert where that would make sense, but in the downtown area, in Freeside, in the Strip, along the roads between towns. You can tell what the devs wanted to make vs what they were forced to make by looking at the Repconn Test Site, which has a well-designed worldspace full of little details that make it feel more complete.

But then you walk around the outskirts of Vegas, and you feel the squeeze as it's represented in the lack of proper detailing. That, and the various cut-up world spaces like Freeside, The Strip, and the area around Vault 3. I know they say it was due to hardware constraints for the 360, but Fallout 3 had much more large and more cluttered world spaces, and it was made for an older version of the 360 than NV.
Anonymous No.715826569
3
Anonymous No.715826839
>>715824441
4 is for retards. You are a retard.
Anonymous No.715827071
>>715824186 (OP)
What the fuck do you think?
Anonymous No.715827083
>>715826356
It really comes down to a manpower situation. The F3 dev team was way bigger than the FNV dev team and they had more level designers than Obsidian did. The reason repcon was more detailed was because it was the first location Obsidian made when they started work on the game.
The funny thing is most people think it was because of dev time, but that's not really the case. NV took 18 months to make while F3 took about two years (of actual dev time that is). That's not that much longer, but the F3 team was way bigger and had way more experience with the GECK (previously the TES construction set) so they were able to accomplish more actual world building (as in physically building the world, not writing the story)
Anonymous No.715827302 >>715831771
>>715824186 (OP)
None of them.
Anonymous No.715827406
Hmmmmmm both
Anonymous No.715827449 >>715829218
>>715826356
>The entire atmosphere of NV suffers from emptiness because of how they had to allocate their resources
Not that 3 is much better. 3 not only has less quests than NV, but it also has less hubs, enemies, factions, etc. The only reason people ever complained about emptiness in NV when compared to 3 is because Bethesda pads out their open worlds with combat encounters and dungeons, just look at Fallout 3's metro tunnels.
You can see what happens when they stop with gimmicks like Oblivion gates, dragon random encounters, and metro tunnels just by playing Fallout 4. You get a world that feels lifeless.
At least New Vegas had things going on. 3 and 4 feel like theme parks.
Anonymous No.715827585
TTW because i just wanna explore and loot and have fun the stories of both games I’ve already thought about and shit before multiple times
Anonymous No.715827876
>>715824186 (OP)
New Vegas obviously
Anonymous No.715828121
>>715824186 (OP)
Tried to play FO3 a few times and never got further then Megaton (which it a shame since I hear good things). Yet every couple of years I boot up FNV; never finished it but have hundreds of houers on record (quest mods can keep you playing forever).
Anonymous No.715829001
Well since I'm not a tranny, 3.
Anonymous No.715829218 >>715830704
>>715827449
When I refer to emptiness I'm referring to the actual world you traverse, and NV world is extremely empty because of how they prioritized things like writing. Not saying that's a bad thing, that's just how it is.
Even the POIs in NV were usually just something like a shack with a bed in it, a radio, and a star bottle cap.
Most of the charm of Fallout 3 wears off after you've explored the world in its entirety, because there's nothing else to see, no branching paths to take. Popping out of a metro tunnel into the ruins of the downtown DC area for the first time is pretty impressive, but the second and third time doesn't have the same impact because you've seen it before.
Whereas in NV you can go back and replay the game to experience the multitude of different endings or explore different quest outcomes and their impact on the world, in Fallout 3 once you've explored the world you're done. There's no point in coming back.

Fallout 4 fails on both ends. The entire game lacks soul. I'm not sure if it's because every location is a glorified loot crate for duct tape and wonderglue, or if it's because the game insists on giving you endless radiant quests, or if it's just the overall atmosphere of the game, but I never felt like exploring the world or trying to discover new locations. The world is boring. Despite all of the clutter and detail, it's boring.
Anonymous No.715829507
>>715824809
Let's talk about Cass's endings.
Anonymous No.715830231 >>715830415
>>715824186 (OP)
Anonymous No.715830415
>>715830231
Consider suicide, subhuman
Anonymous No.715830632
>>715824282
this
Anonymous No.715830704
>>715829218
>When I refer to emptiness I'm referring to the actual world you traverse
I'm aware, but these things are what make up a good open world. You can't have a good open world without things to do for example, and NV has more things to do and see than in 3.
>NV world is extremely empty because of how they prioritized things like writing
I don't know how you came to this conclusion. There's plenty of locations in NV that don't feature much lore or writing at all.
3's world is much emptier and it didn't have much writing either. There are actual encounter zones in NV that gives each section of the map its own intensity and difficulty with different enemies, etc, whereas 3's map is essentially all the same because of the consequences of level scaling. There's a town or village with named NPCs every 3-4 square miles or so, you would be lucky to find a shack with a single named NPC in Fallout 3 in an hour's worth of roaming.
Anonymous No.715831380
i like both
Anonymous No.715831624
i fucking hate this bitch
Anonymous No.715831771 >>715831797
>>715827302
>no mutants allowed boomer
Anonymous No.715831797
>>715831771
cope
Anonymous No.715832148