Thread 715881112 - /v/ [Archived: 227 hours ago]

Anonymous
7/19/2025, 3:27:44 PM No.715881112
The costs to make games
The costs to make games
md5: 08d60e569f6e7de87a85c2146a7decc0🔍
Everyone blames wokeness and corporate greed for the decline of the Western games industry, when really its just that the West mostly failed to cultivate talent and focused too much one specs and got fucked when games got too expensive to make while the talent pool got worse.
Replies: >>715881182 >>715881752 >>715883487 >>715883557 >>715885878 >>715887635 >>715888826 >>715891515 >>715894592 >>715895001 >>715896535 >>715898793 >>715898829
Anonymous
7/19/2025, 3:29:02 PM No.715881182
>>715881112 (OP)
competency crisis
Replies: >>715886927 >>715898829
Anonymous
7/19/2025, 3:37:55 PM No.715881752
>>715881112 (OP)
indie games are great now at least. corporations have lost the plot but random dudes in their bedrooms are putting out bangers
Anonymous
7/19/2025, 4:08:11 PM No.715883487
>>715881112 (OP)
Are you implying modern Japanese game companies "cultivate talent?"
Anonymous
7/19/2025, 4:09:07 PM No.715883557
>>715881112 (OP)
Anonymous
7/19/2025, 4:48:47 PM No.715885878
Expedition 33
Expedition 33
md5: e3d7ec66953cc5dbbd2d3497a0a0fec0🔍
>>715881112 (OP)
Western devs are still talented tho.
Replies: >>715887020 >>715887991
Anonymous
7/19/2025, 5:03:35 PM No.715886927
>>715881182
100%. It's not even just about budgets or politics-it's that there's a growing shortage of people who can actually ship a game that runs, let alone one that's fun. You have entire teams of producers and managers but barely any devs who know how to optimize assets or design gameplay loops that don't suck. It's like everyone forgot game design is a craft, not just a pipeline.
Replies: >>715898829
Anonymous
7/19/2025, 5:04:56 PM No.715887020
>>715885878
Eutopean*, Americans have lost the ability to make games
Anonymous
7/19/2025, 5:15:00 PM No.715887635
>>715881112 (OP)
its the corporatization. Before you had 12-30 people working together to make a game that was their passion.
Now it is corporate. You have people who hate video games and now you need people in HR, scrum masters, middle managers, product owners, team leaders, liaisons to all the people you outsource, QA to check the shit work the people you outsourced to.
Time and time again, this corporatization has proven to lead to failure because it produces soulless games. But every game studio is rushing towards it so they sell themselves to bigger corporations for more money. If your indie competitor makes a better version of the same game, just retroactively file patents and sue them until they go bankrupt.
Replies: >>715891184
Anonymous
7/19/2025, 5:20:41 PM No.715887991
>>715885878
"Talented:"
> French Nepobaby/Chinese Lead Writer/Chinse Money From Netease.
> Constant Chang and Jeet anti-japan shilling using EXP33 as an example on how to make "JRPG right."
> Literally just copy/paste Persona/Metaphor combat and add parryslop to it in QTE type of way.
> Add sex scenes with 3DPD looking adult women.
> Remove "Quirky Japanese Humor" which isn't even there its just added post-translation or as "Localization" work by trannies.
> Brag about having an original idea when its just; mental illness bad hon-hon-hon, escapism bad hon-hon-hon.
> Muh Gnostic big bad keeping people trapped in fake/real pocket dimension, you have to kill God to beat the game.
How is this talented when its just literal slop/hack of tropes from JRPGs and just made miles worse?
Anonymous
7/19/2025, 5:34:02 PM No.715888826
>>715881112 (OP)
>while the talent pool got worse.
I wonder why such thing happened...
Anonymous
7/19/2025, 5:35:27 PM No.715888925
Women, the problem is women
Replies: >>715893836
Anonymous
7/19/2025, 6:08:28 PM No.715891184
>>715887635
>scrum masters
>middle managers
>product owners
>pajeet outsourcing
this is also the reason ALL modern software is shit, not just games
Anonymous
7/19/2025, 6:13:02 PM No.715891515
>>715881112 (OP)
>NOOOOOOOOOOOOO YOU DON'T UNDERSTAND WE NEED TEN THOUSAND STAFF, A DECADE AND HALF A BILLION DOLLARS TO MAKE A GAME COMPARABLE TO SOMETHING WE MADE A DECADE AGO!
>What do you MEAN that those requirements sound excessive? FUCK YOU WE JUST HAVE TO DO IT PLEASE BUY OUR GAME!
>You won't buy it? WHY ARE GAMERS SO ENTITLED, FUCKING TAKE A LOAN IF YOU NEED TO JUST PAY US PAY PAY PAY PAY PAY US!
Anonymous
7/19/2025, 6:15:58 PM No.715891702
maybe burger game devs also dont need to be concentrated on some of the most expensive real estate in the world on the west coast.
Anonymous
7/19/2025, 6:48:21 PM No.715893836
Reiko Kodama and Amy Hennig
Reiko Kodama and Amy Hennig
md5: 8a355ddbcf891f3f7057558ae28e90fb🔍
>>715888925
Women have been helping to make quality vidya for decades, anon. The problem is the growing number of women and "women" who get pushed into influential positions just because of they're women or "women" and not for meritocratic reasons. Which is weird, because modern games cost way too much to make to risk mucking up the production pipeline like this, but they still do it for some reason.
Anonymous
7/19/2025, 6:59:21 PM No.715894592
>>715881112 (OP)
Pic related applies to every single human institution. You start with something small, focused and full of passionate and competent people that can make it work. Natural selection applies to this, since if it doesn't have these characteristics it just fails at the start.
It then becomes successful enough, attracts the attention of both people drawn to easy paychecks and governments (another crony hiring scheme) that regulate it to oblivion so they can place more clowns from their cadre in it.
And after that it is only a matter of how long corruption will take to kill it.
Replies: >>715894649
Anonymous
7/19/2025, 7:00:21 PM No.715894649
institution lifecycle
institution lifecycle
md5: b1de5e98817ca9271e606b159d61b295🔍
>>715894592
Anonymous
7/19/2025, 7:00:41 PM No.715894684
the studio heads accomplished what they set out to do. establish a biz, sell it off for a lot of money and then go become professional gamblers or whatever all the old studio heads did after selling their company out to shitty publishers like EA.
Anonymous
7/19/2025, 7:04:43 PM No.715895001
>>715881112 (OP)
More Devs doesn't mean the end product ends up better. Factor 5 closed soon after Lair released, since the game flopped so hard. Sony has no loyalties to studios so they closed them down. Don't know about modern Nintendo, but old Nintendo used to move people to different projects when something flopped. They didn't rush to close down studios. Also from my research, Nintendo would help out a studio who's game they thought sucked to bring up its quality, they didn't just tell them to change shit and leave like Snoy and Microsoft.
Replies: >>715898483
Anonymous
7/19/2025, 7:27:38 PM No.715896535
file
file
md5: 28bbb72cb0be8433198588f41a1fe6ec🔍
>>715881112 (OP)
"wokeness" was literally never the problem and only terminally online retards in echo chambers believed it was. the issue is and always has been the death of B/C tier games with B/C tier budgets. indie games exist partially to fill that hole, but major publishers and studios making every single title some AAA game regardless of whether or not it even has any preexisting fanbase or is a brand new IP is whats killing the industry more than anything. concord being a brand new IP didnt need a $500 billion dollar budget just like marathon, the first "entry" into dormant series in like 30 years, didnt need a multi hundred dollar budget. same with perfect dark. it would be like microsoft putting a billion dollars into reviving Blinx the time sweeper and then wondering why they didnt make a profit
Replies: >>715897086
Anonymous
7/19/2025, 7:35:16 PM No.715897086
>>715896535
The simple fact is that the death of B/C tier games meant that a lot of people were not able to train their skills properly. In order to make good games, you'd have to fail at making bad games first in order to learn and bean counters have optimized this out from developers completely.
Replies: >>715898649
Anonymous
7/19/2025, 7:55:14 PM No.715898483
>>715895001
>Don't know about modern Nintendo, but old Nintendo used to move people to different projects when something flopped.
Moving talent around when a game underperforms is the go-to Nintendo strategy, and part of the reason they have such a strong roster of devs. They're like the only major publisher that actually grooms talent over time and makes sure they're geared to take over important ips.
Anonymous
7/19/2025, 7:57:31 PM No.715898649
>>715897086
Pretty much. You used to have devs putting out different arrays of games with different teams learning as they go. Now niggas will buy some studio who's only experience are mobile games and ports, and tell them to make a AAA gaming experience to rival call of duty or gta
Anonymous
7/19/2025, 7:59:24 PM No.715898793
>>715881112 (OP)
a team of 40-50 devs will always make better games than a team of 1500 devs.
Anonymous
7/19/2025, 7:59:53 PM No.715898829
>>715881112 (OP)
>>715881182
>>715886927
So the problem is capitalism. No wonder Nintendo is winning.
Replies: >>715899323 >>715900674
Anonymous
7/19/2025, 8:00:51 PM No.715898903
1728230061724451
1728230061724451
md5: 05ac0c927d1715ead4aa54cff0e18a57🔍
please consult the image
note that it applies to all organizations, including HOAs, discord servers, and governments
Anonymous
7/19/2025, 8:06:10 PM No.715899323
>>715898829
not biting
Anonymous
7/19/2025, 8:24:29 PM No.715900674
>>715898829
Nintendo is one of the most ruthlessly capitalistic companies on earth, retard.