>>715982854 (OP)>Basically pointless appleslop integration so that it can filter out people who know that it is overpriced>Second iteration is just lighter, rather than being a leap forward>>715984678Link cable is just compressed USB streaming, not Displayport.
>>715985398>but the VR userbase is stagnating. without the potential to attract new users and grow, why would the market appeal to game devs, outside of passion projects?The flat videogame userbase started stagnating in the early-mid 2000s, so that clearly does not matter if you are satisfied with game release schedules after 2009-2011. Passion projects are practically all that matters now.
>it made money because back then games didn't take as much time and resources to develop (im assuming you mean the 1980-2009 period). if you can't release the game into a big enough market, it won't be very profitable with the years of development costs.Resources and knowledge back then were super scarce. Now you have free engines, free modelling software, best practices, tutorials, etc.. The only reason games take so long to make now is due to shit management and scams.
>>715992246To save VR you need to tear out the walled garden slop by the roots and strive to make everything open source and interoperable.