>>715848226>EXTREMELY quantifiableNot when compared to a book.
You have to realise that when we interact with a game what we perceive is not just the code, but its graphical representation that can change from the slightest tweaks.
We might fully understand how a koopa moves around in Mario 64, but it won't mean that we could account for every pixel representing one at all possible locations.
I think it's might be more useful to imagine a simple game like pong, where we could fully know how much faster the ball gets after every hit and so on. BUT us understandanding how to play pong, or at what point the ball becomes too fast to hit or at what point the game can break and so on won't actually make us good at pong. The motor reflexes needed are somewhat independent from our knowledge, and thus even pong can't just be played in our head