>>716119971>>716120338that's just the thing. The game isn't really going to have too many of those pain points that procedural generation can't really do.
Quests are going to be sparse at best. Mostly just stuff like "Can you kill X monster in Y cave to the southwest." or for stuff like the local Mage's guild, you might get something like "enchant or find an item with a reusable cure disease spell, then deliver it to A person in B town to the East."
Most of what you'll be doing is dungeon crawling. All procedural landmarks like towns, castles, and dungeons, will be made of prefab rooms or structures arranged by an algorithm.
It's to give the player a wholly unique adventure each time they play, and encourage actually engaging with exploration instead of just googling where to get the best items.
(Also, I'm not using AI to make it.)