>>715864915I've got a similar dynamic in my game. You play as the red guy, the Wanderer. in the middle of every chapter, you spend a night by a camp fire with the blue guy, the Hermit.
Initially, it seems like Hermit has the right philosophy, encouraging Wanderer to forget his past traumas and grudges, and to move on with his life. But as the game goes on, we start to get the idea that Hermit isn't so much moving on as he is running away from his past. It flips the dynamic on it's head, and we might start to understand the Wanderer's perspective a bit more.