>>716049321i'd argue that its more a problem with the nature of the game, if you're good at [avoiding damage] then you wont need to [heal damage]. items mostly become a thing for those rare cases where an enemy blindsides you, but even then save points are dense enough that you can likely get to the next one without issue.
i intend to solve this with my fangame by both clamping down on available healing (the only readily available non-item heal has a per-chapter usage cap) and adding more items that do things other than heal
and also making it so that not all save points will heal