>>715848134 (OP) Stop trying to make horror "appeal" to everyone. Not every game needs to be a co-op jump scare party with Twitch bait pacing. Bring back isolation, weird sound design, limited resources, actual atmosphere instead of loud violin stings every 4 seconds. Horror works when the player feels vulnerable and confused, not when you hand them a flashlight, a crafting system, and a talking sidekick.