Thread 715915392 - /v/ [Archived: 218 hours ago]

Anonymous
7/19/2025, 11:42:39 PM No.715915392
Call_of_Duty_Modern_Warfare_2_(2009)_cover
Call_of_Duty_Modern_Warfare_2_(2009)_cover
md5: ca48fb8e0b4babbdeb762921119e0ca9๐Ÿ”
Why was it so much fun
Replies: >>715916154 >>715916215 >>715916323 >>715917673 >>715917725 >>715917843 >>715917968 >>715918239 >>715920032 >>715920119 >>715924152 >>715924385 >>715924689 >>715925176
Anonymous
7/19/2025, 11:50:29 PM No.715915956
Low ttk, tons of op weapons, great aesthetic/sound effects/atmosphere.

Nothing groundbreaking, but everything done well enough to give every player a good sense of power and progression.

Also marketed heavily due to the great reception of the first MW, and the "controversies" regarding violent content. Which helped it strike a gigantic market of new online console players. (racist 13 year olds )
Anonymous
7/19/2025, 11:51:21 PM No.715916004
because everything was broken, it was chaos
Anonymous
7/19/2025, 11:52:08 PM No.715916063
friends we made along the way
Anonymous
7/19/2025, 11:52:57 PM No.715916114
kino
kino
md5: 578c321f18349de4e088edc7f5e03683๐Ÿ”
I mean just look the campaign. Thereโ€™s nothing like it. Multiplayer? I used to noobtube so I wonโ€™t speak highly of it
Anonymous
7/19/2025, 11:53:33 PM No.715916154
>>715915392 (OP)
it was so good it made people forget about dedicated servers
Anonymous
7/19/2025, 11:54:22 PM No.715916215
>>715915392 (OP)
Is PS3 version worth buying in 2025? Is online still active?
Replies: >>715921684
Anonymous
7/19/2025, 11:56:08 PM No.715916323
>>715915392 (OP)
It wasn't, it was really bad, it was always terrible, and worst of all it was one or two patches away from being decent. MW3 is basically MW2.5, but that's all it had to be, and its multiplayer was better in every way.
Replies: >>715917174
Anonymous
7/20/2025, 12:08:51 AM No.715917174
>>715916323
shut up retard
Replies: >>715917576
Anonymous
7/20/2025, 12:09:41 AM No.715917231
You were 14
Anonymous
7/20/2025, 12:15:06 AM No.715917576
>>715917174
>nerfed killstreaks
>nerfed explosions
>nerfed deathstreaks
>specialist package and moab hunting
>stalker pro
>blind eye LMGs shooting down gay killstreaks without needing launchers
>some guns are better than others but most are still viable and feel different from each other
Even the maps were better. In fact one of the worst maps in mw3 was fucking terminal, ported directly from mw2. Such a dogshit map, and mw3's version is worse since it had less color.
Anonymous
7/20/2025, 12:16:30 AM No.715917673
>>715915392 (OP)
>slap stopping power on
>every weapon is not a 1-3 shot kill
Nothing can be OP, if everything is OP. It makes every weapon viable. Every game will have a meta but every weapon was viable in CoDs with Stopping Power. The essentially traded weapon diversity for perk diversity because once they removed SP, is when everyone became meta slaves. That shit ass gun that's a 5 or 6 shot kill? Well that dog shit is going to be a 5 or 6 shot kill no matter what...no magic perk to put it on par with a 2-3 shot kill gun. So while people are running different perks now, everyone is running the same 4-5 weapons because they kill the fastest and nobody wants to play at a disadvantage. Say what you want but Stopping Power should've been came back.
Replies: >>715918108
Anonymous
7/20/2025, 12:17:17 AM No.715917725
>>715915392 (OP)
They fixed the respawning enemies that made every level feel like slogging uphill with the wind in your face and the plot/level design/setpieces went from stupid and boring to stupid and ridiculous. Also the multiplayer was good.
Anonymous
7/20/2025, 12:19:12 AM No.715917843
>>715915392 (OP)
It was a party game disguised as a shooter.
Anonymous
7/20/2025, 12:20:59 AM No.715917968
>>715915392 (OP)
You were young and your soul had yet to be crushed by unrealized dreams, overwork, and the realization that everything you cared about was a carefully curated lie invented to keep you wageslaving.
Anonymous
7/20/2025, 12:22:56 AM No.715918090
>look back and realize I was shit at cod in general despite the dozens/hundreds of hours i put into the games
>my kd was 1.25, I only got 1 nuke and I had to use hardline to get it, a 7/8 killstreak was a high watermark for me
God I am bad at video games.
Replies: >>715919064
Anonymous
7/20/2025, 12:23:19 AM No.715918108
>>715917673
Bro that's just dumb. People pubstomping lobbies in mw2 with stopping power were meta slaves, because stopping power was the meta. The only gun you could argue using cold blooded for was the silenced ump, the best gun in the game. The only time you saw someone using something different was danger close for noobtube faggotry. Lightweight and hardline were memes.
And guns were still broken in mw2. The tar without stopping power still destroyed the f2000 with stopping power. Later games like black ops 1 had issues with weapon diversity not because ghost was overpowered with no perk to challenge it, but because the guns were fucking terribly designed. You look under the hood of that game and there were literally only 2 recoil patterns per weapon class, the ak74u had the fastest reload time as well as the most attachments on top of the most reliable ttk shared with the mp5k, and the famas/aug had higher firerates at the same damage. The game's weapon design was a joke, but removing stopping power was a good thing. In mw3 each gun felt like it had stopping power baked into it, the acr/mp7 were the best but not suffocating, there were only a few "bad" weapons, and assassin wasn't as big of a problem in the game as ghost was in bo1.
Replies: >>715918256 >>715918502
Anonymous
7/20/2025, 12:25:13 AM No.715918239
>>715915392 (OP)
remember playing this and left4dead2 a lot during college. pretty good combo.
Anonymous
7/20/2025, 12:25:27 AM No.715918256
>>715918108
theres no meta man its all just aim
Anonymous
7/20/2025, 12:29:40 AM No.715918502
>>715918108
Yes and in those games you saw a variety of weapon usage. AKs FMJ, Extended, or Silenced. SCARs FMJ, Extended, Suppressed, or even Holo'd/Red Dot. TAR21s. M16s. FAMAS. The only AR I rarely saw was the dog shit jet ski F2000.

SMGs the same thing. UMPs, MP5s. Vectors. Hell even the secondary machine pistols like TMPs, Raffics, and PP2000 were viable as primary weapons because of Stopping Power. We don't even need to bring up the shotguns. You clearly don't know wtf you're talking about, Stopping Power making every weapon a 2-3 shot kill meant every weapon is viable, not just faggots flocking to the AK74u or FAMAS. The minute SP was taken out the game is when the hardcore meta slavery became a thing. Again, every game had a meta retard, I even admit to that in my original post retard. But the point is that even with a meta, EVERY WEAPON was a viable because you can close the gap. No stopping power = no closing the gap. A 5-6 shot gun is going to be a 5-6 shot gun no matter fucking what. Which means you will always be at a disadvantage. That wasn't the case when Stopping Power was in the game retard. Which is why when you go into a lobby in modern CoD, you see faggots running the same 4-5 guns.
Replies: >>715919663
Anonymous
7/20/2025, 12:39:00 AM No.715919064
>>715918090
>1.25 K/D
Considering average K/D back then was probably like .85 something since the average K/D now I believe is .98 or .99 or something like that, that means you were decent. Still a shitter to someone that held a 2 or 3 K/D but decent overall. I think my highest K/D was a 5.3 in BO2 but honestly the most dangerous person in CoD, were the 1.5-1.7 K/D players.

The 2, 3, 4 K/D players? A lot of those faggots weren't even legit. Majority of them were dashboarders. A lot of them were shitters who only dick rode full 6 man parties. I've played with several people like that. I knew dudes with 3 K/Ds that would straight up dashbaord, even when we won, and they only had a 2 K/D because MUH 3 K/D.

The most dangerous players were the 1.5-1.7 K/D players. Those were the players who could probably hold a 2+ K/D but played alone or never dashboarded during bad games. Those were the fringe pub stompers that could fuck around and shit on an entire party if given the right circumstances. A 2-3+K/D player will know based on the team and how the match is unfolding how the game is going to go and dashboard like a bitch where that 1.6 player isn't even thinking about that and are just playing. To this day the best player I've ever played with was a dude on PSN named VladTheImpaled87. He was around a 1.75 K/D but you wouldn't know it because this dude would belly flop on the objective nonstop. I also never heard him rage a single time no matter how negative or bad he played.
Replies: >>715927542
Anonymous
7/20/2025, 12:48:12 AM No.715919663
>>715918502
There is no gap when everyone trying to win is using the perk that closes the gap, because the perk is so good it has no competition. You are creating these fantasy scenarios in your mind where someone using a tar with cold-blooded was just as competitive as someone using the scar with stopping power, even though the tar had a faster firerate they were still outclassed, virtually every tar user was going to use stopping power anyway. Mw2's secondaries were overpowered and not really what we're talking about here. The assault rifles were balanced fine and would have still been fine if stopping power wasn't in the game. The only good smg was the ump45, the vector/p90/uzi were extremely mid compared not just to the ump but the assault rifles too, and the mp5k was bad in the same camp as the f2000. The other smgs with stopping power lost to the ump without stopping power, that's how much of a joke they were.

Again for later games the problem was not some perceived gap that could have been closed with a perk. Bo1 just had really bad weapon design. The famas was the same bullets to kill as any other rifle but much higher firerate, rapidfire was built into them with no downside. Adding stopping power wouldn't change that. The same with the ak74u - it fired a little slower but killed in one less bullet, so slapping rapidfire and maybe grip on it just made it better. It had the better recoil pattern, a 30 round mag which many higher firerate smgs lacked, and a faster reload time. The rest of the smgs were a total joke, stopping power wouldn't fix that.

Mw3 had great gun diversity and perk diversity. Every single smg was good and had some way to compete with the mp7 except the pm9. Assault rifles had the scar-l, mk14, type95, m16, g36c in addition to the acr. The m4a1, ak47, cm901, and fad were a little worse but all viable and not joke weapons. Mw3 also buffed the lmgs to make them viable - the l86 lsw was one of the best guns in the game.
Anonymous
7/20/2025, 12:53:42 AM No.715920032
gigachad price
gigachad price
md5: f3100f8ebafa17330c87c79235594ae3๐Ÿ”
>>715915392 (OP)
>Why yes, I do use the silenced UMP with Stopping Power and Commando. How could you tell?
Replies: >>715922645
Anonymous
7/20/2025, 12:55:02 AM No.715920119
>>715915392 (OP)
Playing mp in this made me feel dumber for every 10 secs that passed
Anonymous
7/20/2025, 1:14:07 AM No.715921397
Bump
Anonymous
7/20/2025, 1:17:52 AM No.715921684
1751327288666971
1751327288666971
md5: 1b9040bad7c8f11f2f2bf438e8826610๐Ÿ”
>>715916215
move on dude
Anonymous
7/20/2025, 1:30:29 AM No.715922645
>>715920032
because you're based?
Anonymous
7/20/2025, 1:51:49 AM No.715924152
>>715915392 (OP)
>mw2 drops
>suddenly get accepted by the cool kids in school who also got into it
did this happen to anyone else? shit was the tits
Replies: >>715929606
Anonymous
7/20/2025, 1:52:10 AM No.715924170
1750018642835323
1750018642835323
md5: a27330c2d4e6c0640bc6171698e0d97f๐Ÿ”
>multiplayer fps games will never be fun again
Anonymous
7/20/2025, 1:55:09 AM No.715924385
>>715915392 (OP)
Great heroes, great villains, No Russian, a genuinely unexpected betrayal, DC in flames, liberating the White House. Dunno why they tried to remake perfection, nuMWII was only good when it went it's own way.
Anonymous
7/20/2025, 1:59:45 AM No.715924689
>>715915392 (OP)
Cause you were 16 years younger than you are today
Replies: >>715926947
Anonymous
7/20/2025, 2:07:08 AM No.715925176
>>715915392 (OP)
is any other CoD campaing as memorable as the original MW trilogy?
Replies: >>715926567
Anonymous
7/20/2025, 2:21:09 AM No.715926065
/v/ is so far gone we now have regular cod nostalgia threads
Anonymous
7/20/2025, 2:29:04 AM No.715926567
>>715925176
All of the MW campaigns were ass, really boring and forgettable. WaW and Black Ops 1 were legitimately great.
Replies: >>715927243
Anonymous
7/20/2025, 2:35:06 AM No.715926947
praljak
praljak
md5: f8f57ac3534e9781b589d8a330d72853๐Ÿ”
>>715924689
>16 years
holy fucking shit
Anonymous
7/20/2025, 2:36:51 AM No.715927050
chaospearl7
chaospearl7
md5: febabc30af0f3c1747fe599e39e734aa๐Ÿ”
>spawn into match in progress
>nuke countdown already going
Anonymous
7/20/2025, 2:39:54 AM No.715927243
>>715926567
The nuke in CoD4 is absolutely not forgettable. Nor is All Ghillied Up. Both are more well remembered than anything in WaW and especially Blops. The only thing anyone remembers from Blops is THE NUMBERS MASON
Anonymous
7/20/2025, 2:44:24 AM No.715927542
>>715919064
For a long time I played mw3, nearly exclusively free for all going for moab streaks with all perks. I ran around like a headless chicken treating the game like a twitch shooter, 10 sensitivity and letting the overtuned aim assist do everything for me. I had a 3kd and over 400 moabs, but I would also just fuck around with the usas and ksg. Shotguns were so fucking satisfying if you managed to hit the specialist streak with them. I only used the strongest weapons if another tryhard was in the lobby, and the unsilenced ump45 wtih ext mags and rapidfire was probably my favorite class.
I remember sitrep pro being so retardedly strong that I would slap impact on an assault rifle and go for as many penetration kills as possible, often flicking around doing dumb shit to look like I was hacking in the killcam.
Anonymous
7/20/2025, 3:18:37 AM No.715929606
>>715924152
Nope. I was in HS when CoD4 came out and I heard some kids talking about it and tried to join in but they ignored me.