>>715931613
Even at full screen it looks pretty cool, but i would get an OLED screen if i wasn't poor.
Having to choose between messy low resolution and LCD motion quality that looks like a mess and almost black & white colors comparatively is fucked up.
If you're a phone poster don't reply to me. If you see rainbow colors you're viewing it wrong don't reply to me. If you're incapable of viewing an image not downscaled you're retarded don't reply to me.
>>715932431
son, you are asking people to compare images of emulated display technologies all invariably displayed on a pixelated display
at least these aren't photographs, which adds another level of insanity
that being said, no one that grew up with crts gives a shit about crt shaders or sharp pixels. in fact, every display technology is necessarily a filter.
>>715931519
Blurriness masks the pixels and makes gradients work. That's it. Same thing for vintage anime and film, the film projector causes the light to bleed and it gives that nostalgic analog feel to them.
>>715932625
It's a bit more complicated than this but not by much.
CRT basically assemble pictures with lines of those, so the rounded corners "add up" to make less stairstepped looking diagonals, and dithers made out of balls instead of squares.
so CRT filters need a specific amount of pixels to work, what is the best size ratio for it? does it depend on the filter? most emulators let you stretch the window to whatever the fuck, how should I size it to fit the pixels+filter perfectly?
>>715935783
TAA is "we deform the last frame to look like the current frame so we can accumulate shit".
If the step of "deform the last frame to look like the current one" is perfect, then TAA good.
Are there any shaders that do the blending effect without scanlines, curved screen, or heavy screen-door effects?
I grew up playing on CRTs and every shader I see posted looks like an over-exaggerated version of one.