>>716008397I'm making a setting for a game I'm making, would like some feedback. High fantasy, features memetic effects in a generally dark setting with some Indiana Jones kind of adventuring.
Goblins have no government of their own. They occupy cities and towns and for the most part do their part in society. They are highly communal, and value family and friends above all else.
However, they are sometimes viewed with suspicion and fear among other peoples due to a couple of unique traits they possess. (Every race has their own set of unique sociological traits.)
The first trait is their biological imperative of hating and holding a grudge against those they perceive as having wronged them. The more hateful a goblin is, the more disfigured they become, developing longer noses, gnarled features, smaller and more bestial pupils, etc. The hate a goblin possesses is directly attributed to their appearance, which is a large reason as to why they try to maintain a connected community as much as possible. An ugly goblin is an unhappy goblin.
The second is their anomalous sense of smell. Goblins can smell relationships other have with each other, even among other races. More powerful or specially trained goblins can even detect blood lineages between others, making it easy to determine if someone is related to each other, and by how much. This ability is enhanced by their hatred. This is thought to be a survival mechanism by other races, as the consequences for angering an entire community of goblins is quite severe.
Due to their imminent hatred if wronged, their ability to track relationships and bloodlines, and their strong community, one could quickly experience a catastrophic escalation in targeted violence to those deemed responsible. "Those responsible" may have others who try to defend them such as family, friends, or even the law. These violent outbreak events are known as a "green horde" to other races. Such occurrences are fairly rare, however.