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Thread 716005916

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Anonymous No.716005916 >>716006105 >>716006240 >>716006510 >>716006613 >>716006959 >>716007846 >>716007874 >>716008542 >>716008669 >>716008806
How did Mario Wonder get forgotten so fast? It’s higher effort than the NSMB line of games and goes out of its way to be as zany and memorable as possible… but for some reason as I sit here, I can’t remember many moments from this game. Let’s see… there was the flower music level, the level where everything turns into an acid trip, some powerups like the elephant… and… uh… what else happened?
Anonymous No.716006105 >>716008291
>>716005916 (OP)
>It’s higher effort than the NSMB line of games
Is it?

Anyways, it was really quick and forgettable. Not much stood out for me. Some of the levels were cool but were short and felt like they ended abruptly.
Wasn't bad, but wasn't amazing.
Anonymous No.716006164 >>716006432
Mario Maker killed 2D Mario. The novelty is gone.
Anonymous No.716006240
>>716005916 (OP)
The NSMB games were forgotten just as fast as wonder
Anonymous No.716006432 >>716008012
>>716006164
So much shit as far as courses go but the ones that people put actual effort into that aren't leaning too much into kaizo territory? Oh my god, best experience on the Switch. Even more than Smash Ultimate. It's so fun to pick at someone's course and figure out how they did certain things.

I tried so hard to make a whole super world with forty courses but I got burnt out halfway through.
Anonymous No.716006510
>>716005916 (OP)
I finished the game 100% in about 20 hours. That's shorter than most platformers I've played. The game is great, but short.
Anonymous No.716006613
>>716005916 (OP)
I had the same experience as you, OP. It's objectively a great game, yet I never think about going back to it. Weird.
Anonymous No.716006923
>umteenth soulless rehashing of a long since exhausted franchise

wow i can't believe no one gives a shit about it
Anonymous No.716006959
>>716005916 (OP)
It was just nicer looking NSMB with a few gimmicks thrown in. DKC Tropical Freeze was a better platformer despitenp8g releasing nearly a decade earlier.
Anonymous No.716007846
>>716005916 (OP)
It's down to 2 things: 1. They stole ideas from Mario Maker 2, which makes it seem stale. And 2. The difficulty is way too easy.

They should have scrapped the Break Time levels and put more resources into making extra harder levels in the main campaign in side-paths that utilize and build upon the gimmicks introduced in earlier levels.

They didn't do that, so the whole thing feels like a launch title tech demo, not a proper full-fledged release a decade after the last one late into the Switch 1's life cycle.
Anonymous No.716007874
>>716005916 (OP)
This type of game is super easy and bland for people to play for pleasure. They will only survive over time if there are constant updates.
If Nintendo kept releasing new content for the game every 3 months, with new levels, new challenges, new characters, etc., people would still be talking about it today.
The only way a game like this can remain memorable even if there are no updates is if it is extremely technical and difficult. That's why even today you'll see people discussing some shmup from 2005 and exchanging information on how to beat it.
Furthermore, Mario games are products and nothing more. They are the kind of games that parents will buy for their children when they see them on the shelves throughout the life of a console. It's not as if Nintendo needs to worry about anything else.
Anonymous No.716008012
>>716006432
when i had mario maker wii u i remember making one course and it took me 20 hours to refine it. i felt so satisfied when i gave out the code to streamers and saw them enjoy it. fun times. i miss the gamepad. building levels on the switch isn't the same
Anonymous No.716008291
>>716006105
>Anyways, it was really quick and forgettable.
Yes. Like everything Nintendo has been doing recently, it seems that depth has been avoided by design, so that the experience is very quick and doesn't require much focus. Nintendo is much more focused on making easy entertainment, it's that piranha plants parade thing, which is cool and kids love it, but it's not exactly what makes someone want to come back to a game again and again.
If they had made a world like Mario World, with interconnected paths and hidden levels, sometimes in very obscure places, that really gets people excited when they discover something new, it would be a different story. People would be talking about the game to this day, but Nintendo doesn't want to make people work hard. It goes against the image the company is trying to project.
Nintendo wants corporate products for people who want soulless sandboxes.
Anonymous No.716008503
It was just a complete finished game at launch. So people move on.

In today's modern game environment there's SO MANY RELEASES that every game that how modern games work to keep people engaged is to dripfeed content or release new patches and updates or have seasons or release periodic dlc. That will keep people coming back. Or have modes built into the core game that cycle every week or whatever to make you come back.

Most modern games do this. If Wonder had a mode that randomized missions every week with different modifiers and gave out rewards people would be still playing it. Or if they were releasing a wave of 4 DLCs over the next 12 months people would bring it up and have renewed interest every few months when a new dlc comes out.

Except it's not. It's a full finished game so everyone moved on. When do people ever talk about Metroid Dread?
Anonymous No.716008542
>>716005916 (OP)
Short, incredibly easy. I'm bad at platformers and I beat it in single weekend and didn't feel the need to replay it. The gimmick while neat ensures that isn't alot of replay value. It really only works if you don't know what to expect. The only way to regenerate interest is DLC. Which for better or not is unlikely at this point.
Anonymous No.716008669
>>716005916 (OP)
Should have been Mario 3D World 2. That is now my gold standard for Mario games. I don't like the glorified easter egg shit of Odyssey, and like has been mentioned in this thread already, Mario Maker 2 just makes regular Mario levels feel bland and lifeless by comparison. There have been some levels in MM2 that I've spent entire evenings trying to finish.
Anonymous No.716008758
The new badges are really cool but levels are all designed around base movesets and so you just feel like a cheater using them with very few exceptions. The bosses suck too, or I guess it’d be “boss” because Bowser Jr. is soooooooo fun. Honestly NSMB U is the better game because it understands what makes Mario work better than this.
Anonymous No.716008806
>>716005916 (OP)
Censored forced soul
Anonymous No.716009136
Zero unifying theme. The wonder segments, the characters, the badges, the powerups, nothing fits with each other. Seems like a test to see what sticks and then applying in another main Mario game
Anonymous No.716009306
It's the second best 2d Mario next to world. When the only flaw is that it's too short you've got a good game.