>>716010113Some games are also art, to me, simply by virtue of being accidentally amazing. All good games are usually amazing but only few of them are art, and they're art when they feel like the stars and moon aligned and the developers worked in a sort of "sync" that made the game have a special feeling to it.
I get that "art" to most people is when something is just literally perfect. The characters are perfectly motivated, everything anyone does in the story adds up, and the aesthetic and music is perfect while the gameplay itself is also super high quality.
But to me something imperfect can easily be art, when you're just able to step back for 2 seconds and appreciate the fact that this thing even got made. For example, Sonic Rush on Nintendo DS I'd cast a quick glimpse at and decide it's consumerist trash, but something "clicked" with me when playing it. It's fun, the Hideki Naganuma music is so catchy, but it also just has a really nice series of levels and bosses, and the way it did final story felt kind emotionally epic in a way Sonic bosses typically don't.
and it's a game I've been able to pick up in short bursts since and get addicted to getting slightly better score in levels, just to be in that vibe again.
And a few other games are like that for me. For many it would be Zelda Breath of the Wild but that's one I can't see personally. Mass Effect 2 is a "me" game, every time I play all 3 of those games there are moments in the middle of ME2 where I just go "God, DAMN this is good." because of the way it came together, even knowing how every Mass Effect nerd keep saying it's where all the wrong creative decisions happened. But to me it feels the opposite way, even though I recognize the first game is the only one that has a deeper substance to it.
It isn't just that it's a "vibe", but it's when multiple disciplines of talent come together in the right way, and the game isn't too content-repetitive in a way that makes it feel thrown together.