← Home ← Back to /v/

Thread 715908579

255 posts 132 images /v/
Anonymous No.715908579 >>715908793 >>715909673 >>715909747 >>715911030 >>715911149 >>715911451 >>715911458 >>715919479 >>715924783 >>715926925 >>715927140 >>715929109 >>715931390 >>715933198 >>715933431 >>715939574 >>715939703 >>715941571 >>715941905 >>715943852 >>715945496
Should i play Death Stranding?
I'm bored out of my mind.
Anonymous No.715908657 >>715908806
so you are already playing it
Anonymous No.715908793 >>715908945 >>715909657 >>715909784 >>715914271 >>715926227 >>715931390 >>715933274 >>715933738 >>715942734
>>715908579 (OP)
Sure, but if you've never played it before, it starts off rough until you get a bike. Then when you leave the tutorial area, you get the ability to make roads and the real game begins, which is making deliveries to get resources to build roads, to make deliveries easier. Then you get ziplines and suddenly vehicles just become ways to get to unconnected ziplines.
Anonymous No.715908806
>>715908657

kek
Anonymous No.715908945 >>715909784 >>715939625
>>715908793

I still don't understand what hte game is about people keep talking about cars and such i thought it was a "horror shooter" mixed with walking simulator.
Moose !!Tm8/4MnbTW4 No.715909657 >>715909784 >>715931390 >>715933274
>>715908793
>it starts off rough until you get a bike
No, it starts off rough until you get your first skeleton. Once you have a skeleton it's fine because it mitigates a lot of the weight issues and almost immediately after you get a skeleton you get the Bola Gun. In the DC they even hand you a skeleton on tutorial island.
Anonymous No.715909673 >>715909790
>>715908579 (OP)
Yes. It is literally one of the greatest games of the 21st century. Addicting as fuck.
Anonymous No.715909747
>>715908579 (OP)
Better be quick about it, it won't take too long until your local payment processors hear about that age gap
Anonymous No.715909784 >>715909898 >>715909968
>>715908945
>I still don't understand what hte game is about
Good. Keep it like so.
Play it blind. But do keep the ONLINE function enabled.

>>715908793
>>715909657
The game ain't "rough" at all.
It just gets ridiculously more and more easy the more toys you acquire. And thanks to Snoy rushing the release in the end, there's no proper end-game to justify most of them in any sane way.
Anonymous No.715909790 >>715913451
>>715909673
lol
Moose !!Tm8/4MnbTW4 No.715909898 >>715910137 >>715913973 >>715933274
>>715909784
>The game ain't "rough" at all.
It is. Because prior to having a skeleton your balance issues are absolutely nuts and even light packages tip you when walking five feet. You also barely have any player structures available to you yet so ignoring BTs is significantly more difficult because bridges are like the only thing you see that can only ignore BTs if you're near the top already.
Anonymous No.715909968 >>715910107 >>715910137
>>715909784
>But do keep the ONLINE function enabled.

I can't i'm pirating it
Anonymous No.715910053 >>715910201
Death Stranding 2 is GOTY 2025. Don't know about DS 1 tbqh.
Moose !!Tm8/4MnbTW4 No.715910107 >>715910334 >>715931160
>>715909968
Then you're not only not getting the intended experience, but in general you will have a worse experience. The game is balanced around you having player structures, donations, and road upkeep. There's like five NPC structures in the entire game total and the entire Chiral Network Bandwidth system is balanced around you constantly having player structures to offset needing to place 3x as many structures.

It's not really intended to be played offline.
Anonymous No.715910137 >>715910302 >>715931237 >>715943484
>>715909898
>Because prior to having a skeleton your balance issues are absolutely nuts and even light packages tip you when walking five feet.
Not true at all, unless you're ADHD as fuck and cannot hold two buttons.
And the whole element of having to plan your loadout, balance any new loot, and dealing with the environment + active threats were THE highlight of the early game.

>>715909968
Well, enjoy missing out half of the game's appeal. Same thing with Nier Automata.
Anonymous No.715910201
>>715910053
DS1 was 2019, 2020 and 2021 GOTY
Moose !!Tm8/4MnbTW4 No.715910302 >>715931550
>>715910137
>Not true at all, unless you're ADHD as fuck and cannot hold two buttons.
I literally held L2 and R2 and still had Sam losing his balance constantly when going over even minor rocky terrain. It wasn't until I got to the Engineer and unlocked the Power Skeleton that that stopped mattering at all and I was able to run with like 180 KG or however much it was while not worrying about balance much at all, only package locations.
Anonymous No.715910334 >>715910491 >>715911579 >>715914907 >>715924483
>>715910107

That sounds like cheating though, i might as well download a 100% save file with all roads built if i want to go into a game in which other players already built everything for me.
Moose !!Tm8/4MnbTW4 No.715910491 >>715910551
>>715910334
>That sounds like cheating though
It's not, it's literally what the game is developed and balanced around. There is an entire system for giving people likes that is functionally unavailable to you offline because you can only like random robots and porters you see once every 10 hours.
>in which other players already built everything for me.
You only gain structures around the map from other players once you actually unlock them and there's a hard limit of like 10 per structure around the entire map that they can spawn. It also constantly cycles them out unless you personally replace them with your own.
Anonymous No.715910551 >>715910825
>>715910491

that sounds stupid what kind of game is this shit?
Anonymous No.715910825 >>715910920
>>715910551
A game centered around community, which mirrors the themes of the game.
Anonymous No.715910920 >>715911430 >>715915104
>>715910825

IF It's centered around community why isn't it coop?
Anonymous No.715911030 >>715911437
>>715908579 (OP)
Yes, you should. The gameplay is very unique, so play it if you want to try out something different for a change.
Anonymous No.715911149
>>715908579 (OP)
Yeah. It's a good game
Anonymous No.715911338
You won't get any less bored.
DS is a stellar game, but it only really starts going after a good 3 hours or so. The beginning is so deflated you may as well be playing some other game.

If you have a completionist mind, then probably this game will hook you right in. There's big satisfaction in finally completing the road or making a zipline network.

If you really want to play, I advise you to play only the story deliveries until you reach Chapter 5. That's when you start to unlock the good guns. Don't stay too long on chapter 2, it's just the prologue.
Anonymous No.715911430 >>715911498
>>715910920
The premise is that everyone is kept separate in different bunkers across an empty America filled with spirits that will literally go nuclear if they touch a dead body, so it's community from afar, helping each other without actually interacting.
Anonymous No.715911437
>>715911030
I don't care about the gameplay but I want to have sex with that woman
Anonymous No.715911451
>>715908579 (OP)
It took me 4 attempts before it finally connected. Played through it back in January. It really is hit or miss. Honestly, the story was so fucking retarded but I honestly stuck it out because I just wanted to see how it ended. Sorta like when your favorite tv show goes to shit but you only keep watching the new seasons because you're already invested. The gameplay was alright once you actually get weapons but by the end I just found the floating ghost niggas to be tedious. I just want to do my delivery but these dead ass faggots keep trying to pull me out my car. That being said I enjoyed the boss battles except for the gay ass trench fight that randomly turns the game into CoD outta nowhere. Absolute shit...and based on the trailers I've seen, they brought that shit back again with the fake ass Solid Snake nigga...probably will wait for a heavy discount or gets added to PS Plus to play the 2nd game.
Anonymous No.715911458
>>715908579 (OP)
I tried it today as well and I don't think it's for me, I haven't enjoyed any of the gameplay early on, running and balancing with the pack, sneaking past the black invisible things.
Anonymous No.715911498 >>715912040 >>715912718
>>715911430

And we're all Norman Reed clones?
Anonymous No.715911579 >>715911804 >>715911826 >>715913743 >>715915437
>>715910334
It's not. It works like this, at least for roads. Just as an example: a road PORTION needs 49000 of 3 kinds of materials to complete. If you play online, each player only needs to donate 6500 or so, and if you complete it, it stays complete in your game. If you give more than it's necessary, it goes to other players and helps them complete theirs. So if you play offline, you'll have to do 5x as much work to pave just a small portion of the road.

And again, the roads aren't completely necessary and they don't even go everywhere. But it's nice to have when you need to deliver 200kg of stuff between two cities.
Anonymous No.715911804 >>715912281
>>715911579
>you'll have to do 5x as much work to pave just a small portion of the road.

Sounds like i can just open cheat engine and increase my mats stats
Anonymous No.715911826 >>715913743
>>715911579
>So if you play offline, you'll have to do 5x as much work to pave just a small portion of the road.
This. I was so retarded I didn't even realize this shit at first. Luckily, I was building the roads that were already on the chiral network, so I didn't pay the full amount. But there was a section in the snow, that wraps around the weather station, that apparently I had missed connecting. So I ended up donating almost like 80% of the shit, before I realized why this shit cost so much more, and it was because that little slither of square wasn't on the chiral network yet. I felt like a fucking retard when I finally realized it. I still ended up completely by myself though. I can't imagine having to pave that entire highway offline...shit would be suicide inducing.
Anonymous No.715912039
Should I pour gasoline on myself?

Im on fire.
Anonymous No.715912040
>>715911498
You're norman reed, everyone else you're connected to in-game are just regular porters who can actually die.
Anonymous No.715912281
>>715911804
Not that easy, you have to hand deliver the materials to the machine, and materials take up carrying weight. You don't have a material gauge except at bunkers, where said gauge is spent on crafting or is claimable, adding the materials to suitcases you have to physically carry.
Anonymous No.715912718 >>715912973
>>715911498
You'll never see another player in-game, but there are a few online interactions. Remember the bell ringing in DS1 when someone in your server defeated the Gargoyles? Same stuff. Here's a few:
- there's a button to vocalize or call out. If you call out nearby another player that did the same, you hear them back
- during midboss/boss fights, there's a chance that you won't have items to finish the fight, so a bunch of helpful BTs will throw you items (this is pretty awesome). They randomly have the same names as players in the same server as you
- When you die, you get brought into sort of a limbo where you can see people who died near you

There's actually sort of a way to "see" someone else, though. It's pretty rare, I've only seen it once. If you see a bunch of packages falling on the ground one by one out of nowhere, it's because there's a player right there getting rid of stuff. You don't actually see him, but you can be 100% sure he's there right now.
Anonymous No.715912973 >>715913712
>>715912718
>- during midboss/boss fights, there's a chance that you won't have items to finish the fight, so a bunch of helpful BTs will throw you items (this is pretty awesome). They randomly have the same names as players in the same server as you
I had this happen to me one time during late game. I had to forgot to load up on piss and other items and got dragged into a fight and ran out of blood bags. I thought I was fucked but some random NPC started tossing me blood grenades...bailed the fuck outta me.
Anonymous No.715913451
>>715909790
It's easily the greatest game of the last 20 years.
Anonymous No.715913712 >>715914615 >>715931060
>>715912973
Almost everyone is caught off guard during the chapter 5 boss fight, in front of Mama's shelter.
Moose !!Tm8/4MnbTW4 No.715913743 >>715913819 >>715914615
>>715911579
>>715911826
That's not how road donations work from my experience. If you progress the game's story the NPCs will donate roughly 2/3rds of it after certain main story missions even if the area isn't on the Chiral Network. They will stay at 0 on all the requirements. A simple example is that before you reach South Knot the entire road leading to Waystation North of Mountain Knot will have zero progress even if you have the Craftsman unlocked and maxed out. Once you actually visit South Knot and finish that main story mission suddenly many segments of that road will nearly be finished.
Moose !!Tm8/4MnbTW4 No.715913819
>>715913743
Sorry, meant to say "They will stay at 0 on all requirements until that point."
Anonymous No.715913973
>>715909898
>he plays with the exoskeleton
You didn’t beat the game
Anonymous No.715914271 >>715914375 >>715914708 >>715915364
>>715908793

so you can eventually build roads in DS1? i thought this was a feature for DS2
Anonymous No.715914375
>>715914271
There are roads, ziplines and even cannons to deliver cargo. There are bikes, trucks, vans and cars to put stuff in.
There are guns, both lethal and non-lethal.
Anonymous No.715914615 >>715915364
>>715913712
No it wasn't that boss fight. I was back in the first section. I think I was on my way to deliver the shit to Fragile because she was sick...but I got dragged into a fight by that little valley towards the end of the first area. The little area that has all those rocks and that narrow ass passage you have to avoid all the BTs, when you are first making your way to the end of the first section to get on the boat. I swear during the Fragile shit you get forced into BT fights, because I was avoiding the fuck outta them, even with the game spawning them directly in front of me, but I was in an area that shouldn't have had BTs, and they just spawned right on me and pulled me out.

Also, I'm not talking about the mandatory whale fight in front of the facility either. It was before I even made it back to the facility.
>>715913743
Yeah I don't know about that. All I know is that I had to donate the entirety of that section by the snow because it wasn't on the chiral network...and I had already done most of those missions in the snow, but I hadn't even met whoever that person was for that section. Looking at a map, I think it was the First Prepper? I could be wrong though, but it was definitely a thing that happened to me. Whoever it was, I never did finish their 5 stars to bring them onto the network, as I hated the facilities that were all through that snow shit. I only 5 star'd the ones that were basically on the highway.
Anonymous No.715914708
>>715914271
The starting area of 1 doesn't have them, but once you leave it, the first thing you do is finish off building a road.
Anonymous No.715914907
>>715910334
It isn't. If enough players walk down a specific path, a dirt road will be created just like in real life. The entire game revolves around the idea of players being connected with each other and each player's actions leaving a trail behind.

Due to the game's mechanics, structures don't last forever and also each player plays within a 'shard' of the whole player base. What this means is that every single Death Stranding map and plagthrough are different.
Anonymous No.715915104
>>715910920
Because the idea is players are connected even when they're alone -> nobody is really alone, we're all connected. We just need to reach out.

There, I spoiled the single most important theme of the game.
Anonymous No.715915342 >>715915579 >>715924102
Alright, finished downloading, time to play. If it's bad i'm literally gonnna beat all of you up, i'm not messing around.It better be fucking good, for your sake.
Moose !!Tm8/4MnbTW4 No.715915364
>>715914271
Once you get out of tutorial island you can immediately start funding the construction of roads. The donation stations are like one of the first things you see as soon as you leave Lake Knot.

>>715914615
Real players + NPCs will start donating to the roads after the Chiral Network has been established in the area, but until then it just does an instant bulk donation from the NPCs up to like 2/3rds when you pass certain main story thresholds on specific parts of the road. I know this for a fact because I noticed it happen to me on the road loading to that Waypoint and kept an eye on how the road stuff worked from that point on. Once you reach Mountain Knot in the story suddenly all the roads from that Distribution Center south of Mountain Knot are like 70% funded, and once you reach the Distribution Center it should start funding the roads from the Craftsman to the Waypoint. It also makes sense because if you play offline it would be impossible to finish the roads.

Now, NPCs and real people will donate to the road construction, it's just in small amounts and fairly slowly so that you feel like you're making the progression, not just waiting for someone else to finish it. I also know this because I had enough to take a road to like 98% after noticing how the roads worked, went back to the Waypoint to grab some ceramic I think it was, and by the time I came back like 10 minutes later the 600ish I needed to finish the road was already donated. They don't donate enough even in a long period of time that it will make a huge dent in the donations, but they can cover several thousand of each material on top of the story-mandated donations.

Once the road is finished then pretty much all the upkeep is from real players. I think it would take like 600+ hours for any road section to deteriorate at all, it takes so insanely long that even in my 500 LoL run on the PS4 the first road section I built was only at like 80% after 150ish hours of gameplay.
Anonymous No.715915437
>>715911579
>you'll have to do 5x as much work to pave just a small portion of the road.
no you don't
i just finished the dc and all of the autopavers were ~80% full except the two bits that swirl up to mountain knot. the only 'hard' bit of road of was the new highway from mountain knot back down to to the disto center s/o lake knot because you have to do first prepper and he's a bit of a bastard to connect to the network.
Anonymous No.715915579 >>715915637
>>715915342
have you literally never played a kojima game before? if you like MGS you'll most likely like this, if you've never played MGS it probably wont jive with you unless you like very weird, very specifically japanese writing ans humour
Anonymous No.715915637 >>715915795
>>715915579

Never played MGS and i don't know who Kojima is other than he's a genius or something
Moose !!Tm8/4MnbTW4 No.715915795 >>715916490
>>715915637
Very Hard. There's no point in the lower difficulties. Hard was already a complete joke on PS4 and DC has even more new structures that let you bypass stuff PS4 had to deal with. I also hope you're playing on a controller because that's what it's designed for.
Anonymous No.715915823 >>715916029
HOLY SHIT THE GAME ASKEDME FOR MY BIRTHDAY KOJIMA IS A GENIUS
Anonymous No.715915910 >>715917335
hey buddy, you're on electricity fire, right now.
Anonymous No.715916029
>>715915823
you didn't do that in mgsv too and get birthday day paty with the lads??
Anonymous No.715916490 >>715916575
>>715915795
He's playing offline. He should play on Normal at most or bosses/MULEs are going to be really annoying.

Not only will he encounter zero structures throughout the game, the distribution centers won't have anything on shared lockers and almost no materials for equipment/vehicle construction.

Even on Very Easy his experience will be miserable.
Anonymous No.715916518 >>715917962
HOLY SHIT

KOJIMA
IS
A
GENIUS

What a game!
Moose !!Tm8/4MnbTW4 No.715916575
>>715916490
Ah yeah, fair, I forgot to consider just how much he'd have to craft and the annoyance it would become in the long run. If it is offline it's really gonna suck in terms of material distribution since he's gonna have to craft all the shoes, all the ropes, all the ladders, all the vehicles, all the structures, etc.
Anonymous No.715917335
>>715915910
>there you go speed demon
>huh, what can't you do
>hey buddy, you're on electricity fire right now
>I wonder if anyone is watching
>gotta stretch my legs
>HEYA! MINE'S HEAVIER!
>MY NAME IS SAM!
>yeah boyee!
>thank you!........kindly!
>Bridget, you're the president of jack shit.
>Round and round it goes; connect, reconnect — it's not that simple!
>So I'm Mario and you're Princess Peach"
>I feel like an episode of Ride With Norman Reedus is happening right now!
>It aint easy! Running to hell! And back!
Anonymous No.715917783 >>715917962 >>715918740 >>715933765
Jesus what an amazing movie game i sure love 1 hour long cutscenes.
Moose !!Tm8/4MnbTW4 No.715917962 >>715943186 >>715943575
>>715916518
>MKB.

>>715917783
That is literally what Kojima specializes in. Pretty sure MGS4 had an actual hour long cutscene? Maybe a bit longer? MGS3 is known for the ladder that is so long the entire theme song of the game plays as you climb it.
Anonymous No.715918740 >>715933604 >>715933765
>>715917783
The first 3 hours are just exposition and tutorials.
And not even the good kind of exposition, you're suddenly in the middle of a bunch of characters that seem to know each other already, but they don't disclaim how.
Anonymous No.715918885 >>715919274 >>715921748 >>715924178 >>715933731
The menus are too confusing for me...
Anonymous No.715919274
>>715918885
just press confirm the menus basically run themselves
Anonymous No.715919479
>>715908579 (OP)
Put on DS and a good podcast or youtube video. Maybe have a glace of iced tea. It's heaven.
Anonymous No.715920208
this game needed a fucking radio, BADLY.
Anonymous No.715920381
Ok i'm loving it but i wanted to see Norman Reed's pee pee.
Anonymous No.715921748
>>715918885
?

Just confirm the return of the order and the lost cargo. You are getting full points for returning the lost cargo, because this shelter is the final destination, so you don't have to change anything.
Anonymous No.715922186
As someone who just beat Death Stranding, platinumed it, and then put 200 hours into death stranding 2 over the last month. Sure.

Just do not go into it expecting the story to be good, it's not. It's slightly better written in Death Stranding 2 but still pretty silly, edgy and nonsensical at times.

The main thing you will be doing in both games is acting as an Amazon delivery driver, bringing packages from one underground bunker to another underground bunker, building up a road network to get things done faster as you go. That is like 90% of the game honestly, the other 10% is cutscenes and story stuff. Combat isn't as big of a role in the first game but is in the second game kinda, though both games are still incredibly similar in gameplay.
Anonymous No.715923038 >>715923462
I don't get Ziplinefags.

The only time I ever used Ziplines in both games was for the express deliveries that I wasn't able to get an SSS ranking on without using them, often times between 2 locations with the mountain in between them such that it was just too slow to drive a truck or bike up and down them, so I had to go out and build my own ziplines just for a single delivery lol Otherwise I used the truck or trike for everything with the truck being like 95% of deliveries and the trike 5%.

At least there was more justification in the first game. Some of the bunkers in the mountains were a PITA to drive the truck up to even though you could, so I would just use some ziplines other players built to get up to the bunker with the single deliveries unless they were too large and I had to take the truck up.
Moose !!Tm8/4MnbTW4 No.715923462 >>715923895
>>715923038
Many of the deliveries to the mountain can't be done on vehicles and require ziplines. It also makes the entire tutorial island a joke because you can set up a path at the Wind Farm, Musician, or across the entire mountain to Port Knot City to completely ignore having to move basically at all.
It's not really that useful outside of those two situations outside of arguably crossing the canyon from South Knot City to Windfall Farm, but if you're on DC you can just jump pad that gap with a truck so it's not even necessary there.
Anonymous No.715923473 >>715923945 >>715924021 >>715924087 >>715926347
I htought you guys said offline didn't have any buildings and shit
Anonymous No.715923523
>play
Anonymous No.715923895 >>715924087
>>715923462
>Many of the deliveries to the mountain can't be done on vehicles and require ziplines
Not true at all.

Literally just played Death Stranding 1 back in march and did every single mountain delivery driving the truck up there. Yes, even to the first porter and the other ones that are hard to reach, once you learn the path to drive up to them it's not that hard.
Anonymous No.715923945
>>715923473
Igor was the porter that stabbed himself in the intro, he left this behind
Anonymous No.715924021
>>715923473
Igor's objects are scripted. He is the dude with BB-28 that also dies in the opening cutscene.
Moose !!Tm8/4MnbTW4 No.715924087 >>715924520 >>715924682
>>715923473
No, I said it has like 5 or so NPC structures. Tutorial island has a few ropes and ladders right near the start which you are clearly at but that's roughly it. Mama has three structures near her lab, there's like one preset zipline, and I think Capital Knot City had a decaying bridge?

>>715923895
>and did every single mountain delivery driving the truck up there.
There's BTs on every single path so I have no idea what you exactly did unless you set up bridges to go over their spawns. It can't even gain traction on some locations, and things like the path near Heartman's Lab are filled with the tings. How in the world did you make LoL/oL ranks like that? Especially to Spiritualist and First Prepper who are literally filled with nothing but BT paths and requirements that require like 2-3 minute trips max?
Anonymous No.715924102
>>715915342
Try to go beyond Port Knot City so you can open up the map (or access the second area), that's when the game truly starts. Lots of people dropped it before.
Anonymous No.715924178
>>715918885
Immensely, I felt the same during my first time, but eventually it will just click. That's basically mission and cargo selection (both for your tools and the first you will be carrying).
Anonymous No.715924483
>>715910334
Its really not like that. The game both thematically and gameplay wise benefits strongly from people working together. You can do it solo but almost the entire theme of the game is that society is less shit when people are connected to each other and work together as opposed to atomized having to survive alone and basically losing their shit jumping at ghosts trying to survive.

If you can afford it, go pick up a Director's Cut Steam code for like $12 currently (deals dot gg shows marketplaces and direct stores, ITAD/augmented steam shows just direct stores which are preferable if availabl and the game is on sale) and you'l have a better time before you get into it. Happening upon some anon who dropped a sign that revives your stats/mode, lets you hide out in a timefall shelter and recharge your bike, or just a ladder or rope over tough terrain is a neat feature.
Anonymous No.715924520 >>715925063
>>715924087
The only place I remember BTs on the path is the place right by mountain knot city. I just avoided them by driving close to the edge of the mountains on a path I found to avoid them every time.

In the truck though, even if the BTs catch you as long as your boosting on flat terrain you can escape them before they grab you out the truck most of the time.
Moose !!Tm8/4MnbTW4 No.715924682 >>715925063 >>715925201
>>715924087
Maybe it's different in the DC or something but the entire canyon behind Mountain Knot City is littered with them, the skyscraper area is littered with them, the right side path to Heartman's Lab has like 10 of them all cramped together, the mountainous area leading to the Roboticist with all that flat and craggy land has tons and is even a spot where minibosses can spawn in endgame dropping you out of ziplines which is super annoying, and then there's this area in between the First Prepper, the Archeologist, and I think the Spiritualist where they also congregate.
Anonymous No.715924783
>>715908579 (OP)
It's the summer. You can simply go outside and take a hike. Carry a rucksack with you if you want the full Death Stranding experience.
Anonymous No.715925006
Aw i wanted to see the crater again but i don't know which route it was, i went bottom and i can't find it.
Moose !!Tm8/4MnbTW4 No.715925063
>>715924520
>>715924682
No clue why I misquoted that badly, I think I inlined your post or something and misclicked.
Anonymous No.715925201
>>715924682
You don't need to go through the skyscraper area for most deliveries. The road that cuts through the mountain leads to almost all the bunkers on the mountain, and you can just go left before it and climb up the mountain in the truck to most of the bunkers on the left side, and just take the road to the roboticist and others on the right.

I drove the truck literally everywhere, probably not Kojima's intention but I lied just going to a shelter, getting like 5+ deliveries at once loading them all up in the truck and going from shelter to shelter delivering a fuck ton of stuff at once and picking up more orders until the truck couldn't hold anything else.

Also, it was useful to carry around all the materials to build up the roads while I did the deliveries.
Anonymous No.715926023
KOJIMA IS A FUCKING GENUIS
Anonymous No.715926095
Playing DS2 really made me want a remake (yes) of DS1 with the 2nd game graphic fidelity
Yes DS2 is that good looking, DS1 was already a good looking game for 2019 but DS2 is simply THE best looking game that isn't limited to linear corridors, and the gap between the two, with only 5.5 years between them, is comparable to what we used to see between say, PS2 and PS3 era.
Anonymous No.715926227
>>715908793
It's hard to get through the first 5 hours of play.
Anonymous No.715926347
>>715923473
its like a couple things in the starting area after that there is nothing
Anonymous No.715926451
AAAAAAAAAAAAAAA KOJIMA IS A FUCKING GENIUS
Anonymous No.715926924 >>715930305 >>715933883
DS2 Spoiler
Are lou's powers because of her super-repatriate-norman-reedus-genes or because she grew up in the world of the dead?
Anonymous No.715926925 >>715927045
>>715908579 (OP)
I quit playing as soon as you get the first vehicle, I was bored senseless, should have quit as soon as I saw the first can of Monster (I actually did stop playing there out of disgust, but went back against my better judgement).
Anonymous No.715927045
>>715926925
Drinking the 3 cans of monster every time before each delivery to get +25% stamina is what makes this game kino
Anonymous No.715927140
>>715908579 (OP)
it was designed to be that way for the gameplay (yes, really)
you have to have something enjoyable like music playing that you like in the background or put something interesting on another monitor as you play
that's the only way to get through it
Anonymous No.715927702 >>715927881
I finished last year, but I want to go back in just for the deliveries using my save, the problem is that I feel that people would have moved on by now. Anyone playing on PC still feel there's people playing it? Doesn't help that my copy was given for free by the weaselman, so their servers are probably more deserted than Steam's
Moose !!Tm8/4MnbTW4 No.715927881 >>715928083
>>715927702
>the problem is that I feel that people would have moved on by now.
It doesn't pull from the very latest players so you don't really need to worry. Structures are a mix of the highest voted + random people playing recently while loot is mostly people playing recently. "Recently" being like 6+ hours or more, and since DS2 came out it's likely people on PC specifically decided to play 1 while waiting. Even if they weren't it would still pull from people as recent as it can possibly get.
Anonymous No.715928069 >>715943629
I'm glad they removed the shitty monster ad the game had on release.
Anonymous No.715928083
>>715927881
Oh that's very good to know. Thanks
Anonymous No.715928391 >>715928870
Why did anon say the game doesn't have a radio
Anonymous No.715928870
>>715928391
It's only at the terminal, DS2 added the walkman/
Anonymous No.715928873 >>715929378 >>715929649
OK FUCKING GROSS, MEN WITH PONYTAILS ARE FUCKING DISGUSTING I'M UNINSTALLING THIS SHIT.
Anonymous No.715929109
>>715908579 (OP)
Wokeslop, don't play it
Anonymous No.715929378
>>715928873
The ponytail is alright. What bothers me is the shipwrecked facial hair on his cheeks
Anonymous No.715929649
>>715928873
And miss out the few moments of hiking downhills with silent poet playing in both games that are some the highest form of ludokino ever conceived?
Anonymous No.715929681
Online fuckers are megatarded and are not even playing the game. The real mindless stick pushing happens online. Neither games were balanced with online in mind and your Likes are worhtless shit which wreck the experience.
I am the one who is having fun. You fun is a sham.
Anonymous No.715929775 >>715930407
1 hour to rearrange everything holy shit the menus suck.
Anonymous No.715930305
>>715926924
It's not explained. Higgs says but he's retarded so wtf does he know.
Anonymous No.715930407
>>715929775
Yadumb or smthin.
Anonymous No.715930497 >>715930619
Uhhh did i fuck up by "entrusting to another player" sincei 'm playing offline?

Or it doesn't matter?
Anonymous No.715930619 >>715930656
>>715930497
It might show up at its destination in a day if someone picks it up.
Anonymous No.715930656 >>715930705 >>715930728
>>715930619

But i'm playing a pirated copy so it's offline.
Anonymous No.715930705
>>715930656
It'll show up there anyway, watch and see.
Anonymous No.715930728
>>715930656
I guess better than coding a way around there is just to "store it for later". It's not like they will plan for games played entirely offline, so they just mark it as pending and call it a day
Anonymous No.715930764 >>715930864
I don't get why i'm even delivering this lost cargo shit, is there a shop and i need these "fictional likes" to buy things? Or to progress on the main quest you need to have "X amount of likes"?
Anonymous No.715930864
>>715930764
Lost cargo increases your stars with the guy and that unlocks his items. That's all. Regular cargo will do just fine but extra cargo delivered is extra likes.
Anonymous No.715930969 >>715931090 >>715931383
Jesus i relaly have to go and pick up and go back for every singe lost cargo i come across? how boring.
Anonymous No.715931018 >>715931235 >>715931347 >>715932445
Going back to DS1 from DS2 is a fucking nightmare
>everything looks like shit
>shitty black Roads
>cant pick up shit on the Bike
>the Bike has no fucking physics
>No Search for Orders
>No Quick Cargo Check
>No MP3 Player (Thank god for Youtube/Podcasts)
>Only the Mountain Areas are good looking.
>More Higgs Lore only on Directors Cut
Anonymous No.715931060
>>715913712
I just ran and jumped away. Speed skeleton is busted
Anonymous No.715931090
>>715930969
The more you pick up, the more you cant fucking walk. Its a Beginner Trap.
Anonymous No.715931151 >>715931214
THERE ARE NOT EVEN CAVES HOW THE FUCK AM I SUPPOSED TO PROTECT THE CARGO

God this game sucks
Anonymous No.715931160
>>715910107
You did not beat the game if you played with online.
Anonymous No.715931214
>>715931151
Be fast, carry container repair spray
Anonymous No.715931235
>>715931018
>Search for Orders
Fuck that would have been practical if i'd known.
Anonymous No.715931237
>>715910137
>Same thing with Nier Automata.
the fuck you're talking about? Nier can be 100%. beaten without online mode which brings absolutely nothing to the table. Even ending E is easy.
Anonymous No.715931249 >>715931408 >>715931484
What's this rainbow thing? everything inside the area has ghosts?
Anonymous No.715931347
>>715931018
Hence why DS1 needs a remaster
Anonymous No.715931383
>>715930969
I only picked a few during the first hour, then never again. I have important shit to deliver, nigga. I ain't bothering with clumsy motherfuckers dropping their shit all over
Anonymous No.715931390 >>715931729 >>715931827 >>715931874 >>715931885
>>715908793
>>715908579 (OP)
>>715909657
The game quickly trivializes all the obstacles, which makes me confused because what the fuck is the point of the game then?

>BTs
blood grenades make them a joke
>mules
bola gun
>weight/balance
power skeleton

I tried playing through the game for the third time last week and quit at the exact same point which is the start of chapter 5 shortly after unlocking ziplines. The game is extremely repetitive and with the obstacles trivialized all that is left are chores.
Anonymous No.715931408 >>715931587
>>715931249
You are the most alive poster in this thread, the entire top of it is automated posting. It's the chiral network delimitation zone. Chillout fag.
Anonymous No.715931484
>>715931249
>everything inside the area has ghosts?
Possibly. You have to avoid them and be real quiet. If you enter a fight, you can run away or banish them by fighting. If you opt for the latter, the area will stay clear for a little while
Anonymous No.715931550
>>715910302
With L2+R2 you never fall. I never understood what was supposed to be discourage me from just holding them down. It seemed like my character went slightly slower and consumed a bit more stamina but not to the point of making it impossible to finish even the longest routes.
Anonymous No.715931587
>>715931408
He's playing offline as intended. He truly is engaging with the game itself.
Anonymous No.715931729
>>715931390
>The game is extremely repetitive and with the obstacles trivialized all that is left are chores.

But enough about Genshin Impact.
Anonymous No.715931827 >>715932021
>>715931390
I think the entire point of the unlock progression in the game is to unlock stuff to make things less tedious, you can just do the bare minimum and you'll have the basic low battery gear with like 3 completed roads if you like the difficulty.
Moose !!Tm8/4MnbTW4 No.715931874 >>715932137 >>715932184 >>715933738 >>715938408
>>715931390
The entire point of the game is to optimize your routes. That's the whole point. You are supposed to go from it being annoying to traverse and hiding from BTs and Mules to skipping everything with bridges, ziplines, and trucks. There's a reason why in early game delivering two packages is an ordeal while at endgame you're delivering 2000 kg of goods in your tier 3 truck across the entire map in five minutes.

You go from being a USPS postman to an Amazon Warehouse truck driver. That's why the LoL/oL ranks even exist because they require you not to have the package take more than like 1% of damage and get there in the fastest amount of time possible which almost always requires a shortcut that avoids BTs, ziplines, or a very specific setup of bridges. By midgame you shouldn't even see a BT encounter for more than one second and that should only happen going to Junk Dealer or Chiral Artist from South Knot City via you putting a bridge over where they spawn on that lakeside beach area so you just drive over them.

It's not supposed to be hard, it's supposed to start hard and get exceptionally easy to the point that you're picking up like 10+ orders and delivering them all in one go. If you are walking or climbing up to the Elder instead of driving a truck you're playing the game wrong.
Anonymous No.715931885
>>715931390
>power skeleton
you didn't beat the game
Anonymous No.715932021 >>715932680 >>715932880
>>715931827
But the game wasn't tedious before the unlocks. Getting past the first mule camp without a bola gun or ping nullification was super fucking fun. Having to actually stealth around, lose enemies in bushes, knock them from behind. The bola gun completely trivializes them, I thought the mules in trucks would still be a challenge but no they just park the truck and get out for you to bola gun them down.

Do I even need to go on about the BTs? It was so intense having to pay attention to where they are, hold your breath, plan a route, consider popping a ladder to go around a particularly bad group. With blood grenades you just walk a straight line while erasing the few BTs on the way.

Anyway you get the picture all challenge is completely gone. The game was FUN before the unlocks, it became tedious after them.
Anonymous No.715932137
>>715931874
>It's not supposed to be hard, it's supposed to start hard and get exceptionally easy to the point that you're picking up like 10+ orders and delivering them all in one go.
I preferred doing one order slowly. I quit at the exact moment it becomes meta to just pick 500 orders and just drive the truck there.
Anonymous No.715932184 >>715932680
>>715931874
I 5* everyone and I never touched a vehicle when playing because they feel jank as fuck
Anonymous No.715932261
Oh no an irreconcilable schism in the playerbase.
Anonymous No.715932445
>>715931018
>>cant pick up shit on the Bike
You can on the DC version iirc
Anonymous No.715932518 >>715932656
I just want the rigged 3D models of DS2 Fragile Rainy Lockne and Tomorrow, I don't wanna wait for the PC version.
Anonymous No.715932647
What the fuck now i need to deal with bandits? I HAVE NO FUCKING GUNS
Anonymous No.715932656
>>715932518
How about a rigged model of me, Anonymous. For you.
Moose !!Tm8/4MnbTW4 No.715932680 >>715932969
>>715932021
>The game was FUN before the unlocks, it became tedious after them.
Then you missed the point of the game and the intention of the game. It wasn't about being intense, it's a delivery man simulator with varying difficulties of delivery that opens up more avenues to deliver stuff as efficiently and quickly as possible.

Why do you think you unlock roads, bridges, bikes, trucks, and ziplines?
Why do you think the Power Skeleton negates basically all weight?
Why do you think every single road outside of the one to Mountain Knot completely avoids Mules, and the single encounter on the road to Mountain Knot can just be ignored with your car taking like 2 damage at best despite 15 guys shooting at you?
Why do you think the DC added even more ways to avoid having to participate in dealing with obstacles by handing you a jump pad that makes your packages and vehicle immune to damage?
Why do you think you get heavily punished for being grabbed by a BT at all?
Why do you think you get heavily punished for killing anyone?
Why do you think there are so many side routes that completely avoid BT encounters altogether and get you to your destination faster? Webm related is the perfect example that completely negates the entire BT hellscape that is to the right of it.

>>715932184
>I 5* everyone
5*ing everyone takes no effort, you can literally just deliver the same stuff over and over for the EXP. Legend of Legends (of Legends) ranks are what matter and those make trucks and ziplines mandatory. There's a 1 and a half minute trip from the Distribution Center North of Mountain Knot City to Mountaineer you have to make that is impossible without a set of ziplines starting from the Mountaineer down to the center. Another one is South Knot City to Timefall Farm in like five minutes which forces you to set up bikes/trucks on each end of the canyon, transfer the items across (Since you need two trips), and a zipline system (In DC I assume you just jump pad your truck over).
Anonymous No.715932831 >>715932917 >>715933421 >>715933471 >>715933561
Welp guess i'll die
Anonymous No.715932880 >>715933352
>>715932021
>The game was FUN before the unlocks, it became tedious after them.
Then don't use them? The game gives you a huge open world and tools, (you) decide how you want to have fun.
Anonymous No.715932917
>>715932831
it ain't over til it's over, you can punch his ass out
you're gonna have to check the keybind on that though, I forgot what it was
Anonymous No.715932969 >>715933035
>>715932680
Because the devs don't know how to make their own game.
Anonymous No.715933035 >>715933519
>>715932969
you can accuse kojimbo of alot but he knows what he's designing
Anonymous No.715933198
>>715908579 (OP)
the gameplay is walking through an empty open world but you click a button every so often so you dont fall
Anonymous No.715933274 >>715933389
>>715908793
>>715909657
>the game starts out rough
The game is peak from start to end
Allow yourself to slow down and enjoy the journey

>>715909898
>the game is rough because I have to use the mechanics and engage with the threats
Anonymous No.715933352 >>715933675
>>715932880
That does not work with me. I have fun by trying to solve a game. If I solved it I can't keep having fun by going out of my way to avoid the solution. I already know the solution, it's over. It's like reading a whodunnit story but you got spoiled on who is the real killer. You can't unknow what you know.
Moose !!Tm8/4MnbTW4 No.715933389
>>715933274
>the game is rough because I have to use the mechanics and engage with the threats
The early game is rough because you can barely carry anything and the mechanics cause you to constantly trip up over yourself every five feet while having an odd control scheme on top of it. The mechanics aren't super intuitive at first, it gives you information overload, it makes everything feel obtuse, and the systems don't really fall into place until you get to the Engineer, Craftsman, and I forgot the third person who give you the main gameplay openers in the Bola Gun, Power Skeleton, and I forgot the third item (Piss grenades?).
Anonymous No.715933421
>>715932831
>sam calmly standing on the river bank watching a mule huffing and puffind his way across towards him
>shit he's coming for me
>humf hurh huff
>stop it man! stop coming
>i'm gona get you
>let me go i don't wana die man
Anonymous No.715933431
>>715908579 (OP)
Well guarantee you playing death stranding wot excite you any more than you already are. It's the video game equivalent of watching paint dry
Anonymous No.715933471
>>715932831
drop kick them
run jump punch
Anonymous No.715933519
>>715933035
I know how to design Death Stranding. I played the games more than he ever did.
Anonymous No.715933561 >>715933601
>>715932831
THIS is the game's peak
>BTs are still a threat and require creative thinking
>mules are a threat and require creative thinking
>traversal is a threat and requires creative thinking
Enjoy it anon you only have like 2 more hours until the game gives you 3 tools back to back that trivialize each and every of these aspects
Anonymous No.715933601 >>715935404
>>715933561
What are those tools?
Anonymous No.715933604
>>715918740
Anon witnesses in media res for the first time
Anonymous No.715933675
>>715933352
sounds like a (you) problem
I'm sure there are mods for that tho
Anonymous No.715933731
>>715918885
>menu system is an absolute slog you get more and more efficient at sidestepping
Bravo Kojima, pure ludo.
Anonymous No.715933738 >>715934519 >>715935276 >>715935308
>>715931874
>>715908793

I don't know how people are driving trucks everywhere in the late game and trivialising everything. I can't be in a vehicle for more than literally 2mins without either having MULES shoot at it until it breaks, disabling it with their electro staffs or running into a BT nest. Maybe I just have horrible RNG or something but it's so annoying. This is even after I purposefully choose routes that avoid MULES, check for rainfall, etc.
Anonymous No.715933765
>>715917783
>>715918740
DS2 was tailor made for you guys.
Anonymous No.715933883 >>715934248
>>715926924
Both, probably
Lou is definitely a repatriate, which the first game even calls attention to after her and Sam are the only survivors of the voidout. I imagine that repatriating within the world of the dead, thanks to Fragile, is related to her tar powers. Higgs calls her an EE but considering how that turned out I don't think he was right.
Anonymous No.715933919 >>715933997
Which office did Bridget hold before being canonically picked by Trump for VP in 2016?
Anonymous No.715933997
>>715933919
Minister of transportation.
Anonymous No.715934248 >>715934517 >>715934598
>>715933883
kind of a plot hole that nobody (sam may not be in the right state of mind for that but Fragile and others could have deduced it) wondered why Lou didn't repatriate after being "killed" in DS2, but then it's hardly the only one in that game
Anonymous No.715934517
>>715934248
Not a plot hole but i thought that Sam kind of knew that the pod was empty and when it would be revealed to him he would go "i knew but i didn't want to know, i couldn't". Not at all he's literally surprised. WTF my disbelief doesn't fly that high.
Moose !!Tm8/4MnbTW4 No.715934519 >>715935276 >>715935331 >>715943667
>>715933738
That's genuinely not possible.
>The Mules near the Ludens Fan can simply be driven past because their camp is up on the hill.
>The Mules near the Musician primarily just stick to the mountains so you have to intentionally go on foot to aggro them.
>The Mules right outside of Lake Knot City will never aggro to you unless you go into their camp which has nothing of value to do so anyway.
>The Mules outside of the Engineer will only ever trigger when you drive past them but it will only be one single scout pinging you and he'll lose aggro after like two seconds and never chase you to the Engineer. If you want to reach the Film Director you can just go around the mountain easily.
>The two Mules near the Craftsman outright ignore you driving past them and in the webm you quoted you can literally see how to get to the Elder without ever even seeing them.
>The Mule camp by the Collector lets you go around the outskirts of them and never see them. They will ping you and come running but never ever catch up to you and as soon as you bridge over the canyon or reach the Film Director they drop aggro. The hardest part of that area is simply navigating all the rocks efficiently and even that has a solid route.
>The Timefall Farm Mules will only aggro if you drive down the center so just drive on the sides, and even if you drive down the center they can't catch up to you unless you slam into something.
>The Mules on the road to Distribution Center North of Mountain Knot City can't even do anything to you if you just say on the road. They are too slow to catch up to you at all and aren't fast enough to catch up and even whip out the spears.
>The Mules near the Novelist's Son only matter if you are actively searching their camp. If you stick to the road they typically don't even aggro until you're already about to leave their area at which point the aggro is dropped seconds later.
>The Mules near the Evo-devo Biologist are easily avoided by a zipline system you set up.
Anonymous No.715934598
>>715934248
Well, she did repatriate, clearly. Just not in the world of the living, because Fragile took her to the world of the dead, and Fragile's Ha couldn't remember. Even though Lou is a repatriate and clearly does it at the beginning of DS1, obviously nobody--players included--actually pieced that one together. The first game stresses that nobody fully understands BBs so they may assume that BB-28 can't "die" if it isn't "alive" or something.
Moose !!Tm8/4MnbTW4 No.715935276
>>715933738
>>715934519
Also, with regards to BTs the only ones that concern you are these specific ones. If you are encountering any BTs other than these ones while trying to deliver something you have a bad route. BTs should only ever be encounters when either setting up ziplines or searching for Memory Sticks. There's even a zipline you can set up near Mountaineer on the rock that is slightly lower than the mountain where all the BTs are below it that let you go straight from Mountain Knot City to Mountaineer completely bypassing even having to touch those BTs, and outside of the initial setup period in the mountains you should never see a BT at all. The only reason you're on foot in the mountains is to find Memory Sticks, to place down a zipline, or to deliver something to someone after just having exited a zipline.

The ones I have marked as "Bridge" basically just have you setting up a bridge so that the highest point avoids the trigger point of the BT pulling you out of a truck and simply has you drive over their heads, or it's far enough away that they can't catch you as you are higher than they are when they catch up letting you get past their aggro zone. The smaller bridge I have on Tutorial Island can also be avoided just by driving a wider angle, I'm just lazy. The beach bridge near South Knot City has it so that you put it on the flat part of the beach and it avoids the aggro of the BTs entirely because you're far enough away.

When it comes to Tutorial Island's mountains you just need to clear one of the three "lanes" of the mountain of BTs and then you can freely drive through it for roughly three in-game days which is like 6+ in-game hours. There's only like four of them so you can just run into them, start the encounter, and immediately run away, or bomb them so they leave. Later on you can just stealth kill them.
Anonymous No.715935308
>>715933738
you can run away from everything in this game that is not an scripted boss battle.
Anonymous No.715935331
>>715934519
I tried to challenge myself by taking dumb but cool routes without using items and sneaking through the crevasses near the engineer and film maker was a direct trip to gangbang city.
In DS1 if you don't cheese the MULE their AI display an uncanny proficiency at surrounding you.
In DS2 they're even more mobile jesus, they're almost smart.
Anonymous No.715935404
>>715933601
Probably vehicles, guns and ziplines
Anonymous No.715935873 >>715936086
What they did to the guns in DS2 compared to DS1 is absolutely great. I love it, it's just better like this. The lightweight versions are unbalanced they should have drawbacks.
Anonymous No.715936080 >>715936127
went back to the first one after playing the second for a while
the bike is just so much cooler than the tri-cruiser
Anonymous No.715936086
>>715935873
You have to work to get the LW versions so I don't see the issue
Anonymous No.715936127
>>715936080
Thank you for your opinion, what a tasteful man.
Anonymous No.715936331
I am 31 and haven't had a moment of the hairs standing up on my neck, or just shear immersion in a game since I was 17 and did my second playthrough of Skyrim where I decided to walk everywhere while I was heavily stoned and had my window open a crack to let the cold winter air hit me.

When I got out of the tutorial area in DS1 and was bombarded by combat risks and encounters, I lost a little bit of hope in the game because I thought it was designed to interrupt comfy deliveries. The comfy aspect of doong perfect deliveries wothout a hickup, knowing that route was enabled by your work and game knowledge, it's a special feeling. Even doong new routes but coming across some random structure placement someone else put down in an area you were eyeing off.. The rng of it, it's a special feeling.

I really like this game.
Anonymous No.715937064 >>715937503
I bet i know why the BT areas were done this way. It's because if the BTs were able to spawn on Sam's coordinates then they wouldn't be influenced by other players' actions since the game wouldn't know where the area is. Another mechanic victim of the incomprehensible Strand moniker, the largest corpse, i don't think this one was worth the trade off for multiplayer's sake.
Anonymous No.715937503 >>715937743
>>715937064
i cant even tell what youre trying to express
Anonymous No.715937661
Just built a safe house because I suddenly felt I needed some remote private room to call home. I built it by that paver right where the sharp turn is downhill from the First Prepper
Anonymous No.715937743
>>715937503
It's so hard to make connections when we can't shake dicks. I have a chiral dick, it allow my safely fuck the babies of comatose mothers.
Anonymous No.715938408
>>715931874
The amount of time it takes to build roads and zip lines makes the game feel slower than just delivering on foot or motorcycle.
Anonymous No.715938609 >>715939630 >>715939689
I love my carrier and my bot :<
Anonymous No.715938741
i appreciate that they tried to improve the game's UI and systems but did they really have to change the controls?
just annoying
Anonymous No.715938884 >>715939585 >>715940387
anybody here playing DS2 can give me a qrd on the customization options? Like uniform colors, armor, etcetera.
Anonymous No.715939283 >>715939417 >>715940274 >>715940580
Watching DS2 cutscenes and this entire game feels like a DLC that drags on way too long instead of a sequel. Did they run out of ideas or what?
Anonymous No.715939417 >>715939865
>>715939283
Every single time they say the full name of the ship "DHV Magellan" I get physically tired.
Anonymous No.715939574
>>715908579 (OP)
You wanna see if you can be more bored?
If you're bored play something bombastic and fast-paced, not a walking simulator.
Anonymous No.715939585 >>715940212
>>715938884
Greater customization. Suit and backpack color from the start plus gaudy camo styled suits, bb pod color later on, multiple caps and glasses all equitable on the fly, color customization for the ship, weapons of different colors can be looted, vehicle customization of course.
You still unlock some colors at preppers but the default choice is large.
Anonymous No.715939625
>>715908945
It's quite literally a courier simulator but with a futuristic aesthetic.
Anonymous No.715939630
>>715938609
A LOT OF CARGO FOR A HIRED PORTER
Anonymous No.715939689 >>715939838 >>715941146
>>715938609
Your post made me reinstall the game. I hope you are happy
Anonymous No.715939703 >>715940060
>>715908579 (OP)
Probably not. I didn't make it past the first 20 seconds. Gook nigger says something about the big bang. Nope. Off. Wouldn't want that made. Bad for kids.

I knew better. Shouldn't have bought it. Inclusion of a talk ahow host is enough indication the rest is degenerate or at least too much compromised.

That's too wrong. I should get back to rejecting the parasite presenting some of my stuff. Forget sometimes it's me and mine, my world. Not some lesser shit, gook theft like animu, manga eyc. Capoeria to claim and militarise. Enemy assuming what they copy.

Just fucking imitations. And I am not impressed.
Especially when they miss the point and push the opposite eg advocate for torture, beating down, executing as solution, psychology etc.

Gook doesn't get it. Doesn't stick to whats worth a damn.
Anonymous No.715939838 >>715939896
>>715939689
>heroic games launcher
wtf is that
Anonymous No.715939865
>>715939417
You will learn to appreciate the DHV Magellan for what it is: the DHV Magellan. Only true porters who dwell on DHV Magellan and think of the the DHV Magellan while away from the DHV Magellan deserve the support of the DHV Magellan.
Anonymous No.715939896 >>715941146
>>715939838
An alternative launcher that you can use to install games from a few stores. I use it for GOG and Epic games, so I don't have to rely on Epic's spyware.
Anonymous No.715940060
>>715939703
Anonymous No.715940189
After hours of playing i have to say: The game is 7/10.
Maybe will go down to 6/10 when i get beyond tired of the walking sim experience.
Anonymous No.715940212
>>715939585
Thanks for the info, anon. Now to wait 9 to 12 months for this fucking game, goddammit.
Anonymous No.715940274 >>715940407
>>715939283
Watching just the cutscenes is horrible because 60% of the cutscenes are just linking up a new area. The whole point of the game is getting to that area
Anonymous No.715940387 >>715940425 >>715940856
>>715938884
Junji Ito suit
Pekora hat
It's deliverin time
Anonymous No.715940407
>>715940274
Eh from what I've seen it's just truck driving
Anonymous No.715940425
>>715940387
i like to wear heartmans glasses with the pekora hat
Anonymous No.715940580 >>715941054
>>715939283
Dude it's a sandbox game, it never was a movie game. The entire thing happens outside the cutscenes.
Anonymous No.715940856 >>715941321
>>715940387
The leatherclub's two blocks down faggot.
Grey-blue worker's overall.
Industrial yellow gear.
No jokes, it's deliverin time.
Anonymous No.715941054 >>715941198
>>715940580
>it never was a movie game.

Yet the whole story happens in 3 hour long cutscenes
Anonymous No.715941146 >>715941205
>>715939689
>>715939896
I don't even know where I am
Anonymous No.715941198 >>715941502
>>715941054
>cutscene for 10minutes
>fuck around in the wild for 5 hours
>cutscenes for 15minutes
>fuck off for 20 hours
That's is the actual flow of the game, not whatever /v/ told you it was.
Anonymous No.715941205
>>715941146
>won 12k likes from my structures
hell yeah, it's potterin' time
Anonymous No.715941262 >>715941417
Gotta work on my core muscles
Anonymous No.715941321
>>715940856
>the boring man
Anonymous No.715941417
>>715941262
ENSURE LOCK IS TIGHT
Anonymous No.715941502 >>715941667
>>715941198
>not whatever /v/ told you it was.

I'm literally playing it now and have screenshots that completely prove you wrong.
The actual gameplay is extremely short compared to the extremely long obnoxious cutscenes

Maybe you should try playing it instead of being a /v/ contrarian?
Anonymous No.715941571
>>715908579 (OP)
Do play it. It's really worth finishing even.
Anonymous No.715941667 >>715941814
>>715941502
I played the game (currently posting these screenshots) and anon is right. The core gameplay is much bigger than the cutscenes, unless you are speedrunning.
Anonymous No.715941814 >>715941881 >>715942142 >>715942214 >>715942356
>>715941667
>The core gameplay is much bigger than the cutscenes

Because the core gameplay is holding W, m1 and m2 in an empty ugly low poly open green field with no sound at all until you make it to a base where a cutscene happens?

The walking doesn't move the story ahead.
Anonymous No.715941880
vehicles detract from the game desu
Anonymous No.715941881
>>715941814
I think you have a bone to pick with this game, anon. You are being extremely reductive, but I won't bother anymore because I want to play the game kek
Good luck
Anonymous No.715941905
>>715908579 (OP)
no, it's walking sim and bad acting slop

play deus ex.
Anonymous No.715942140
The servers aren't responding, an update's about to drop Ani i can feel it in my gamebladder.
Anonymous No.715942142
>>715941814
>ugly low poly open green field
Goddamn nigga, are you playing on a PC from 2008?
Anonymous No.715942214
>>715941814
The dude is going from cutscene to cutscene and wondering why it's all cutscenes. Wheeere's the gameplay?
Anonymous No.715942249 >>715942306
goddamn I hate you fags
Anonymous No.715942306 >>715942945
>>715942249
You don't hate anons as much as i do.
Anonymous No.715942356
>>715941814
I don't listen to reddit opinions.
Anonymous No.715942561
you are reddit
Anonymous No.715942734 >>715942940
>>715908793
I don't even make roads. They require too much materials.
Anonymous No.715942940
>>715942734
There's plenty of early roads that are cheap, at least compared to the road that goes over the mountain in the middle.
Anonymous No.715942945 >>715943169
>>715942306
Anonymous No.715943169
>>715942945
That's was annoying.
Anonymous No.715943186
>>715917962
I think the accumulative time for the final cutscenes of mgs4 was something like 1h 30m+
it had a world record for it but I'm unsure if it's been beaten yet.
Anonymous No.715943395 >>715943897
Is the sequel worth it? I thought the original was a perfect standalone title that could only be ruined by adding more.
Anonymous No.715943484
>>715910137
>Not true at all, unless you're ADHD as fuck and cannot hold two buttons.
not what real ADHD is like you faggot
I ace all my games because fun things give me focus
back2tiktok retard
Anonymous No.715943575
>>715917962
>faggot trip
>reddit reaction image
>hates mouse and keyboard
>in a shooter with anti BT rifles
pottery
Anonymous No.715943629
>>715928069
>i hate self-ironic reference because they break the 4th wall for me
do you even ludonarratively enjoy anything?
Anonymous No.715943667
>>715934519
>The Mules
>The Mules
>The Mules
>The Mules
Shut up chatgpt ass SAAR
Anonymous No.715943806
doesnt it bother people a bit that he went from mgs 1-3 to amazon delivery slop with NORMAN REEDUS (meme actor)

only good person post mgs he worked with was mads
Anonymous No.715943852 >>715943918
>>715908579 (OP)
Both games are great. They are one of those comfy games where you can just play for hours while listening to a podcast.
Anonymous No.715943897 >>715945409
>>715943395
The atmosphere and ambience are less focused but otherwise it's more of the exact same. Like a large bin of Death Stranding, it is not denatured.
I'd say DS1 makes a stronger impression but DS2 is the better game.
Anonymous No.715943918
>>715943852
the second game invalidated what made the first great and there is a literal hillary clinton quote in DS2
Anonymous No.715943941 >>715944008 >>715944034
What kind of incel chud listens to podcasts?
Anonymous No.715944008
>>715943941
https://youtu.be/AXyBjAcbLGE?feature=shared&t=17
Anonymous No.715944034
>>715943941
Not that guy but anything is better than listening to WOODKID or Gen Hoshino or Pekora's song. Kojimbo really dropped the ball with the music choices. I only liked Indigo
Anonymous No.715945409
>>715943897
>DS2 is the better game
Nah. It's good but DS1 has Mads and more Low Roar. Not to mention the characters you meet have better arcs.
Anonymous No.715945496
>>715908579 (OP)
Anonymous No.715946293 >>715946812
ds2 is better
but it's all ruined once you realize you can teleport cargo, it makes any building worthless and a waste of time
Anonymous No.715946812
>>715946293
>clearly did not finish DS1 or get the old plot that was retconned in DS2 to dumb it down