>>715902003
He only did 5. Another guy did 2, some other guys did 1, 3 and 4. He was working on DK 94 next but got contracted for official work on some other project. Hope it comes out soon regardless.
What do you think would be the best way to introduce the Mega Man World series to new players? A collection? Remake? The original games in the gallery inside another new game?
>>715913106
They're trial and error games like Dark Souls. Learn patterns and take note of what mistakes you made each time you fail, and do better next time.
>>715913120
Thanks! I really liked its stages and bosses. They were nearly as good as the ones from MM9. The weapons were too situational tho. >>715913106
You just have to play them mindfully. Classic Mega Man games are not really fast-paced run 'n guns.
>>715916474
They're fun, though simpler because no wall jumping or momentum conversation from a slide. >spoiler
Limited lives, game over sends you to the start of the stage or level select, same as SNES X games basically
>>715916603
And oh yeah, there's a mid-stage and before-boss checkpoints. MM1-3 can feel a bit stingy about them in some spots, but MM4-6 the checkpoints are pretty consistent.
>>715918298
The only Mega Man games that make you lose progress to your last save are Battle Network, Star Force and Legends games. Otherwise you effectively have infinite continues, yeah.