>>715881112 (OP)its the corporatization. Before you had 12-30 people working together to make a game that was their passion.
Now it is corporate. You have people who hate video games and now you need people in HR, scrum masters, middle managers, product owners, team leaders, liaisons to all the people you outsource, QA to check the shit work the people you outsourced to.
Time and time again, this corporatization has proven to lead to failure because it produces soulless games. But every game studio is rushing towards it so they sell themselves to bigger corporations for more money. If your indie competitor makes a better version of the same game, just retroactively file patents and sue them until they go bankrupt.